I'd also argue requiring a bombardier station to be crewed, upping the bomb cost to say 100k per and not reloading the bombs when claimed back would also drastically help
@@marcuswynn89 As far as I am aware there's only one A2 type ship in game. Those measures are to counter the solo suicide runners who bomb, crash the ship and then expedite claim the ship to avoid paying reload costs
Response videos are fine there are always points that we don’t get across clearly enough and an opportunity to clarify is always nice. I think the A2 drama is starting to veer into content creators are just keeping it up because the beef gets views and doesn’t take that much effort.
i do not understand why ppl make dramas at this stage of game development. it is no doubt re balance will come in place and all might change. Lets enjoy what we have now and, if you can't, just make a pause and come back later. peace :D
I agree 100%. How can you be mad about a ship doing exactly what it was designed to do? Nerfing the A2 would just be another Ares Ion incident that would make it completely useless. Area Ion was supposed to be slow fire, big damage. Its suppose to one shot light fighters if they fly into its crosshairs. The balance would be to make it bad at dogfighting through maneuverability. Instead we got a low damage repeater with a spread like a shot gun. An A2 that couldn't take a hit on the way to the drop zone would be the same thing. Let it do its job and if you are worried about getting bombed, then take the necessary measures to counter it.
Absolutely Perfect constantly moaning about PVP for instance and calling for a god mode or anti PVP servers are completely arguing against that vision and going against the spirit of the game entirely
Good points and arguments in the video :) I often take on the discussion of what kind of ships are "better" in the way of what will provide the most diverse options for gameplay. I hear many saying "bigger is better" and that ships like the Merchantman, Orion, Polaris, Endeavor and Kraken is what is needed to "win" and that these players expect that they will be able to fly these ships more or less solo (only some NPC crew and no human crew) and that it will earn them tons of credits. I just don't see that happening... and if it will be a thing, I still think it would be a more enjoyable experience when crewed with a team of human players setting this up as a joint mission where everyone share the "spoils"/income from the mission (NOT just one person exploiting everything for him-/herself).
The biggest counter to the A2 is to simply move. That's so true. Everyone knows what's likely to happen when an A2 appears on the radar. All we need is a call out.
A lot of this is also relevant to the state of fighters due to the low level implementation of damage, armor, and hit points that so heavily favors light fighters. The Hornet, especially the Super Hornet, the ship(s) that sold the game 10 years ago, are not only in a terrible place due to the current game state, but their future potential is muddled by many of the upcoming systems and their own interactions especially because of the “game balance” decisions that make many of its features and performance obsolete
The whole concept of the game is that there is always a way to get something done, unfortunately, Morph didn't plan for a kamikaze, doo-doo happens, hopefully, he and his organization will just plan better, or maybe it'll be 2 A2's lol. Learn and adapt, it's part of the allure.
You nailed it. At least in my eyes. Though we all theorycraft but in the end, we have no idea yet how it will be balanced finally (fire, maintenance, repair ...)
Yup, at some point they'll pivot (from large orgs and people who pay a large amount for a ship) to a more numerous casual base... once they are closer to release.
Pretty much the best way to counter an A2 is move... myself with 4 other people have managed to hold JT.. We would sit there for hours with the building being stocked to to brim, but in the end we would still make it out with several million in drugs.. 1 to pull drugs, 1 to move the drugs, 1 to check the door... When that door shows action its all defensive mode inside the bunker till the threat is neutralised then back to business, 1 to fly the ship loaded with drugs, and 1 to keep a lookout. When the money ship is requested, the 3 people from inside the bunker quickly load the ship, with the pilot moving the moment danger is noticed.
The guy apologized and though he wasn’t exactly on the mark with “it can’t be stopped” he made some good points. Discussions that can improve the final product are worth having.
Literally this was my exact arguement on the whole situation but often got told "what would you know you don't make content" no I don't rn but have been closely following and playing SC and keeping up with ship metrics.
A point I have regularly made - but if you spent the money, why not take it to JT? I own it for sentimental reasons, otherwise I've often stated the A2 is far too expensive and niche to be useful for most players. I do enjoy it as a cargo hauler though.
@@Leadnap exactly, the only thing it has going for it is to bomb jumptown, i really can't be mad for that nor i want to take the single thing away it has going for it or make the use of it unnecessarily complicated & i think it is perfect as it is now, or even in the future for that matter, as "huge" ground battles will seldomly be a common thing, even if we had the ability, most of the fighting will still take place with ships. People should enjoy being on the giving AND recieving end, it shows how much is possible and how far we came from a hangar-only game, the joy of that overpowers any bad feels i might have in pvp, nevermind the admiration for the player who outsmarted you in a standoff situation, i just can't be mad for that.
Always love how you put out your point of view, make it clear that it is YOUR point of view, and encourage viewers to also seek out alternatives. Silo'd discussions accomplish nothing
That's one of the main issues I have with Content Creators that have been following/backing SC from the start, they are living in the past regarding the game's development and where we are today and where we will be going in the future. Any game with this long of a development model is bound to have changes from the original concept, and its the lack of the content creators to adjust to the changing development of the game. All I hear is them crying "this is not what they stated in 2014,15,16 ect is what the game was going to be, Well no shit Sherlocks....
@@Leadnap Agreed on the pay, but necessary. Would you sit in a carrack turret seat for hours while I go explore a planet in the pices Tuesday 5-7 Friday 6-9 Sun 2-4:30… The fleet battle scenario makes sense for player crewed ships, but day to day gameplay isn’t practical for it. And people would lose their minds if they were stuck with small ships and couldn’t access larger ships without being reliant on other players.
The expedition ships will be capable of travelling far and remaining out for long periods. They’ll be tweaked in terms of fuel and life support for this to be the case. There’s no reason to believe they won’t be capable.
I do think that the current game we need the A2 and other ships to, once you have spent your payload u cannot reclaim the ship and get new payload, it has to be bought. That will make the use of MOAB's more balanced. Well that is my thought
I feel the need for development (by Org?) for an Exploration Fleet, consisting of various ships for specific needs and multi-purposes to fulfill a long range and duration mission.
Large crewed ships should absolutely be more capable than a small single seater. That’s my opinion. As for th A2….. if you have a group larger than 5 people there really is no excuse when you get MOAB’d.
Remember that time that morphs org took jt, then all grouped together and kept all their drugs in that location in the open instead of taking multiple trips on smaller ships, then he got exploded and lost all that time... lol that was classic
This! I always see those outburst as an opening into a viewpoint, and a counter to that one. Like this vid is. Seeing things from multiple views is how you really find solutions. The fact that these things are even possible ingame nowadays is a fact we just need to enjoy.
He was heated, but he wasn't in the moment anymore - based on the fact he was playing it back from Premier, over and over. At the same time, though it sounds cliche, he has a greater responsibility to wield his influence. I've had plenty of angry moments, I don't fault him for that. Thing is he has a massive audience, it is the "influence" side of "influencer" and his anger and frustration can lead to action in a way that the average gamer doesn't. As content creators we all live a sort of "public" life and while I would never criticize something he said in private or about him personally - he put out multiple videos about the need to nerf the A2 based on what really turned out to be a non-event. HE put that into the space where it's been picked up. It wasn't just this one video but multiple videos, which is part of the reason that this hasn't just blown over.
@@Leadnap I kinda agree with him. The A2 is kinda op for ground attack in that way. At least right now, when the ships we had to combat that were nerfed into the dirt. Cig honestly needs to remove their heads a bit. 😂
@@Leadnap werent the multiple vids a response to the commotion of his comment during his stream? Correct me if i'm wrong. I do get the concern about having a huge following, the last decade have proven that point and I do get your point about the "public" eye. But being realistic, how much is going to change? There are so much more problems that are voiced over and over and nothing has changed ingame. Balance of a ship or something this early in development is a drop in an ocean imho. His opinion should not have any say in the development. CIG has more than enought to do I think. That said; That does not mean people should not say things. His views made a point, so does yours. Even if I disagree for a nerf. That does not make me automaticly agree with it being the way it is now. The evolution is a long road. If this was gamebreaking I get the commotion. If this was full release same. All your opinions about the subject makes all parties and viewers more educated, and give more insight into tactics, do's and don'ts. Hell, you can even look at it like this. Because he said that stuff, more people are finding new ways to stop the bombers, and bombers are finding new ways to bomb. THAT is gameplay. And imho where this sort of sandbox in space is all about. And like I said in a comment before; without all this I would not have found more Star Citizen content creators. Keep it up, very nice vids and topics.
I don't play jumptown as I'm terrible at FPS (I play a spaceship game for the spaceships). I do however love watching others play JT and have been known to fly near-ish in a cheap ship and watch the event unfold as well as watch other content creators. The disruption caused by the A2 is hilarious however There's a certain other creator who caused even more disruption with just a railgun. I can only imagine the frustration of the org trying time and time again to retrieve the drugs only to have the pick-up explode. Does this mean we need to nerf the railgun too or do we just take a breath, pull up our big girl pants and continue playing the video game. Well done Lead. As always, love the content and the ensuing discussion.
Great vid. Without Morpf I would not have found your vid, and without you I would not have found Marcus. So win for me, because I can't get enough of star citizen content. Haha I know, glass half full kinda guy.
Yes, but raising the crew requirements for large ships is only going to hinder their adoption even more. Currently there is precious little reason to crew any ship, let alone fully, when that 7-crew Hammerhead would be more effective at defending JT as 4 light fighters and 3 ballistas. Until the game's balance is shifted such that large ships have a clear advantage, requiring an engineering crew is just going to drive even more people to light fighters.
@@Rumline7 you are right, but it is happening anyway. Step one will be the power management system we are about to get, and it will rapidly escalate from there until it is an extreme version of sea of thieves
I agree, with the notion that if the smaller ship can do it all then why ever go to a bigger ship. If every ship can server the same function then we lose out on what makes anyone ship unique. We end up with a bunch of rehashes of the same thing with a new skin. At that point why bother getting a larger profile to accomplish the same goal. There should be a noticeable impact on the outcome of the game loop to justify it. And no not every situation should the bigger ship equal the better ship. Like a scout ship or a ship intended to steal data or hack would probably be suited for a ship that you dont notice due to its small profile and emissions output. And as how to deal with A2s, Im just going to leave this here>>> ru-vid.comx6oyO80itLU?feature=share
Nice to see you back - it's been a while. I think the calls for the A2 to be nerfed are a bit bloody silly when the game combat mechanics are nowhere near complete yet. Right now, it's all working okay and seems to be in a good place to iterate upon. When we get all the combat mechanics sorted, with armour, NPC crew and more - only then will some adjustment one way or another be needed.
Great video as always. On the original A2 video, did it actually drop a bomb? Or just plough into the mountain and explode? The earth shattering kaboom seemed to be missing. :)
I get it. Nobody likes to be nerfed. Here again is something that was originally argued, that I don’t see people rebutting it, address, and that is, a PROPORTIONAL level of effort to defend against the level of effort to make the attack. Saying the A2 can be stopped by a fully manned Hammerhead, or torpedo carrying air defenses (did you see the over 100 flares and chaff on the A2?), or surface to air defense vehicles? Yes, ONE kamikaze A2 bomber can be stopped by ten or more players in a crewed Hammerhead, Eclipses and Ballistae. But what was argued from the start, was a comparison of the PROPORTIONAL levels of effort of the attacker and defenders.
As a person who has no lifed the A2 for 7 months, i can tell you that it makes my blood boil when people talk about nerfing the a2 when the have never used it.
It's a hell of a careful balance that has to be achieved between allowing people to have jack-of-all-trades solutions and having people actually use all the gorram ships they have made and intend to make. Is a jack of all trades too good? Nobody will care to specialize. Is it too bad? Good luck gathering a crew. *However*, the latter scenario is less likely to be detrimental to the game's overall intended experience, so I don't expect them implementing many "ships that are able to do everything" any time soon. But I may be sorely wrong here, as usual.
It’s simple really - you can be a jack of all trades but a master of none. Take repair as an example- the Carrack is capable of repairing components by hand in a workshop and (without the loop we don’t know how) making repairs to its own hull and systems. The Vulcan on the other hand is more capable and is able to more efficiently repair other ships and their parts. Same as I can cook but I couldn’t get a Michelin Star. The ability for me to cook doesn’t negate the value of people who went to culinary school.
@@Leadnap I don't think it's really all that simple, although there are ways of making it less of a pain. Of course in your example things are more clear-cut, because we're comparing the ability to perform maintenance on one's own ship (the capabilities of a Carrack as is) with repairing entire ships. In the same vein, a ship being able to mine and process just enough quantanium to keep its exploratory mission going (regardless of efficiency) shouldn't be a deal breaker, but the moment you can, say, discover new places, detect their resources and exploit them for profit with a single ship... That's when you have to start to balance all the variables very carefully as a game designer/dev. That's also why I think tweaking the balance towards the generalists being "barely good enough to get the job done" is the safer bet. Lone wolves and small groups with a preference for doing everything will *always* find them useful even if they're not anywhere near as good as getting a fleet of specialists. Large orgs on the other hand wouldn't have an incentive to build fleets of specialists if the difference in returns from such fleets (vs fleets of generalist ships) weren't large enough to cover the extra expense from having to maintain a well oiled logistics network.
Everybody gets shitty and goes on balance rants after dying. Its a normal part of gaming, but this just that, a rant. it happened to be on video and people took was was just angry ranting as a serious suggestion, which in turns cases people to double down and defend their rant.
I 100% agree. I'm tired of seeing RU-vidrs complain about Star citizen because they're not fast enough at creating the content that they want. Or constantly ranting about a game mechanic that they themselves don't understand. I've made a lot of money with a three-man crew at jumptown.
Hello , I agreed with you 100% . Saltmike doesn’t know his as* from a hole in the ground. I also believe in imagination, . I believe that , there should be 2 size 5 on the nose turret of the MSR. THAT STILL DOESNT MAKE THE MSR A FIGHTER OR WARSHIP.
The drama i recently had was these cake boys lured me into a back and forth trash talk. Then because i one the trash talk they screen shot my text in the chat and blacked out theres and reported me!!? And CIG locked my account for three days!!? Wtf!?
The game is yet far from being fine tuned and balanced. I believe CIG has done a tremendous job so far with no one stand out. As the game develops so will the balance evolve. Everyone will be upset at one point or another when the dice don’t fall in their favour.
Morph is just wrong. Orgs that plan ahead for A2's at JT don't seem to have a problem with a solo player in an A2. They just send that player back to respawn.
I think the A2 is not the problem, in the Video of Morph they had enough time to liftoff, if there were a pilot in each of the seats of the landed ships. So i don't see the point of his video, only thing I have seen is an unfortunate situation awareness.
Let’s be honest here. A2 owner here and I think I am having too much fun ruining other people. I am pretty sure anyone on the other side of the stick has the right to complain with how easy a solo pilot like me can wipe out people on JT again and again.
Morphologis is entitled to be pissed off that the stupid dynamics of the verse right now mean a dumb ass can suicide bomb a PvP zone and get a cheap thrill out of killing large numbers of other players without any skill, and ruin hours of their own play and prep time. However that’s not to say I agree with ‘nerfing’ the A2 either, there just needs to be dynamic and balancing tweaks made - and real consequences to behaviour like this, so that there is a meaningful cost. There’s none right now.
Great vid as always Lead! The A2 drama is funny... they probably gonna beat it beyond recognition with the nerf hammer any patch now, so best defense is actually just patience. Hahaha