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Nvidia Fast Sync Better Than G-Sync and V-Sync? 

Battle(non)sense
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With Fast Sync nvidia introduced a new technology that should fix the tearing issue while not decreasing the responsiveness of the game.
How well does it work and what are the pros and cons of v-, g-, free- and fast sync? Or should you even used one of these?
An input lag analysis in CS:Go will shed some light on these questions.
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28 авг 2024

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Комментарии : 2,3 тыс.   
@BattleNonSense
@BattleNonSense 5 лет назад
► G-Sync vs. Free Sync: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mVNRNOcLUuA.html
@PolDee187
@PolDee187 5 лет назад
Hey Chris. I'm a bit lost here. I do understand all the differences. I remember a day in ARma3 where i saw fast sync for the first time..I could immediately feel the input difference compared to vsync. I used it in several other games like Rocket League or PUBG. But currently (no idea if it's due to nvidia updates) I have this micro stuttering which I've never had before. I was so happy about this new kind of synching because I could only force vsynch(and not have tearing) or play with tearing without input lag. How is it possible that it worked a long time without this microstuttering but now all of a sudden it does? I just dont get it..really ..Thx for all your effort on these vids..
@mistaflake
@mistaflake 5 лет назад
Has the Fast Sync stutter been fixed yet?
@Lon1an
@Lon1an 5 лет назад
@@mistaflake I watched this vid and enabled fastsync for BFV. It works much better then Vsync and I can finally enjoy this game smooth.
@PopstarGI-DLE
@PopstarGI-DLE 5 лет назад
what about adaptive vsync compared to fast sync or the others?
@AGreenBlur
@AGreenBlur 5 лет назад
could you please do an update to this video lol
@zmkdco8956
@zmkdco8956 7 лет назад
I've never had much of a problem understanding why tearing happens, but this is the most perfect visual explanation I've ever seen. I'll definitely show it to anyone who doesn't quite understanding tearing.
@baracs82
@baracs82 7 лет назад
Since I switched from a 60Hz panel to a 144Hz panel I couldn´t care less about these syncs. Simply because I wasn´t able to notice any tearing, and Linus made a video a while ago about the added input lag from G and Free sync. And now you explained why. Thanks. So in a nutshell for the best performance the oldschool high refreshrate monitors are still the best choice.
@BattleNonSense
@BattleNonSense 7 лет назад
exactly
@AQDuck
@AQDuck 7 лет назад
And I went from 144Hz to 64Hz FreeSync, and I can safely say that 64FPS no stuttering is much, MUCH better than 144Hz WITH stuttering. You won't know that you're having micro stuttering until you try Free- or G-sync, but you will feel it in an instant. You think solid 144Hz is smooth? Try SYNCED 64Hz, it just beats it. Unless of course you have a 144Hz Free/G-Sync, then you will never ever have stuttering again.
@qu3xHG
@qu3xHG 7 лет назад
I am not a fan of both of these sync types. I rather lock my fps with Afterburner or NV Inspector to get capped fps without input lag at all.
@HawooAwoo
@HawooAwoo 7 лет назад
qu3x, you have no input lag? Wow! How did you manage that. Even this guy running a 144hz at 300fps had to deal with up to 45ms of it.
@ScorpiusBF
@ScorpiusBF 7 лет назад
I own good 144 hz 1440 p monitor with g sync. Still can't play Rainbow Six Siege without v sync on
@pjms4904
@pjms4904 7 лет назад
This video is definitely the clearest explanation of "sync" technologies available I can find on the internet. Thanks a lot for a great video! I've never thought about getting a 144hz monitor but now I guess I better consider getting one.
@computer__eyez
@computer__eyez 7 лет назад
Wow, you are an amazing researcher. Don't let that talent go to waste. Many corporations would gladly hire you with top pay for that analytical cognitive. Get paid young man, and of course, keep producing these type of knowledgeable videos.
@zxgaming7345
@zxgaming7345 5 лет назад
Papo Papo all he says is fucking buffer well thats all i understand anyway
@fwabble
@fwabble 5 лет назад
Absolutely he's amazing
@kricku
@kricku 7 лет назад
Hearing a shit ton of "buffer" in a german accent is surprisingly satisfying
@JustOneGuy
@JustOneGuy 7 лет назад
buffer
@jaimemagnum
@jaimemagnum 7 лет назад
kricku Buffa
@TheFunnySmiley999
@TheFunnySmiley999 7 лет назад
kricku buffuh
@Dabelf
@Dabelf 6 лет назад
I am pretty sure that this isn't a german accent. Probably Poland or something similar.
@RifetOkic
@RifetOkic 6 лет назад
Sounds slighty French. Dabelf definitely not Polish, Polish is exactly same as all eastern europeans/russians
@NicksDomain101
@NicksDomain101 7 лет назад
You did a great job explaining how this all works, thanks!
@atascatorDAOC
@atascatorDAOC 7 лет назад
Very well explained. You nailed the subject and used very good examples and pros and cons. Thumbs up!
@dominikessenhofer8291
@dominikessenhofer8291 7 лет назад
PLEASE do more of this. I have been looking for a channel who does this stuff for SOOO long
@BattleNonSense
@BattleNonSense 7 лет назад
Thanks! GSync video is going live tomorrow evening. :)
@dominikessenhofer8291
@dominikessenhofer8291 7 лет назад
YUS! That'll be interesting since i have a G-Sync panel myself :D
@HouseJunk1e
@HouseJunk1e 7 лет назад
the buffer, buffed the buffer which then sends the buffer to the back buffer which buffs the buffer of the buffer which then buffs the buff of the buff and then the front buffer of the buffer goes to the buffer and claims that buffer name and then replaces that buffer which buffs the buffer and the monitor buffs the buffer which buffs the bufferiest that it possibly can buffer.
@MrZozue
@MrZozue 5 лет назад
ROTFL.... You sir got a lot of time in your hands... In you buffers,i mean
@philscomputerlab
@philscomputerlab 6 лет назад
That was great and confirms what I noticed when trying fast sync today for the first time. It's just not as smooth. I think its useful for capturing footage for RU-vid as you can show high FPS counter while not having tearing.
@smokeydops
@smokeydops 7 лет назад
Thank you. This was very scientific. I did not know about Fast Sync!
@AldyWaani
@AldyWaani 7 лет назад
but N-sync discontinued since justin timberlake goes solo.. he's the front buffer
@midamultitool1387
@midamultitool1387 7 лет назад
Aldy Waani lmao
@Rob-dd7dm
@Rob-dd7dm 7 лет назад
Aldy Waani Ahhh haaahhhhhh
@barrycooper8640
@barrycooper8640 7 лет назад
I bet you'd like to pecker Nsyncs Jûstin in the back buffer.
@Keechan10
@Keechan10 7 лет назад
Hahaahabab
@jccgold
@jccgold 6 лет назад
Hey guys im still trying to understand one thing. If i have a 144hz monitor vs a 75hz freesync monitor, what would show me the pictures faster? Meaning the input lag will be lower in the 144hz monitor? Freesync adds some lag? Am i correct? And for example when you see some flash video, like youtube, or some tv stream, can freesync be enabled for that or only in games?
@Innaething9
@Innaething9 7 лет назад
Your videos are so well done and so informative it's crazy! I already knew the topic but was glad to watch it anyway I can't support you by donating cause I'm juste a student, but I'm sharing your videos with my friends when I want to explain to them how things works. Keep up the good work you are amazing!
@SavingSoulsMinistries
@SavingSoulsMinistries 7 лет назад
so if the buffer starts to buffer, does one consider buffering to counter buff the buff buffing buffer?
@ccricers
@ccricers 7 лет назад
It'll buff right out.
@snekay_dog1447
@snekay_dog1447 7 лет назад
I'm not bragging, but I'm buff.
@TheRuinedUniverse
@TheRuinedUniverse 7 лет назад
Nyz free thinker HAHAHAHA get it?!?!? I'll buff my way out now...
@SJ-fv7es
@SJ-fv7es 6 лет назад
Nyz free thinker buffucking cringe
@lemon__snicker5973
@lemon__snicker5973 4 месяца назад
Precisely!
@patrickobaldo883
@patrickobaldo883 6 лет назад
Awesome content! I never thought FastSync would function that bad either as I've been using it for sometime now. I actually understood FastSync where the computer would keep producing, and dropping, frames until the front buffer scan is complete (which is what causes the micro stuttering). The use case for these settings are subjective, or preferential. For competitive matches I really don't mind tearing as long as the input reaction is fast. As for single player games I do use V-Sync.
@russmaf101
@russmaf101 7 лет назад
This was an amazingly informative video and very well laid out quite impressed well done. Subscribed right away
@BattleNonSense
@BattleNonSense 7 лет назад
Thanks! I have noticed that this video got quite a lot attention during the last 2 days but the RU-vid analytics did not catch up yet to tell me where the views are coming from. May I ask how you found it? :)
@Fiendir
@Fiendir 7 лет назад
Battle(non)sense I personally got it as a suggested video!
@BattleNonSense
@BattleNonSense 7 лет назад
Thx for the info!
@russmaf101
@russmaf101 7 лет назад
I got it as a suggested video as well
@Jacketpotatos1
@Jacketpotatos1 7 лет назад
take a shot after everytime he says "buffer"
@1999ante
@1999ante 7 лет назад
Shmokeybacon dead after 30sek
@VS69VS
@VS69VS 7 лет назад
But who is this Buffer?
@ipockyjp4041
@ipockyjp4041 7 лет назад
michael buffer. the ring announcer :)
@MegaDutcher
@MegaDutcher 7 лет назад
Flemish for someone who participates in cunnilingus.
@gohachi5313
@gohachi5313 7 лет назад
This was very informative. Thanks for making the effort to put together this comparison.
@TheGreatBambino
@TheGreatBambino 7 лет назад
What a well made video, it was written and spoken like kind of like a essay. You told what you were going to tell us, then you actually told us, then you told us what you already told us. Very well written and executed. Thanks.
@nickkitz
@nickkitz 7 лет назад
"Get to the Buffa!"
@jodrim
@jodrim 7 лет назад
Can someone count how many times he said buffer?
@OfficialHreXic
@OfficialHreXic 7 лет назад
It's over 9000!
@OneDerscoreOneder
@OneDerscoreOneder 7 лет назад
StickaN nice one
@jodrim
@jodrim 7 лет назад
Aldy Waani lol
@HumbertoRamosCosta
@HumbertoRamosCosta 7 лет назад
32k
@williaamlarsson
@williaamlarsson 6 лет назад
Tjeeenare mannen!
@GiannisTsolakidis
@GiannisTsolakidis 7 лет назад
Maybe you can do a part 2 of that video, measuring the Double/Triple buffer in CS:GO settings, by having a fps_max 59 on the 60Hz setting, and a fps_max 143 or 142 on the 144Hz setting which significantly reduces the input lag by providing a non teared image to compare it with Fast Sync.
@klubbstyler
@klubbstyler 7 лет назад
Ioannis Tzon Tsolakidis why not 61? and 145? that seems more right
@GiannisTsolakidis
@GiannisTsolakidis 7 лет назад
61 or 145 won't work. I don't exactly know how this works, it probably gives a window of 1 frame to generate frames faster and gives a blank frame after 59 which causes most of the input lag to go away and still keep the vsync no-teared image. Try it! I just want to see the difference in ms against Fast Sync. Now note that this only works on CS:GO, other games don't have the option to select your framerate and if you try to lock the other games (I used L4D2) by using 3rd party app such as Afterburner, the picture is all jittery and laggy like 12:42 on the video, but still on reduced input lag.
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
Thank god, please. Keep that up, I've been bashed for so long saying this. I'm glad a lot of people are starting to realize it. Don't forget about max pre-rendered frames and flip size queue to be set at 1.
@Z0MGH4X
@Z0MGH4X 7 лет назад
He clearly says that higher frame rates than monitor refresh rates reduce latency.
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
Z0MG H4X You still see your maximum refresh rate, therefor pointless tearing and stress to your components with a constant dynamic frametime instead of something static and consistent for you to work with. Whats the point of having something faster that you can't see and destroy fidelity of the motion.
@user-cp8lo5vn3l
@user-cp8lo5vn3l 5 лет назад
Your explanation of tearing and the difference between different refresh rate technologies was easy to understand and much appreciated, thank you
@Talasas
@Talasas 7 лет назад
Great video! There's a small point I think you need to highlight with your examples at 12:10, your test monitor has a refresh rate of 144 Hz which is why 60/120 fps show tearing with no sync. This would not be the case with more common monitors that have a 60 Hz refresh rate (or some multiple of 60 Hz) in which case those monitors would have a similar result to your example at 144 fps. The point being the higher the refresh rate of your monitor, the higher the demand for graphics performance from your hardware to ensure your frame rate stays close to your monitor refresh rate. This will vary greatly based on the game you're playing.
@Rankhole123
@Rankhole123 7 лет назад
This video is FUCKING AWESOME! SUBBED AND LIKED. Thank you so much for the detailed information and graphs! VERY USFEUL! WHY DOES THIS ONLY HAVE 20K VIEWS?!
@BattleNonSense
@BattleNonSense 7 лет назад
Glad you like it! I reached out to ASUS and I am working on a G-Sync video/analysis right now. So stay tuned for more graphs! :)
@Rankhole123
@Rankhole123 7 лет назад
Battle(non)sense Awesome man keep it up!
@MordecaiWalfish
@MordecaiWalfish 6 лет назад
540k as of October 2017. The zombie masses are awakening to the awesomeness of Battle(non)sense.
@Gebes
@Gebes 5 лет назад
At 3:37 He says "G-Sync" RU-vid Subtitle understands cheese sink😂
@matsuz100
@matsuz100 5 лет назад
using G-sync You might initially be confused by this: why is Vsync “On” by default for all games in the NVIDIA Control Panel, even though we told you to turn it off in your games? The Vsync option in the NVIDIA Control Panel is a special type of G-Sync-aware VSync, which only kicks in at high framerates. NVIDIA has optimized this to work well with G-Sync. The Vsync option in your games is the more traditional type, which is best left off. In short, the rule is: Leave VSync enabled in the NVIDIA Control Panel, but disable it from within games. Only disable it for an individual games in the NVIDIA Control Panel if you really need to reduce input latency as much as possible.
@BattleNonSense
@BattleNonSense 5 лет назад
Sorry buts that's..... wrong..... Neither is v-sync "on" by default inside the NVCP when you connect a G-Sync display _(it was for a while but not in many years as nvidia change that)_ nor is it a "special type of v-sync" _(I'm not sure where some people are getting this from)_ What is is, is a "force v-sync" on or off toggle that overrides whatever you set inside the game. When you enable that and don't ensure that your FPS stays below the max refresh rate of your display, then you suffer the full v-sync delay when the FPS hits the max refresh rate of your display.
@matsuz100
@matsuz100 5 лет назад
@@BattleNonSense www.geforce.com/whats-new/articles/g-sync-gets-even-better Must be correct ? , everyone was saying different thing so I when to people who know, instead of what people believed in.
@matsuz100
@matsuz100 5 лет назад
If this is also a load of poo where is the truth please .
@matsuz100
@matsuz100 5 лет назад
The way I see it is if g-sync and vsync is on in the nvidia control panel the the fps are locked into your monitor refresh rate and g-sync is working, vsync of in the game. if you wish g-sync for some reason to be off above your monitors refresh rate turn vsyc of in the control panel. hope that helps.
@BattleNonSense
@BattleNonSense 5 лет назад
@@matsuz100 when you enable G-Sync and v-sync inside of NVCP, then you suffer the full v-sync delay as soon as your FPS reaches the displays max refresh rate. I have tested it, blurbusters have tested it. There is no magical "this limits your FPS to stay inside the g-sync window" button inside the nvidia driver. The nvidia driver has a built in FPS limiter that could be used to achieve this - but that adds more lag than RTSS. (See my G-Sync, FreeSync and FPS Limiter videos)
@BurningPXG
@BurningPXG 6 лет назад
Dude, your input lag test is awesome. Must have been hard work to put this data together, therefore you deserve a thumbs up and subscription. Awesome work.
@gtx1650max-q
@gtx1650max-q 2 года назад
Best Video explanation of vsync in least amount of time I have ever seen on yt and its still relevant in 2021. Props to you!
@obstbrei
@obstbrei 5 лет назад
Would have loved to see more comparison with gsync. I think it is the best technology regarding image quality. The only real downside is that it can be quiet expensive.
@Mokkatomic
@Mokkatomic 7 лет назад
I have found Fastsync to be best when I cap the framerate at the refresh rate. If I had adaptive sync I would just cap 1 fps under instead, but my CRT monitor doesn't. I have also noticed that it tends to address tearing at lower framerates without dropping to half refresh. The microstutters seem to hit when you are not at half/full/double/etc. fps compared to the refresh. So though the fps is capped, the slight stuttering is unavoidable below refresh, though I'd still call it a better tradeoff than V-Sync's problems
@OgrabliatorKorovanov
@OgrabliatorKorovanov 7 лет назад
well the picture made it clear, tho this "front baffa back baffa" exploded my mind.
@chrisdenison3273
@chrisdenison3273 7 лет назад
Fantastically well produced RU-vid video. The information was precise and concise and really helpful! The quality definitely surpasses other RU-vidr's videos. Thank you.
@donha475
@donha475 6 лет назад
Best info I have seen on this topic after 3 hours of intense searching and youtubing. Great Job. Thank you.
@CompufreakVultureX
@CompufreakVultureX 7 лет назад
G-Sync does not introduce tearing at frame rates higher than your monitor's refresh rate. When your graphics card can output frames as fast as the monitor's refresh rate, g-sync behaves like V-Sync: high input lag, no tearing. (coming from a G-Sync user)
@CompufreakVultureX
@CompufreakVultureX 7 лет назад
Also, Fast Sync would only be recommended when your graphics card can output frames at at least twice the speed of the monitor's refresh rate. Because with Fast Sync you are no longer waiting for the monitor before displaying frames, instead frames are skipped when the gpu is pushing them out in the middle of a monitor refresh. This can introduce awkward stuttering, because it's like randomly skipping individual frames in a film. With a frame rate at least double the monitor refresh rate this effect is not noticeable as a stutter anymore, because the gpu frame time falls within the monitor screen refresh time.
@BattleNonSense
@BattleNonSense 7 лет назад
When your GPU can output more frames than your display refreshrate then G-Sync does not "behave like V-Sync", v-sync actually gets enabled then. You can choose to either not have v-sync enabled, enable v-sync or use FastSync instead.
@BattleNonSense
@BattleNonSense 7 лет назад
I have not seen nvidia recommend that - got a link? Your explanation of how Fast Sync works is wrong by the way - there is no FrontBuffer swap happening during a scan. Have a look at the video again.
@CompufreakVultureX
@CompufreakVultureX 7 лет назад
Have a look at my answer again. I didn't mention the front buffer. However the last rendered buffer can get swapped again during a scan, which is what I was referring too. Regarding fast sync: I remember they mentioned it in one of their talks, that the frame rate has to be multiples of the monitor's refresh rate in order for it to work smoothly. Regarding G-Sync: you're right. This is a new feature to the drivers. It used to be capped to the monitor's refresh rate regardless of v-sync setting (i.e. a game running at 60fps with a 60 hz monitor using g-sync is essentially the same as v-sync on a normal monitor). The recommendation used to be to have v-sync turned off when using g-sync, but I see that now, when v-sync is turned off the frame rate can actually be higher than the monitor's refresh rate again, which indeed introduces tearing.
@CompufreakVultureX
@CompufreakVultureX 7 лет назад
In addition: When I'm using just fast sync myself, it gives a very jittery and unpleasant gaming experience in most games, because the frame rates are often way below the monitor's refresh rate. So with my monitor that refreshes at 120hz, even games that run well (say averaging at 100 fps) often feel jittery and reacting unpleasant compared to v-sync off. Non-demanding games like counter-strike global offensive are really great with fast sync, because they run at 300 fps, which results in a very smooth and tear free experience with low input latency.
@de_soot
@de_soot 5 лет назад
Summary :V-sync is only good if you only get the same frames as your monitors refresh rate, Fast-sync is the most effective when you have at least x2 or more fps than your monitor's refresh rate. Thank me for the information or I'll steal your monitor.
@adamthaok5025
@adamthaok5025 4 года назад
u can have my 20$ shit hole monitor
@de_soot
@de_soot 4 года назад
@@ADreamPC nope.
@Xereael
@Xereael 7 лет назад
I come from the humble quakeworld era, with framerates over 1000 and "beggingformercy" screaming crt screens overclocked to 200-300hz in 320*240 resolution. But in that game not only response but also physics where bound to the fps. You could say i developed quite a feel for responsiveness, and ive been a fpsaholic since then, its taking a toll on the old bank account :) but i can feel noticable difference in games like csgo when im at 500fps as opposed to 200 fps. In overwatch i mainly play mccree and i notice that on some maps where the general fps is below the locked 300fps my aim % is lower than on other maps. People have been saying that im making shit up and that the eye cant this and 60fps is enough that. But now i have your video to use as "proof" :D thank you!
@zeyad544
@zeyad544 7 лет назад
Wow! This is really good work. Very informative, very simple, very organized and proven with tests and results. Your video made me understand things I used to read about but never quite understand it. Thanks you!
@MyChemicalGarden
@MyChemicalGarden 6 лет назад
I find that fast sync works well on some games on badly on other. For example on battlefield 1, it works very well, removes all screen tearing without introducing noticable input lag compared to vsync.
@AmaroqStarwind
@AmaroqStarwind 7 лет назад
There is actually significant stutter on the V-Sync example.
@kdawgmaster
@kdawgmaster 7 лет назад
the microstuttering amount when using things like vsync will very from game to game as it will depend on how its implemented by the engine the game uses.
@sasproductions701
@sasproductions701 7 лет назад
im new to monitors but when i was watching v-sync on part when he was spinning around, it looked good close to the character and the hands but then the trees and other things in a distance were kinda fuzzy looking when he was moving if u get me.
@yuvl32
@yuvl32 5 лет назад
Yes, but it is constant, hence it is much easier to accommodate to, as opposed to random microstuttering which happens on fast-sync and quite annoying.
@PinkMonkeyBird
@PinkMonkeyBird 7 лет назад
I really like hearing you say "Buffer" Your accent makes me moist
@Exachad
@Exachad 7 лет назад
erm
@fifthycharaktersforaqualit7468
same ( ͡° ͜ʖ ͡°)
@Static0Z
@Static0Z 7 лет назад
whats is the diferencie fast sync with triple buffer?
@robertleeluben
@robertleeluben 6 лет назад
I don't think it affects it, at least I couldn't tell any difference turning it on.
@Gidrah
@Gidrah 3 года назад
I was having horrible tearing in League of Legends at the 240 Fps cap at 240hz. Running the game in borderless Windowed mode fixed my issue. Ty so much!
@DZ-og7pm
@DZ-og7pm 6 лет назад
great statement, it helps me a lot! great work! keep it up. the best and real top class review one can find here on youtube regarding this topic! cheers!
@ScrewFearMe
@ScrewFearMe 7 лет назад
so what i got from this video is that if you dont want tearing you either want freesync if you have amd and g-sync if you have an nvidia card
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
ScrewFearMe Nah, Download RTSS, cap your framerate under the amount of pre rendered frames then pair V-Sync Double or Triple and you'll get a tearingless experience with no mouse lag.
@ScrewFearMe
@ScrewFearMe 7 лет назад
***** but v-sync is garbage
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
ScrewFearMe What's your citation beside talking shit. Did you try to block frames that goes above the refresh rate causing the mouse lag, or are you just a blind hater without any ability to troubleshoot and test facts yourself. The video isn't all factual as it lacks a lot of methods that was used for years and still remain better than any alternatives because it's brute force like anything else and gets the job done. Actually if you get what's from the video, G-Sync is a hardware based scam that achieve the same feats as Freesync, but also turns on regular driver V-Sync when the framerate is above the refresh rate which by default is responsible for mouse lag because you DON'T want V-Sync to go above the refresh rate, you want to keep it below along the pre-rendered frames. Nvidia FastSync is the same as Triple Buffer trying to do it better but doesn't whatsoever.
@XenoSpyro
@XenoSpyro 7 лет назад
+ScrewFearMe Vsync is only garbage if you don't manually bring your framerate down 1 below your refresh rate. That infamous input lag problem that has started world wars and torn families apart happens to have a solution, and it doesnt require you to buy ANY particular model of monitor because it works on literally everything. No tearing, no lag, no GPU brand propaganda, no price tag. Do you understand this now? Or are you going to continue to be a dingus nubbin when useful information is being handfed to you?
@ScrewFearMe
@ScrewFearMe 7 лет назад
***** so your saying that i should have the fps capped at 59fps on ALL games? that would bring the fps down to fucking 30 with a 60hz monitor.... wtf i dont want the game to be on a crawl except for maybe the older c&c games
@AbbreviatedReviews
@AbbreviatedReviews 7 лет назад
Your description makes Fast Sync sound exactly like Triple buffering, or am I missing something?
@iPlayOnSpica
@iPlayOnSpica 7 лет назад
I was wondering the same thing. What makes Fast Sync so special?
@FireflyOnYoutube
@FireflyOnYoutube 7 лет назад
Same questions. If this is the case then why does fast sync not have the same ridiculous input lag?
@ConstantinDumitru
@ConstantinDumitru 7 лет назад
From my understanding, Triple Buffering is an openGL implementation. Fast Sync is a DirectX function and on theory gets you no tearing with variable frame spacing (gpu may finish 1 ore more frames before the monitor is ready to display it). You might also consider Render Ahead an alternative as it uses buffers but it works differently. Triple Buffering explained oldschool www.azillionmonkeys.com/qed/flicker.html#retrace Tl;Dr: Fast Sync is Triple Buffering for DX.
@BattleNonSense
@BattleNonSense 7 лет назад
Correct. And it's easy to test in i.e. Overwatch. :) - enable TripleBuffering -> you still get tearing - enable TripleBufferng + v-sync -> your FPS is still locked to the RefreshRate TripleBuffering in DirectX does not work like FastSync. :)
@madcircle7311
@madcircle7311 6 лет назад
Endyo that's why my head hurts
@arburon03
@arburon03 7 лет назад
do a "buffer" counter😂
@RikGaming
@RikGaming 6 лет назад
thought the same
@RTReview.
@RTReview. 6 лет назад
Used it as a drinking game. All my Friends are dead.
@zinkzxd2891
@zinkzxd2891 2 года назад
Nice break down of the Gsync technology. Good work!
@Theotius
@Theotius 7 лет назад
I just wanted to say this video was one of the best formatted and most clear and informative videos of its kind. Amazing work!
@Larwood.
@Larwood. 7 лет назад
I'm pretty sure the microstutter in fastsync is un-fixable. Just simply look at how it works, it reduces the input lag by discarding frames that weren't needed in the front buffer. It's impossible to get smooth motion if you're randomly discarding frames.
@iXpertMan
@iXpertMan 6 лет назад
I too don't get the author's complaint of 'micro-stuttering' with FastSync, looks smooth to my eyes :/
@RiasatSalminSami
@RiasatSalminSami 6 лет назад
Some people can't notice the difference between stuttery gameplay and smooth stutterless gameplay.
@iXpertMan
@iXpertMan 6 лет назад
If there's stuttering, show me a statistic where the fps is not smooth - otherwise showing me a clip and claiming it don't 'feel' smooth is just a subjective opinion
@gokeym
@gokeym 6 лет назад
U can clearly see micro-stuttering in the video
@iXpertMan
@iXpertMan 6 лет назад
Ok, I SEE the microstuttering! HOWEVER! It seems like the author of the video is saying microstuttering happens when it's not possible to maintain an fps number above the Hz of the monitor! However, this exact issue will happens with VSYNC and NoSync just the same. Technically FastSync works just like V-Sync with a frame buffer to keep frames that have rendered while the GPU is drawing the next possible frame, so there should be no reason why V-Sync would be smooth, but not Fast Sync.
@HenryTheBoilermaker3rdYear
@HenryTheBoilermaker3rdYear 7 лет назад
How about g-sync input lag?
@tezza48
@tezza48 7 лет назад
So is fast sync not the same as triple buffering? Edit: Wait, is it like a smart triple buffer that flips the last rendered and back buffer like double buffering but only flips the front and last rendered when needed, like a double, double buffer.
@zeroangelmk1
@zeroangelmk1 6 лет назад
Tim Hortons Buffer
@cunnyman
@cunnyman 6 лет назад
From my experience, Fast Sync has certain frame caps in place whenever you play. For instance, 90, 120, 180 fps and so on. Seems like it locks at 30fps, 60fps or 120fps more than the monitor's refresh rate. The reason it has no tearing is because it will display the last frame instead of having half of new frame to replace half of the image. So, whenever your FPS drops below your monitor's native fps, there's a noticible stutter. But for 60fps users, it's a perfect balance between no input lag and high framerate as it locks itself at certain fps.
@longyunlyd
@longyunlyd 7 лет назад
This is the best video out there to explain/compare the different syncs. I had so much confusion after viewing Linus video and I am a pretty tech savvy geek. Now they are all clear to me. Thank you very much!
@moonstriker7350
@moonstriker7350 7 лет назад
Tearing is overhyped. You can play perfectly well with some tearing. The real problem sources are input lag, lag, and framerate drops.
@inki3286
@inki3286 7 лет назад
Lithian Haim Especially in competitive games. I personally never acknowledge screen tearing in the midst of a game.
@BattleNonSense
@BattleNonSense 7 лет назад
really depends on the kind of game you play, the refresh rate of your monitor and the framerate that your game is running at as at high FPS on 144Hz or more displays the issue is less prominent.
@moonstriker7350
@moonstriker7350 7 лет назад
I have 144 hz acer... the question that bugs me the most is whether these high Hz LCD monitor really do display 144 separately distinguishable frames. I suspect they don't at all. I suspect the liquid crystals simply can't change tone and color fast enough. Never seen an actual test of that anywhere, everybody just checks whether the hardware is capable of sending the signal for that many frames. I'v never seen anybody check whether all the frames are visible seperately, or maybe many of them just blur together. Can you do a test on that??
@moonstriker7350
@moonstriker7350 7 лет назад
Nomang: I think many of strange things in OW f.e. are happening because the game is still very-very laggy. They just can't seem to fix it. Many OW players have little / no FPS experience outside of OW so they don't recognize the symptoms, and they tend to think it's their hardware. I played quake long enough to compare, and I also have almost the same ping in both games: 28-31... but 31 in OW feels like 100+ in quake live, or maybe even worse
@BugsBunns
@BugsBunns 7 лет назад
Tearing is just disgusting in my opinion. Even in games such as CS:GO, it kills my reflexes and reaction time. I got a 60hz panel and v-sync helps a lot, but when playing CS:GO, I found that DOWNCLOCKING my gtx970 helps more than v-sync or Fats-Sync. Having almost no tearing at all with a constant 60-65fps and optimal response time.
@Hless421
@Hless421 7 лет назад
I'm glad I never cared about screen tearing.
@TheMikkelOLaursen
@TheMikkelOLaursen 7 лет назад
You have eyes, right?
@Hless421
@Hless421 7 лет назад
***** I'm not sure.
@Doctor9Raccoon
@Doctor9Raccoon 7 лет назад
eyes ? who is eyes
@bloody4558
@bloody4558 7 лет назад
Depending on the severity of the tearing, it's quite forgettable alright. However ost of the times you'll be grinding your teeth whenever it happens
@MOS-rs8bt
@MOS-rs8bt 7 лет назад
some games don't really have much, but in some its unbearable
@ryzane6561
@ryzane6561 5 лет назад
So what exactly would be the difference between Fast sync and triple buffer Vsync? When you use Fast sync, the last rendered buffer and the front buffer act like the front- and backbuffer when you use double buffer Vsync, so shouldn't triple buffer Vsync just do exactly what Fast sync does, adding an additional buffer so the framerate itself can exceed the monitor refresh rate? Is the only difference here the much higher input lag of triple buffer Vsync? And if yes, why is the input lag so much different?
@sayf_mu
@sayf_mu Год назад
With triple buffer vsync all the frames are displayed even if a newer frame is fully rendered, with fast sync, every frame that is out of sync with the refresh rate is dropped or skipped, which means that if you have a 60hz monitor it will not display 60fps even if the counter says 60 (some frames are skipped), it can be really jittery sometimes but some people find it okay
@TheRealMadpaddy
@TheRealMadpaddy 6 лет назад
And the award for the most times the word Buffer has been used in one video goes to Chris lol. Great video and very informative.
@nokiddingudik
@nokiddingudik 7 лет назад
nice...man you're doing a fantastic job! really shows us how those sync works
@naoops4091
@naoops4091 6 лет назад
When you were showing the after v-sync i still saw tearing on my , and it's a video LMAO
@Reticuli
@Reticuli 3 года назад
RU-vid vs our actual video cards :-)
@SUR3ND3RNL
@SUR3ND3RNL 7 лет назад
"fix the tearing issue while not INCREASING the responsiveness of the game" shouldn't that be decreasing?
@BattleNonSense
@BattleNonSense 7 лет назад
fixed, thx!
@AQDuck
@AQDuck 7 лет назад
So FastSync is basically V-sync but doesn't cut the framerate in half if it goes below the refreshrate?... A simple fix for Free- and G-Sync: Set a maximum FPS limit of 60, 64, 75, 90, 120, 144, etc. FPS depending on your monitor's refreshrate. There, fixed. Also, if you're an AMD user and you recently bought a monitor that isn't G-Sync, chances are pretty good that you have a FreeSync monitor.
@bipbong2906
@bipbong2906 7 лет назад
Pvt. Duckling Setting the frame cap to 60 FPS is what v-sync does...
@Avioto
@Avioto 7 лет назад
I'm confused, my G-Sync monitors already do this. FPS never goes above the max. refresh rate.
@BattleNonSense
@BattleNonSense 7 лет назад
No. When you cap the framerate then this does not sync the buffer swap and the scan of the front buffer. Buffer swaps will still happen during the scan of the front buffer.
@BattleNonSense
@BattleNonSense 7 лет назад
Then you either have v-sync enabled on driver level or the game settings.
@BattleNonSense
@BattleNonSense 7 лет назад
When you own a Free or G-Sync monitor then you should not limit your FPS to exactly the display refresh rate because many limiters go +/- 1 FPS. It's safer to go RR-2 or even RR-3 when setting the FPS cap to ensure that g- or FreeSync works all the time.
@stefanhoffmann8417
@stefanhoffmann8417 7 лет назад
This must have been the best video explaining all the syncing and rendering I've ever seen. Bookmarked for dummies. o/
@ihavenoinbox
@ihavenoinbox 7 лет назад
Well done. I'm glad to see that there are people out there who actually can look past all of the gimmicks and truly look into the specs that actually matter.
@ayuvelo
@ayuvelo 7 лет назад
Your accent is sooo Austrian, I love it :D
@dr3wd4wg
@dr3wd4wg 7 лет назад
Fast sync is just forced triple bufferred vync?
@HawooAwoo
@HawooAwoo 7 лет назад
Well in the testing, he does compared it against triple buffering, and it does show a marked decrease in input lag
@BattleNonSense
@BattleNonSense 7 лет назад
Sadly not and you can test that yourself. :) - enable TripleBuffering -> you still get tearing - enable TripleBufferng + v-sync (or TripleBuffered V-Sync) -> your FPS is still locked to the RefreshRate TripleBuffering in DirectX does not work like FastSync. :)
@ZoneofA
@ZoneofA 7 лет назад
+dr3wd4wg Yes you are correct. Fast sync is new marketing name of old triple buffering, only now it works on DX games too.
@ZoneofA
@ZoneofA 7 лет назад
+Battle(non)sense I don't know who are you attempting to scam but but everyone knows nvidia old driver implementation of triple buffering works only on opnenGL. Fastsync is is triple buffering, only rebranded by nvidia once they made DX implementation of it.
@aggressivli
@aggressivli 7 лет назад
man kann direkt am ersten "hi" den deutschen akzent raushören :D
@xcruell
@xcruell 7 лет назад
Genau das gleiche wollte ich auch schreiben :D
@DeSh1337
@DeSh1337 7 лет назад
klingt für mich eher nach jemandem aus Österreich
@xcruell
@xcruell 7 лет назад
Sprechen die in Österreich kein Deutsch?
@DeSh1337
@DeSh1337 7 лет назад
Böse Zungen würden behaupten tun sie nicht xD aber Spaß bei Seite wollte damit nur sagen das stereotypische "deutsche" Akzent wenn Leute englisch reden etwas anders klingt
@xcruell
@xcruell 7 лет назад
DeSh1337 Da hast du Recht^^
@Ekitchi0
@Ekitchi0 7 лет назад
Thanks for the very good video. Coming in with no knowledge on how V-sync works it was very helpful.
@ananay010
@ananay010 6 лет назад
Best video I saw. RReally in-detailed. Subbed. Keep it up.
@ryanlovesweed4934
@ryanlovesweed4934 7 лет назад
just wait for the front buffer then the back buffer then the front buffer then the back buffer then the front buffer then the back buffer. wtf am i watching
@jackdaniels8356
@jackdaniels8356 6 лет назад
RyanLovesWeed hahahahahah
@kbo8385
@kbo8385 7 лет назад
Jesus what if I simply want to play CSGO with 144Hz with no tearing?
@josiaza
@josiaza 7 лет назад
Step 1) Have 300-700 bucks. Step 2) Buy a 144hz g-sync enabled monitor. Step 3) Wallow in despair because despite all of this you're still silver.
@keppycs
@keppycs 7 лет назад
No need for gsync at all, as long as you get plenty more fps than ur refresh rate ur fine
@danigta0
@danigta0 7 лет назад
false at 144hz you dont have tearing. because not all frames can send to the monitor. Thats why higher fps not affect the tearing.
@keppycs
@keppycs 7 лет назад
***** :D
@grzegorzbrzeczyszczykiewic897
@grzegorzbrzeczyszczykiewic897 7 лет назад
u have to buy this small rig: 6950x,128gb ram,tytan xp 4 way sli and 10tb ssd's-thats all
@vincethebanana
@vincethebanana 7 лет назад
so the back buffa goes to the front buffa and then the buffa buffas a buffa into the front buffa and then gets put back into the front buffa after it was put into the back buffa?
@traida111
@traida111 7 лет назад
I bet you did that to the teacher at school? its not your fault you're dumb though, dont be hard on yourself
@alexrocha7010
@alexrocha7010 7 лет назад
Man, there is no words tha can describe the perfect job you done on this vídeo! Such good analysis, comparisons, explanations,everything! Congratulations, and you've won another subscriber! haha
@myvidz
@myvidz 7 лет назад
Hey Chris, that was one the best explanations I've seen. Thanks man, awesome!!!
@Spit_69
@Spit_69 7 лет назад
I am allergic to the sync word
@NGT4LIFE
@NGT4LIFE 7 лет назад
do you wash your face in the bath then?
@Spit_69
@Spit_69 7 лет назад
it's private
@stardaedao8541
@stardaedao8541 7 лет назад
Antoine R. You use the toilet to wash your face?? God.
@ttony889
@ttony889 6 лет назад
S word :D
@Ultiminati
@Ultiminati 6 лет назад
go to the sink and wash your face then.
@TechSway
@TechSway 7 лет назад
Really interesting video and very well made. What software was used when creating the vsync animated examples around 1:40??
@rdragon5819
@rdragon5819 6 лет назад
Tech Sway it's just a clip of overwatch.
@susseduud
@susseduud 7 лет назад
bafa bafa bafa
@dimosthenisgazis5283
@dimosthenisgazis5283 6 лет назад
Susse lolololol
@ActuallyAwesomeName
@ActuallyAwesomeName 7 лет назад
Dear Battle(non)sense, I really appreciate the work you're putting into these videos. It seems few tec-tubers do actually put effort into displaying such detailed numbers and shit, as it doesnt really attract the crowd. Kudos for that
@Mei-rf2dz
@Mei-rf2dz 7 лет назад
By far the best freq. to tearing comparison I've seen on RU-vid.
@anileanoriel5778
@anileanoriel5778 7 лет назад
Nvidia Fast Sync? .. Why didn't they call it NSync? ...oh wait.. but it aint no lie, baby, bye bye bye..
@Darthquackius
@Darthquackius 5 лет назад
why didn't they call it triple frame buffering, as that is the dx11 equivalent software solution to the problem
@felixhyro7243
@felixhyro7243 5 лет назад
I thought it called nwordsync so the character turn into a black people
@aucoinbm
@aucoinbm 7 лет назад
In conclusion, don't use fast sync yet?
@dzigimk
@dzigimk 7 лет назад
can you buffer my buffer in the backside with your frontside?
@mjhieusuper
@mjhieusuper 7 лет назад
xD
@ochosigod5417
@ochosigod5417 6 лет назад
Lmao
@RobbieFitzAu
@RobbieFitzAu 7 лет назад
This was a most informative video. Thank you for explaining this so well. I will keep this in mind when building my next PC.
@WaelSmith
@WaelSmith 7 лет назад
That is an impressively complete and intuitive to understand analysis.
@FireflyOnYoutube
@FireflyOnYoutube 7 лет назад
Why does fast sync cause stuttering?
@MRKetter81
@MRKetter81 7 лет назад
It's one more buffer before the right frame reaches the scan position, so naturally that will stutter a little.
@znubionek
@znubionek 7 лет назад
looks like it works like borderless + no vsync, except it has less lag because you are fullscreen (borderless adds input lag)
@PascalPimpare
@PascalPimpare 7 лет назад
This video is incorrect. I have tested many games on my and my friend's GSync monitors (PG279Q and PG278Q) and with Gsync OFF and Vsync ON, games do NOT drop to half refresh rate, even on 60, 120, 144 and 165hz. Verified in NVCP monitor technology is set to FIXED Refresh and Vertical Sync to ON. Please don't lie.
@BattleNonSense
@BattleNonSense 7 лет назад
Lets clarify. *V-sync double buffer:* Display RefreshRate 60Hz -> GPU unable to render 60FPS -> FPS gets capped to 30FPS *V-sync tripple buffer:* Display RefreshRate 60Hz -> GPU unable to render 60FPS -> FPS gets capped to 45FPS This is how v-sync works when your GPU is *unable to provide the required Frame Rate*
@PascalPimpare
@PascalPimpare 7 лет назад
Battle(non)sense Sorry but that is simply not what happens on both of our computers. We will force VSYNC On in Nvidia Control Panel, Gsync OFF, and fps will freely fluctuate between 30 and 60 without any problem for all of our games.
@BattleNonSense
@BattleNonSense 7 лет назад
Then something is not working as it should (FPS overlay, v-sync, game, driver). I am not making this up, there are plenty of documents and articles that explain how double buffer and triple buffer v-sync work and what kind of impact it has on the games FPS when your GPU is unable to produce the required Frame Rate. Like this here: www.anandtech.com/show/2794/2 So please don't jump to conclusions and call other people a liar, until you done some research on the subject.
@BattleNonSense
@BattleNonSense 7 лет назад
Or you simply have "adaptive sync" enabled which turns off v-sync if you can't maintain a framerate that matches your display refresh rate.
@PascalPimpare
@PascalPimpare 7 лет назад
Battle(non)sense No I do not have Adaptive Sync On, Vertical Sync is set to simply "On". Also, the anandtech article is from 2009. Others have commented on your video saying this does not happen in games anymore. I mean try it for yourself. Have Witcher 3 ? Go into Nvidia Control Panel, set Monitor Technology to FIXED REFRESH (important, that's the actual Vsync) and Vertical Sync to ON. Then start the game and ohhhh, fps won't drop from 60 to 30 ! You will see all by yourself. Don't have Witcher 3 ? Try it with any other game :)
@XxMsrSzprzxX
@XxMsrSzprzxX 7 лет назад
Drinking game: Take a shot every time he says the word buffto54u45yk,4,h46,-0l,brl;bmv h0ly shit i;m drUnk
@crazymetallian
@crazymetallian 5 лет назад
in short: FASTsync is great if you care a lot in the details but you also want to be competitive (while the actual frame rate is faster or much faster than the refresh rate of your monitor)... if you dont care tearing which is almost not percetible in 120 and higher refresh rate monitors, just leave it off cons of not using regular types of V-sync: if you are not using any kind of V-sync OR you use FASTsync there are some issues to come: your GPU renders as fast as it can, so even if the game look like a potato, GPU load will be close to 100% this is bad becasu your system will be more power hungry and also GPU temps will rise. New GPUs are overkill for 1080p so its kinda the case
@sealion16
@sealion16 7 лет назад
This video is by far the most informative video on G-sync, Free-sync, and Fast sync I've ever seen. Thank you for this in-depth and very useful video.
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
If you want to use V-Sync without mouse lag/delay and not buying stupidly expensive tech, cap your framerate at least one or two frames below your refresh rate. Read this for my information. steamcommunity.com/sharedfiles/filedetails/?id=668808553 With Nvidia you have to change your max pre-rendered frames to 1 otherwise it won't remove the pre frames from going above the refresh rate and cause the mouse lag still. I have Freesync here and it works best with 4 frames cap below 144Hz or V-Sync often remains a better alternative when streaming for such because of Freesync incompatibility making tearing still obvious. Also V-Sync doesn't cap the framerate, it syncs hence why you have to do it manually, if it did properly games wouldn't have mouse lag. It depends also from engine to engine on which actually makes the pipeline choke or prevent more ressources from being used, but usually most games don't unless you use their in-game fps cap such as Source Engine. It is best to use RTSS as it provides the most stable frametimes and not restrict engine load to the GPU. Giving you the perfect experience from 60Hz to 144Hz. There's a lot of topics going around this method saying that it causes 2ms of delay in response time, personally. With or without V-Sync/Freesync, I'm pretty sure it was just placebo since all in all it was smooth and enjoyable to play with either while none would ruin my experience. It's up to you testing, I don't think 2ms will make that big of a difference anyway. I play CSGO and can pull off very very good reaction shots with or without. The biggest advantage would be having no tearing, no fps drops, consistent frametime and every single frames be properly displayed as soon as possible without delay because you only allow your GPU to give what you need. (Aka if you have 60Hz and your pre-rendered frames are set to 1 on Nvidia while on AMD you don't need to change anything, V-Sync will perfectly display all the possible frames every refresh without mouse lag when capped to 59FPS.)
@ShaoZapomnit
@ShaoZapomnit 7 лет назад
***** Actually, it won't do anything. If you use 59Hz, it'll force you to change at a 58FPS cap instead. Although regardless of the refresh rate as long you're below it and your pre-frames don't go above, you won't get input delay. For example, I have 144Hz but my game isn't stable at that, however 120 FPS is fine, then I can cap at this amount and enjoy the consistent experience.
@HappyBeezerStudios
@HappyBeezerStudios 7 лет назад
If the gme offers a 59 Hz refresh rate then it's simply that: the monitor displays 59 Hz instead of 60 Hz. It is probably more precicely 59.94 Hz with is the rate of a (interlaced) NTSC signal.
@TamLe-zs5hd
@TamLe-zs5hd 7 лет назад
1Question Are you from germany?
@BattleNonSense
@BattleNonSense 7 лет назад
No, I am not. ;-)
@TamLe-zs5hd
@TamLe-zs5hd 7 лет назад
Battle(non)sense ok
@lyasu69
@lyasu69 6 лет назад
Thanks a lot Chris for this great video and big respect for your job to make it, it help a lot.
@shaosongsun751
@shaosongsun751 7 лет назад
Thank you for the hard work and patience, have a nice day.
@Kappashiro
@Kappashiro 7 лет назад
Dear Battle(non)sense, Thanks for making this great video. I am new to g and vsynic world since I don't afford to buy expensive parts. Anyways I'm one of those guys that can't rule out what's the main theme of this video unless someone makes it clear for me in more simpler terms. I have recently bought this system: justpaste.it/w9ba And I have 2k 144hz gsynic monitor along with asus rog strix 1080 gpu with other good elements complimented to these parts. So what should I do to get the best result especially in games like Overwatch and CS:GO in order to get best performance? As far as I understand if I don't turn on g-sync while playing Overwatch or CS:GO while limiting my FPS into 144fps then I'll dont get any input lag or feel the stuttering. That means with my intuation and aiming skills... I can spot and shot down enemies rather fast in that way, am I correct? In short would you kindly tell me what should I do to get best performance with this gaming rig that I have spent so much money on it when I play games like bf1, cs:go or overwatch? I'd be really happy if you say it, like I mentioned above, in simpler terms to make it easy for people lile me to understand the point of all the hardwork that you got through in this video. I dont have technical knowledge when it comes to spot the difference so thats why I tried to get best parts to get good performance in my games but if you tell me if I dont follow those steps you told in this video then it makes me sad if I dont get good performance such as if I dont set my monitor refresh rate to 144hz and in game fps to 142fps then I dont get good results. So I'd be happy if you shortly point out what should I follow. Like tell me dont use gsync on CS:Go, and make my fps 144 in game by writing like (max_fpx 144) and set the monitor refresh rate to 144hz. So if I do that I will get good results... I hope? Thanks and keep up with the good work as always! Best Regards. PS: It would also make me happy if other dearly viewers of this video could also help me with this good for nothing gamer here and share their precious opinions with me and direct me to the good path. Thanks in advance!
@Snsee
@Snsee 6 лет назад
Phoenix Kappashiro As he said in the video if your refresh rate is as high as 144hz you can barely notice any tearing. So I would advice you to disable any sync, because if you would use for example gsync which your monitor supports and you get higher than 144 frames in csgo on 2k then you would experience tearing. On the other hand in bf1 for example gsync wouldn't be a bad idea because I dont think you can maintain over 144fps on 2k resolution. But then don't forget to cap your fps to 130fps or something ingame. However I don't know if there already is a way to combine fast sync and gsync already because I don't own a gsync monitor if that's possible I could imagine that that would be the way to go in bf1.
@phobiuspt
@phobiuspt 6 лет назад
Lorenz Maier i use gsync + fast sync in all my games without capping fps
@Snsee
@Snsee 6 лет назад
Raiden So do you experience tearing then? Bcos in the video he mentioned that If you exceed the refresh rate with gsync you will have tearing...
@Snsee
@Snsee 6 лет назад
Raiden Or mby your pc doesn't output enough frames to exceed your refresh rate anyway.
@phobiuspt
@phobiuspt 6 лет назад
Lorenz Maier I don't. That's why I use fast sync + gsync if my fps go above my refresh rate (180hz). No tearing whatsoever in games such as CSGO/Overwatch
@autoxtacy
@autoxtacy 7 лет назад
great video. the latency reports were the best. keep up the solid work.
@Alexcreeper98
@Alexcreeper98 7 лет назад
Outstanding work, this really helped me out a lot!
@JLMtime
@JLMtime 4 года назад
Thank you so much for video havent seen much fast sync coverage and no testing
@NumneunoGames
@NumneunoGames 7 лет назад
You gained a sub ;D great information and not boring gj
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