*Rough Description* *Some move properties to take note of:* (1) Gotenks can cancel some special move with another special move (e.g. j.236L into j.214S) once per string. (2) You can hold the buttons of 236X/j.236X to prolong the number of attacks. Meanwhile, Gotenks moves downwards during j.236L and moves upward in the first part of j.236M. (3) You can hold S during 236S/j.236S to feint the beam. Gotenks recovers relatively fast after the feint. (4) Gotenks descends during j.214L. The last hit of j.214L deals a lot of hitstun. This move does a total of 12 hits, with the 12th being the kick ender. However, if you cancel it into another special move right before the kick ender, the 12-th hit would still be registered without the kick, and the target would experience a free-falling state (similar to after getting hit by sparking blast). And if the target is close enough to the ground, they would enter a slight ground-bounce state. *Regarding re-jumping from j.214L:* If the timing of the kick ender coincides with the instant when Gotenks is at minimum height, you’d notice that Gotenks would touch ground halfway during the kick animation, which would cancel the remaining recovery animation and allow him to act immediately. If the spinning animation of j.214L has yet to end when Gotenks reaches the minimum height, he would finish the spin before doing the kick ender in the air and experience the entirety of its recovery. Likewise if Gotenks has yet to reach the minimum height after the kick ender, as falling to the ground would also take extra time. So there is really no “trick” to making this re-jump consistent, except figuring out what sequence would allow him to do the kick ender at the minimum height. Juggle height would differ from combo to combo, and you can also adjust it manually using j.236L/M. A good example to start with is: 2H>SD>j.M>j.236L(2hits)>j.214L. *Regarding linking 5L after the feint:* The idea is similar to re-jumping from j.214L, except that you are canceling j.214L right before the kick ender with j.236[S] at the minimum height, so the height requirement differs a little from that of j.214L re-jump. And then 5L can be linked during that short ground-bounce state. An easy example to start with is to first do 214M in the corner, and then follow it with sj.M>j.2H>dj.M>dj.H>dj.214L>dj.236[S] (see combo on A18 and Beerus in the video). You can try it on a bigger character to make dj.214L easier to connect.
Just want to say that I picked up Gotenks about two weeks ago and both those post 214 L links are very difficult and as always you land them flawlessly. Thanks for the combos I can practice to hopefully hit living legend soon!
You are honestly a master of every obscure technical tool available here. I would literally pay you to make a new Kid Buu video - hope you do him next!
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY A Gotenks supplement I was really waiting for this you made my night good Xiao thank youuuu. Edit: holy Jesus 😳😱 what the hell was that combo before the last one, oh naaaaaah I know your fingers hurt
@@lewissteward65 yep just doing school:( it's so boring and it's online. But I'm gonna make a vid later when I'm off of school. Since I have nothing interesting to do give me a Team to use for my next vid
That’s my team actually lol, Gohan on A or B assist, Piccolo A (of course), Gotenks on C assist. Would like to see some combos with you using them if possible.
how do you get those ghosts to connect so fast after qcb+S? I'm mashing the H button like mad when summoning ghosts but it's ALWAYS blue combo. Am I missing something?
@@YXiao any hint on when that is? I wouldn't have asked otherwise but I spent a bunch of time over some days trying to figure out when i can make ghosts connect but I just can't seem to do it
@@blazejecar Sorry I want to help but there's no way I can formulate sense of timing into words. I also don't have any visual cue. You'd need to make sure you canceled donut as fast as possible. Then the rest is figure out when is the earliest moment you can release the H ghost.
The first combo did just above 5000. The damage number isn't important. You don't have it in a match anyway. Get comfortable with eyeballing the damage from the health bar and you know what combos to go for a kill in matches.
At that point j.214S can no longer combo after j.236L. Although you could probably empty Vanish into j.214S, I used DR to imply that if you want you could end with DHC.
He has video on re-jumps, vol. 14 on his playlistsand if you still have trouble look into Dekillsage and heyy jude. About Videl, he explained the re-jump, j.H - 5L link in comment someone asked.
I really hate this character. Not because of the game, but because if he had taken the fight seriously he could have killed Buu. I know the more dominant personality takes over so its really trunk’s fault, but he was an entire FUSED SUPER SAYIAN 3!!!! Yall understand how powerful this MF WAS? Plus i hate his JP voice mad annoying. Don’t mind me enjoying wine so im just. Here
I mean he really couldn't have killed buu. Buu straight up states that he is stronger than gotenks when he says gohan is the only thing alive that is strogner than him. The entire time he was toying with gotenks so that gotenks would think that he could actually beat buu and refuse so buu could use their power to crush gohan with ease. What's ironic that he really didn't even need their power. He could have just directly absorbed gohan or just blew up the planet and theirs nothing anyone could have done to stop him. He litteraly just mindgamed and outplayed gotenks and gohan for style points.
@@Inviabledude45 i think buu thought he killed gotenks so he didnt think there was anyone else alive. But ssj3 gotenks only lasts for like 5 minutes so he wouldnt win anyways
@@drivers6939 no super buu specifically planned for them to reuse so he could asorb them in order to use their power to kill gohan. Buu specifically states that he sesnes Gohan's energy when fighting gotenks.