I'm not 100% sure either but the general rule is the bigger they are the bigger the blood pool. Of course there are exceptions like cera that has blood resistance. And if you want to know how much does pounce exactly do bleed you may wanna check out TurkishDLite's video about it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--tjffF2vyXI.html
@@sifumonkey78once you start getting into bigger prey it’s not worth it wondering about the number. Just focus on maintaining steady pounces to make sure the bleed maintains itself, eventually they’ll die. With pounce the damage and bleed scales up the longer you’re attached
@@Goldenracer2 pounce damage and bleed does not scale up the longer you're attached. You also might wanna look up the video doqi put in these comment section about pounce damage/bleed b4 you start spreading wrong information.
lose because bug/lag evrima community : this game sucks its so bad..... dev team : why? what happened ? 30 secs later win because bug/lag evrima community : EVRIMA IS GREAT AGAIN!!! dev team : oh ok nothing to fix here.... getting back in my cryo casule wake up in 1 year to drop next update. bye
I've almost never lost or even won a fight in evrima due to lag or bugs, it's weird to me that ppl talk about that being an issue on evrima but I almost never see anyone talk about how terrible the lag is in something like PoT which has borderline unplayable combat.
When a pack hunter like that can’t actively smell other Dino’s, even if it’s like a directional haze you can follow or see footprints of who has been around recently like you used to it limits so much.
It's good hence the title. In case you weren't aware in the previous update (U6) omni's mobility got nerfed and it was practically useless. Update 6.5 brought omni's old agility back and they universally decreased knock down times which omni benefits from