Playing this deck that got 2nd place in a Flagship battle in Japan that features Inazuma in a Doflamingo Deck. I had some mic issues during the gameplays but I hope you will still enjoy the games
One thing Sanji players keep getting wrong is that they think that just because you can rush with any card, that you should, and so they keep landing 5k creatures that will pounce and very likelly be blocked to then be killed right after. Sanji players need to learn that sometimes it's best to set up a field and go wide rather than rushing with everything, or rush with creatures that have enough power to discourage the opponent from going against them (or that aren't as expensive to defend).
@@renhaven thank you! that makes a lot of sense. And will definitely matter on how the deck gets piloted. Will have that in mind as I continue to test this deck.
@@jerrygardner320 Usually I drop the buggy or perona to setup leader effect on the 3 don turn. but in the first game I think I only had one 2k counter (buggy) and hoped to draw another counter to try counter the potential 8K attack next turn. (but we didnt draw and still eventually took 2 damage - so it could have made more sense to drop the buggy turn 1 after revisiting the game)