Thank you for this tutorial I have been trying to figure all of this out but I couldn't finish my Joffo's Side Stories or even start until I watched this.
Thank you so much for this I can finally make my dream level. It’s called: reenactment of world war 2! Thank you Mr. levelmaker! Edit: BRO WHY DOES EVERYONE (2 people) WANNA SEE A PIZZA TOWER LEVEL ABOUT WW2- actually on second thought that does sound kinda cool.
@@GrimCrayontheWraithLord if you are worried about your save data, then press win+r and then type %appdata%, after that locate a folder named pizzatower_GM2 and then open the saves folder and backup your save file
@@DoYouSeeBananaManTH @Anonymously_ Thanks! I just downloaded the mod and it work fine... Just one last question. how do you download other mods like 3rd lap? or should I wait until I 100% the game?
Tip (Not sure if this works in new level editor but it does in the old one): Its better to resize solid blocks instead of placing them individually because it takes up less storage space.
Thanks dude! This helped me a ton and gave me extra acknowledge (i didn't know very well on stuff but i managed to make my first map :D) Btw is therr a way to like put a camera and show the wanted screen? Like if i play the level and i haven't put the tiles etc in the solid blocks (that are just like one line),its kinda bad to see just the background underneath. Hope ya can help!
@@file30 no like,if i want to make it that only the room is viewable and not like the rest like the underneath where there are no tiles just background,is there a way? Like putting a camera or somethin?
Hallways should always be extended to offscreen so that it looks smoother when Peppino goes in and out of a room. Peppino is allowed to be as much offscreen as you want as long as he is within 1 tile distance of collision (otherwise technical difficulties screen). Three tiles offscreen should be enough space for a hallway and its letter object without having Peppino on screen on frame 1, or can be longer if you expect the player to be dashing through the hallway at mach 3.
Is this mod used for the game or the level editor? Please tell me it's for the game. And, can you add in a Lap 2 portal? And more importantly, does the Lap 3 mod apply here?
for some reason whenever i try to place a tile it crashes my pizza tower and it says "Attempting to create a texture of size 18208 x 1276 in SetupD3DTexture, this is bigger than the maximum allowable dimension (16384)" how do i fix it?
@@underscore11112 here's a tip: don't use a gerome door, in the treasure room, instead use a normal door, with the same settings, don't replace the gerome door leading to the treasure room
I had a problem going into a room with a secret portal in it, i keep teleporting to it for some reason, i put the entrance and exit to those secret portals together into one spot.
@@PP_guy no i have the same problem. i think what the og comment tried to say was that the exit eyeball to the room teleported him back to the beginning. i have this problem so i think that's what he was trying to say
In the Delta Patcher phase, I set the original Pizza Tower game as the original file, & the mod as the XDelta patch; but it said "An error has occurred: xdelta3: source file too short: XD3_INVALID_INPUT". Any way to fix this?
This tutorial sounds very useful, now tell me how to spawn Peppino. I added doors, collisions, tiles but it ended up in Peppino just falling into the void endlessly
it say ERROR in action number 1 of Other Event: Room Start for object obj_startgate: DoAdd :: Execution Error at gml_Script_level_filename ############################################################################################ gml_Script_level_filename (line -1) gml_Script_level_load gml_Object_obj_startgate_Other_4 what the fuck does that mean
The level Has no title card. The level it self can be player just fine it just crashes when i Play the hub level with the door having that level chosen
Quick question, is there a way add a Gustavo & Brick transformation during the escape sequence? I can't get it to work at all, yet I've seen levels where you switch to them during the escape just fine, and I don't understand how to do that.
first install this mod ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-61uCMXlHSgM.html then press alt v on the swap gus/pep sign there will be a Variables spawn escape so you just have to place 2 of em the one is for escape and the other one is for before pizza time
is there a way how i can make the screen where you put a title or somethin in it overlay with the game? it keeps appearing below it and i dont really understand
Fitting how you used Tubular Trash Zone as the background music, considering my first level will probably be shit. Really hope it's not a me problem...
So do I put the Orginal file as the Pizza Tower.exe and the Delta Patch as the .DeltaX file for the editor and click apply patch? Because when I do it says the Pizza Tower exe is too short
i have a problem with the mod (50 object + variable) for the ultimate lvl editor when i try to use the unused button i don't not to set up set there a write trigger but i don't no what i should write to select the baddie object. help "i really want it to do"
This is a pretty good tutorial. The other one too! However i have a question. How do i use the tubes? Like i put the obj_tubeenter and then under it i try to put obj_tubedown,it goes down etc,but when I put like the left and right tube it doesn't work and it gives me the screen of when fall into a pit. Could ya help me?
you only place the right tube? sooooo the tube arrow will send you to that direction forever until it find the other one to change the direction or exit pipe
@@PP_guy i mean idk how to explain,its pretty hard,like,i put tubeenter and then right tube under it. it goes down when i enter but it just bugs. i dunnp what im doing wrong. pretty complex,hope u can help me :
How do I enter the editor to begin with? I applied the patcher and everything, but there isn't an option to enter the editor like there is on the video