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OpenGL - lighting with the Phong reflection model (part 1 of 2) 

Brian Will
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5 окт 2024

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Комментарии : 14   
@samuelpizzatto8666
@samuelpizzatto8666 4 года назад
Hey, thanks for the tutorial. Also a great course you mentioned in the description! I hope to see more of those in the future :)
@georginikoloff9280
@georginikoloff9280 3 года назад
So greatly explained! Thanks a lot
@MrTomyCJ
@MrTomyCJ 2 месяца назад
12:14 it is not a linear increase: at an angle of 45 degrees (halfway in between) the dot product is not 0.5. The change is not linear but sinusoidal, it's proportional to the cosine of the angle between the vectors.
@jackwo95
@jackwo95 3 года назад
Really appreciate it, thanks very much :D
@aygaoua
@aygaoua 7 месяцев назад
Thanks !!
@tongpoo8985
@tongpoo8985 Год назад
Fantastic video bro. Liked commented subscribed
@glowiever
@glowiever 3 года назад
light value can exceed one? do we need floating point framebuffer to do that?
@Kenbomp
@Kenbomp 4 года назад
They should mention the name of the person who came up with this algo.his Last name was Phong.
@levuhoangkhai8816
@levuhoangkhai8816 4 года назад
he is vietnamese
@michaeldamolsen
@michaeldamolsen 3 года назад
@@levuhoangkhai8816 Bui Tuong Phong, a Vietnamese studying at University of Utah, published in his 1973 dissertation "Illumination for Computer Generated Pictures". If you search for the title you can find the whole original document ( a008786.pdf ) and a shorter review article he wrote for ACM in 1975. It is always great to read the original material :) I don't provide links here, as RU-vid seems to dislike that lately (causing the comment to end up in review, often without notifying the channel owner.)
@j.t.0145
@j.t.0145 4 года назад
you sound suspiciously like casually explain
@Guide4Ever
@Guide4Ever 3 года назад
casually explained is lot younger
@j.t.0145
@j.t.0145 3 года назад
@@Guide4Ever ok.
@MrMariozzz78
@MrMariozzz78 4 месяца назад
in this source code i have problem with header #include it don't find #include "root_directory.h"
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