46:06 A detail that a lot of people miss is that when GLaDOS hits Wheatley with the paradox and he's too stupid to get it, the turret cubes do actually all short out and die, which shows they are more intelligent than Wheatley is.
im surprised he didnt notice the repeat of "Get mad" and "Life gives lemons" but at the same time the playthrough is pretty long its understandable to forget
@@DrMessed He missed it, but also accidentally commented on it possibly having some importance. I love when people point out some detail, feeling like it might be important without knowing they're correct
Apparently the reason glados hums jolly good fellow was because originally, she was going to be humming “happy birthday”. But apparently at the time the song was copyrighted and they couldn’t use it. It wasn’t public domain yet
@@ChaosEnthusiast I think it was written by two sisters decades ago and is the most lucrative song in history. I think the rights passed to their families but I'm not sure. Whoever they went to, they're probably not short on cash.
@@ChaosEnthusiast It's crazy right? Every time you've seen it in a movie, or a TV show or heard it on radio they had to pay whatever the rights holders asked for permission to use it.
To be fair, the only opportunity you have to learn her name in the first game (if you didn't already know it from sources outside the game) is at the very end, with it being printed on a part of her chassis that's fallen into your view. Even in Portal 2, she's never referred to by name, and I'm pretty sure her name is only visible in subtitles. So if you didn't catch that 'GLaDOS' was her name based on the ending cutscene of the first game and don't use subtitles for the second game, *and* don't pay attention to the credits of either game, you might never learn her name from the games at all. ...Same thing with Chell honestly, if you don't pay attention to the credits of either game or pick up on the little easter egg with her name in the second game (which I don't think Throarbin did based on the video) you might never learn her name, either. So it's honestly wild that theoretically there's someone out there who's played both Portal games but never seen much about them online, and never learned the names of either the protagonist or main antagonist.
This guy is so weird. It’s like he gets stuck on the weirdest things, misses the big important things, and takes other things extremely literally when he shouldn’t.
In case you're not aware, portal and portal 2 are canon to the half life universe. so these things about society collapsing, black mesa... yeah. The world did in fact get invaded, society did in fact collapse.
@@realduck source? if you're talking about the perpetual testing initiative, that takes place in an alternate universe where cave johnson stops the resonance cascade from happening
37:02 Don't know if anyone already said this, but fun fact: The thing Wheatley does there is activate a translator tool. But he does it wrong so his voice says in Spanish: _"You're using this translation software incorrectly, please check the manual"_
@@ZaCloud-Animations___she-herIt's also English in the German version of the game. This makes the joke even better, because almost every German (especially the generation playing video games) learns English in school. So first of all, everybody understands what he is saying and second of all, Wheatly looks even more stupid since he fails at somthing that is a quite common skill.
@@cookerbadg3 No, OP was giving a translation of the Spanish line in the English version of the game. I was pointing out that, in the Spanish version of the game, the same line was spoken in English instead.
You appear to have not realised a few things in the intro of the game 1. The reason there are so many plants around is because that much time has passed, developers estimate tens of thousands of years have passed since the last game, explaining why the facility is in such disrepair (the entire place has been running on autopilot since you killed GLaDOS) 2. The robot announcer at the beginning that replaces GLaDOS is not another robot, he introduces himself as a set of pre-recorded messages, and refers to himself as "these pre-recorded messages" multiple times 3. The reason they keep talking about the fall of society is because the facility is in such a decayed state of disrepair, it has been programmed to assume the apocalypse has happened. Hence why they keep talking about different possible apocalyptic scenarios you may be facing, such as Space Debris, or in case the "Law of Physics no longer apply" 4. The "Large Hole" she drops you down is the Incinerator you dropped the Morality Cores down in the first game 5. Yes, an actuarial table is a table in real life that shows a person's age and their probable lifespan based on various factors, she is just saying she's roughly guessig how long you'll live and doesnt know exactly when you'll croak 6. GLaDOS does not fizzle the Weighted Companion Cubes due to them wronging her in some way, she does it to torment the player as the point of the cubes is to forge an artificial bond between the player and the cube, this ploy clearly works at 20:54 7. This point is easy to miss and a bit more on the theory side, but if you play the game a couple times and/or pay close attention to the dialogue, you slowly learn that *everything* in Aperture Science is sentient. Aperture Science does science for the sake of science, and in their pursuit, seemingly imbued every single aparatus in the entire game with sentience- at least thats how the theory goes, but it seems likely as everything from panels to doors seem to display or be referred to as possessing some form of sentience or personality. It is likely that even the Portal Gun you have throughout the game is sentient. 8. GLaDOS does say she saw humans, and she might've, or she might've just lied, like she does so a lot. in short, we know practically nothing of what the outside world has become, outside of the ending scene of the game when we see the surface (and technically when we see earth from the moon) 9. She talks about her surprise for you having Tragic Consequences™ before saying part of her is going to miss the last bag of confetti, but in the end it was just taking up space, the confetti is a metaphor for you, at least thats the general interpretation. She actually doesn't call either confetti real or fake, just the confetti she is going to use is the last bag of "the good stuff" 10. Those "Frankenturret"s would likely thank you for ending their suffering, as they are not only poorly mashed together, but are effectively bricked due to the use of GLaDOS' Paradox also, not actually something that belongs in this list, but i find it interesting how nearly every single time ive seen someone play this game, they try at least once to break the glass with a cube
"Glados lies a lot." I want to believe that Glados doesn't lie to you... ever. There are some exceptions like the Cake, which I assume she was forced to lie about due to the point of the testing... or not at all, since she does say something along the lines that the test subject will be baked and then there will be cake... which she doesn't lie. And apparently, she also did prepare a cake for you, and she did send an escort for the party, since, as we know someone did drag you back to the Center after assuming the party escorting submission position. The other moments she lied was the parent part... but that was a joke? Then there are traps, but she never tells you about them. So, unless Glados isn't joking, she doesn't lie. And every other time she has told us the truth, but we are never given the opportunity to test it. I played the games such a long time ago, so I might be missing things. I just think this theory makes everything much more interesting and funny if you believe it.
@@MrFreakHeavyI also thought she might lie, but maybe you are right. She is a very intelligent AI and doesn't have feelings or reasons to lie....But is it true that Cel wasn't loved by her parents? Or abondened after birth? That would be hard...but would add and match to this world. At least she had reasons to lie for manipulation. I am not sure, but it feels more authentic that she might never lie. Which is also more creepy. xD
I wish they had Caroline do the recordings in the beginning. Have the VA do kinda natural voice and not put on the synth sound reverb like GlaDOS. To kinda give a vibe that these were made just before she was shoved into GlaDOS
@@wynnefox that’s fair, though honestly I prefer what they went with, love how it reeks of modern faith developers/creators have in their technology, the deadpan robot perfectly sells their belief that the fall of society won’t impact Aperture enough to stop testing
I think that's the point of the glass tbh. In many games shattered glass is a good indicator of fully breakable glass. The combination of window + box + button + easy path around = an effective tutorial that glass is not breakable in this game. You are supposed to try, fail, and then go "oh" and walk around. Then you don't try it for the rest of the game. Portal is a masterclass in tutorial design, if that wasn't intentional, it would be surprising.
I think that something humor-wise that you kind of missed from the "first robot" is that they are "pre-recorded messages to be used in the case of societal collapse." So it's not a robot, and it's not describing anything that's actually happened, it's just giving you advice "if an animal king is ruling," "if the laws of physics no longer apply," and everything else that the wackos at Aperture imagined might cause the downfall of society. (In reality, it's probably the Combine from Half-Life, but that's not critical to the joke.) The second half of the joke is that Aperture considered "testing" to be so important that they had this entire contingency plan in place for it to keep going even if civilization crumbled. Their insane focus on "testing" as a vital human right/service is sort of the joke running through all of Portal 2.
The amount of flora definitely makes me think that Portal 1 took place right before or around the start of the combine invasion, where 2 takes place well after humanity took back earth and everyone just forgot about Aperture. Especially since North America was basically destroyed from the invasion, and Aperture is located in Michigan.
@@Fa1seP0sitive GLaDOS has a line during the first game's fight saying something along the lines of "I've seen what's happening on the surface, and it's signifcantly worse than anything down here", which is widely believed to refer to the Combine
Yeah, hilarious that he speculates on the meaning of the leopard print giant turret with a crown on it right after the voice describes humanity being controlled by an Animal King.
The best part about this "testing" thing is that Valve prioritizes play test more than anything while developing games. Some might say it's "a cult" in company, huh
When Cave Johnson is explaining the white portal gel he says that its made from ground up moon rocks, implying that the moon is a portalable surface, which is why you are able to put a portal on the moon in the end
Some people misinterpret this as "only moondust panels are portalable" despite the presence of portal gun experimentation for two whole eras prior to the Milk
@@lucbloom Nope, its mentioned that flat concrete is a fine surface, but they were struggling with reliability and versatility in movement or irregular surfaces, so they made the conversion gel
Fun fact: in a Portal 2 trailer involving turrets, we briefly see the blueprints of the turrets. If you look closely, the turrets have both an Empathy Chip, and an Empathy Suppressor Chip. In other words, they feel bad for killing you, but are forced to. Edit: A funny detail in Chapter 8 is that when GLaDOS says the paradox, the turret boxes in the room appear to short circuit, implying that even the turrets are smarter than Wheatley.
Oh also, they fire spring-loaded rifle bullets. They don't use the gunpowder. At all. Instead they fire the whole cartridge. That's 70% more bullet per bullet! (This is also why bullets in the game hurt, but don't instakill. They're going at 'train' speeds, not 'jetplane' speeds.)
I'm replying my own reply heh heh. So they don't kill instantly but eventually the wound gets too big and you die. I mean chell dies your game won't kill you irl
To add a little fun fact; there is a reason why they talk about how low a voltage the cores can run on. A potato can generate around .5 to .9 volts which would be just enough for GLaDOS to stay alive but not process much. That why at 42:00 the extra half volt lets her start scheming.
The announcer talks about how personality constructs can work at 1.1 volts and then when you attach glados to the portal gun she says she’s getting an extra half a volt and then notes emotional outbursts take more than 1.6 volts so the math does add up as she would’ve been at 1.1 volts before you found her
It's also her in her purest state as GLaDOS. She noticeably is calmer and is more willing to defend and compliment Chell more often in her potato state. The rig her and Wheatley attach themselves to has a corrupting influence because it gives the AI an insatiable need to test and rewards the AI with a euphoric sensation, which GLaDOS claims to be immune to. It's implied that Wheatley's insecurity about his size aided in GLaDOS's rig corrupting his personality.
14:56 Actuarial tables are what insurance agents use to make estimates. GLaDOS is explaining why she’s not able to more accurately estimate your lifespan, so 60ish years is a ballpark estimate. The newspaper columns about a person’s death are obituaries.
Oh also-there’s a cool detail about why GLaDOS’ voice is different. It actually changes during the boss battle in Portal 1, after you incinerate the first core. Her voice immediately becomes less robotic and more threatening, and she tells you that what you just incinerated was a Morality Core that the scientists installed after she flooded the Enrichment Center with deadly neurotoxin, to stop her flooding the Enrichment Center with deadly neurotoxin. Then she floods her chamber with deadly neurotoxin.
I really don't think it was the performance, Throarbrin enjoyed a lot of the lines. It was just the context that it wasn't interactive or "live" like the robots, all being recordings
@@TheNeraum I mean, that's a weird take, because they're all pre-recorded lines, and you don't really have any meaningful options in the games to begin with.
@@seigeengine they mean in the context of the game. cave johnson's lines were made to actually _sound_ pre-recorded, whereas the robots sound like theyre interacting with you live. its like watching a video of a rollercoaster vs actually riding one
I'm a little disappointed so many people miss the docking station joke early on in the chaos. The writing on the wall actually says 'Docking staion 500m below', but Wheatly reads the first part and doesn't process the second, and also doesn't think to, y'know, attempt to activate the docking station. He just slams right into where he thinks it is and then goes 'oh that's a solid wall. I'm gonna just smash through it anyways'. I dunno how Aperture made him but they did indeed make him make the worst decisions imaginable. Fun fact regarding the Announcer who covers the testing track at the start of the game - initially, these were going to be pre-recorded lines from GLaDOS, but this confused people as they assumed it meant she was still active rather than recordings. I feel like they could've had her just mention it, but it'd still be confusing until she did, I suppose. I love how impactful the lemon speech is. The 'oracle turret' - that one that you see stuck in the pipe and later can save from the conveyor belts - has a lot of lines with important implications, such as referencing how the morality core from the first game couldn't stop GLaDOS from killing everyone ('it won't be enough'), foreshadowing the entire Caroline reveal ('the answer is beneath us' 'her name is Caroline'), and the whole prometheus bit which is a direct parallel of GLaDOS's story, cast into the depths and pecked by birds. But two of its lines are just 'get mad' and 'don't make lemonade' because of how great that rant of Cave's is. It's, to this day, one of the best remembered parts of the game, up there with its ending music and the whole Wheatley thing with the central body. 45:58 The Caroline thing is further shown here because GLaDOS _does_ understand the paradox, but it doesn't stop her because she's not just a computer replicating the result of intelligence, but has actual biological components, hence her name - Genetic Lifeform and Disk Operating System. It does fry all the frankenturrets around, implying Wheatley is straight up not intelligent enough to comprehend the paradox despite being a computer. If you want a unique game to make a video on, try Carrion. Or Dredge. Those are good games.
@@Claramoo Wait- I never noticed that text being there at all, wow. I mean, the one with docking station being 500 metres below where Wheatley tries to get us into.
@@CaptainAwsome I thought so too, but it's a neat idea to think it could mean both? Actually comparing Doug Ratman and Glados is interesting. They both save Chell, but are the problems of one another until the end of the 2nd game. Glados immediately dives head first into any problem and Doug thinks on it, which leads them to their "It won't be enough"s. Doug thinks his out and concludes it won't work, which it doesn't. Glados tries anyways without a second thought and discovers it doesn't work at all either. It works both ways, and it's great. Intentional or not.
I'm so happy that Valve added a sound effect for achievements on Steam, because it makes "The Part Where He Kills You" all the more special for first-time players. Up until now, I always preferred the delivery of the console versions specifically because of the achievement noise chiming in right as Wheatley says his line, as if he took control of your device just to rub in the fact that he is indeed about to kill you. It's such a hilarious part of this game that you can only fully experience once.
taking every word GLaDOS says at face value is so interesting. as far as i'm concerned, her telling you the companion cubes are sentient was just to compound the pain, nothing more
Fun fact: in russian dub weatley doesnt say "i am joking of course , good luck" after saying that he wont turn off neurotoxin , but says russian phraise that xan mean similar things , but also literary means "i wish you good health" which , in tandem with the neurotoxin thing is even more hilarious.
Your "huh" at the ending cutscene made me sad because you didnt figure out what just happened. Glados gave you your Companion Cube back you burned in Portal 1 before finally shutting the door on you.
That ending gets me everytime. Your reaction is exactly how I was experience it. Such a genius move. All the forshadowing (from the first room with the big moon in the painting, to the other moon drawings and the fact you learn the white gel is actually made from moon dust), the conditioning to shoot white surfaces, the stress in the situation, you just do it before you can fully comprehend what consequences this entails. It takes a second or two to fully process what you just did. I fucking love it. Best video game moment ever! Genius!
And that you are forced to portal directly under Wheatley to get to the stalemate resolution button, ensuring that you have one portal ready to go. All you have to do is look up at the moon and connect the dots. Marvelous!
It's also perfectly timed: You have enough time to go from the elation of "I knew that would work" or surprise at "that worked?" to realizing you just opened a portal to a hard vacuum.
The different turret you find on the conveyor belt is giving hits to what happens later in the game. Quoting Cave Johnson with "Get mad!" and "Don't make lemonade", saying that the turret and neurotoxin shutdown won't be enough (or she's referring to the fact that the 3 corrupted cores won't be enough to defeat Wheatley) and she says how GLaDOS will be cast down on the Earth and pecked by a bird, much like Prometheus.
"The answer is beneath us" is also a reference to the lore you'll find out in the old Aperture Science center. There is also the "Her name is Caroline" refering to who was GLaDOS initially.
I always took the "it won't be enough" part to be with Wheatley's itch. The fact that he keeps on testing you more and more, but "it won't be enough" to satisfy him
@@DontPanic42TowelI'm a fan of the theory that it's about the paradox not being enough to stop Wheatley. Or personally, that replacing GLaDOS with Wheatley isn't enough to get your freedom.
@@DontPanic42Towel This is correct, because Wheatley says "It's NOT ENOUGH!" when he finally snaps. The answer is below is just falling down the pit to discover the truth
@@heinrichagrippa5681 size * density = mass, therefore if youre saying hes really dense, youre also saying hes really heavy he might have the same gravitational pull as the moon for all we know please correct me if i am wrong, this was just off the top of my head
Fun fact: in chapter 8 you can break most of the monitors that Wheatley uses to look at you with, this will annoy him A LOT, they can be broken with turrets,lasers, boxes and yourself, ( with enough momentum)
21:24 every machine and I mean EVERY SINGLE machine in the aperture lab has sentience. From the turrets you kill to doors you pass. They are all sentient beings.
27:00 That's a quote from MacBeth. "I go and it is done. The Bell invites me. Hear it not Duncan, for it is the knell that summons thee to Heaven or to Hell."
If you watch frame by frame, there's one frame when exiting the orange portal, and you can still see the energy beam trail left behind from when he placed the orange portal just like 5 frames before. 🤯
There is an online comic called "Lab Rat" that bridges the gap between Portal 1 and 2, and explains who that "cube person" in the paintings is and a lot more lore. Also, the Portal series takes place in the same universe as the Half-Life series, so a lot of what's going on in the outside world is explained over there.
The thing about Wheatley when he becomes in charge is that before, he is quite LITERALLY meant to have incorrect answers and dumb ideas. When he becomes corrupted, he basically does the exact opposite, like properly defending himself against bombs. What really sells it is that you won based on luck and how you were technically not alone. GLaDOS sends you the cores, and the roof just so happened to break and reveal the moon. Wheatley could have accomplished his goal easily if Chell (the player character) was alone.
Well, luck *and* quick thinking on the part of the protagonist. Wheatley shields himself from bombs, so Chell has to find a way to use the portals to get them to strike him. The roof collapses, revealing the Moon, so Chell, remembering Cave's point about Moon dust being a portable surface, fires a portal at the Moon to attempt to remove Wheatley from GLaDOS' body, etc. But it may not have been entirely luck. Remember that Wheatley booby trapped the button that would have the facility pull his personality core off of the body, plus Wheatley being in charge was causing severe damage to the facility, which ultimately weakened the structural integrity of the building and caused the roof to collapse. So it's not like the lucky things were just coming out of nowhere.
Game that you should play for the first time? Oh, I know! OneShot Do it blind, otherwise it'll ruin your experience. Literally my favorite game of all time.
The reason that GLaDOS is humming he's a jolly good fellow was because originally it was planned to be happy birthday to you, but during the time the game was made the song was actually copyrighted so they used he's a jolly good fellow instead. At least that's what i have found.
I love all the subtle hints and forshadowing in this game. For example when GLaDOS says "Luckily I'm a bigger person than that" instead of 'robot' she says 'person' at 14:45
@@lyianx No? A person is anything that can think and feel at the level a human being. Just because humans are the only ones we know of that can do the thinking half doesn't *mean* anything.
@@ChaosEnthusiast would an elf be a person? Or a dwarf? Or a genetically modified human? How about a human mind put in a jar, Ala Futurama? What about a human brain digitized into a machine? What about a sufficiently advanced ai?
It's so fun how you try to make sense of every sentence GLaDOS says to you. I'm pretty sure she just flat out lies to you with the goal to make you feel as bad as possible. She's not going up to the surface to watch deer and humans, for example. She's stuck down there just like you are. She has no idea what's going on on the surface.
25:02 correct, the promotional videos on youtube have that same video of their interior, but it also describes how they work with labels, which includes an empathy generator, and an empathy supressor basically, they have empathy, but there's also a supressor that forces them to murder you, just in case they feel bad.
If you ever get the itch to replay these games, I highly recommend doing so with the creator commentary enabled at least once! Really shines a light on the development and design process, plus other behind the scenes stuff, if you're interested in that kind of thing.
18:00 The whole time I thought, "He's going to shoot the portals at the last second", but as you got closer and closer I thought, there's no way, there's no time left to shoot the portals. You proved me wrong and I am seriously impressed with that aim!
Yeah, I considered it, but I got a copyright strike from last time. Didn't hurt the channel per se but took a large cut from revenue and that revenue helps me justify buying and playing more games. I also didn't have as much of a reaction to this song.
@@ThroarbinGamingThat's probably a false copyright strike tbh, considering jts from a letsplay. Definitely wasn't made by valve, lol. doesn't make it any easier to deal with, though .:/
I'm sad we didnt see the achievement pop up for chapter 9; it's hands down my favorite joke of the game and it only hits the first time "This is the part where he kills you" "This is the part where I kill you" Chapter 9: The part where he kills you Achievement unlocked: This is the part....
THIS. I get goosebumps and my heart starts pumping everytime I see that scene. For me, the foreshadowing of the gel being from the moon clicked on that moment and it just felt like Valve had created a masterpiece right there. A great teacher is not someone who gives you the right answer but gives you the tools to think by your own the right answer, it's difficult, yet they just managed to pin-point the exact things to make it work. At least for me, it's just one of the best moments I have had in my entire freakin life. Also have you played Outer Wilds?? If not, you will love it. :)
Lore-wise, Portal is actually set in the same universe as Half-Life. Aperture was one of two companies working on portal technology, the other being Black Mesa. If I remember right Aperture was the first to develop a prototype, which is exactly what we see in both Portal and Portal 2. Black Mesa also developed a prototype around the same time, buuuuuuut that inadvertantly caused a planet-wide alien invasion, twice, that resulted in humanity being subjugated. lol That's a VERY brief overview, and I apologize if some things are wrong, I'm not as versed in the lore of Portal compared to the lore of Half-Life. Not to mention both games are very much so self-contained, and Portal was always the less serious of the two stories, so while connecting it to Half-Life explains are lot I'm not sure how canonically that is from the perspective of the Portal games specifically.
Wait you use the cube to drop on the button ??? I thought the way he did IS the intended solution. Because that is what I did for all of my portal 2 playthroughs 😂😂😂
In the Dev commentary to the first game, they made a point about how a clean, sterile environment made it clear to the player what space they had to work in and what they had to work with.
I’m so glad i’ve found a youtuber who reflects how my experience playing games is. Really feels like i’m right there playing for the first time it all over again. Love the videos man
9:25 I mean he isn't really insulting you, he's just telling you that IF you are those things that he lists then you should piss off. Like he's not making the observation that you are, he's just telling you what to do in the case that you are.
At 26:55 you find one of Rattman's hideouts. He's the dude that drew all those people dying around a companion cube (Its just Aperture Science employees dying to Glad0s neurotoxin), he's Schizophrenic, he has a companion cube that talks back to him (Not really its just in his head). There if you get near the wall you can hear rattman ramblings, like he's just beyond the wall. Its really cryptic and created a huge lore speculation back in the day. Luckily there's a comic now showing what really happened to him. Look up on youtube Rattman ramblings decoded to see what you missed, also read the comic, its called portal lab rat, is awesome. (or theres a fan reading here on youtube like an audiobook thats really cool, uploaded by Derangedband) Welcome to the dark side of gaming now, the "After Portal2" side of life.
4:30 Yeah, the 'other robot' is the backup. Just a placeholder V.I. with prerecorded lines. 39:20 Fun fact, in _Invincible,_ J.K.Simmons (voice guy)'s character marries a mantis-woman on the planet of the mantis-men.
Actuarial tables are tables of data used by groups such as insurance companies to predict when you are statistically likely to die. So when GLaDOS is saying "60 years or whatever, I don't have the actuarial tables," yes, "until the day you die" is _exactly_ what she means.
The first portal starts with voice lines that sound like they're prerecorded but turn out to be an intelligent robot. The second has actual prerecorded voice lines.
There were a bunch of shorts to promote this game, the screens in the elevators show footage from these shorts. Offering more Cave Johnson dialog, they're pretty funny. I would recomend giving them a watch.
30:43 I'm watching you do that and thinking surely you know that you can shoot the orange portal at the top of the wall and walk through the blue one, right?... right?
Lemons! The greatest line in all of video game history. Burning down houses with lemons. Great writing paired with J.K Simmons brilliant performance made that pure art.
It’s already been said, but I’ll say it again cause I wanna. The Portal and Half Life games are in the same universe, so if you want to know what’s happening on the surface, you gotta play those (I recommend them, they are fun)
@@CaptainAwsome personally, i wouldn't recommend it unless you want to be a hl fan, it's visuals are a lot more displeasing and the game is harder, you aren't missing much in black mesa
Recently i went back to my xbox360 and played coop with my girlfriend. I have waited 10 years to play that game with someone, and now I know the ending and the puzzles, and im so happy about it
@@vb0077 Portal (1 & 2) are suuch great games and im soo happy they made a co-op mode. Fun fact (at least it used to be) there was a huuge community making levels for both games. I bet there's tons of co-op levels you can add to it :)
14:45 An Actuarial table is a thing insurance companies use to determine how much to charge you for life insurance, based on things like your lifestyle and age. Glados is saying she's not sure how many years you have left to live on average. 54:59 And the lines earlier about crushed moon rock gel making a good portal conductor pays off.
I love these summary/reaction/interpretation videos to movies and games that hold a special place in my heart. And it was a true gem to see a fully blind reaction to both Portal games, so thank you for that! I feel that Portal 2 is one of those games that benefits from a second playthrough (and possibly a third with developer commentary enabled if you like a bit of a "Making of" vibe), if just to take in the scenery some more and explore the entire Caroline plot and foreshadowing more. Especially the lemon speech hits hard when Cave Johnson signs off and GLaDOS whispers "Goodbye, sir," which is a massive "Oh no..." moment in terms of realization/confirmation.
@@ThroarbinGamingwww.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare As said by others, statistically the best gun for skilled players in one of Valve's other games, CounterStrike Go.
something people miss at 55:19 chells able to place a portal on the moon because as stated by cave johnson the moon rocks have awesome portal conductivity
I loved your unbridled enthusiasm and awe. So cool to see somebody playing it through for the first time and blind. The end with the moon, your reaction was just so amazing. I guess you just clicked randomly, it just beckons to do it, great game design and you completely missed Cave Johnson explaining that the white stuff was made from crushed up moon rocks. That is why it worked. The sound of the ting when it connects is so satisfying, they have done amazing job with the story, sound design and puzzles.
@@ThroarbinGamingportal stories Mel and portal revolution are great betweenquels for portal. 100% recommend. Also aperture tag. I would love to see you review them.
30:11 I love how he gets so fixated on the confetti that he doesn't notice the obvious symbolism for the confetti being Chell. And that the last bag of confetti was actually Chell being the last human test subject, thus it being called "real confetti" and "our last bag"
I love how the prerecorded messages in the early chapters spit out messages about every possible scenario that could have caused the emergency operation state it's in, in some sort of scattershot, in the hopes that at least one of them is correct
OOOHHHHHH, I thought that looked familiar! Lmao, I saw the bit about you accidentally doing that first laser puzzle and thought "Oh neat, that other guy I watched did the same thing." I was even about to comment on it lol. Then I saw you do the double midair portals, and thought 'Wait...'
16:50. The cubes where dirty before because the only bot left running was Wheatley, and he clearly wasn't even doing his job. Once you revive Glados, she does her job and takes care of cleaning the cubes and stuff like that. You can see her actively cleaning things up and clearing pathways for you.
16:50 ive always loved this little detail about this game, as it goes on you can see Aperature Science becoming more and more, i guess, clean. Since glados is finally awake again to run it properly you can see her repairing it as time goes on. Its really neat!
If you can manage it, I think you'd love the Portal 2 co-op campaign. That's an excellent addition to the content in the base Portal 2, and really worth experiencing if you do have someone to play with. Thank you for the great videos on Portal 1 and 2, it's crazy to see someone play through these for the first time ever after I've been playing them for over a decade!
Not a hot take at all. Portal 1 is just… perfect. It doesn’t overstay its welcome. It’s a ~3 hour experience that was playtested and refined to within an inch of its life into an absolute masterpiece. Portal 2, like you said, does about as good as a sequel can that has to follow up Portal 1. It has to be approachable for both new players and does a good job of fleshing out the world a bit more for the fans, but it just isn’t as concise and to-the-point as Portal 1 was. Some of the larger rooms in the middle turned into ‘find the portal surface’ and just dragged a bit. That said, when listening to the dialog and how they created the white portal goop from actual ground up _moon rocks_ (which coincidentally is what almost bankrupted Aperture and gave Cave Johnson cancer) the final scene of the final boss is one of the most mindblowingly awesome ‘wait what?!’ moments in gaming I’ve ever experienced.
Portal 1 is slightly flawed in the sense that there's essentially no incentive to progress into the game. I've seen some people playing the game for the first time and simply stopping after 2-3 chambers because the game was not fun for them.
The moonrocks didnt bankrupt Aperture. Aperture was already bankrupt before he bought them. Hence why he said he couldnt afford $7 of them, let alone $70 million
I think it is a hot take and plain wrong. Portal 1 was ground breaking but fails to exceed Portal 2 in any category outside of being shorter and Portal 2 is not exactly long. Also maybe its because he was streaming or felt the video would be funnier this way, but it simply felt like he was distracted and missed half the humour in the game. IDK just left a sour note on a decent video, a classic case of a bad ending ruining something for me.
27:20 ah, a Macbeth quote. Specifically the line right as he decided to kill King Duncan. “The bell invites me. Hear it not, Duncan, for it is a knell / That summons thee to heaven, or to hell.”
4:30 its a different robot because you shut off GLaDOS at the end of portal by destroying the whole facility and then get dragged back in, so the robot speaking at the start is just automated messages, as about why the facility suddenly turned on, i have no idea
The reason emergency procedures that alluded to the collapse of civilization were on at the beginning, is due to GlaDOS being offline, all employers long gone, and the facility without central control. There have been safety measures put in according to which testing was the most important thing to maintain even if Aperture Science is in shambles (courtesy of Cave Johnson, undoubtedly) and the pre-recorded, pre-scripted test route running on emergency power assumed the most likely reason for the facility to crumble would have been if the entire civilization crumbled.
My primary gripe with that game was that it was clearly an SCP facility, but they didn't want any actual ties to the SCP Project because then it'd have to be released under the Creative Commons license.
5:00 The *Combine* ‘happened’ to society. The official word is that Portal and Half Life both take place (mostly) on the same Earth, in 2010 (which is also around the time that the Combine invaded Earth to begin with), while Half Life 2 takes place around 2030. But Portal 2 doesn’t happen until some time between 2050 and 52,010. So the entire story of Half Life is *over* either way, by the time you wake up from hibernation. EDIT: I would absolutely love it if you’d play the Portal 2 mod, “Portal Stories: Mel”. It deserves to be its own game.
i like how much he just immediately trusts anything anyone says. Pre recorded P.A system making a joke out of jumping to these comically far-fetched scenario's? must be exactly what's happening outside. Glados says cubes are sentient? she cant have just been mocking or teasing you, must be a bit of truth slipped in for no reason.
It amazes me how few people mention the "Bring-your-daughter" potatoe experiment ! Not only is it pretty meta with what happens with GLaD0S, but it's was made by Chell herself when she was little ! Which implies she's the daughter of some Aperture Science Employee ! And not ANY employee !