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Oathsworn: My Favorite Mechanism 

Stonemaier Games
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14 окт 2024

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Комментарии : 17   
@michaelkussy9153
@michaelkussy9153 Год назад
I love the companions. I play this with 3 of my boys ages 10-11. The companions allow them to easily understand their options and cuts down on the amount of options explaining I have to do before they make their choices. They simplify the decision space without making them less relevant in the battle. One side note, when cards battleflow, the new card that triggered it stays in the higher number. Just the old cards move.
@jameystegmaier
@jameystegmaier Год назад
I agree--they're such a clever addition. Thanks for clarifying about battleflow. The way I was taught, if you're playing a card on your turn, it moves with the others. If you're playing a card as a shield, it stays and the other cards move. But it would make more sense for consistency the way you described it.
@MerrillWhiteKalEl
@MerrillWhiteKalEl Год назад
Love this game. We played the full campaign and it was so worth it.
@jameystegmaier
@jameystegmaier Год назад
That's great! What were a few of your favorite or most memorable chapters?
@MerrillWhiteKalEl
@MerrillWhiteKalEl Год назад
@@jameystegmaier That is tough to pick, and also do not want to give anything away. I loved how each boss is unique and each chapter has different ways the story unfolds. The last few chapters are truly epic and lead up to a serious finale.
@Wraxieus
@Wraxieus Год назад
Did u play standee version or minis? I'm torn whether to get just standees as I don't paint minis anyways, but minis seem more easier with how you target the front back and sides etc.
@jameystegmaier
@jameystegmaier Год назад
@@Wraxieus I have the standee version (which still comes with a ton of minis, just not for the bosses). I can see what you're saying about the direction, but the base has arrows on it that help you see which way is which.
@MerrillWhiteKalEl
@MerrillWhiteKalEl Год назад
@@Wraxieus I had the minis, and they were not painted. It does take a lot more space, but it is epic!
@mattvirkler
@mattvirkler Год назад
Those card trays also have notches that let you set the transparent discard tray half on top (at a backward slope) of the draw tray (the forward edge of the former seats into the rearward notch of the latter).
@jameystegmaier
@jameystegmaier Год назад
Nice! I didn't realize it went both ways.
@HugoFereira
@HugoFereira Год назад
Hey Jamey, great video, as always! I think you might be playing Battleflow wrong, or at least your description didn't seem to really match the rules: 4:16: -"... I play another card there, then BOTH cards will move up..." I think the correct ruling is that only the OTHER cards that were already in that slot will move, so NOT including the card you just plaid. Encounter manual, page 11 says: "After playing an Ability Card from your hand (including interrupts), all OTHER cards in that cooldown position are moved to the next lowest cooldown position. This is known as Battleflow and represents your momentum in combat." Thanks for the great overview: I Recently got the game and I'm really enjoying it :)
@jameystegmaier
@jameystegmaier Год назад
Thanks Hugo! I appreciate that clarification--that makes more sense. :)
@StevenStJohn-kj9eb
@StevenStJohn-kj9eb Год назад
I’m not sure I understand why there is both cards and dice. The designers really should have picked one. I’m presuming the odds of the deck are matched to the dice, and as soon as you draw one card it is obvious if you should do cards or dice, as the odds will be transparent. Seems like a lot of overhead and component bloat for no good reason.
@jameystegmaier
@jameystegmaier Год назад
It's definitely an interesting decision, but I think it appeals to both types of players, and I found myself mixing the two within the same skill test (and really enjoying it).
@AmstradHero
@AmstradHero Год назад
The weighted of the odds is part of the point. If a boss draws the blank cards from a deck, you know you can more safely draw from it, pushing the odds in your favour. But either way you have the dice to rely on if the high value cards have been drawn from a deck, and then giving you the opportunity to have the boss draw the weak cards. It's another way to push luck in your favour to give yourself an edge over the monsters.
@baldingnoob
@baldingnoob Год назад
@@AmstradHero The boss/enemy has their own mightdeck though, so the blanks a boss draws won't impact the draws of your free company. What makes drawing cards more fun then dice imo is to slowly turn them around to see wether you hit (or not) and how hard. It builds tension, whereas dice reveal the outcome at once. Also cards will have different probabilities once you used them once or more as the odds change of course with certain cards being gone, making it more likely (and predictable) to hit/miss. Which helps you decide which attack you wanna do first etc. Overall cards are very tactical, but I still love, that they give you the "push your luck" variant of dice. Which I love to use when I NEED a hit, but know the carddeck has lots of misses still in it.
@TheDButt
@TheDButt Год назад
You need to burn that horrible top 🤣🤣🤣 (from a Liverpool fan)
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