for anyone having troubles finding the script that you can see in the video for adjusting the amount of UDims in the project. Open up the gallery in wrap and open the VFace template. There you can go ahead and see that they addet it in there.
Hi, im trying to follow this texture transfer tutorial but I wanted to transfer a full body texture from 3dscanstore (1UDIMs) to an Iclone CC4 basemesh(5UDIMs). I recreated the node setup from what I can see but when I open the project script mine is empty. Im not sure if this is only applicable to the Texture XYZ project. If not where can i find that script?