+umageddon I was never a fan of that shit.. the fact that it's an accepted youtube formula is sad.. it's so annoying to see people introducing themselves like pewdiepie followed by a joke they know is horrible but are too conceded to care and make anyway and follow it with a second of silence and then an overly-obnoxious and generic transition to a new scene
+Keith Scull Exactly and what is more, thanks to those, anyone who speaks with a low calm voice and some fancy words thinks that he is some sophisticated game guru just because he is not doing that shouting thing. This guy is alright tho.
Yeah I suppose wherever there's a crowd that hates A there will be a crowd that fights back by swearing by B. But, in the process, create the same problem on the opposite end of the spectrum. Two wrongs don't make a right
Jacen Solo Uh, it’s called crashing, and if there’s a clear spot and you’re good at off airport landings more often than not you can go just about anywhere.
Honza Frýda in my current game, I am currently buying loads of nuclear missiles, ive spent all my uranium and gold on them but now i have 18 of them. so basically i can level and civ i want within a few turns :)
Nathan Shiels I always get bored by the industrial era and end up starting a new game :c how do you last that long without either getting conquered or getting bored?
I have to say, as far as 'Video Game Documentaries' go, this has to be one of the most enjoyable ones I've ever watched. I didn't expect to stay for the full runtime of the video, but wow, it was so well-made, and the narration was so good that I had to watch fully and click 'like' at the end. Thank you for making this video, I enjoyed every second.
+Keiya Bachhuber So? It just shows that RPGs share a commonality which in this case is exploration. Technically a Japan-made RPG is still a Japanese RPG, since you are so strict about genres. :P ;D
Except not. It's a western RPG in genre. It's about giving you a world in which to grow and conquer challenges, not a story which you work through involving characters. Extra Credits did a good video on this.
Yes. I agree that sometimes the games shows en to showcase do not juxtapose that well with the narration as in the Dark Souls case here. But I like the videos overall so I do not mind it that much. :) And as for genre. Well yeah genre is a bit iffy in games. Generally when we talk about Western RPG it actually a style rather then where the game was made. So there are a few Japanese games that fit the bill. And there quite a few western developed RPGs that are in a JRPG style to of course. It is a bit like how we do not generally call Portal a First Person Shooter even if it is mechanicly can be described as a First Person Shooter. But the defining game play Aesthetics are quite different game like Doom and Call of Duty. But again, genres are a mess when it comes to computer games. (Sometimes Aesthetics are the focus wile other times is the mechanics that defines it for example.)
Red Dead Redemption is my number 1 exploration game, period. That includes Undead Nightmare, there was no other game I could get as lost in as I did in RDR.
Ever heard of Operation Flashpoint? A game from 2001 that features a boundless 60 square kilometer Island that takes several minutes to get across, IN A HELICOPTER.
The unsung godfather of open-world gaming: Hydlide (1984) This was the first true open-world game, in the modern sense of the world. Unlike the early Ultima, Dragon Quest and Final Fantasy games where you walk around as a giant on a world map/hub (like Mario's world map/hub, but non-linear), Hydlide introduced a continuous open world, where you actually explore the entire game world on foot. This is essentially what we mean by open world today. Modern open-world games have their roots in Hydlide. It was the game that inspired Zelda. In turn, Zelda inspired the Ultima series to abandon the world map/hub of Ultima 1-5 with a Zelda-style continuous open world in Ultima 6 onwards. In turn, The Elder Scrolls series was inspired by the later Ultima games that came after Ultima 6. And Zelda itself went on to inspire the open-world design of the GTA series. All of these games can ultimately trace back their open-world roots to Hydlide. And yet, the irony of history is that Hydlide is now widely reviled in the West, because of how poorly it has aged, compared to later games that vastly improved on it and left it in the dust.
superdudeman666 It generates once and then stays forever like that. Also, don't expect to walk the same distances like that IRL bumping into something new every 50 seconds
I have no idea how I found this channel but I am so glad I did. I don't even play games often. This dude is just so damn good at making these videos that I'm absolutely captivating by something I don't have much interest in
I'll be honest here, i came to this channel because of Totalbiscuit's recommendation, but after watching all the content here the only point that i have to give is that content is just not enough for how good it is. Basically, i wish you could produce more awesome videos like this, and i can't have enough of this channel :( Good job though
***** I guess my message got misunderstood. It was meant as a compliment. The only thing i said there was "This is very good, i just wish more could be produced at this quality". Simply put i WISH he could do it. Obviously he can't, but a man can wish >.>
A little disappointed that EVE Online didn't at least get a mention for its social dynamic and predominantly player-driven open-world environment, where the programmed open-world itself is little more than a backdrop, but overall a good summary of open-world evolution.
...then it didn't really work and they scaled it back down :) Same story as with Oblivion; AI was dumbed down because it kept breaking the game. Plus STALKER is not nearly as "open world"; especially Clear Sky is very linear; SoC is quite restricted too, CoP is actually pretty open though still split between "areas".
I would have said Ultima underworld. It's open-ish despite being in a sprawling multi-level dungeon; but what it really did right was that it was a being a first person immersive simulation; sort of like the RPG equivalent of a flight sim. Before Underworld, games just didn't do that kind of thing; a monster was a monster was a monster, not a faction that you could be friends or enemies with. You just didn't get games where you navigated a 3D space in first person with swiming and jumping etc; Wolfenstein 3D was out at almost the same time and it was a 2D maze depicted in 3D. It inspired among others, System shock, Thief, Half-life, the elderscrolls, Everquest and Deus ex. I'd also have mentioned some early non-space open world 3D games from the Amiga/ST/DOS. Such as hunter; an open world, third person shooter with vehicles and a quest structure; or midwinter, a weird open world post-apocalyptic ARPG/shooter/survival thingy.
By far one of the greatest videos i watched on youtube. I love the way you approached the ending. Very creative and informative. The last minute gave me goosebumps! Keep it up!
+Jason Armstrong YES YES YES! I loved that game! I remember the bowling at the end between the 4 spidermans, and when you can just keep fighting that big guy in the cage all over again! I really loved when you fight the green goblin at the end, and he is flying around on his purple hovercraft, and you keep killing! And when you save mary janes purse, jesus i spent so much hours on that game, i miss that generation of games. im gonna cry in nostalgia now.
7:36 A demo version of this game came with a Windows installation CD. I found it and installed it when I was young, but my computer's onboard video (from a PCChips M825G motherboard) was too slow to run this game. Then I didn't even remember the name of the game. I found out now, more than fifteen years later!
I'm in a very knowledge hungry mood right now as I came across and am viewing this, and by god is it satisfying to watch. Extremely well made, goes over all the details needed in an extremely organized fashion, and clearly well researched. Bravo.
Paramesh Subramoni and I bet that's the only one you have played ( no pun intended all the people in India seem to have one thing in common, they have played vice city). :D
I've always loved your vids. Wanted to get nostalgic from your old Xbox Ahoy vids and realized that you are actually active again :o Your voice is easily one of the most soothing sounds in the known universe xD
Hahaha as I was watching the video I always kept thinking to myself, "is he going to mention gta1?", "is he going to mention Elite?" but the most unlikely of these bets was about the PLATO rpg - I was absolutely certain it was way too obscure for you to regard it. I was really surprised to see them lovely orange letters. Kudos for excellency in research! A definitive series of videos.
Noctis was an open-world (actually, open space) procedurally-generated universe with planets you could land on, with unique atmospheres, flora and fauna. I only found it around 2004, but I think it was older than that. It was under 5mb if I recall.
3 years late but will say it anyway! So cool that you brought up the Ultima series. Never thought you would. So many people have literally no clue how important Ultima was to MMORPG, more specifically Ultima Online. Amazing game and I really miss playing it. Too bad the servers always got (pretty much) politically corrupted.
Released slightly earlier than Akalabeth was the groundbreaking RPG from Robert C Clardy, "Odyssey: The Compleat Adventure". The game took place on an island that you could freely explore until you saved enough gold to buy a ship. The game then transitions to a sea filled with islands that you could freely explore, until you found the final island where you tried to overthrow the evil caliph. Odyssey was the natural evolution of Clardy's earlier duo, Dungeon Campaign/Wilderness Campaign (1979). Dungeon Campaign was a fun 4 level dungeon crawl, whereas Wilderness Campaign has a fully explorable open world and might well be the first example. en.m.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventure
so I've only found this channel today, well I'm pretty sure I saw one or two videos some time ago, but still.. I'm loving these videos, I love the chilled out pace the most I think, there are too many gaming channels that seem to be on coke laced mountain dew IV
No mention of Mercenary (1985)? That arguably has more in common with the modern 3D sandbox games we know today, even more than Elite and the Ultima series, despite them being earlier.
IN my oppinion, from that list the first open world game would be Ultima, since Akalabeth only have a map with points plotting the locations of cities and dungeons, and only the inside of dungeons have concrete representations.
games like grand theft auto, silent hill, mario, even call of duty, etc. have changed gaming as a whole. I aspire to become a pro game dev and plan on majoring in a graphics design course when I graduate highschool in 2020. If I do ever become a developer I can only dream to work on a game even a fraction as good as the ones I mentioned. I always enjoy your content because it reminds me what I'm working towards and brightens my day. Thank you
@Ben Bristow Welp that's when the Half Life's system comes in The Valve's tutorial to all the game Devs to teach em how to make a great game It didn't force me to walk down a single corridor,it made the environment lOOK and FEEL like that I was *supposed* to walk down *THAT exact* corridor
I look back, even just a few years at Oblivion and I realise how impressive it was at the time and how barren it looks now... What will we be seeing in another 10 years time?
WHY!!! WHY DID I JUST RECENTLY FOUND THIS CHANNEL!!! THIS IS MORE ENTERTAINING THAN GAMETHEORY'S NEW AUDIENCE FORMULA. NO BULLSHIT. NO WHATNOTS. JUST SIT BACK LEARN AND ENJOY.. YOU SIR ARE A GEM!!
See if you're gonna correct at least get it right otherwise you look foolish. He is saying the video is both great and needed which you would know if you read the intent rather than just looking for errors.
I got a tiny taste of open world games when I was younger with Halo 3: ODST’s hybrid open-world and linear style, then I started playing Fallout games and I was like “woah”
"How open has a world to be before it's open?" This is a interessting question. Would you consider a game like Terraria a 2D open world, or is it "just" a big level?
I wish you'd gone just slightly deeper into Rogue, Hack, and Nethack, particularly into how much freedom of choice you have in many cases. But I'm glad you mention it, as I personally draw the line right about there for the first "functionally open world" computer games. Procedurally generated levels that you can return to mark the big difference between it and "DND" (excellently re-created for the C64 as "Telengard", incidentally), which just gave you random encounters without memory of previously created levels, where monsters where, and where items and situations occurred. But maybe that's another video topic entirely.
FutureWar - Open World First Person Multiplayer Shooter - 1978 (First game of the FPS genre with gun sticking out and free shooting/aiming) (First post-apocalyptic nuclear war videogame) Panther - Open World Free Roam Vehicle Simulation - 1975 (First 3d Vehicle Sim Game) Spasm - Open World First Person 3d Polygonal Space Shooter - 1974 (First polygonal based first person space exploration/shooter game) Empire - Open World Space Exploration / Multiplayer Combat - 1973 (First Open World Game) You can play all these games and more on Cyber1
How does this not have more views? You deserve a show on cable television with the quality of these videos. 10/10 would watch this instead of Lizard Lick Towing any day.
Man, Turbo Esprit, that takes me back, I put so many hours into that on the Spectrum! Open world games are a great idea but I've grown to hate them, they tend to be massive but devoid of stuff to explore, while simultaneously being saturated in fetch quests and collectibles. GTA 5 has you go from A to B, collect a thing, drive back, shoot some stuff, etc, but there are games, such as Mad Max (sweet jesus did I loathe that game) where every minute I spend playing it makes me hyper aware of how much time I'm wasting. Too many games these days make me feel like that, there's less game, just errands to run.
I dont like the way most open world games do it by just dumping a fkton of unimaginative treadmill missions all over the map, with no thought behind them beside that guy who did the basic mission concept. And then if you follow only the side story, those games mostly fall flat quantity wise. But i guess im in the minority here.
Axonteer Same, I didn't like Skyrim. Then again, it was being made by only 100 people and they said it was like that because of the restrictions of last-gen. So maybe their next game will be complete? And maybe The Division won't have microtransactions. (sarcasm)
Maybe in future we wont get botched always online game releases or even better... games that work out of the box and dont require a day1 patch to even load... (hard sarcasm)
Axonteer Oh, we have...some of those. I know that Dying Light works, apparently. Final review copies were sent and it all works fine. Actually, there are still offline and/or working games, it's just that day one patches are becoming more of a thing.
skyrim Daggerfall was actually out before the gta series, and suprisingly still holds the record for the largest open world game map (even to most of it is auto generated)
Crazy how when this video was made, 2 of the best open world games to ever exist hadn’t even come out yet. Those being The Legend of Zelda: BOTW and RDR 2