My first sub 6. Rare Date W My old record: • (OLD) 8:05 Any% - Haji... My new record: • 5:09 Any% (World Recor... Leaderboards & Guides: www.speedrun.com/hajime_no_ip...
there's actually 2 endings to this game. date would be much more difficult than other bc ippo is meant to lose like in the story. if ippo beat date early, the champion image would appear but if he lost he'll be able to fight and unlock shigeta and finish the game according to the manga's story
Correct, since this is any% I’m allowed to skip the last two fighters. Here’s my current manga% PB, if you would like to see me fight Shigeta and Sendo 2 and get the true ending: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Gy-4KKRiKrA.html
I always had a rough time using keyboard to play this game. I wish I had good tips but when I first started playing I switched to controller quickly because of the same issue.
You’ll need to find a ROM online and emulate it with your favorite GBA emulator. Or if you have a GBA/DS to play it on you can find copies second hand on ebay, etc. GBA games are not region locked so any system should play Japanese games.
Its called the 140 glitch. You need to deal between 140 and 141 red damage which will cause the CPU to bug out and not get up. Each fighter requires different patterns/combinations to accomplish it, though some fighters share patterns. You can read more here: www.speedrun.com/hajime_no_ippo_the_fighting_gba/forums/epq9s The original TAS that we learned this from can be found here: tasvideos.org/3031S
Hajime no Ippo: The Fighting! (GBA), released in Japan only, on December 13, 2002, on the handheld gaming system the Nintendo®️ GameBoy Advance®️, developed by Treasure and published by ESP Software. Also its in the title.