What I love about the ODP is while the Covenant was technically more advanced with way better ship armaments, the Humans still had the single most powerful weapon (excluding bombs) in the ODP. Glass cannon for sure, but one hell of a cannon. Humans see gun. Humans want bigger gun. We build bigger gun.
@@LAV-III ; It's an ongoing debate in some circles. The Borg (ships & drone personal) do not use traditional Sci-Fi energy shields but instead use subspace EM fields that adapt to hostile energy/particle weapons & explosives. However, in the film _First Contact_ , Borg drone shields are shown to not work against holographic bullets, suggesting weakness to hyper-velocity solid kinetic projectiles & hard light. Excluding deflector shields against "slower" solid objects. A Halo ODP would probably one-shot a Borg cube. But Borg cubes can travel at a significant fraction the speed of light (25%+), so the issue would be to hit it, show ODP shots would need to be done at relatively close range.
@@LAV-IIIIt comes from a scene in which Picard kills two Drones with an SMG, I mean the Borg will lose 2 or 3 drones before they adapt to a weapon anyway.
The fact that these things have arboretums implies they were intended for personnel to stay abroad for months at a time. Always ready to punch a hole in a Covenant fleet
I mean “hey this Covenant fleet just arrived give us a moment while we find and gather all our limited qualified ODP personnel and man these stations” is kinda a no-no. If you are going to build a gun this big in space, having an arboretum and other methods of making your stay there pleasant is an easy thing to do.
ODPs are so powerful if they were in Mass Effect in massive qualities the Reaper invasion would be devastated. No Reaper Sovereign Class ship would be able to tank one round of a ODP. 50 Gigaton weaponry flying at four percent the speed of light with the range of tens of thousands of miles radius are a pretty op defensive array compared to alot of other sci fi who don't have the output energy capacity to handle gigaton tier weaponry. Enough to make even the Imperium of Man proud of such engineering.
ANY spinal MAC (or even things like the Spitfire AA guns you see on Pillar of Autumn in Reach) would be absolutely devastating in Mass Effect. Their Dreadnoughts are only around twice the size of UNSC frigates and fire a 20kg round at 0.4% of light speed. As far as I'm aware, velocity isn't given for any MACs other than the ODPs, but they still are known to fire several hundred ton projectiles from even frigate MACs, and certainly far faster than the ME guns. The comparison between Reapers and Halo gets even more one-sided when the Covenant gets involved. Thanix cannons are said to be more effective against Reapers due to doing some damage through heat, and shields in ME only block physical attacks. I'm sure everyone can see where I'm going.
Mass Effect's shipborne main guns put Halo to shame. Mostly because Space magic mineral. They don't fire rounds larger than your fist because they don't have to to be devastating. Firing tungsten rounds the size of a MAC cannon is a waste space, energy supply and heat when just that fist sized slug has enough velocity to break the back of any (non reaper) ship with the at that point truly explosive kinetic energy. Honestly the fireballs we see when the frigates strike the keyship in Halo 3 are more for visual effect.
I do think it's somewhat cheaty to compare raw numbers between two fictional universes. If the authors of ME had just upped their numbers instead to be greater than Halo's, you'd argue the other way around. What's fair is to compare equivalent equipment in each universe. Comparing a reaper to a WH40K Imperator-class Titan seems fair. Or the MAC's in-universe effectiveness on enemy ships to a ME mass driver's effectiveness.
Can't wait for this. I still find it terrifying. That there were atleast 100 of these ODP, defending Reach. But even that couldn't stop the amount of Covy that kept coming. ;(
In a rewrite of Halo I'm doing, the UNSC figures out a replacement for the MAC gun. Story wise, the rumors of how the weapon was created stems from the Spartan 2 program.
Hey, do you think they make use of like a ring of gravitic fields or something like that to make a "barrel" for the projectile to travel "through"? Because, last time I checked hurling a frieght train at percentile of the speed of light kinda you know applies "stresses" to it and a lot of frictional heat. Or you know the recoil that will tear apart such a structure and deorbit the whole platform. Come to think of it, wouldn't the Onager we used to defend the Pillar of Autumn in Halo: Reach have the explosive back blast to send six probably into orbit. Hell, where is even the barrel on that thing? Its just like some holes in the middle with two booms on the sides, presumably with all coils and tech to launch such a heavy projectile. Which only seems to add more credibility to my "hypothesis." It's kinda dumb to be honest to believe it's just magnetics at play here, you know.
It's very strong magnets. That's how railguns work, no propellant or backblast. As for the friction issue, they probably fire a round a bit less in diameter than the barrel.
Am I the only one that sees the manned S-MAC platforms as small from an in game perspective? Also the slug size seems comically tiny. Though all MAC gun muzzles seem comically large as well. Especially looking at Frigates and Halcyon. The Halcyon does have a lore admitted low power/caliber MAC for it's ship size, and it still looks big. The Slugs we see in the remake/remaster are closer to what I'd think the Paris class would use on a mass scale. And ammunition just being the slug means there's lots of room for main cannon rounds. The Destroyer even with pulling dual MAC duty seems to carry heavier weight MACs than the Paris. Marathon class would be packing larger and more powerful MACs and are likely the strongest outside of the heavy Orion carrier and of course the Punic which carries two full hull length super MACs. While true that the MACs over earth aren't as singularly powerful as that were at Reach (A little ironic.) it's stated due to the sheer power able to be put into a single shot due to the energy transmission stations used as the primary power source which allowed for such high charge and even more rapid follow ups at a similarly punishing strike degree. Earth's ODPs since you can actually see the automated loading (Which I don't even know why it's open air by default when the chamber would have (Or should) to be evacuated of atmosphere before firing) system, it doesn't appear to me that the Cairo, and by extension all other EDF platforms have theoretically less power and time for acceleration than a Punic's main battery. And this is taking into consideration that the reactor of the ship also has the capability to run all the other usually secondary coil gun weapons and point defense, as well as "Mini MAC" external armament. So. Pull power away from those system if they aren't needed and... Something just feels off on the scaling. Which isn't exactly out of pace for video games. But just seeing the rounds alone in the fire control room on the Cairo don't add up to claims of ODPs firing rounds rounds in excess of 5 tons. ESPECIALLY in the case of seeing what's loaded in OG Halo 2.
Bro please never make a trailer again like anyone who gets a notification about you posting a video is already following you you just got me super excited just for it to be a trailer
Out of all of your Most Detailed Breakdown videos, this one likely has the least detail. This may be primarily because it is 2 minutes and 12 seconds, and there was no speaking in the video
Least Detailed Breakdown: Big floating gun uses magnets to fling oildrums at problems. . . . . For more information, stay tuned to Installation00 ..... LOL