From previous videos I have shown, it was pretty much updating the engine behaviour and implementing "mods".
Today, not only I show a gameplay of almost a stable version but the success of the asset loading function.
It is now possible to install OpenGTA's files without overwriting the GTA ones, as well as implementing extra assets that can be put in `opengta/mods` folder.
But it is still far of perfection, as I want to add a few features such as:
- Automatic detection of language from GXT files;
- Lua script translated to mission scripts and vice-versa;
- Extended asset loading: Filter paths from IMG file and address to modded ones;
- Mod menu section: Similar to how Minecraft deal with `resource packs`;
*- Scriptable behaviour, such as editting which type of car will spawn, a way to refuel the vehicle, add more stars... using Lua calls.;
- Remove all the garbage that I threw in the code to develop it with ease.
* I know that CLEO Redux supports re3, but I want to make something that do not need to be downloaded apart to work.
The engine is successfully being rewritten in C and most re3 code is being replaced.
Tested and working on ARM, x86 both 32/64, Linux and Windows. Mobile is still buggy, may need to tinker GLFW.
The repository is NOT open yet, but soon it will be available for sharing ideas.
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# EXTRA MODS #
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- Brazilian Portuguese subtitles:
www.mixmods.com.br/2019/11/iii-traducao-pt-br-para-gta-3-pc-android-ps2-re3-2021/
3 июл 2024