@@ironclockthe first one i liked because it really was an hd remake but the second feels like a completely different game and i would rather have a remake like from the first game. Why did you notlike new and tasty?
@@kugelschreiberstift I know you didn't ask me, but I feel like I can almost answer for Ironclock and a bunch of others (NOT everyone though haha). While I don't think it was hot garbage by any means, it definitely had a LOT of issues: Insane amounts of bloom that you couldn't turn off, which became either distracting, or took away from the immersion of the worldbuilding. The nudged/dirty camera lens kind of view was almost everywhere which was also a distraction to some, in well-lit scenery. No image-by-image scrolling or step-based movement, which made some areas more difficult than they should've been. The movement, pace and gravity was a lot faster which ended up acting as a detriment to the gameplay to some, And the worst offender was that there were in-game advertisements for real world videogames on the billboards of RuptureFarms ... which was an inclusion that completely opposed and voided one of the core messages of the game. Most of these things were addressed in Soulstorm, but a lot of new problems arose in that game instead, most notably the crafting system, which completely annihilated the stealth aspect in most cases.
This game takes a total turn after the first disc is finished. You explore the ancient ruins and jungles of your ancestors, and are immediately thrusted into the alien, industrial world of your oppressors. The tone shift hits you like a sack of bricks. Perfection.