As someone who out of curiosity decided to look up the OoT speed run because i hadn’t actually watched one, and not at all knowing what to expect, that went from 0 to 100 real fast.
As someone who hasn't watched any either but also played oot and is about to watch the video, now I'm excited. You random internet strangers made my day.
WTF i am coming back to this after like 7 years not playing OoT and I remember back in the wrong warp days when the Any% speedrun was about 17 minutes, and that was utter insanity back then. It is truly baffling that the Any% speed runs are now at BELOW 5 MINUTES. Great run @savestate
@chuckbuskee what do you mean? the whole point of any% speedruns is to exploit the game as much as possible to beat the game without worrying about progress. However that is defined - killing ganon or just reaching the cutscene is besides the point. Things like SRM and all the tools found in OOT runs are, to me, insanely fascinating since it takes the level of understanding of the game to such a high level. That interests me more than anything, pushing the limits of the game using their constraints of the design choices from devs
@chuckbuskee well i gave my opinion, i personally think its interesting and im sure others do, but im not gonna sit here and try to convince you. I will just answer your question. There is a point to this, 0% is still any%. You could even argue this is like a 1% run since you need the sword and shield but whatever lol, there is still gameplay and setup and exploits used here like gim, just a lot less.
@chuckbuskee yeah, i will level with you and agree that it's not fun to watch. I really enjoy watching the explanations and how in-depth the exploits get. Im personally a comp eng so i really like hearing about the N64 registers and memory manipulations and how they use the hardware limitations as tools as well. The runs themselves are not that enjoyable, i wish there were more categories for stuff like this so everyone can win
Million's of people will never understand the fun we have, investigate, exploring and breaking a game for more than 24 years. Its like the same Rubik's cube puzzle people around the world like to solve and share the results together. But yeah, it doesnt cure cancer or solve the environment pollution or something, which can be a big waste of our time. But its fun and free time.
ah yes. link becomes an omnipotent deity who can bend and shape the world to his will and do literally anything he wants using the power of rocks and slingshots
I just beat oot for the first time and wanted to see a speedrun, imagine my surprise when i see this run by THE LEGEND OF LINK IN MELEE SAVESTATE dude you are so good at videogames wtf
I remember when I first heard speedruns, the record for this game was like 16 minutes. Then like 8 and now this? Wild man. Someone briefly explain how that last part started to happen please please . Because wow
basically link grabs a rock, and makes the game unload the rock but it still thinks hes holding something, so the rotational data being written to now non existent rock is now being written for something else, and that data corresponds to the cutscene playing for the endgame credits as theres a bit of that cutscene that plays in the kokiri forest. he rotates link to a specific angle to correspond to the specific cutscene
First speedrun I ever heard of or saw was this game about 10 years-ish ago. I thought it was wild back then for someone to beat it in 16-17 minutes. This is just insane.
I know one second is impossible but with stale reference manipulation, as long as people keep on finding ways to move memory and code around through manipulating variables during game play then realistically this could go as low as something like 30 seconds depending.
I just remembered about the OoT speedrun I watched years ago and I thought I was about to rewatch the old classic speedrun with the stick and the fight against Ganon LMAO
the meta has evolved a lot since I last watched OOT SRs. It was more exciting back then though. There was more skill expression because more glitches were needed and you actually had to fight gannon.
It's called arbitrary code manipulation. Basically what he's doing is using movable objects to manipulate the way that the games programming is being executed. He's positioning the programming sequence that ends the game into a position that it can be called within mere minutes by doing all of these seemingly random moves. Think of it like a Rubik's cube. You have to move a bunch of the blocks in a bunch of different ways before you can finally position the colors to the point where you can move everything back to the position that you want it.
oh look... the amount of time it takes me to search for the actual ending scene on YT....and click it.😒 All irony aside tho, I am legitimately impressed with how you landed that backflip on the fence to then sidestep from it to mid air slash jump to the high bridge at 1:39. That kind of skillset would make a long run and boss battles more enjoyable.
the oot community had a vote to start timing on first frame of player controlled movement instead of file start while allowing a "race file" to be made that is created by saving in link's house immediately after the intro cutscene. this is how we start the game fresh without watching the into. all existing leaderboard times were manually retimed to use this new timing (first frame of movement) as well no more intro cutscene!
I’m curious about something g and maybe a speed runner can answer this question for me. During the fetch quest for the Big Goron Sword the final part is timed. Every speedrun I have ever seen shows runners getting the last item and then hightailing it to turn in the item so they can get the sword. This takes them all the way through death mountain to the summit. Why doesn’t anyone ever simply warp to the fire temple using the Bolero of Fire, and then exiting the cave back towards the Big Goron. I am very aware that the time is dropped to 1 second but I know for a fact that if you angle the stick and roll you can use that last second to enter the cut and turn in the last item. I know this works because personally have done this myself and used to do it all the time to turn in the item (eye drops I think… been years). I have always been very confused that I use this strat because it’s exponentially faster than running up death mountain. Can someone explain to me why no speedrunner ever does this? Is it objectively slower, or has it just been one of those things that someone tried and failed so it was presumed to not work. I know for a fact it does on the N64. Was it changed on later versions?
oh you mean overriding the trade timer with the heat timer, this was used in hundo for a while i believe, we use glitched eye drops now. you can see zfg do it in his gdq run from 2018
So im guessing this works by utilizing specific movements, the crawl space, and menu manipulation to clip OOB and trigger the cutscene after ganon death?
it’s rather complicated but i can try to give a high level explanation. the filename is a specific set of characters that the srm uses to make the floor link is standing on the entrance to the know it all brothers house while also setting the current cutscene (which is why you see the link-exit-house cutscene play for a few frames before the fade-out). when you combine the set cutscene number with the know it all brothers house entrance number, it wrong warps you to the credits. for more information about wrong warps, watch bizmuth’s wrong warps explained video