Great tutorial, keep it up. RCT2 is still an amazing game, better than RCT3 and it really is the scenery that sets it apart. As a kid I never played around much with the scenery but lately I've been having a blast making my parks look pretty.
I used to think the same until I played RCT Classic. I still have a love for RCT3 but in terms of quality and appeal the originals reign supreme (in my opinion).
Slinker Minks I honestly don't renember the sounds from 3 at all. And nowadays playing open rct2 i play with all sounds off because i just find them annoying lol
I couldn't figure out how to stack walls on top of each other, did a simple search and found this, and boy oh boy am I going to have fun diving back into the game. Like the other commenter said, I never messed with scenery much as a kid, but now I have a whole new appreciation for what you can make your parks into. Thank you so much for this vid!
Hey there! Could you please tell me where you've downloaded the custom content in your game? The rides, the path and the scenery more specifically, thank you!
That's cool ! personally i got some problems building scenery with underground-going coaster (because of tracks, low spaces) so it could be cool if you show that ^^
Will you ever do a tutorial about custom supports? I find they look really good but I often have trouble making them look actually connected to the track.
I know right?! I played as a kid, but stopped for like a decade. When I came back to the game, someone showed me the control thing, and I was like…how did younger Travis ever build anything without it?! That’s a game changer.
Hello SimFox, I was wondering if you could answer a question I have about custom scenery? I downloaded the files I want and got them into the correct folder in my RCT2 folders, and yet the scenery doesn't appear when I am in the scenario editor. What am I doing wrong? Thanks in advance.
I had no idea about adding trees and its effect on excitment. Maybe it's because it add a sense of scale? Seems too advanced for RCT but not sure why else it would do that
You weren't joking around! I was skeptical while watching the video but it really all came together at the end when you added the trees and bushes! Great ideas, truly inspiring.
Yeah. I spent 15 years without this knowledge...total game changer. Apparently, it's original to the game. Crazy that it's not as widely known as shift+drag.
Awesome tutorial man! I've just discovered ORCT2 so this is pretty nice. I'd like to see you work with the zero clearance, and show some of the cool things you can. do with that. Also, I saw in the comments you use custom scenery from downloaded parks, but does that change the amount of pieces you are aloud to have in game?
Not bad at all! I would have liked a better example to show how to do scenery and theming, and I could tell you weren't as excited with the end product yourself as you'd wanted to be. It's still a lovely video nonetheless, of course. You could certainly go into greater depth about some of these topics. Maybe in a future 'advanced' series for scenery and theming?
Great video, well explained, I gotta say even knowing all this already I still highly enjoy watching others build in this game, every video always gives you new ideas on design or one I find a happening a lot is seeing others use a certain color scheme that I have tried before and didn’t like but seeing others use it in a different setting just offers many new and refreshes old ideas, anyway great job
I would like to know how I'm able to have access to all the scenery options while doing a park. I made a scenario but it restricts me in how many scenery types I can have.
@@TravelingWithTravis oh ok. The one other big problem I'm having is when building coasters the game doesnt let me pick a section of the coaster I want to adjust. It makes me hit the left or right button to get to the part of the coaster I need to adjust. This is very tedious and is there a button I'm missing that allows me to just go directly to where I need to adjust the coastwe?
Dude.. how do you create scenarios to have those type of scenery pieces?.. like, I've never customized an entrance and i'm dying too. I'm beast at coasters but feel held back because of the limited scenery.. some parks are uploaded..
Would be great to be able to get RCT2/OpenRCT2 but the computers my family has are all Macs (still grateful). I do have RCT3 Platinum but after seeing this and playing Roller Coaster Tycoon Classic (which I really adore) on my phone/iPad I haven't gone back to RCT3. You know what they say, you can't beat the classics.
Thanks for the tutorial.. I spent a ton of time playing this game as a teenager and was never good at making my attractions look nice. Keep up the good work man!
its actually in the in-game tutorial, my best friend told me about it back in the day. i never watched that tutorial, its in the main menu somewhere :D
It's kind of spread all over the internet. Here are some links for parks. If you drop them in your save folder, when you open them in-game all the custom objects will be added to your library. **MEGA PARK (not the latest version): drive.google.com/open?id=16PrdEFZ4FSn-SI91LAtb3K1g9mt2eM7V **BLANK MEGA PARK: drive.google.com/open?id=1EuimrBS8N6ejb4rrAH7b7HY3iaa8VP9R **LEW 2017 WORKBENCH: drive.google.com/open?id=1IvCy_3hywtv74BN1dE24fsdG32l-UCZh
Unless there's an open RCT1, the scenery in 1 is really boring. The only buildings you can make all involve raising the terrain and changing the color of the sides.
Michael Collins it shouldn’t be water. With OpenRCT2, a blue grid will display when holding shift that is there to show which height marker it’s at in relation to other objects.
My naming scheme is "Character adjective etc" so My general mindset how would I interpret the character or Something in OpenRCT2 without custom scenery Usagi/Serena/Sailor Moon would be Lunar Surface,Sweetness,Life and Cats Hotaru/Sailor Saturn would be Life & Death
king james488 You can double the excitement rating when done right. That means you can charge twice as much per rider. If you really don't see how that's useful and worth implementing, don't waste your time pretending to care about management sims and play something more like Prison Architect, where the goal isn't centered on building efficient facilities and instead equally balances making and breaking prisons.