I'm almost finished with animation school, and I was looking for cut-out animation softwares for when my student Harmony license expires… This is GREAT, I'm completely sold. Even not knowing Opentoonz, it's similar enough to Harmony so I'm not really lost. The functionalities seem to work really well (man, I'm so hyped to try that bone tool), and the rigging system is simple enough. Thank you so much for this video!
they actually - made a huge step,since that version from 2016 - OpenToonz - used to crash frequently,now it works very well,it is quite stable,especially version from 2020 - nightly build
This is a great program with lots of tools. I am glad that the developers keep improving it and making it more stable. Now it only crashes every 3 to 4 minutes of using it (also if I stare at it for a few seconds, or when I blink or breathe). I will get a drawing tablet and start practicing with this useful tutorial.
So I've been looking for a decent and free animation software to start learning on that had both interpolation and rigging, and that was easy to use. Your video sold me on Opentoonz! Even 3 years later, your work holds up really well and I'm enjoying my first bouncing ball tutorial! Thank you much, and I can't wait to use the plastic tubing in my projects!
Holy shoot. I have been looking for a free puppet program for so long aND IT WAS RIGHT UNDER MY NOSE! Thanks for the tutorial! Im looking foward to try out puppet animation :D
Hello dear, great tutorial for opentoonz about the rigging process. Can we also make a master controller just like in toonboom harmony? And can we also create a 360 degree rigging system?
I have discovered this video just a year too late. However it opened my eyes for the possibilities of Opentoonz and I can't wait to experiment with it. Thank you for the amazing tutorial!
Thanks, man, really helped, my old Flash CS5.5 has stopped working on my Mac and I am more than happy to transfer to this. You covered a lot in the video.
Hey, how did you get those edge strokes to taper off? Especially at the joints. Also, how did you get that calligraphy style tapering to your edge strokes? Do you set a transparent edge for the fill and then just freehand the edge strokes? And group them together, presumably. Or can you use the object's stroke and somehow hide a portion of it where joints join between levels? Like say in between the arm and forearm.
Thank you for showing to the point all the animation techniques possible in this software. I just have one question to ask: I see with plastic tool to deform (the last technique) that once you play with it it becomes pixilated, is there a way to not have this side effect and still have this organic movement?
@Debraj Sarkar, can you please tell me what will be the drawback of the plastic tool instead of traditional rigging techniques, in terms of a short 10 minutes animation? Does it make the animation heavier than the rigging technique. Thanks
this is the best demonstration of combining this two tools, exactly what i wanted to see! Thanks a lot! I'd really like to watch the whole process (1 or 2 minutes will be enough) of setting keyframes for such a big number of layers , is t just happens automatically for all elements when you are creating a new posture of the character?
I am gonna make one about using sub-sheet next, and after I'm going to make a tutorial about key frame animation, easing & using function editor. Hope that's gonna help you. stay tuned :)
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
This is great tutorial thank you very much however I am not sure what I am missing. I've draw a vector cat and his eyes in two separate column. I've set the centre points both and I've created body mesh and built bones but when I animate eyes doesn't follow the body. I set eyes as child to main body and then tried same to mesh as well but nothing seems to work. Can somebody please explain me where I am wrong?
Great tutorial thank you very much Debraj.....Looking at 9.20 - when i connected the child object to parent...child object vanished...what could be the reason...
The bone system is awful and complex the plastic system does not look too bad... I can't wait to mess w that. Such a good tutorial. Im a bit sad you have to make all your bones seperate and you cant just place em on top like in moho... (Im sticking w this one though because moho kept loosing my saved work... This one only crashed twice but auto save actually saved and it helped a lot) just hoping bones become easier to use in future. The plastic looks easy though. :)
Hello! Fantastic tutorials. Quick question: How did you do the bouncing logo "Open Toonz" at 38 sec? Is that done in Open Toonz? I can find no info about easing or bouncing.
that might be a code you would have to copy and paste in somehow. It's been a while so I don't exactly remember how by means but the code could be easily searched online anywhere under the right words.
Thank you for this tutorial. It would be helpful if you'd include a sample OT file containing the character rig. Also, though you show what you're doing with the hands, you gloss over the head. And the head turns from front to profile view. Which is a neat trick. One that you don't explain. So here's encouragement for more in-depth tutorials.
There's a google+ community for Opentoonz. You might want to check it out. I posted this video there for folks. But you might want to check it out and post your stuff there. I won't post a link because RU-vid seems to censor those as spam. So just google it. EDIT: I think this is the most advanced character rigging tutorial for OT I've seen. So I definitely will continue watching your stuff. Some additional advice, you need a better microphone. Audio quality matters. Sometimes it's tough to hear you.
I want to use it nooow, hahaha, I have to make time for doing faster possible. Great tutorial, so clear man. :D, PLEASE MEKE MORE, HAHAHA. seriously :D
Quick question does the plastic tool only work for vector ? Cuz I’m torn between the artistic possibilities of rasterized animation and the convenience of vector animations. great tutorial btw
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
I used to use Anime Pro but the constant 'you have to ring us to make sure it's a legit copy' things started to bug me. Don't like Adobe. Opentoonz is just as powerful, more so in many ways.
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)