Man, I can't thank you enough. You were the only person on RU-vid that I could find who has explained the making of 3d graphics engine from absolute scratch. I used your teachings to make a 3d car rendering program in c++ language using graphics.h for my college project. Keep up the good work !
You should also check out handmade hero. While it starts out in 2d, it becomes fully fledged 3d, with pretty advanced features. Just mind, Casey is a very particular programmer, who despite immensely knowledgeable, might not be for everyones taste.
yo, i got a question will there be a car crime city part 3? probably not because its been a while, but it would be great love the stuff you do, youre definitely one of the best programming youtubers
Hello, not sure where the best place to ask this is so thought I'd just ask this here. Do you think you'll ever dip your toes into rust and/or would consider doing rust related videos? Really appreciate all your work! Cheers!
Welcome to the brand new exciting console feature! It has only been a staple in games for over 30 years! We aren't late, you're early! j/k That's cool bro.
Hi, great tutorial! I wonder if you have another tutorial that shows how you display text in your pixelGameEngine, or more specifically the implementation of DrawString
Hello @OLC, It is always a pleasure to watch your videos... Can you please make a video on how to setup, use and run ffmpeg in a program. It's really challenging for newbies like me. Thanks
First, drink plenty of water, and second, wear loose-fitting clothes , Finally, thanks for all your work, you really have reached top one in C++ (You may have outdone Bjarne Stroustrup😂)
I love the game engine. Do you know if anyone has made any significant demos (or betas, or releases) of a game based on PGE with the techniques in your Orthographic Projection video? I have a game I'd worked on for quite a while using a very rough c# engine I built myself. I'd love to find a way to port chunks of what I'd done to your Ortho engine, but I think the pieces I'd need to add to get my game playable on another engine are still quite beyond my ability to code without using my trusty DirectDraw (which is too slow) routines.
I'm not aware of any releases using the ortho video code. I've seen a few level editors and things of that nature which use it, but nothing gameplay based springs to mind. I could be mistaken though!
A header file with 6k lines and growing sounds a bit annoying to work with, do you actually add features to this big file or do you have multiple files locally and merge them to one after you are done with your task?
Noo :( , it just one week off my vacation time so i have to do it on the weekends again if possible. Is there any way I could have saved the date earlier or will you try to make it always the last week in august to september?
Hello i am sorry for my wek english i have a question You are the best teacher of c++ i have mate in youtube & i hop you to expame me if cout> are objects or functions in c++ there are some people who tol that cin>>&cout
@@javidx9 That's perfect, thank you so much! I had managed achieve that by getting a layer with GetDrawTarget() and adding every pixel of the triangle being drawn with every matching pixel of the second layer, but this method makes everything easier, is more performing and spares me from a few issues that I could have encountered in future. Thanks again!
SFML in C++ would be easy to use, and have most bells/whistles. is the point of olc::pixel engine that its in the console? So no Render window to establish?