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Out of the Park Baseball 24 - Baseball in Buffalo (Ep 57) - Working the Phones 

Old School Sports
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We continue pursuing additional trades, and end up moving on from a franchise favorite as we attempt to get our books in order ahead of the start of free agency.

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6 июл 2023

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Комментарии : 12   
@notmy4ply
@notmy4ply Год назад
Horita’s nickname is Fertile. Must sign in my opinion
@Writeous0ne
@Writeous0ne Год назад
lets go wings 💸
@JackhammerPossessor
@JackhammerPossessor Год назад
Kyren's ratings look pretty solid on the computer screen but he has been absolutely horrible in his extensive prior mlb experience. Not sure if I have ever seen a -3 war player last an entire season in a starting role like it appears he did in PIT a year or two ago, but at least he had a good year like 4 years ago at the mlb level.
@oldschoolsports
@oldschoolsports Год назад
Hopefully he will be a little more productive if I use him as planned (utility IF, possibly 3B against LHP)… he doesn’t have to be a stud to be less useless than Swofford was for me last season, so the bar is not high!
@stanleyrosella7042
@stanleyrosella7042 Год назад
I wonder how much having a player with Captain personality really have. If one got 2-3 leaders shouldn't one even "develop" into a captain in time ? The issue on having a captain that looks to be perhaps the worse player on a team looks very unrealistic. Don't think that kind of player have a voice enough in the dressingroom to make the rest listen. At least not what I experienced in my years, and not what I ever seen since. That whole thought goes against what is more natural and then how much do it affect the team in the game. On personality I think disrupting players do much more harm than the captain role do good. Seen that too many times too over the years so that's should be a concern one should check up more. In fact I never really liked this part of the game, but it adds some extra juice for sure.
@oldschoolsports
@oldschoolsports Год назад
I hear you. I rarely will have a player with a disruptive personality on my team. And your point about a Captain who is one of the worst guys on the team not having much of a voice makes sense in the real world, I'm not sure that OOTP is that nuanced though, so I like to make sure I have one. As far as the impact, who knows? Hopefully the addition of a Captain personality who is a better player for next season will help!
@sukruth9582
@sukruth9582 Год назад
You have had horrible luck with prospects this playthrough. Still, you have done an amazing job by building this team exclusively via trades and free agency. Other than Honeycutt and maybe Basallo, there has not been a single player who came up within the organization and has been a consistent contributor at the majors. Seifu already had such a high floor when he was drafted, that he cannot be called a developmental success. This is the case, despite having good coaching and good (reltatively) development budgets. And there is no help in sight as well. That is no bueno. It just forces you to build the entire team via free agency or trades, where you have to end up giving up more resources than you want to. Just not a sustainable formula for a small market team with a rigid payroll. This is the reason I think you should always go for high floor guys in the initial rounds of the amateur drafts, even if they have relatively low ceiling and not to go for guys with ridiculous and unrealistic ceilings. Even if they end up developing, it takes them 6 or 7 years in the minors, during which you have to entirely tank or splurge on free agents to be competitive.
@oldschoolsports
@oldschoolsports Год назад
It's a good point, I probably should be more willing to go after some of the college players with higher floors... we'll see who's available in the next draft!
@Noglegz
@Noglegz Год назад
@@oldschoolsports I prefer the older high school prospects (vis-a-vis other high school prospects .. I much prefer college players). It gives the "typical" player less time to get angry about their poor performance before the game's development timeline kicks in in full gear (& same stuff in earlier comment, how development seems rather glacial until 19, and esp. takes off at 20 ... when I go through scouting reports of 3-4 year HS players, there is generally nothing in there except velocity changes and adding a new pitch now and then (& in theory I suppose this sample size would be large enough to go through it and find if something like high intelligence vs low intelligence has some statistically significant deviation in this addition to repertoire event, it's not something the scout gets "wrong")). I used to think the stats it gave for HS and such (without the feeder leagues) were just auto-generated based on some nonsense, re; snapping back to reality, even the most skilled freshmen or sophomore in a competitive HS will be dwarfed (and usually dominated) by juniors and seniors yet the game tends to have something like a 1.500 OPS for the top prospects from the moment they enter HS and I'm unsure if I've ever even seen substantial deviation from this beginning point in HS. It DOES occur occasionally in college stats. My thinking now is the game generates a new player with X potential (and X "actual skill") & holds their development at zero or near zero until ... 18 years old? Something around here. For batters, this seems to accelerate at 19, really take off at 20, begins to slow at 23 (maybe more like 23 1/2), & is "finished" by the time the player hits 25 (possibly 26). Minor fluctuations continue, which I suppose is partly the engine trying to "auto-correct" to the "historical stats", but also the coaching aspect -- this becomes visible if you modify some coaches to be exceptional at everything, make the players love them, put them on narcotics that make them abnormally happy and so on... eg range, the max seems to be a couple of points a year, but these teach infield and outfield and such do have impacts). Speaking of the engine "auto-correcting" for "statistical accuracy", I really wish there was some option I could enable to allow it to deviate something like 2-4% per year, vs the nonsense "more offense" or "more defense" evolutions. Locking the stats in is annoying, but disabling it is also not really an option, as the AI (rightfully so, given how the game is set up) favors things like power so much more above other considerations. After a half a decade, you'll be getting multiple players with over 80 HR.
@Noglegz
@Noglegz Год назад
Like in Seifu's case -- your league appears to have what the game would deem an unhealthy number of stolen bases (too many) as well as an unhealthy number of home runs (not enough). Adjustments after the season will make Seifu less Seifu, which is not good for Seifu (given how extreme his abilities are).
@Noglegz
@Noglegz Год назад
... I suppose I should also mention that if the CPU maximized coaches as much as players familiar with OOTP do .... the amount gained would be lost every off-season as the game would determine that there weren't enough errors or that range was too high. It desperately needs some option to permit a certain amount of deviation (outside of what we're essentially limited to now, a little bit of in-season drift before the adjustments are made in an attempt to "correct" whatever drift occurred!).
@oldschoolsports
@oldschoolsports Год назад
@@Noglegz Interesting thoughts... you've definitely thought deeply about how the game engine works more than I have. I've also never really played around with the global statistical settings. Although I'd prefer not to be deep in this three true outcomes era of baseball as far as the stats in my leagues, I've heard too many stories of unintentional impacts from changing some of those settings that make things even worse. Probably something I should figure out one of these years, but I still enjoy just playing the game more than trying to perfect it!
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