Тёмный
No video :(

NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It 

Battle(non)sense
Подписаться 176 тыс.
Просмотров 211 тыс.
50% 1

One year ago I published a video which caused quite a stir. • 40% Less Input Lag Wit...
Yesterday NVIDIA released their Reflex Low Latency feature which they claim fixes what I found last year. So lets find out how it works in todays video! :)
► Reflex Article:
➜ www.nvidia.com...
► Support Battle(Non)Sense: / battlenonsense
► Connect with me:
➜ FB: BattleNonSense
➜ twitter: BattleNonSense
➜ email: chris@battlenonsense.com
#nvidia #reflex #systemlatency

Опубликовано:

 

29 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 619   
@WayStedYou
@WayStedYou 4 года назад
Nice to see nvidia took notice of your work
@dramel12
@dramel12 3 года назад
put my commentary here for visibility, WHY NVIDIA DONT IMPLEMENTS REFLEX WITH VSYNC ON? FUCKING IDIOTS... , most of vsync's lag comes from cpu prerender frames for example in this video takes ~95ms, the reason is 1 frame delay is = ~16 ms at 60fps because 1/60, tribuffer is 16.666*3 = 50ms, plus 3 cpu render ahead = 50ms, 50 + 50 = ~100ms, battlenonsense said with vsync is not gpu bounded, this is false because graphics card cant do the flip on the buffer because of monitor didnt read the backbuffer and cards needs to backpresure to cpu prerender ahead, this is why limit your framerate below monitor frequency reduces massives input lag because when graphics card finish drawing the frame monitor is more fast and can flip the buffers and dont backpressure to cpu
@anhedoniac6390
@anhedoniac6390 3 года назад
@- keeps him impartial with the way it is.
@fwabble
@fwabble 3 года назад
They should be paying him, his work is OUTSTANDING by RU-vid standards. Or perhaps it's best they don't as I currently like trusting him
@dinguth4695
@dinguth4695 3 года назад
@- nah, they could just pay him an analyst fee. Being stuck in a corporations is ass.
@GP-qb9hi
@GP-qb9hi 4 года назад
This guy literally pushed NVidia to make proper drivers. Incredible!
@MarcelloBranca
@MarcelloBranca 4 года назад
huuuuge
@weeedyy_
@weeedyy_ 4 года назад
the austrian in his forestcity did it 😏😂
@ryan1696
@ryan1696 4 года назад
The drivers are proper already?! Stop spreading misinformation. Battle(non)sense found that only GPU loaded are helped with Low Latency. The drivers worked but it wasn't enough to help all kinds of users and actually hurt them.
@Sam-cf9bv
@Sam-cf9bv 4 года назад
@@ryan1696 lmao
@leirex_1
@leirex_1 4 года назад
@@ryan1696 PC games should normally be GPU bound. If your PC is CPU bound, or more commonly called bottlenecked then either the game is poorly optimized or your CPU is too slow for your GPU.
@ohmylawwwd2538
@ohmylawwwd2538 4 года назад
I greatly appreciate you specifying what is required to use this feature. That was not mentioned anywhere easily accessible in the promotional materials. Good to know my current monitor and GPU setup will support it, if the game developer adds this feature to their game.
@Anon.G
@Anon.G 4 года назад
What? It was clear as day in the promotional materials
@ohmylawwwd2538
@ohmylawwwd2538 4 года назад
@@Anon.G I would need to go back and check. I thought I recall seeing a page with a lot of screen space dedicated to promoting new high refresh rate monitors that "support Reflex" and kind of just shrugged and assumed it needed new hardware. I didn't look any further until I saw this video in my subscriptions. This video clarified my confusion and I greatly appreciate it.
@Anon.G
@Anon.G 4 года назад
@@ohmylawwwd2538 The thing that those monitors support is a latency measuring tool.
@Kriptoker
@Kriptoker 4 года назад
@@Anon.G True, but they did not openly say thats all it was for. They 'Market' it via their 'Gamer' video as you need to have that Monitor and connect your peripherals to it, to take advantage of Reflex.
@Anon.G
@Anon.G 4 года назад
@@Kriptoker if you actually read the material you'd see how they explained it was just a button implemented in a video game
@Danielfenner
@Danielfenner 3 года назад
Really appreciate the work you've done. Helps me understand this very well. Cheers!
@Sr7Sr7Sr7
@Sr7Sr7Sr7 4 года назад
One reason I can think of that you may want both the limiter and the Reflex mode on at the same time is if you want to keep power consumption/fan noise low and never tear on your G-Sync display (FPS limit), but there are areas in the game where you become GPU limited and drop below the framerate limit. In those areas you would want to keep the latency low (Reflex) and not let the game start to build up that render queue.
@tristanwegner
@tristanwegner Год назад
Makes sense
@kaddasixseven3581
@kaddasixseven3581 4 года назад
As soon as I heard about Reflex I was looking forward to your tests.
@kwinzman
@kwinzman 3 года назад
I only trust new NVIDIA tech when it get's the Battle(non)sense seal of approval :D
@CamelEnjoyer
@CamelEnjoyer 3 года назад
@@kwinzman Yeah this tech is incredible
@mdb1010
@mdb1010 3 года назад
so if im using nvidia reflex for warzone can i keep latency mode off? or should i turn it on? thanks
@codcouch1
@codcouch1 3 года назад
I think consistency is way more important than low-latency. While I agree with your methodology and you guys did a great job with Reflex Mode, you overlooked consistency of mouse movements. When I turn on Reflex Mode, I can notice a huge difference when I try to flick to a target. My flicks never go where they're supposed to. They always end up slightly too short or too far. I played for a couple of months with reflex mode on before I realized this inconsistency was happening. Once I turned Reflex Mode off, I instantly felt the difference. My flicks were way more consistent. Now if I miss, it's because I messed up or the enemy suddenly strafed the other direction, not because my cursor ended up in a different spot than it should have. This is ultimately the problem with Reflex Mode and why you shouldn't use it. I would suggest putting the mouse on a track or something and measuring mouse movement versus character rotation. I predict that you will find a huge discrepancy when Reflex Mode is enabled. Here you would get a much more important metric than just latency. Character rotation is way more important than low-latency clicks. Not knocking your findings so far, you did a great job, keep it up.
@FangSuckTV
@FangSuckTV Год назад
I kinda partly agree with you, i perform better with On + Boost. I enable it all the time including to ULLM, but i never tested in deep myself
@karlkarlsson9126
@karlkarlsson9126 Год назад
Spot on. I noticed this as well, although I can't decide which one I should play with. Consistency gives you a calm and stability, it helps keeping you in place, while reflex/latency-mode makes things highly responsive but makes up for a very stressful experience without really having 100% control. So if you want to create flicks from muscle memory you would be better off with consistency, reflex/latency-mode have a tendency to get you quick kills but the flicks is not always reliable. It's a bit unfortunate that I have gotten used to latency mode and mouse acceleration in games, it feels weird when you try to test to play with consistency now, it's like the games becomes slow but at the same time so stable. But my recommendations for gamers out there is to stick with what you have been getting used to, and then slowly try to feel test your way into new things that may give you better results. The most important in games is to decrease input-delay and keep it responsive.
@genAirRecc
@genAirRecc 4 года назад
Dude... amazing stuff. It's awesome that 1.) you had the will to do all the testing and 2.) Nvidia didn't just try to shut you down, but actually listened and made what seems to be a great leap forward. What a crazy year this is
@0verkilla
@0verkilla 4 года назад
We really appreciate your work Chris. It's amazing NVIDIA is taking notes and improving drivers for all of us thanks to your work and analysis done in the past.
@Isaax
@Isaax 4 года назад
I wish you had tested with G-Sync on and off...
@Avioto
@Avioto 4 года назад
I agree. And with V-Sync turned on in Nvidia control panel instead of ingame.
@MobyDickkook
@MobyDickkook 4 года назад
Yes!
@benediktpaul8045
@benediktpaul8045 4 года назад
Oh yes please - and thanks for all the great analysis content of yours!!!
@andrej8861
@andrej8861 4 года назад
he already did in previous videos.
@Mylez_
@Mylez_ 4 года назад
I run V-sync forced on with Nvidia control panel and G-sync on WITH RTSS capped at fps 3 below max refresh. Would love to see him compare v-sync and g-sync on/off/mix of both with reflex
@Jo3yization
@Jo3yization 4 года назад
Appreciate the testing but,, many gamers that care about 10ms-20ms of input latency are also going to be running competitive(low) settings at framerates 144fps+. Input latency reductions are much larger when comparing 60 to 120fps, but 60 vs 70fps is small to begin with. You _are_ showing a 22ms latency reduction from freeing up the render queue which is VERY helpful, but the FPS-related latency reduction is only 7ms at best since you're comparing only a 12fps difference, if you had been running low settings at *actual* high framerates the latency reductions or diminishing returns would be very interesting to see.
@TonezzUK
@TonezzUK 3 года назад
I think the point of it is to show it works and its an improvement. Meaning it will be an improvement at any level. Does it really matter by how much? Whatever it is, it will be the best you can get.
@CamelEnjoyer
@CamelEnjoyer 3 года назад
It is still an improvement
@terry-
@terry- 3 года назад
what people dont undestand what battlenonse explained in the series of videos related to latency and fps cap. is that reflex is just the same as capping you game with the ingame fps limiter. just cap your game to your max stable fps withing the game. and that is it. its a no hustle setting at best, but nothing new.
@TonezzUK
@TonezzUK 3 года назад
@@terry- But also shows if your CPU is decent enough to run with your GPU maxing out then going uncapped with Reflex on will lower latency compared to any cap you implement.
@terry-
@terry- 3 года назад
@@TonezzUK yes but that is an inconsistent latency, meaning its not the best for competitive where you want always the same predictable and stable delay.
@Defox.
@Defox. 3 года назад
Thanks for the tests! I really want to see the tests comparing InGame "FPS limiter" vs "Nvidia FPS limiter" with "NVIDIA Reflex" enabled, pls! I would also very much like to see how "NVIDIA Reflex" affects the frame time stability in the scenario of the InGame "FPS limiter" and "Nvidia FPS limiter".
@royhsieh4307
@royhsieh4307 3 года назад
i would say the limiters are more stable than the latency mode. but not as numerically attractive to improve pc response, i also had quite a bit of stability issues with the reflex/low latency mode.
@MutantParsleY
@MutantParsleY 4 года назад
Wow this was good. Thanks man I was waiting for this one!
@tosemusername
@tosemusername 4 года назад
Hey Chris. 1- Thanks for the video; 2- You should test this with G-Sync to see how well it gets along with Reflex, more specifically, frame-capping the game to a monitor's native refresh rate with Reflex on and G-Sync enabled. Here's why this is THE biggest thing in PC gaming ever, and why Nvidia should be focusing on it instead of RTX and Ray tracing bullshit. There always have been some compromises made in PC gaming because every component (CPU, GPU, monitor) was doing their own thing, not to mention higher level problems, such as games with locked framerates. The rise of competitive gaming put the nail in the coffin of this last one, adaptive sync tied the GPU and monitor, but the CPU was still off the hook. Until now. The days of frame-pushing are numbered, along with the cons of frame-capping. This is the first time ever we can call PC gaming efficient. In theory, no component does more work than it needs to, which lowers power consumption and heat output, and yet it still retains all the benefits of low input lag, low delay to show a rendered frame on the monitor, and no tearing. This is it, guys, that breakthrough you hope it happens someday, kind of like what it felt to experience Pascal's performance. If Microsoft adds this to DX12 and/or Reflex/G-Sync works flawlessly on Linux, I feel like I can die in peace.
@clatzeo
@clatzeo 7 месяцев назад
This is the exact video I wanted to watch when searching about nvidia low latency. I have noticed that "Boost" can create some glitch in scenarios, as I'm running 720p, 60hz. I am not sure what "Boost" does over the ON. I have seen great performance around 250-300fps with Nvidia Low Latency=ON (no boost). Like the latency is so much reduced for us potato gamers, so it helps us compete the 120Hz gamers. There's only internet-delay that could give any "technical" damage at this point, but most of the time all of the players are hovering over 30ms (In most of my games), and rarely someone's getting 20ms. Given that, I'm 100% in favor of ALWAYS turning N-latency ON, in-game if present. If your GPU getting jetty, then instead lower the resolution and other graphical settings. I have read somewhere in comments, that Boost is only giving performance improvements on 2K or 4K monitors.
@tritratrullala5892
@tritratrullala5892 3 года назад
Regarding 2:06 , when using Vulkan there is a render queue presentation mode VK_PRESENT_MODE_MAILBOX_KHR which avoids that old frames pile up in the queue. Basically this mode replaces old (not yet used) frames in the queue with fresh frames which should avoid input lag. So you could still have a queue of size 3 to avoid stuttering while also avoiding sending outdated frames to the GPU at the same time.
@tritratrullala5892
@tritratrullala5892 3 года назад
I wonder if NVidia Reflex is just utilizing this presentation mode (DirectX should support similar presentation mode)?
@MouseLab
@MouseLab 4 года назад
Do the test in a game running at 144/240 FPS. The people who care about system latency plat at these frame rates.
@Anon.G
@Anon.G 4 года назад
Yeah any competitive game should be run at 300+ fps to reduce latency
@iLLicitNz78
@iLLicitNz78 4 года назад
@_Nism0 Exactly how i run my pc
@DSCAKTV
@DSCAKTV 4 года назад
@THE VOID that is the bios seetings my boy
@narc0polo966
@narc0polo966 4 года назад
@_Nism0 Good players don't care about all that.
@ZWortek
@ZWortek 4 года назад
@_Nism0 Whats the difference in latency to a current windows 10 build? Seems like an insane level of work/sacrifice to achieve something probably minimal.
@DimaStefantsovCom
@DimaStefantsovCom 4 года назад
Thank you for great test and explanations. it's all clear now. While it might not be useful for me, it's good to be up-to-date with modern tech :) Reflex is a good thing. Looks like they made a full circle: introduced render que some old time ago to make some things smoother, and now are not using que again to achieve lower latency. Well done :)
@StevenMussels
@StevenMussels 2 года назад
With an RTX 3090, this guide is golden. 4K 72Hz monitor and some titles just had insane latency that felt horrible while others did not. Using reflex and ULL where possible and a 69Hz FPS cap for everything else just works... everything is smooth. It feels more or less the same as my 165Hz panel despite the lower frame rates, because the system and render latency end up more or less the same... not much outside of Esports titles on low settings can maintain 160FPS without ever dipping.
@Jer0nMr
@Jer0nMr 3 года назад
4:12 - the information i was looking for a while :D. thanks and cheers!
@smin4089
@smin4089 3 года назад
nVidia and Battlenonsense is a tech industry love story UWU Happy to see that the latency tool is accurate and making your life easier!
@Avean
@Avean 4 года назад
Hopefully games will start to use this now cause its going to be a config nightmare until then. In Fortnite simply use Reflex, but in other games we have to still use frame rate limiter and for those high fps games where we are gpu bound low latency mode needs to be enabled.
@Liquidthoughtsg
@Liquidthoughtsg 3 года назад
OMG I can't tell you how happy I am to hear that NVIDIA listens to Battle(non)sense. This is the only channel I trust.
@TotalTonix
@TotalTonix 3 года назад
Amazing work as always. After watching this I read the news article from NVIDIA introducing Reflex and in the first paragraph they give all of this research credit to their "NVIDIA Research Scientists" and give no mention of you or other community contributors. I think you definitely deserved a sponsorship or at least a mention in their blog post. Regardless, you haven't gone unappreciated by the REAL gaming hardware enthusiasts for your hard work.
@DomskiPlays
@DomskiPlays 4 года назад
LOVE IT! Much support from Österreich :)
@LilypadOW
@LilypadOW 4 года назад
this has been super valuable research for every pc gamer, thank you so much!!!!
@LumpyPancakes
@LumpyPancakes 3 года назад
This is really cool tech, but I have come to appreciate the consistency of gaming at a locked frame rate. I think even with this technology enabled, 200 fps will still feel significantly different than 120 fps, so I think I'll stick to capping fps for now. Nice video man!
@cutiepatootie1609
@cutiepatootie1609 4 года назад
Your are awesome!!! Watching your videos for years now and I always know that these vids help me understand more behind the scenes of gaming. I increased my knowledge... thanks a lot!!!
@camaxide
@camaxide 4 года назад
excellent work on analysing the issue from the beginning and for making these videos. it makes it easier for everyone else to make the right choices :)
@windexislife
@windexislife 4 года назад
You are the best at what you do man. You achieve such incredible production value in every video you upload. You should be proud!
@alargebeaver
@alargebeaver 3 года назад
Thank you. I had just rewatched your video from last year after I did a clean install of windows and was setting my system back up.
@IslamGhunym
@IslamGhunym 3 года назад
Watching your videos over and over again every month is amazing to remind myself about these things and know what to do to properly config my competitive games ♥️♥️♥️ The most usefull and interesting content that really matters for me on youtube. Keep it up because I really miss you when you stop doing videos for long time
@FranAspa-gs6if
@FranAspa-gs6if 4 месяца назад
That's an incredibly excellent video ! Thx a lot for that serious work.
@DANNYonPC
@DANNYonPC 4 года назад
Danny: this is kinda made for Battlenonsense Someone from Nvidia: yea it kinda is lol
@Collin4486
@Collin4486 3 года назад
This is all info Nvidia should have given us. Thank you for your work!
@stoked9004
@stoked9004 4 года назад
Thanks Chris! I will actually try to get the reflex SDK in for my project, now that I saw your results.
@elvoandro7087
@elvoandro7087 3 года назад
your videos are perfect for someone like me who has thousand of other obligation but still would like some nice monitor or mice when i have free time to play and i do not have to do day long research on the thing, thank you from an ship navigation officer.
@Aaron.Broomfield
@Aaron.Broomfield 3 года назад
Insane video, so much credit due for the work in this video! Thanks for helping me understand! Absolute legend!
@drunkev
@drunkev 3 года назад
Great work as always Chris! Looking forward to more of your content with various hardware configurations, settings (low/high) and games!
@youp1tralala
@youp1tralala 4 года назад
Thank you for this outstanding clear explanation. Was a surprise to discover than a frame limiter lowered latency that much
@Hirens.
@Hirens. 3 года назад
Keep up the good work Chris!!
@MeetTheMyth
@MeetTheMyth 4 года назад
I really want to see a comparison between Reflex ON and Reflex On+Boost! Would love to see it tested in Valorant, between different specs!
@CarloLeonKolega
@CarloLeonKolega 3 года назад
I dont understand any topic before watching your videos but they are so damn good that I learn easy
@jimez86
@jimez86 4 года назад
Was waiting for this video, good job!
@Moose78
@Moose78 3 года назад
Great video as always, appreciate how you educate the community! And exciting to hear how your working with Nvidia on some things, congrats!
@davidpinheiro5295
@davidpinheiro5295 4 года назад
Thats awsome! All we need now is more games supporting this and a simillar feature for radeon users or something open-source. Even single player games would benefit from this, everything is better the lower the latency!
@chrisbenn
@chrisbenn 4 года назад
Super nice video! :) And nice that you mentioned Blizzard and Overwatch! :)
@leobitencourt4719
@leobitencourt4719 4 года назад
I'm actually very happy there's a quicker way for you to perform your tests now! I'm also very happy with the fact Nvidia is supporting this on the 900 series onwards. I saw that being announced and immediately thought about your video on GPU Load and was sure it had something to do with it, and was also sure it would a feature exclusive to 3000 series, but here we are. I didn't plan to buy any RTX 3000 GPU as my 1070ti is serving me very well, but that low latency thing made me reconsider, since I thought I wouldn't have it. I'm actually loosing my "nvidia is greedy" superstition a little bit...
@MrSouthernInfo
@MrSouthernInfo Год назад
Great video man. Keep up the good work!
@HappyBeezerStudios
@HappyBeezerStudios 3 года назад
Those ultra low latency mode results are interesting. Means I keep it off as I'm usually CPU bound.
@Aruhito_0
@Aruhito_0 3 года назад
Insane.. I remember times when removing Screen Tear was the most crazy shit ever.. But this is just next level another one on top
@liftedcj7on44s
@liftedcj7on44s 4 года назад
I feel this should be done on a Driver Level, Now we have to hope Game Developers actually use the feature.
@boratsagdiyev1586
@boratsagdiyev1586 4 года назад
true, i dont wanna fuck around with settings for every game, just make it adaptive to give lowest delay at whatever load/framerate.
@Demon09-_-
@Demon09-_- 4 года назад
I feel like the previous nvida low latency is pretty much the example of what just a driver level only optimization can do . where this new reflex is the improvment of the same tech but with the game being aware and optimized for it
@mazedmarky
@mazedmarky 4 года назад
@@Demon09-_- Correct. As he mentioned in the video it is hard (if not impossible) to do on a driver level, because there is a different access point to the Render Queue in the actual Game vs. driver level.
@justinkent6766
@justinkent6766 9 месяцев назад
So, the best latency settings I see would be this if you are gpu bound 1:FPS: uncap 2:Reflex low latency: on+boost if game supports. Will override control panel low latency when available 3:g-sync and v-sync off 4:If reflex isn't available in a game, setting a fps cap would be wiser while using control panel Low latency (I think. correct me if wrong) I'm gonna test how much of a change I see when using g-sync with a monitor that supports it. For g-sync has come a long way now and has improved I was always told to run g-sync and v-sync in control panel but v-sync off in game. This may have changed since g-sync already helps screen tearing but I also have a 1070 so I usually never go past 144hz
@forgotten893
@forgotten893 8 месяцев назад
Just seen your post. Let me know how it goes with the testing. I'm curious as well as G-Sync is already supposed to get rid of latency when capped -2 below your monitors refresh rate with Vsync and Gsync on in the Control Panel with Vsync off in-game. I did try Fortnite with this but I didn't see a change in latency. (Perhaps at this point it's a placebo effect since I've got a 120 Hz, 4K display with a 4090?)
@larryt1004
@larryt1004 3 года назад
This guy is so smart that I'm so lost as to what I need to do. Lol can you just tell me what settings I should do?
@owca6666
@owca6666 4 года назад
I cant fathom why you dont have milions of subscribers yet...
@ahmadsyafiqahmadmazmi1901
@ahmadsyafiqahmadmazmi1901 3 года назад
The things I like about this channel is, he using poor man graphic card and not some high end where most of us cant afford.
@Tri-Technology
@Tri-Technology 4 года назад
That's just quality content! Which tools are you using to make your footage? Your recordings looks so smooth and the graphics are so well done, too!
@MagdyDoze
@MagdyDoze 3 года назад
Overwatch has dropped the feature in the PTR...looking forwards to the tests!
@umut2362
@umut2362 4 года назад
Very informative, thanks. I use vsync on and cap the frame to 59.9 and triple buffering on and I dont notice any delays. So maybe you may want to cap frame rate to 59.9 and keep triple buffering on. Keep up the good work
@Priorix1889
@Priorix1889 4 года назад
If you stay below 60 fps triple buffering doesn't do anything. In an other video he showed that it is best to lock the frame rate ~3-5 frames below the refresh rate of the monitor which is why you see those 139 fps limits in his tests.
@Eduardo1007
@Eduardo1007 4 года назад
Please produce more testing with other games and graphics cards! This is great information
@stephenkamenar
@stephenkamenar 3 года назад
was waiting for this one. couldn't figure out wtf reflex was based on what nvidia said
@RiasatSalminSami
@RiasatSalminSami 3 года назад
Driver nvidia low latency is still important. On games with Vsync on, setting it to on at least reduces the pre rendered frames to 1 which reduces input lag on vsync on games, noticed especially with resident evil 6.
@CamelEnjoyer
@CamelEnjoyer 3 года назад
Incredible work. You got nvidia to create this awesome technology from your testing
@lHawkee
@lHawkee 4 года назад
Awesome video again Chris! But I'm really sad that game developer need to implement this feature because that means older games like BF4 or BF3 will not get it T__T
@ScrapZero
@ScrapZero 3 года назад
I'm impressed by how scientific you are in your testing. Thank you for doing the work. I know this takes time and greatly appreciate you. You deserve a much larger following!
@ReaperHackz
@ReaperHackz 4 года назад
Thank you so much for this video i can't wait for more tests and mostly for the new cod cw.
@alphanecha
@alphanecha 3 года назад
What if i want a framelimiter because of gsync + vsync 3-4 fps below max refreshrate ( ingame or rtss ) + reflex low latency?
@stinky108
@stinky108 3 года назад
Let me know if you find this out please. In the previous video vsync meant no increase input delay.
@rtyzxc
@rtyzxc 3 года назад
@@stinky108 Vsync increases input lag only if you are maxing out your monitor's refresh rate, but not if you cap it below the maximum.
@stinky108
@stinky108 3 года назад
@@rtyzxc Thank you
@Landobuschnig
@Landobuschnig 4 года назад
Have you Test the NEW Windows 10 Grafik Option Settings - Display - Default Graphics setting - Hardware Accelerated GPU scheduling on / off ?
@N0N0111
@N0N0111 4 года назад
When Nvidia released the latency tool my mind gravitated towards Battle(non)sense :) Funny how that came to be afterwards.
@exe16
@exe16 3 года назад
Out of everyone in YT, he is certainly the one that deserves it the most.
@d.oconnor4047
@d.oconnor4047 3 года назад
So basically it's gsync for your system. Dynamic framerate scaling... Very impressive! 👍😊
@grambo1980
@grambo1980 4 года назад
There is digital foundry and then there is battle nonsense. Good stuff man
@iamone_
@iamone_ 4 года назад
Thank you for your time to analyse all that. I would like to know what is latency when you don't use gsync on because i like ULMB. And what is latency when you turn on Vsync + ULMB and reflex?
@Gidrah
@Gidrah 3 года назад
Do you still recommend having Low Latency Mode Off vs On?
@skoluh
@skoluh 3 года назад
still trying to find an answer to this as well lol
@JohnSmith-id6qm
@JohnSmith-id6qm 4 года назад
Keep up the good work mate you are doing an ace job
@centric3073
@centric3073 4 года назад
I wonder how apex will be affected? I was following your work for almost 3 years now and the delay on that game (following your data) is much more delayed than others of course we need to forget the network delay (Still work to be done) but hope you will do a test on that game when it comes to system delay when reflex is enabled? Great content as always keep up the great work. Thanks........
@v1m30
@v1m30 2 года назад
It's really funny how younger people and corporations find this stuff "new" when it's been this way since the early 90s haha, many people just couldn't be bothered to go and optimize their systems and settings for low latency when they didn't even notice the delays. Where as those who cared and noticed already have this stuff minimized for decades. Setup a framerate limiter as close to the game engine as possible, done, never let FPS go below that limiter or have more than 80-90% CPU or GPU load. Half of the "new" settings are literally renaming old driver settings to a non technical term that they can market... Ultra low latency = pre-rendered frames 0 aka JIT rendering, low latency on = pre-rendered frames 1 aka what everyone sensible has been using for decades, Reflex Boost = prefer maximum performance aka what everyone sensible has been using for decades. Unfortunately the only thing they added was reducing latency in GPU limited scenarios, which is something that shouldn't exist in competitive games, there should be spare CPU and GPU performance and never be limited other than by an FPS/processing limiter in software. prerendered frames 0/JIT/Ultra is good for Vsync gaming aka the few non competitive games that only run well with Vsync. What I would like to see is a test that is done in the same software/game, not different games for each test. And include all scenarios, GPU un+limited, CPU un+limited, Vsync ON/OFF, fps limiter ingame ON/OFF, Reflex ON/OFF, but of course this blows up the number of tests and size of the data table to show. The current method makes it hard to compare and always misses some useful use cases. Currently it looks like Reflex does almost nothing better latency wise compared to an FPS limiter set to the same FPS value, plus who the hell runs no FPS limiter these days when most monitors have Async, no one should, nor should they run GPU limited, and that makes Reflex obsolete in GPU unlimited scenarios. And games like say Metro/Control/... RTX etc. that do run easily GPU limited do not support Reflex... Where as GPU light online games that do not run GPU limited support Reflex... they really got it backwards at Nvidia in terms of useful support just so they can market it easier to masses in these silly kiddie games.
@vivaciencia9329
@vivaciencia9329 2 года назад
THis is a paper worth research and effort fitted in a video. Thank you very much.
@tech-daddy
@tech-daddy 4 года назад
Excellent vidéo and results!
@georgeindestructible
@georgeindestructible 3 года назад
What we need is rock solid stable frame-times not fps and the latency for controls should be calculated in a different thread than the main thread in games. That's how you make games' control and experience feel smooth af. AMD already has something similar to this for like 2 years now it's called Anti-lag.
@jordizaz
@jordizaz Год назад
best content on the subjet i wish you keep making some more videos
@willis936
@willis936 3 года назад
I know manually counting frames is a time consuming process. You’re a smart dude who seems like they know their way around a computer. Why haven’t you automated it? I use MATLAB for toy programs like this. Just look for a large change in luma in the region where the LED is in the frame for t1 and a large change in luma in the region where the gun is for t2.
@ColdHawk
@ColdHawk 4 года назад
Thank you for the phenomenal video! That was an impressive, elegantly simple explanation.
@Pflanzenritter29-old
@Pflanzenritter29-old 4 года назад
I noticed, using Vsync in the control panel with either NULL or Reflex or both that there are some games that will lock the fps from 144 to 138 even without a framerate limiter. And there doesn't seem to be any input lag difference. So, why is that only in some games (Both were DirectX11) and not in others. And why only when Vsync is activated via control panel + NULL or Reflex?
@JJ7Redick
@JJ7Redick 3 года назад
Reflex is capping you at that because that's your optimal number. The fastest you pc can go while maintaining also optimal latency.
@AG-ld6rv
@AG-ld6rv 10 месяцев назад
I'm noticing every streamer / pro with an NVIDIA graphics card runs Counterstrike 2 without Reflex enabled. Could you test the latency in that game to see if the pros are paranoid or correct?
@fubarace1027
@fubarace1027 4 года назад
Good information, glad I found this!
@A42yearoldARAB
@A42yearoldARAB Год назад
So technically this should be set to off if you have a gpu that is anything under 99% usage unless you are playing cod or something? Does it do anything to controllers?
@Rosineren
@Rosineren 3 года назад
From your previous videos you've recommended the FPS-Capper from RTSS = Consistent frametime, Ingame FPS Cap = Less input lag. How is the frametime spacing with just the Reflex Low latency and no FPS cap?
@katakouzina
@katakouzina 3 года назад
so what is better? 1) rtss=on at max hz-3, freesync/gsync on, vsync off 2)just nvidia relfex on 3)rtss=on at max hz-3, freesync/gsync on, vsync off and nvidia reflex on.
@drakedbz
@drakedbz 3 года назад
The thing I'd really like to see is how this affects latency with g-sync on/off with fps limiters below, at, and above the refresh rate of the monitor.
@johnpeap
@johnpeap 6 месяцев назад
Great work man
@60atrws44
@60atrws44 3 года назад
This is amazing, great video!
@zohebsaikia
@zohebsaikia 3 года назад
This is a great upgrade from Nvidia..hope all multiplayer games can use this
@MaestroOfficial
@MaestroOfficial 4 года назад
You should had test in valorant and high fps scenarios.
@seylaw
@seylaw 3 года назад
Well, I wouldn't consider it progress to get NVIDIA to push yet another proprietary technology out to developers. There is a Vulkan extension in the pipline (VK_EXT_present_timing) which is a multi-vendor effort to expose the presentation engine's display details and better allow scheduling a present to happen at a specific time.
@adambombzify
@adambombzify 3 года назад
Your wish is granted! Overwatch reflex support came out today
@TheAssirra
@TheAssirra 4 года назад
I would love to see this in an MMO like WoW where the framerate is all over the place. For instance i get 140fps all alone somewhere, 80-90fps in a city and 60fps maybe in a full raid with a million spell effects.
@ZeroSpawn
@ZeroSpawn 4 года назад
That game is like 27 years old
@ohdudez
@ohdudez 4 года назад
awesome video! im guessing playing with g-sync will have latency the same as vsync disabled then?
@Timothy003L
@Timothy003L 3 года назад
Great video! I've tried to explain the significance of Reflex to a friend but he didn't understand. Just like bufferbloat, there seems to be a general lack of awareness of the render queue and how it affects system latency. My hope is that Microsoft will add something like Reflex to DirectX itself so that all games can take advantage of it. There's one thing I wanted to clarify however. You said we are not GPU-bound when we use v-sync. That's actually not true, as the CPU still has to wait for the GPU to release a backbuffer. The only difference is that every frame has to wait in the swap chain until it's scanned out to the display. As a result, both the render queue and the swap chain get filled and latency skyrockets. It would be nice if Reflex could target the vertical blanking interval so we can have low latency without screen tearing.
@Levael
@Levael Год назад
Yeah, I don't get it either (like your friend you mentioned) so can I ask a layman question? What should I do with this reflex thing?? ON? Off? Boost? Is it the same thing in nvidia panel and in game option, or are those two different things? Or should I use Vsync?? What's the difference here? I understand 10% of this video. And deducing that reflex is good, but still.. so many things I cant comprehend :/
@Timothy003L
@Timothy003L Год назад
​@@Levael You want Reflex on. Low Latency Mode limits the size of the render queue in DirectX, while Reflex works with the game itself to keep the queue empty.
@playnvanilla5176
@playnvanilla5176 4 года назад
@Battle(non)sense, can you confirm or deny if using a second monitor during testing affects the results?
@G5U5
@G5U5 3 года назад
excellent question
@Turboman750
@Turboman750 3 года назад
In the most recent driver revisions I see that with a G-sync/G-sync compatible display and G-sync enabled within the nvidia control panel, enabling V-Sync along with Reflex in game sets a frame rate limit below your monitors refresh rate (158fps on a 165hz g-sync display). I can only confirm this on a 30 series GPU. Do you have any confirmation that this does not add any additional input lag?
Далее
Why Gamers are Switching to High DPI
8:43
Просмотров 2,2 млн
버블티로 체감되는 요즘 물가2
00:15
Просмотров 1,6 млн
G-Sync & Reflex Low Latency - How To Use Both
11:03
Просмотров 120 тыс.
Nvidia G-Sync Lag Analysis
20:19
Просмотров 118 тыс.
50% Less Input Lag! Low DPI vs. High DPI Analysis
7:31
Does DLSS Hurt Input Latency?
14:53
Просмотров 85 тыс.
This might be Killing Your FPS and You Don't Even Know
8:21
AMD Anti-Lag+ | We Need To Talk
14:41
Просмотров 145 тыс.
버블티로 체감되는 요즘 물가2
00:15
Просмотров 1,6 млн