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On Bloody Ground "The Norman Conquest" - How to: Movement 

WiP Games and Miniatures
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In this video, we will show you how to move in different ways with the different formations we have in On Bloody Ground.
If you are interested in buying one of our rulebooks, please follow the link to our website below:
www.wipgamesandminiatures.com
#28mmminiatures #tabletopgaming #wargaming #miniatures #darkages #vikings #saxons #norman #irish #scottish #welsh #rulebook #onbloodyground #wipgamesandminiatures

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7 май 2023

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Комментарии : 9   
@onpatrolpodcast
@onpatrolpodcast Год назад
Interesting choices for movement. I can see how you have gone with simplicity over realism. That might put of some seasoned players but I see real potential for new and young players (my 2 boys specifically).
@wipgamesandminiatures
@wipgamesandminiatures Год назад
Movement is definitely simplified but we have aspects of realism where you’d expect it most. Units in shieldwall can’t manoeuvre at all for example (without breaking out of formation) but can instead shift forwards, backwards, left or right. The basic mechanics of games should be simple for anyone to understand, the complexity is in the list building, where to put your commanders, where you want your units to be placed, as well as lots of other factors that shouldn’t put off either seasoned or new wargamers to the period
@Wyndehurst_Productions
@Wyndehurst_Productions Год назад
thanks for the video. Just to clarify. A formed infantry unit may pivot up to 360 degrees then move and perform another pivot up to 360 degrees after?
@wipgamesandminiatures
@wipgamesandminiatures Год назад
That’s right, it just makes the game flow more rather than having to calculate multiple things just to move back for example. Some units may have more restricted or fluid movement but that will shown in their keywords.
@Yecatsminiatures
@Yecatsminiatures Год назад
Great video guys. Very clear. Can’t wait to get playing some games. Interesting that you went for the central pivot rather than the wheel from the corner. What was the thinking behind that?
@wipgamesandminiatures
@wipgamesandminiatures Год назад
Thanks Grant, it’ll be great to play someone that’s more of a challenge! The reason we chose a singular central pivot is so that it removes minute movements when moving any units. Keeping track of the central point of unit is also easier than wheeling units multiple times.
@Wyndehurst_Productions
@Wyndehurst_Productions Год назад
@@wipgamesandminiatures So you all went with slightly easier for play over more historically accurate. Deffinetly makes it esier for entry level players.
@wipgamesandminiatures
@wipgamesandminiatures Год назад
@@Wyndehurst_Productions that’s right, some formations like phalanx troops or more manoeuvrable units will have different mechanics to give more historical accuracy feel to the game.
@Yecatsminiatures
@Yecatsminiatures Год назад
@@wipgamesandminiatures that’s fair enough, I like the central pivoting mechanic.
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