Thank you for covering Wizordum; we really enjoyed the video. Not only because of all your kind words for the game but because you really understood what we wanted to achieve with the game and enjoyed that. And yes, you guessed right, it's early access, and we're planning to do so much more before we hit v1.0. Including extended modding support like you suggested. Meanwhile, we are gathering all the feedback and improving the game based on it.
This genre of game is probably my absolute least favorite but I found this video to be entertaining enough to watch it through and it's very apparent how much love has gone into developing this game. Well done. I hope that this gets all the success it deserves.
Não é muito a minha praia, mas parece extremamente bem feito, bonito e, para o público certo, bem divertido. Continuem com este excelente trabalho, desejo boa sorte na jornada! Muito tri o game, cpx.
This is also one of those titles that give you a demo. Really appreciate when indie games do that. The experience of buying something to immediately refund it when it doesn't hit the spot is not fun for anyone, so I'm glad we're seeing a lot of people embracing Demos again
Unfortunately I’m not old enough to have gotten to experience games with certain graphics/gameplay style at their inception, but I love to find games, which is particularly more common among Indie titles, that eliminates the admittedly self-imposed barriers to entry of such experiences. I appreciate this channel much more now given my previous statement :)
This looks like my early adolescence. I went outside once: imagine my surprise when I discovered a world that wasn't pixelated and blocky, where you weren't supposed to bludgeon everyone who wasn't you and nick all their stuff... .
@@ThalanoxThere was this school level and I remember these big jock guys that always bludgeoned me. Then there were these NPCs called "girls" that just ignored me. All for the best, I found. Those girls could lower your reputation.
Being a PC gamer in the 90s was waiting hours to install a game off the disk, then trying to figure out why it won't run and not being able to go online to look it up.
@@eriviscale2 except we'd all go to the rental store to rent games so what you said in your comment didn't exist in reality. Anything we missed would be found on the shelves of video rental stores in our area. On top of that, when we'd go to buy a game in person even more games would be there for us to check out. Not a ton got past us.
@@charlespancamo9771 Not all of us had big fancy rental game stores. Some of us just had a local enthusiast shop with like a few shelves. The fuck man? Like not everybody is as privileged as you, don't discount other people's experiences so easily.
@@eriviscale2 LOL how many games do you think there were back then? wasn't a ton dude. I can tell this was before your time, stop it with your sjw bullshit. The vast majority of 90's kids had access to a local video rental place or as you said some sort of enthusiast shop but beyond that as far as purchasing went how many kids didn't have access to a fkn walmart, eb (you prob dont even know what that is), target, k-mart, boscovs, macys, sears, WHATEVER. At the very least if they couldn't afford to buy the games they'd know what was out if they cared. Now stop your sanctimonious bs lies about time you weren't even a part of or meaningful part of.
I can't help but wince at the term 'boomer shooter' and the unintentional reminder of my age at almost 37. Nevertheless, I have a deep appreciation for games that pay homage to the glorious era of PC gaming. Keep up with the good work Splat
I'm 37 as of a few days ago. I'm a boomer too, this game is made for Boomers like us. I'm kidding, I'm part of the Powder gangers. This game, however, looks like the shiny'st version of Might and Magic 4, or whatever Wold of Xeen was, 3 and 4, or 4 and 5? It's the colors, and shapes, it looks great, or Wolfenstein 3d with an outside world to play in.
Very Pathways in Darkness or Wolfenstein in appearance. It has a particularly strong Heretic/Hexen vibe. What really appeals to me about these sorts of games is they run so well on things like the SteamDeck. Short sessions you can get into quickly, accomplish something significant, and jump back out of to...return to Real Life(tm) with minimal disruptions all around.
I downloaded this demo a while ago and loved the hell out of it. This was exactly like playing a dos game on my 386. I absolutely love the weapons I had at first too. Very nostaligic. The giant rats, or Rodents of Extraordinary size....I enjoy having to preplan. if you like boomer shooters though, get this, and then dont sleep on prodeus
@@sinephase one thing that really bothered me about wolfenstein 3d is I had a german shepherd growing up that I absolutely cherished....Having to shoot german shepherds sucked...almost made me stop playing..but you know, you invest so much time into something so repetative you want to see it through
@@theunhappygamer1744 Majority of them? They don't try to make the game look pretty with the "limitations" of the era, they degrade the quality instead by using ugly textures with fake low color palettes. Early-mid 90s' shooters were pretty by the standards of the era.
@@actualwafflesenjoyer You didn't comprehend what I wrote. They can be very good looking, but as a general rule, games that try into 90s' aesthetic make them deliberately ugly instead of doing an homage to the era.
@@theunhappygamer1744 You mean like HROT or DUSK? Obviously this is very subjective but I agree with the original comment. There is two ways to do pixelated graphics and a lot of games miss the mark and just look ugly for no reason. And then you see a gem like this game and wonder why other games can't do this level of polishing their visuals.
I agree, Devs can make it look good, unlike loop hero. Back in the days, like you said, there was limitations what you could do. First 8-bit, then 16-bit. Imho 32-bit looks the best, but 16-bit isn't far behind.
Well, the game started out as a one-day prototype simulating Catacomb Abyss. And for a long time, the project's codename was "Abysslike". So yeah, Catacomb Abyss is one of the inspirations next to Hexen, Heretic and others 🧙♂
Wow. I remember I used to trade floppy discs back and forth with friends in middle school which had custom Wolfenstein levels we created. Def gonna have to try this one out.
Odd detail, but i love the deliberatly appealing colors. Boomer shooters didnt seem to do it much, so recreations don't either when its such an easy way to boost pleasure
Yeah, the palette immediately reminded me of some of those og Apogee games. Commander Keen, Duke Nukem, Hocus Pocus. There's something else on the tip of my tongue but I just can't place it. Maybe a little ultima underworld? Been a while...
Finally! I must be one of your ten viewers that love boom shoots (and frankly bounce right off anything survival crafty). Hope to see more Gloomwood, would've loved a Bolt gun vid
IDK that any 90's FPS game had as much loot collecting as Wizordum here but I get the general sentient. Awesome 90'x pixel graphics and FPS magic spell slinging awesomeness! :D
Oh talk about nostalgia. Our biology teacher had Wolfenstein on the PC in his office and would let a few of us play during our study hall or during class if we finished our classwork early. ❤👍
Omg, I still remember going onto the BG3 steam discussion forums once during that game's early access, and seeing someone claim it was abandonware because there hadn't been an update in 6 months xD
When someone says a game is dead, my brain translates this to "This person doesn't respect or like the game". Taking it literally would be to assume that the person commenting actually knows the level of enjoyment every person around the world has, which is just insane. If anything these type of comments usually come from a lack of perspective, but they want you to think its the opposite, bc misery loves company i guess.
Wow, why do I want to play this? I don't know I just do. It's got that draw which usually means it's a good buy. I had the same feeling with Folk Hero when you screened it and that game is a gem.
2:45 dead game is perfectly acceptable if it's out of early access and wasn't meant to be "gaming as a service" and updated forever. Once upon a time, EVERY game was a "dead game" upon release
Prodeus also has a level editor and during EA I played many amazing community maps so didn't feel like I was waiting for the full game at all. Good strategy.
"Dead game" = I'm too impatient to wait for updates / I don't understand the game is finished. A dead game to me is incomplete, or has an unfinished roadmap or some such, and the devs have disappeared without a word. -- Love the art style for this game though!
A boomer is someone born during the baby boom which was about 1945 to 1950 but lets be generous and make it a full decade. That means that at sixty I an about 13 years too young to be a boomer. Few if any boomers ever even knew about games like Doom, Heretic, and Wolfenstein 3D, much less play them back in the early 90's when the youngest of them would have been nearly my present age.
boomer is born before 1965 and gen x is 1965-80, sorry friend but you are by definition a boomer, i was born in 71 so i missed being a boomer by 6 years and you missed being gen x by 2 years.
@@King_Flippy_Nips Point is though, Boomers weren't really gamers, their kids were. GenX was the first gem who really grew up with gaming. He should have just said old-school shooter, or 80's shooter, but I am guessing his viewers tend to be really young so he gets the laughs calling it a Boomer Shooter.
This game triggered some good childhood memories. I had a lot of fun back in the 90's playing Doom, Hexen, Heretic in their shareware versions, because I didn't knew they had more content. But i got original Witchaven 2 Blood Vengeance from my older sister as birthday present, it was awesome and quite hard as weapons would break during battles, sometimes leaving you barehanded. The box cover was amazing, made by Ken Kelly, an artits that had usually depicted fantasy theme scenes and music rock covers for Kiss, Manowar and a few others. Later i got my hands on a few artbooks that he made, i still have them!
I was immediately reminded of Catacomb Abyss, the daddy of Wolfenstein and Heretic... although I definitely see the influences from those two and some of the "experimental" stuff from titles of the era that never caught on.
@@Glopdemon I'm so old, I played the progenitor of Catacomb Abyss that came out on Softdisk. It was amazing and one of the best games I played on the Apple IIC.
not so much heretic. heretic wasn't about looting, it was closer to gauntlet in pure mob slaughter. this is more like the sequel, hexen, which had fewer enemies and more puzzles. what i remember most about heretic was the final guy, which i could only kill by running around and around and around the map taking occasional potshots. then the expansion/added chapters, where you get to the end and have to fight 11 or 12 giant minotaurs- which were end bosses on every other level- all at once. ... maybe i'll replay that one at some point.
@@dracos24 " I'm so old, I played the progenitor of Catacomb Abyss that came out on Softdisk" i'm so old, i played the progenitor of tat, which was throwing rocks at squirrels outside.
@@karry299 Nah it wasnt a bad game, a little too complex in the level design, but the sequel seems to be focusing more on a level based game and less the hub world/portal design with the first one. The "Schism" mod for Doom still cant be topped in terms of gameplay though.
It tickles all my buttons. But I'm a bit tired of early access ; so I'll wait for a full release, or at least a more complete build. Thanks for the discovery ! ps : I guess we're kinda the same age Splatty, because I have exactly the same anecdot about Heretic, Hexen, and RIOT, spending hours upon hours trying to figure out what to do to advance, and find all the secrets ! These souvenirs are gold to my heart
Btw dude, John Carmack and Adrian Carmack are *not* related. They used to announce that before the press conference at QuakeCon. Wizordum kinda reminds me of Ultima Underworld and Magic Carpet by way of Wolfenstein 3D with the true 3D world of Quake. Thanks for the high quality find!
Dang, I can't believe I forgot to try and break walls when I played this. This is one of the very few times I had already played a game Splatt covered, but I still learned something, lol. I enjoyed this game and I don't really like FPS games, but it may have been some nostalgia that made me like it.
This one has been good, and it does feel like the 90s! Looking forward to more. I too have beaten all the Wolfenstein 3D and Doom episodes. I also have played the old Wolfenstein games on my Commodore 64! Good stuff! Heretic and both Hexens had a similar inventory system for items, pick them up and activate them later. Doom and Quake have the pick them up and get them immediately you mentioned in teh video. I dig your channel Cat, so if you want to cover more FPS games like this, please do!
Trying the demo of this right now , and its better than many of the pixel type dungeon crawlers made for 2023, i wouldnt dwell on the 90s flavour, its up there for 2023.
I have read the story : you are a retired wizard, and your wife died of cancer, but bought you a dog so you wouldn't be alone. Then some dark mage came and killed the dog. That's why the story.
the clarity of the art design is what makes me interested in this game. many of the recent boomer shooter really gone a bit too much, especially being edgy & dark. the clarity during combat totally muddled for me.
Cool. It's not as dark as Heretic or Hexen though and does look more primitive like a game that would have come out right between Castle Wolfenstein and Doom. If it had a full editor where people could make whatever they wanted, wouldn't it just be like GZDoom?
Not just early access games. But i feel most if not all game devs who want their games to have high amounts of replay value, is to make modding tools and mod support. Either that or NG+.