I pretty much ignore gold, unless I'm waiting for Molly to get to the drop pod or something like that. The exception is a crassus. I mine the whole thing. I know it's not worth my time, but they're a special occasion, so if it's not point extraction I'll mine it all.
reminds of that one time wjen i was new to engineer, i was the only engineer and i felt so goddamn useful when i used my platforms for the higher up platforms, its natural for most enhineers but i was new and had somehwat low self esteem, i really needed that.
Mining 2 Crasseus corpses was what convinced me that mining Gold generally isn't worth it. But it is very fun if it's your first time. It's a challenge, and it's fascinating to see how much gold you obtain from it. Especially if you have pots of luck.
Apparently not. People learning that it's worthless in monetary value still doesn't even stop them from mining it. So evidently that warm fuzzy feeling they're getting from it is already worth their time.
@@serthiag7373 Did... did you not read the comment you're responding to? To repeat what I said: the satisfaction *is* what makes it worthwhile already.
@@lein5300 did... did you not understand the commennt you're replying to? It could be satisfactory *and* be actually worth the time and be rewarding They arent mutually exclusive things
@@serthiag7373 ...So we're really gonna do this, huh? Very well. You keep saying it can be "satisfying" *and* "worth it". I keep saying since my very first post that it *is both* already (for those that know its monetary value yet keep mining it). Like... both at the same time. Two things in one thing. If I thought they were mutually exclusive, that wouldn't be possible in my mind, yet... it's what I've been saying since the beginning, so obviously I know they aren't mutually exclusive. This entire unnecessary argument is brought about because apparently you simply do not understand the concept that value (i.e. the basis of "worth") can be found by some in more ways than mere monetary gain, and whether something hits the threshold of "worth" is an internal individualistic decision, and those people have decided for themselves that it *is* "satisfying" *and is* "worth it" because in this particular situation satisfaction *IS what worth is dirived from.* But again, I already said this in much fewer words in my first post... What you mean is, you insist on doing something you'd already do regardless (because you just enjoy doing it that much) *and* you wish you got paid more to do it. lol But I mean... yeah... no shit. I too wish I found even more value in doing things I already found satisfaction in doing. lol At the end of the day ALL of "worth" in this video game boils down to "satisfaction" no matter how you slice it. There's nothing you do in DRG that translates to any other kind of "worth" (e.g. food on your plate irl).
thats an interesting arguement, however unforunately for you, WE'RE RICH i think minerals sell for too many creds, and gold for not enough. i don't like these redundant systems where the best choice is to not engage. Another potential solution is to make gold significantly rarer and much more valuable.
I actually really like that idea. It should be like the compressed gold chunks, rare to find. And even make it where its the gold rush mutator already put onto the gold and pots of gold drink already put onto the gold. This would make find golding at these rare times infinitely better as well
I feel like they would have to add other stuff bc the caves are mostly filled with gold and nitra and if you take one of those away the caves would fell a lot more empty
One caveat. Not all of your time is occupied underground. If you're waiting for a team mate, Molly, Bosco or anything else, might as well collect your pocket change instead of running ahead and dying.
something to note (in part 2?) is that you should always take a daily deal that buys from you at a premium because that's [50,200] mineral * [75,150] credits
I do skip gold when playing by myself except for the big old gold nugget. But when with randoms or even friends, I don't feel like we take longer if someone goes for gold when they couldn't be doing anything else anyways. As long as you're not stopping other things for gold, I think it is okay.
yeah having the scout stay behind to mine the gold since he can easily catch up while the rest of the team goes ahead to explore works great in a coordinated environment with voice chat, and thats what i usually do in that situation
@@goreobsessed2308 When you play scout do you also get the point of having 60 total mineral capacity as well to be able to not have to deposit as often?
Although not an earth shattering tid-bit, but for people playing solo (Haz 4 or below) making use of BosCo to mine some gold while you have nearby minerals or missions to do isn't a bad option. Particularly if it's in your path anyway, a narrow tunnel or high above that is going to rain down on you and won't need to go chasing after it, then "why not". This only applies while things are quiet or BosCo can't aid you directly (such as building pipelines or shooting bugs) but it has come in handy for a bit of extra credit at no extra time or effort to me. (Note BosCo doesn't work with buffs like Pots of Gold). I'm definitely one of those "I mine gold because it's thematic / an easy nearby bonus" kind of dwarf, but I draw the line on some Haz 4 and 5 missions where time is simply too precious to waste.
me and my buddies are playing for the sake of playing and if we specifically don't do speedrun missions - we usually vacuum clean the whole cave even when it's not necessary, even on mining expedition. but if i join someone else's game and they dont touch gold - i won't complain.
While I think you’re right, I find you argument less then compelling. You don’t need to show that mining other things is worth more than gold, because it’s not like you could take every moment you’re mining gold to mine something else instead. You need to compare gold to doing the rest of what you could be doing. I would run several missions (maybe ten) not trying to collect any gold and record the time and total credits earned. Then record how much time it takes to mine and deposit gold (not look for, just mining and depositing). Comparing these should let you figure out how slow you need to be doing missions for collecting gold to be worth it.
One of my favorite things about solo driller is going 2113 on c4, rushing a couple pods worth of nitra at the start of a mission, then blast mining any gold veins I see enroute to objectives or during timed waiting sections. I rush nitra at the start of every mission as a safety measure regardless, so its not even going out of my way for it. All of the bonus credits with virtually none of the time sink (longer deposit times I guess, but that's negligible, especially with animation cancelling). The only tradeoff is the risk of not being able to fall back on c4 for emergency waveclear/escape hole blasting because you used it all up insta-mining shinies.
I'd personally call gold a non-issue. In my experience, 95% of the "open lobby" player base will full clear when possible. The only instance I see players rushing straight out the gate, is when they want to clear an XP modifier multiple times, or EDDs (Elite Deep Dive). It's still some really good info regarding the mineral trade booth value. I'll pass this along!
I would honestly say that most of the high level players I see in my lobbies ignore gold unless it's very convenient to get-and even then, it might get passed over.
My average play session is me joining other players' lobbies in Haz 4/5 and I very rarely notice players above rank 200 mining any but the most accessible gold veins (and often just throwing a single power attack at them while running past). I usually pursue gold because the team is moving slowly, and rarely find the team is moving slowly because they're pursuing gold.
Yeah, I'd agree with that. I don't think I even cared about credits after like level 75ish. Currently 260-ish. Haven't had a credit issue outside of wanting early game cosmetics and the initial unlock progression. Gold scratches that mining itch as you're running around, and I think that's all it's meant to be. Haz 4-5+ does encourage just getting necessities though. Very rarely do you get a window to go out of your way to collect it. It would be nice for it to have value at higher level play, but that's someone else's job to think about lol.
as far as i recall, not mining gold is slightly above mining gold when it comes ti time efficiency, but one thing people often overlook ALOT, is that the average joe, or even higher level players that dont play as much anymore like me do not play 50 missions per day, at a height i think its more like 3-4, so if you mine gold on those missions i'll go out on a limb and say that it doe not matter in the slightest. the time you gained from not mining that gold will never be used, because you're not doing 5 hour grind sessions
Honestly the only time I really worry a ton about time efficiency is if I'm worried about nitra. Other than that, I enjoy taking my time a bit (: thats fun for me, personally
IQ 70: "mine gold, big number go up" IQ 100: "nooo mining gold is a waste of time, just sell minerals" IQ 150: "We are sent to this wretched planet to acquire its vast riches, so leave no cave unexplored and no vein untouched! Rock and Stone dwarfs!"
I only mine gold if i have nothing better to do. Like waiting for mule or teammates. Also, pro tip, I use the special offers of the mineral trader, buy low and sell high is a great way to incerease the credits.
I'll usually grab gold in multiplayer games because me launching ahead in a mission isn't going to slow down or speed up the mission. Especially if I'm not the gunner and have mobility. That being said it is always the lowest on my priority list, but it is on there. Which means I tend to grab it in escort especially, or strip caves of it before the gunner arrives for a dreadnought fight.
its simple really. haz 3 and below: sure why not haz 4: as long as you dont have to go out of your way i guess haz 5: id rather return from the mission alive
I exclusively play Haz 5. I think most lobbies I end up in most people ignore. Although, I could be unawares of their gold mining. The most I usually do is maybe run by and do a quick power attack in the tunnels, do an EPC or maybe if there is actual downtime I'll mine a vein. I have a giant stockpile of minerals though. My bismor, magnite, and enor are "low" in that they're like 3000 to 7000 but my Jadiz, Umanite are nearly 20,000. Lol. I try and wait for the deals, which I know will take forever. I'm waiting to finish my last 54 cosmetic cores to get mineral containers before I sell down to 10 grand. I just wanna make sure I have no more need for minerals, besides promotions, before I start selling them off. I've got 1mill and 100,000 in credits and I make sure not to go below 1 mill. I guess I easily have another mill or more in extra minerals.
this is really sad to learn, as someone who just started i thought i was doing well getting all the gold in the map when i have been going in solo to learn stuff, knowing this i get the feeling that i've ruined digging gold for myself now if just selling minerals is a faster and easier way to earn money towards buying upgrades and getting promotions
Play how you want. This video isn’t to make anyone feel bad for playing a certain way. I know plenty of people that accept the truth of the matter and still mine gold. As long as you know the facts I’ve done my job, if you live and die by efficiency is 100% subjective.
ngl I just like mining gold, but its always fascinating how little impact has for those performance oriented excursions, very early on I got more gold I could ever need and when the devs add that option to buy cosmetics with that new mineral I can barely imagine how little value the gold will have.
When I'm casually playing, I will still probably mine gold, because it's kind of therapeutic in a way, but if I ever want to farm credits for a cosmetic/overclock I will definitely just sell my minerals from now on to make it quicker! Appreciate the info dude, this was actually super informative, and will help me feel less like I'm grinding for credits, because I didn't realize how much I had on me in liquid form.
I just wish there was another use for the beer mats. Barley bulbs are always handy. But I've got so many of the other dudes and nothing to really use them on.
@@Bookslayer10 I guess thats one way to think about it. They could unlock further uses of the items once a player crafts all the beers. Or at least maybe you could see the crafting mats for phazyonite after crafting all the beers. idk Some sort of use would be nice.
This all makes sense from a veteran player perspective. However, a greenbeard desperately needs all the crafting minerals they can get and selling them for gold simply isn't worthwhile. After all weapons and upgrades/important overclocks and cosmetics are unlocked then minerals can be a source of cash.
No, you misunderstand the point of selling crafting minerals. By skipping gold and selling surplus crafting minerals when you need the cash, you save enough time to do more missions and get even more valuables. Trying to mine gold to make up the credits costs you more minerals than selling them, because it eats into mineral harvesting time.
@@Bookslayer10 It's not a cut and dry as that though. There's always downtime in a mission that you can use to mine easily avaialble gold. Should you spend 5 minutes digging to a vein on the roof, no. However, making these universal statements like "its never worth mining gold" aren't true either. Plus, crafting minerals have wild variation in spawn rates on missions whereas gold is fairly constant. The real answer is: mine gold when you have time and always prioritize crafting minerals. That's true for every stage of the game no matter how many promotions you have.
@@PRC533 It is very rare to be in a situation where there is no way to further the objective. All classes can do anything, so really you only should be waiting on teammates and timers. Both of those can be reduced with proper strategy - if you can mine gold during the timer, you could have started it sooner. Simply having time where you could mine gold is a bad strategy for making credits, so by extension mining gold is still a waste of your time in most cases.
@@Bookslayer10 Nobody plays the game this way. Of course you could optimize your play strictly for making gold but that's not playing DRG, that's doing something else entirely.
@@PRC533 Who are you to say what other people can and can't do? Maybe you need to screech at optimizing players that they aren't playing the game right, but normal people realize that there are many different ways to have fun in DRG. I don't mind if you mine gold by yourself in a haz 2 lobby, or mess around with meme builds, or anything else. I don't go along and yell at you that fat boy isn't an ammo efficient OC and you should be burned at the stake then kicked for using it. I'm happy playing with other people on haz 5 trying to improve and strategies, as long as nobody comes along and calls me an elf for not scraping off every last pixel of gold off the cave walls. Skipping gold isn't even that extreme, it's the best way to get credits, crafting minerals, xp, overclocks, skins, and generally all the things the game has to offer as rewards. Calling gold not worth the time to mine doesn't mean that everyone who mines it is wrong; there can be other motives to personally justify mining it, which are completely okay. Now kindly shut up and stop saying people who play the game differently than you aren't playing the game right.
I just like mining gold, shut up. More seriously, as several of us said last time, we measure gameplay by number of missions played, not some arbitrary length of time. If I ignore gold and finish a mission two minutes faster, that's not going to magically give me two more minutes of efficient mission time. If I was going to play another mission, I was going to play it regardless of whether or not I spent two minutes mining gold veins. If I wasn't, finishing slightly faster won't change that. IMO trying to break things down into an abstract exp/credits per minute equation runs into a similar problem as designing builds by plugging things into a DPS calculation: it entirely ignores the real-world human factors at work. Just as your experience using a weapon is more complex and holistic than a DPS figure, your experiences within and around running missions are more complex than "credits per minute". If I don't mine gold, I end my play session down on credits and exp to the tune of the gold I skipped. Skipping gold doesn't magically transform it into crafting minerals, and it doesn't mean that I'm going to run a second mission to get more minerals. Basically, there's no real opportunity cost to mining gold. It takes *maybe* five seconds to mine a gold vein. In 95% of pub matches other players are going to be mining gold as well. You're unlikely to spend more than a minute or two mining gold in any given mission, and that's usually going to take place while you're waiting for someone to be ready.
I just like mining gold, shut up. More seriously, as several of us said last time, we measure gameplay by number of missions played, not some arbitrary length of time. If I ignore gold and finish a mission two minutes faster, that's not going to magically give me two more minutes of efficient mission time. If I was going to play another mission, I was going to play it regardless of whether or not I spent two minutes mining gold veins. If I wasn't, finishing slightly faster won't change that. IMO trying to break things down into an abstract exp/credits per minute equation runs into a similar problem as designing builds by plugging things into a DPS calculation: it entirely ignores the real-world human factors at work. Just as your experience using a weapon is more complex and holistic than a DPS figure, your experiences within and around running missions are more complex than "credits per minute". If I don't mine gold, I end my play session down on credits and exp to the tune of the gold I skipped. Skipping gold doesn't magically transform it into crafting minerals, and it doesn't mean that I'm going to run a second mission to get more minerals. Basically, there's no real opportunity cost to mining gold. It takes maybe five seconds to mine a gold vein. In 95% of pub matches other players are going to be mining gold as well. You're unlikely to spend more than a minute or two mining gold in any given mission, and that's usually going to take place while you're waiting for someone to be ready.
I get what you're saying, and it has some merit in some cases, but it's not universally applicable, and I'd say not in this case. For example: _"we measure gameplay by number of missions played, not some arbitrary length of time"_ That's not necessarily true. Most people don't sit down and say, "I'll play 6 missions, regardless of how long it takes." Most people say, "I'll play until X o'clock" then they play however many missions just so happens to fit in that timeframe. That "some arbitrary length of time" method you mention is actually is far more common. If in that timeframe someone played 5 missions and mined gold, spending 2 minutes here and there (even longer if they happen upon a Crassus or felt obliged to get out-of-reach gold veins they'd otherwise ignore if not for having Pots O' Gold), then yes they might've missed out on time to play a 6th mission because there would be enough time between "now" and X o'clock. Your argument is that they were never going to play a 6th mission no matter what lead up to that moment, but that's just not the case. If someone enters a mission and says "This is my last mission tonight and I'm not playing another no matter how quickly I finish this one." that's usually *because* it's getting close to X o'clock-an arbitrary length of time that they previously set for themselves.
@@lein5300 I'd personally counter that by saying that i don't really choose a set time to keep playing myself, i just go for however many missions i feel like doing, and then stop, usually the weekly core hunt one day, priority assignment the next, deep dive(s) another- the game has plenty of built-in activities that are explicitly mission-metered first, and time-metered second. as such, a lot of people (myself included) care about getting value out of missions, rather than time. it might be less time efficient, sure, but this comes back to that player psychology deal, how fast you wish to play, and in general what your game plan is in the first place. That being said, i wouldn't mind gold getting a buff in some way or another, though its largely fine as is.
@@margakis Well, first off we can assume we're talking about people that play most days out of a week for a decent amount of time, since that's explicitly the type of person the video is aimed at. The cases where someone plays once a week or less just to get the weekly stuff clearly doesn't value what the targeted audience of this video values (i.e. getting efficient monetary value out of time spent). Those people might do what you're saying like once a week when the new assignments roll around, but I don't believe most of those people most of the time sit down to play "X number of missions" over "For Y amount of time" the rest of week after they've done the Deep Dives and such. That's just a very counterintuitive and unnatural way to segment your play time when you have no assignments and you're just sitting down to play some daily DRG.
@@lein5300 I play most days of the week, but I also work full time + OT and have other responsibilities. When I sit down for a session I'm not thinking "I have one hour to play games in," but rather something like "I don't feel like doing more than three missions tonight." I fully appreciate that different people think about it in different ways and I'm not saying that measuring it in time is *wrong*, just that it's not how I (and evidently a good few others) look at it. Trying to dismissively cast people you disagree with as "weekly OC players" isn't very nice.
I don't go out of my way for gold unless it's a crasses detonator, unless things are not going well in which case I might just cut my losses and finish the mission. Every other time, I'll mine gold if I'm waiting on Molly or for other players to get ready, and I'll ping Bosco to mine gold if there's nothing more important for Bosco to do. Maybe I'll do a power attack on gold as I pass it because might as well or throw some extra c4 on it before a ressupply.
Its almost always worth it to mine gold if its literally right there infront of you. The time to mine is negligible. It might not be optimal to zoom around the map to collect every scrap of gold, but its not optimal to do that for any resource.
Your end of mission number gets bigger, but your overall credits grow slower. Honestly, the time spend mining a Crassus crater with pots of gold is worth the insane credit payout at the end, but otherwise the second number is what I care about.
In theory you could drill out all the terrain around the crassus' gold bubble except for 1 little bit, then pop it with 2 or 3 pickaxe swings.... that would still trigger Pots o' Gold, right? Obviously only do that when you have molly, because you can place her in the pool of gold then just hold deposit.
Its like mining for coal in late game Minecraft Ya sometimes do it for the giggle and maybe exp, but there are way more efficient ways for every aspect imaginable
I'm a simple dwarf. I see gold, I mine. Simple as. Really though it sucks that gold isn't really that good to go for. Wish it had more uses, or was more rare and gave out a lot more credits.
I mine gold and always will but mostly because I enjoy deep rock for just scraping all the caves for all they have. I understand its not efficient and not as good as just ignoring it but I just love mining in the mining game lol great video. I loved the last video on this topic as well. Keep up the good content
I like to mine everything but I also like to be efficient, so I settled on taking a few swings of my pickaxe on gold and move on. My rule of thumb is 4-5 Gold per swing or EPC-mine it, anything less is not worth my time
Generally speaking your gonna be playing with randoms who more often than not wont be trying to speedrun the mission so your gonna have time to mine gold.Yes if your playing with friends or solo its faster to speedrun but in the average game your gonna be waiting on your team to do stuff so its efficient to just mine gold during down time.
When I play with random people I just try and match what they're doing. If I lag it too long in one spot mining I'll turn around and notice the group has gone deeper into the cave already. If I'm solo or with my friends than it's time to clean out everything I/we can. I like mining gold, there's something simple and satisfying about it. I understand it's not worth the time for efficient players but I play to play. Don't really care about being the absolute best. That's boring to me lol.
For people who say "but I need the minerals": If you are low on minerals and not credits then for you minerals are worth 150, not 50 credits so mining gold is even more wasteful. Then if after you stop mining gold you end up with excess minerals, you're still better off skipping gold as this video shows.
I simply TCF mine gold veins. When you remove the time factor of acquiring gold to begin with it simply becomes a nice fat no-no sense bonus to minerals. Driller gang huzzah
At the stage of the game that I'm at (around player rank 80 with a bunch of overclocks still to collect) I'm more in need of minerals than credits. I don't collect all minerals equally because of where the assignments take me, so if I'm ever in need of credits (which is rarely) then I can easily sell off excess minerals instead of running missions. The ability to effectively store credits in a resource that has other uses allows me to save a lot of time in the long run.
This video makes a great case for the devs to wildly nerf the sell value of minerals. Or remove the ability to sell them at all. Doesn't really make sense in the fiction to let us sell them anyway as they are assets that belong to Deep Rock Mining Co.
Part of the issue I find with this argument is that it assumes that the time saved will matter. If you are long hauling through 10 - 15 missions, sure that time save will matter. But lets say you are only running 4-5 missions at a time. That time save won't be enough to allow for an additional mission that you wouldn't have played otherwise.
Gold is best mined when there are timers in missions you cannot do anything but wait with. Like waiting for molly or like the timer on the point extraction. Obv enemies should be higher priority and stuff
I ask in chat at the beginning of dives with randos "do we care about Gold?" And 90% of the time the answer is "not really, no" and then mining gold becomes the last thing I do and only if I have literally nothing else to do like ping stuff for voicelines. Some of the kids in the discord love to piss and shit their pants if you say you do not mine gold in regular missions because they can't comprehend how demoralizing it is mining something that is objectively less valuable than me simply doing a faster clear on Haz 4+. I have 2,000 of each crafting mineral sitting in my bank, and I simply sell and skim right off the top. I don't get enough OCs to burn through that and I already have every current upgrade unlocked for each class. I have upwards of 200k credits at any time, I also do not chase promotions. I have been upgrading everyone to Gold slowly, and it's kept costs low because I'm not so single-minded as to only play one class. Now, if I'm being honest, there is one other major reason that stops me from mining gold it is a major thing. It takes two hits to mine. Fuck that.
Imo GSG should buff gold by multiplying the value of gold by a factor, and reduce the frequency of gold deposits by the same factor. For example, make gold 5x more rare, but 5x more valuable.
I only grab gold if I basically step on it. The exception is when I'm helping noobs (most of the time lately) and they go for it. If they want to mine a Crassus I'll help 'em out, if they ping ceiling gold I'll platform it, etc. It's part of the experience and they need all the stuff they can get anyways.
What if they made a multiplier that scales up depending on how much gold youve mined per mission or %mined on each map. It would make it worth the time and people can min max the missions for credits.
The big turn off is just that gold takes two hits to mine as opposed to nitra, or crafting ingredients where you can mine the bottom of which will destroy the whole thing
The reason why I mind gold is less because of how much it's worth, honestly I'm not sure but if I'm playing solo, I just told Bosco tonight while I do something more productive like figure out where the next big thing is and just pick it up on the way kinda like the EPC mining mentioned. And when with friends, it's a fun game between the scout and Engineer as to who can ping materials in the air sooner and it builds camaraderie while still being a fun game. We all go after the gold on the ground less because we feel we have to be rich (we could just blitz main objectives for that) but it's fun and relaxing to play casually. No one is dying for gold. (I do die to figure out if I can stay in the starting pod for the mission the whole time and I fail because I'm in A drop pod, it was four eggs so they were done in less than ten minutes)
13:30 start with a satchel at the bottom and then start blasting it down top to bottom, you get a funnel to collect all the gold and can just do one long pour.
For me it's a good idea when the team is waiting for drop pod or the member(usually scout) doesn't have an active role in the part of a mission we're doing. I don't usually mine gold solo or for deep dives either.
DRG Community: Goes on RU-vid trying to figure out how to become richer dwarves. Axis: Look no further, hear ye, hear ye, gold is for noobs. Trust me I have thousands of hours. Mine minerals and complete missions. DRG Community: No, no, no, you misheard I NEED money. Gold is money. Axis: Yes, don't fall into the trap of thinking gold is good money. Here look at this chart while I explain my reasoning. DRG Community: I have 200 hours and I know he's creating a conspiracy to hoard all the gold for himself. He's a bloody leaf lover who hates fun! Rock and Stone him until he dies lads! The comedic value is priceless.
A solution to this is to firstly call gold 'pure gold' this is important because pure gold is soft and is worth more so gold is a one-hit while being more expensive
so funny I find this now, I've been doing a lot of solo's while my internet was down, and I found myself going from mining every gold vein clean, to ignoring it completely by the time I started playing co-op again. Never crunched any numbers, just felt like calling the drop pod early one mission then slowly shyed away from it. What I would love for someone to do is the math for is secondary OBJs. Could I get more Exp by calling the mission off after the eight minute mark and going into the next cave, or is the side mission worth the extra ten minutes that some seem to take? Cause the secondary missions are starting to fall off with the gold as well.
So what’s the best system that maximises credits and minerals gained, but minimises xp? Xp is basically just a detriment for me, I haven’t gotten the achievement for all gold yet (based on some of those other achievements I’ll have years to get that one) but other than the achievement the only thing xp is doing is just forcing me into a long assignment that then makes me pay a chunk of minerals and credits.
I don't get it; are you saying you don't want XP? If so, that's not a problem: just stop promoting. The very first promotion (per character) is the only one that has actual functional value.
@@lein5300 impossible, my obsessive need for having particular orders in games (and yes real ocd not just haha I like things to be orderly) doesn’t allow me to stop promoting (or even play a character if they’re level 25)
@@slingshotwaffles I honestly cannot tell if you're trolling me. lol So... basically you insist on promoting whenever the opportunity arises, but you want to take the slowest path to promotions so that the opportunity arises as seldom as possible? Do I have that right?
@@slingshotwaffles Gotcha. Yeah, I don't think there's much of a way to do that. Anything that multiplies a bonus for minerals does so for XP too since XP is directly tied to how many minerals you got (among other things). Best I can say is just learn to love the gameplay/promotion loop if "not promoting" isn't an option. haha That's pretty much how I play anyway though.
I grab gold here and there when it doesn't subtract from the mission like waiting for something or a player. If I'm scouting ahead I'll grand a little here and there but don't clean it out like a do minerals. I trade minerals and sell when I have to. Always had over 1k or each.
I don't exactly like going to each biom if I just happen to have a lot of gold. I usually solo, so Bosco mines gold, I like mining everything else. (Unless it's hazard 5 and it's Jadis, enor perl, or aquark)
With me, I mine gold. But I know it’s value isn’t the greatest. Thing is I play on lower hazards, which means more newer players and more players who generally want to mine gold. And while I’m not crazy over it, I’m completely fine with swallowing my pride and taking some gold veins. My main rule to myself is: If the engineer shoots platforms under gold, may as well grab it.
My opinion on the topic is I mine gold when times are good, because if the swarms are easily managed and I've got sufficient nitra, I'll take what's 'extra' to go. Or, of course, when certain mission types and other things (Crassus, pots o gold) line up to make it worth while. If things are NOT going well and I'm barely scraping buy to get the more important shit, I will ignore gold. EDIT: despite this being my favorite game and doing elite deep dives whenever I can, I consider myself a casual and don't put value into optimizing every little nitty-gritty thing in the game. This is supposed to be fun, not my fucking job. But on the subject of selling crafting minerals, yeah, I agree, that's a better idea than going for gold especially if you have a ton of them. I have nearly 5k in umanite just sitting around and I don't have a rhyme or reason to use it until I need it.
The Virgin "So here is the mathematical formula" vs The Chad "Well, I did 200 Runs and here are the numbers". I switched sides a few times and I can say only one thing: I can tell the difference between the two when it comes to credits, but I can't tell the difference on the time needed. It is more important to speedrun the mission and mine gold on the side then to pause the main objectiv. The biggest time loss is stuff like waiting for the mule to get to the drop pod and other mission related things, not stopping to hit a gold vain for 10 seconds.
Mining gold isn't necessarily a binary state, it can be considered a scale with extremes. At one end you have the "never ever mind gold of any kind" and at the other end you have "scour every nook and cranny of the cave to find every drop of gold". No kidding, I have seen players use literal minutes to get to a hard to reach gold spot when we don't have a scout, as well as prioritize gold over the mission in haz 4 point extract. I think the results you see will vastly be affected by where on that scale you were initially. If your average mission takes 40 minutes or more, you have a lot to gain. There's also something to be said for habits. Those that tend to skip gold more often than mining it will also tend to have habits that speed up gameplay too. Such as calling the drop pod immediately.
When i play solo the most i tend to go out of my way for gold is just a single power attack on a vein im already running past. In multiplayer il adapt to the lobby, if people are playing slow il mine gold, since otherwise they would mine it anyways and the mission will go quicker if I go along.
Which specific piece of data presented in this video do you find contentious? Merely stating "20 vs 2" doesn't say anything. Maybe it took someone 20 tries and still ended up being wrong while it only took someone else 2 tries to be right.
@@lein5300 so does that mean less data is better? Why would you not gather more evidence to make your argument more believable and professional? I'm sorry I just can't blindly follow such a miniscule sample size.
@@sweetstock2726 For one, I didn't say "fewer = inherently better". You're saying "more = inherently better" and I'm saying that whole metric of yours is trash either way. Two, ironically you're the one following something blindly. It's not as if you thought about the data logically and came to some reasoned objection that the rationale presented is flawed (like I asked you for but you couldn't). You're just saying "bigger number = more right". So if Axis did it 21 times instead of Lazy's 20, you'd just believe him instead regardless of any in-depth assessment of the logic anyone presented, simply based on "I just follow bigger number". And you talk about being blind. lmao
@@lein5300 Why are you so angry? In all seriousness though, anyone with their head screwed on can analyse data and trends. My issue is the way the data is being collected and the lack of said data. If you're going to present an argument at least present it in a comparable way to the opposing point.
If you like to play like that then that’s fine, but I don’t see why most players wouldn’t just mine all the minerals and gold they find, best of both worlds. If your trying to rush through the mission, then ignoring gold is a good idea, but I and almost everyone else who plays this game are not looking to sweat all the time.
Watching the collective haz 3 players of reddit run wild over this topic, and strawman you in particular over it, was wild. Thank God it's cooled down now.
I mine gold because i play as funny little mining man and funny little mining mans love gold. Why play as funny little mining man if i dont mine gold for my funny little mining man