You know what i find interesting is while the top might technically be incorrect, to me it somewhat has a cartoonish feel to it, like a Toon Town type place. It's not visually realistically correct perhaps but its fun and different stylistically in its own way. It was interesting to see the comparison thanks!
yeah, i was just thinking that i sort of prefer the look of the top one! obviously not if the goal was this specific technique, but I love the way it looks!
Its bc the POV is floating high up. Normally, we see streets and buildings from the group, so the POV is lower and so the angles would be different as well.
It's probably fine... only an art teacher or snobby person would notice or even care.. most people actually like the look of the TOP drawing. They like it more where it's "incorrect" Just read some comments. Nearly all artists are the hardest on our own art....
My mom told me about this early. Probably before i was even in school. Looking back on my childhood artwork i was probably at the level of a pretty ok adult professional artist before first grade. Its a different world now and im so glad people can access information like this online. There are probably so many more kids able to be at the level i was because of the ability to teach theirselves with videos like this.
i really like the top one (before the fixing) i think it would work as a stylistic choice (tho this wouldve helped me a lot if i still had art classes it took an embarrasing amount of time for me to understand the horizon line)
You can still achieve that look by changing the perspective to a bird's-eye view, you just need to elevate the horizon line and vanishing point. The higher you set those, the more the roofs of those buildings will be visible. I really recommend to watch a few videos on that topic, it's really cool 😊
Can you do one where you draw buildings with triangular roofs? Been doing this to draw a establishing of a medieval fantasy city/town but the triangular roofs kind of messes me up.
Perhaps draw them first as just rectangular blocks, and then draw the shaoe you want on the end of the block and slice off the unneeded parts of them so they become triangular, if that makes any sense? I'd imagine that might be easier than just going straight at it
@@ursamajo.ryep, came here to comment that. Works as a method with any shape (conical, cylindrical, round, etc) and all perspective types (2pt, iso, etc).
You can always remember that (most) triangle roofs align with the center of the face they occupy. You can draw in a vertical line for yourself that exactly cuts the building face in half, then play with the angle of the roof depending on how far up or down that line you connect the point of the roof.
I always just think of this: The angle of the road that the building is sitting immediately on top of is what a flat roof's angle should should also be. If it's slanting one way or the other then you can show that, but if you want the roof to be flat then it should match the angle of the road below it.
The harder part is when each building has its own features on the face of it , such as lots of windows , or balconies , etc that also have to line up with the top and bottom lines of the building...
Once you have an eye line and vertical then the hard bit is done. As big things are made up of smaller things, that are made up with smaller things. All the lines follow the guides. Get any book on perspective, read it, practice it a few times and it will come. And don't practice drawing from imagination or use rulers, draw from reality in freehand, you won't get skilled if you don't aspire for skill.
@@watercolourmark I didn't say that I didn't figure out how to do it , there are plenty of vids on the subject , my point was that that is the hard part , and generally that is what people when learning would have a harder time with ,because I did and I noticed that it's not the outside lines like the tops or bottom of buildings , because those just have to be parallel to or follow the temp guide lines for the vanishing point it's the things between those two that have to line up with each other while each has its own vanishing point lines , and with whatever other features on the faces of those buildings. For example doors lining up with windows and those with balconies , or other things that are not square or rectangular., like gazebos over windows that have oval lines etc and all have to line up with everything else and follow the vanishing point guidelines ..that is the hard part ,imo. In case OP would like to make a video on the subject .. and thank you for your points .
@@metaljacket866 - I think you may be overthinking it. Once your basic eyeline and perspective guides are in place the rest should be night following day. The most complex shapes can be broken down, an arc is just a rounded square. Everything can be broken into boxes and squares, that can be broken into circles and triangles or more squares. Block all those big shapes in and simplify, then just find the smaller shapes within the bigger. It is like in the example in the video. A ground plane has been added, but no eye line. You need that to converge or diverge. This makes it harder. And making stuff up makes it harder. Where should people's heads be? We can work it out but the lack of an EL makes it harder. I actually think it isn't a good example in perspective and is very misleading. It is creating the sort of problems you are talking about by not understanding what perspective actually is. It's you, your height, your stereo vision. Perspective isn't a vanishing point in the distance. Perspective is the viewpoint that you hold, it is an internal thing and not an external thing. As without you then we don't have perspective.
@@watercolourmark ok , I'm pretty sure I got what you're saying . When I doodle or sketch freehand a city scape for example without putting too much thinking into it I have no issues with it because I can readjust the lines and angle until that feature flows with the rest in each building , and then each building then flows with every other building or object in the scene...no problem there But when I started watching these how to videos I wanted to learn the rules of it like someone that is drafting or constructing a building to specs but from an angle with clean straight lines like some artists do in these videos , that's when I saw that video of that vanishing point grid , and that's when everything started getting complicated in my head ... :) I think I'll just stick to sketching the I've always done it , , Oh I remember why I started looking into this , I wanted to understand the rules on paper , so that I can eventually learn to draw on a computer screen and create digital scenes .. that's what it was .... And thank you again for taking the time to explain everything so clearly. Cheers!
Finally, someone who's giving good art tips and not being too harsh on the criticism of it being incorrect and actually giving helpful tips on how to help with it 😭 other people sometimes sound so rude and forceful
I've always been taught that you just point all lines except vertical and horizontal ones point into the point. The tops of buildings shouldn't be horizontal because things get bigger the closer they are so one side will be bigger while the other will be smaller. that size difference should correspond to the angle from the bigger to the point
This is exactly what were doing in arts class but our teacher explained it not with the top lines that go to the dot. I like how you explained it a bit more so thank you
An excellent example of perspective, and the reason why ships seem to disappear over the horizon rather than “into” the horizon, which is what they are actually doing.
@@watercolourmark They are, in fact. This is demonstrable by the fact that you zoom in on a ship which is “over” the horizon by using binoculars or a telescope in the right conditions. Well documented phenomenon. This would be impossible if they were “hidden behind a curve.”
@@Jollygreengeocentric - What has that got to do with perspective? When you are on a wide view everything is hyper-perspective. With a zoomed (Tele) view, especially on the horizon, everything is flattened. The distance between the nearest point and furthest is nuance. Practically zero perspective. This is 101 perspective.
@@Jollygreengeocentric - Yes, a ship moves away from you in perspective, if you follow and plot that movement then that has everything to do with perspective. But you are changing the goal posts here. You stated that a ship looks a certain way on the horizon when zoomed in and this is due to perspective, when that has nothing to do with perspective. You are wrong on that. Maybe you are confusing perspective with aerial perspective or atmosphere distortion.
This took me some time to realize so I hope it helps someone out there. The horizon line where you plot the vanishing points, is not the earths horizon but position of your eye. This is why most beginners perspective drawing have a POV hovering high above ground. If you are standing on ground level your eyes are at an average standing height. In linear perspective you are projecting the height of your eye line across the view.
The upper image seems to me just like an elevated perspective. One where the eye is level with the tops of buildings, and relative to us the road is actually just vanishing.
I had to spend 2 months in high school learning about vanishing points. This video taught all the same things I learnt over 2 months in less than 60 seconds
You spent 2 months learning 1 point perspective!? And you didn't learn 2 point perspective, multipoint perspective or curvilinear!? Wow, your teacher needs to be shot. I could teach you more than that in an hour.
Any point perspective means every parallel line/edge that points in the same direction at any height vanishes at the given point. That's why you line not just the bottom but also every edge in the same direction of any surface to said point.
While this is a great demo, I think it would have been nice to see the same amount of detail go into the top drawing as the bottom for a more fair comparison
Perspective is one of the HARDEST things to understand in art.....until you open BLENDER and start some modelling tutorials. Come back to art and realize it's become part of your intuitive understanding.
@@corneilcorneil i’m sorry, since i’ve seen tons and tons of hate comments with periods and “…” i’ve just associated them with “omg duh everyone knows that” or “omg are they dumb??” and i’m not saying it’s bad to use proper grammar, you just don’t see a lot of comments using it. and depending on what they’re saying i sometimes mistake it as an insult or something that intends a rude thing. so yes i did take it the wrong way and i’m sorry
The first example only works if your eyeline is along the buildings, and even then you should be able to see a LITTLE bit of the rooftops (or at least some of the things on them, like chimney tops)
Thanks for the explanation. There's a graffiti artist named DAIM that makes murals that are hard to breakdown. Would you mind looking at his work and doing a video explaining what he's doing?
I never understood drawing perspective lines it always made it harder for me to understand how im supposed to draw shapes as my brain kind does it automatically