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Ostranauts Let's Play - S1E01 

MO Chad
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Ostranauts is a Space Sim from Blue Bottle Games where you manage your ship and salvage others for parts or profits. The game is much deeper than its packaging might suggest, with complex interactions between systems. I like to consider it a puzzle game, because a lot of planning goes into the best way to expand your ship for your needs.

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9 окт 2024

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Комментарии : 32   
@PerKroon
@PerKroon 2 дня назад
Would really like to see more letsplay.
@vixrobinshood
@vixrobinshood 2 дня назад
as soon as this popped up on my feed I jumped in here. I'm very very interested in seeing you do a lets play
@FireMark78
@FireMark78 2 дня назад
I don't mind a little editing magic for those times where you are doing long tasks
@mochad
@mochad 2 дня назад
Noted. I did a few cuts, but none were for economy of time, except for one where I literally had to step away for a few minutes. ;) Fortunately, I'd paused the game.
@jaredwright3953
@jaredwright3953 2 часа назад
Not enough people covering this game, this is a pretty good lets play to watch.
@BlackySkyline
@BlackySkyline 2 дня назад
This will be a great series and the narration was pretty good
@Crelane
@Crelane День назад
Looking forward to watching, just starting. But wanted to say thanks for the tutorial series, it really made me able to understand what's going on in this game after having already given up on it before. My first character died in a tragic collision because I didn't know I had to pay the OKLG station to charge my battery, but now I've now successfully handled a few wrecks, made a few thousand bucks, and am working on installing some new components on my ship!
@MrFredrik69
@MrFredrik69 День назад
Well done looking forward to the next one
@davids6897
@davids6897 2 дня назад
If you turn on the auto-pause it might let you focus more on narration and worry less about losing time and such.
@Howtopaintstuff
@Howtopaintstuff 2 дня назад
Aw man this is going to be good!
@IanEdmonds
@IanEdmonds День назад
I really enjoyed that, and would certainly watch more! Thoughts on the video itself: Really well done for your first "Let's Play" video. I think you did just fine. For the longer time periods where there's nothing really to commentate on, for you I'd suggest either commenting on why you picked the things you did (I grabbed A, B, and C, but I'm going to install B into the ship, since I'm planning to sell A and C, I'm repairing those) or thoughts on your plans coming up (I'm planning to install B, my thought is that since it's a turbo pump, I'm going to put it over here so I can start saving money by not having to buy oxygen at the station as much, my design plans for this area are x, y, and z, etc.). I wouldn't skip over bits, as for this game, a lot of the running around doing stuff is the game, so if you start skipping bits, you're going to miss what makes the game enjoyable. As to the Let's Play: Off to a nice start - I hadn't considered starting with less than $5k, but was happy to see that it's fairly easy to earn that much early on. Agreed on the Dream being a good ship to start with. I hadn't realized how much smaller some of them are than that ship when I did my first playthrough :) Keep it up please!
@vespadoeliseu
@vespadoeliseu 2 дня назад
@Brandurful
@Brandurful 2 дня назад
Just shy of 1k hours in this game and i think it's just getting better and better!! (if a bit janky and buggy lol). The most important thing about character creation i found is spending the first 2 years getting rid of micro-G hypovolemic and fragile! Fragile will make you gain many more negative traits when doing adventures i.e. injuries, scars and such and pass out much faster. Micro-G hypovolemic is basically all the bad physical traits in ONE making all bad traits a double whammy so get rid of it!! After that i basically don't go back into the trait section exept if i gain something i absolutely don't want.
@mochad
@mochad 2 дня назад
If I'm being honest, I wanted a re-roll. I'd have liked an adventure or two in a slightly different order. Not sure why I was thinking zero-g was same as EVA suit. Nonetheless, I've got what I've got. I didn't know the hypovolemic was that bad. I'd have knocked that out, too.
@gerritvalkering1068
@gerritvalkering1068 2 дня назад
feeble and unfit can be taken care of by in-game ship equipment. I'd recommend getting rid of unfit first with the treadmill, as it'll let you exercise more efficiently once you tackle feeble. Though it does seem like it may take in-game months, or somewhere close to or over 100 hours of running on the bloody thing. If it even works.
@varthaner4617
@varthaner4617 День назад
@@gerritvalkering1068 Actually, I believe it's 1000 hours.
@varthaner4617
@varthaner4617 День назад
@@mochad Your adventure order was best possible, at least when it comes to first 4, you just took wrong options (you can check my comment here for full writeup). If you feel like rerolling, just do it offscreen, or just show highlights, ppl will understand even if you end up in different ship. Honestly, you got the basics ok, other than having Hypovolemic and not being Strong. Then just start episode 2 when you're ready for first derelict - although I'd strongly advise to browse derelicts for sale first - it's RNG, but it might list some choice hulls, and what range they are at. Not for buying, ofc, for shipbreaking.
@gerritvalkering1068
@gerritvalkering1068 День назад
@@varthaner4617 I wouldn't be surprised
@SuperKbunk
@SuperKbunk 2 дня назад
@Howtopaintstuff
@Howtopaintstuff 2 дня назад
I forgot to say in the "rare salvage" adventure smashing it and feeling alive gives you the Strong trait straight away, which is insanely good
@Brandurful
@Brandurful День назад
You only get strong if you already got rid of feeble. If not then you get rid of feeble instead which is also good. And there's a high chance of getting cruel, pessimist or selfish or something like that which isn't such a big deal.
@varthaner4617
@varthaner4617 День назад
To get Strong, one has to remove Feeble first, either with training for 2 years, or inciting a riot.
@Brandurful
@Brandurful 2 дня назад
Oh.. and DO NOT use fast time if you want to good bonus on gigs!! Use pause liberally instead to not waste time!!
@mochad
@mochad 2 дня назад
It did occur to me that if I'm FF at 4x, my half-second reaction time is costing me 2 seconds. So, very valid point! Thanks!
@Melganor
@Melganor 2 дня назад
Nice!
@joshuacr
@joshuacr 2 дня назад
Grats on attempting a Let's Play. I promise to not mock you for the first thirty minutes of horrendous failure! 😁 Seriously, I am interesting in seeing your attempts, like trying "gigs" for that 5 K instead! 16:25 Often the streamer cuts this part out until it's done.
@varthaner4617
@varthaner4617 День назад
Smuggle to black market is a horrible choice - all it gives you is bypassing a short convo to make fence an aquitance, which is easy when you know the system. What should be picked is Smash and feel alive, because it's equivalent of spending 2 years to remove feeble. Why is that important? Because removing Feeble (and further, gaining Strong) allows you to withstand more g-forces without blacking out, a single most important trait relating to Torch Drive travel. You also get sleepy slower, do more damage in melee, and can work out for longer. Same for getting them drunk, you just spent a year to get $ equivalent of half of courier gig, starting riot progresses your char further to stronger, if not for those 2 mistakes off the bat, you'd be strong instead of just normal in 0 years instead of 2, and it would open a choice for trying to get Laser Tool in 3rd choice (it's a prison risk, but it has good odds). And you'd get hacking in 4th choice, instead of forgery and acting. All you gained instead is a pittance of $. You already realized your mistake in EVA suits, 0 G skill is something all chars have by default. You basically lost 3 years to install conduits and batteries faster👎. Another thing is, everyone should spend 1 year to remove 0 G hypervolemic (sp?). It's a really horrible trait. For fighting, it's better to use angle grinder than knife, it's better at getting through EVA suits that pirates and policemen use. Knife might be better for pressure suits (maybe?). BTW Laser or Jelly Rounds Gun do nothing to EVA Suits. Investigate Death gigs are important clues. You should remember target ship names and range, because it's almost certain there are pirates there. Same goes for ship broker - you can take a look at silhouettes of ships you have not visited, and try to guess which is which using range (which might be a hair different in AyoCom compared to Port). You actually COULD do sensitive delivery for whooping 98K$. Just take it in commercial, put the box in your drag slot, immediately use your PDA to take PASS to ATC1 for like 2,5k$ (if I recall correctly). While there, one can even remotely download files off it's 6 navstation, for a good chance of getting something a fence will pay couple grands for. If you're brazen enough, you could even steal entire nav, if you can hack the door without anyone witnessing it, just note down the PIN and lock it so no one enters while you're stealing. After you're done, call a PASS back to OKLG, for another 2,5k$, it will arrive after 2 hours and 15 mins. Last thing, before you set out, you could buy better tools, and maybe super small battery. One can use it to power up doors and lights in derelicts.
@varthaner4617
@varthaner4617 День назад
Here's an errata: above I said you can get Laser Tool from Strong requiring Risk in 3rd choice, but that's not true. The game is currently bugged, it will say you got it, but actually not give you any. To unlock possibility of getting the tool it's neccessary to do .json file edit (notepad is enough). Just Google: Ostranauts "No laser torch received from the Labour Barge Locker event during character gen"
@Brandurful
@Brandurful 2 дня назад
*get
@gerritvalkering1068
@gerritvalkering1068 2 дня назад
so two events that I might choose differently With the rich sods at the bar, seduce will immediately give you an ex-lover. As you know, on long jobs your contact, family and intimacy will drop disastrously (within a day. I mean, really?). You can write home or remember family or browse socials for two of them, having an ex lover lets you keep intimacy up too. malfunctioning engine: Hacking the engine doesn't just give you hacking, it also gives you genius if I recall correctly. If you got something to talk about, you're fine just letting the game run. If it's just an hour of repairing and restoring all the stuff you took of a derelict, and there's nothing much to say about it, put in a cut. Totally ok, we don't have to be there for every little thing. Oh right Micro-meteors will mes up your ship. A hull breach and the resulting loss of atmosphere are no joke. A double-thick wall will prevent any and all such incidents. Don't need to do so around where your airlock is. A bit more roleplaying-ish is a walkway in-between the walls where you can reclaim the atmosphere if you can access it with doors, or just leave it as only accessible by exiting the airlock. Power pumps and canisters are for reclaiming atmosphere.
@mochad
@mochad День назад
You're correct on Genius, though I can't recall what its effect is in the game.
@varthaner4617
@varthaner4617 День назад
@@mochad Currently it likely only grants some extra lines in convos. If it was me, I'd have it affect time for interacting with ship components, but that would make it too much a must have.
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