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Outfit Studio 54: Turn a Project into a Reference 

Mom's Gaming Channel
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19 сен 2024

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Комментарии : 10   
@bromeese
@bromeese Месяц назад
WOOO All caught up!! Amazing tutorial series, I can't wait to see what you add to it next!!
@ciraeyna-mom
@ciraeyna-mom Месяц назад
Thanks Brom! Really glad this has helped you get some outfits all fixed up and converted - well done! 🎉🫶
@nanitrev3690
@nanitrev3690 Месяц назад
amazing content.
@ciraeyna-mom
@ciraeyna-mom Месяц назад
Thank you!!! 😍
@mynciee
@mynciee Месяц назад
Thanks for the videos! Question, if you're able to answer - maybe you have a video for this - but what do you do when you have a thinner piece you want to integrate with the rest of the model, but you get stuck in a long process of increase/decrease mesh to clean it up? The armor I want to add (a military suspender-type belt that connects from a waistline belt, then up and over the shoulder and back down on the opposite side) is cut down as close as possible, and I'm trying to clean up some of the leftover jagged edges. I've been working with increase/decrease between the cloth/armor to clean it up but it's like.. Geez there's gotta be a better way. Like I wish I could take the texture and some scissors and cut out the rest of the jagged bits. Of course it's two vertexes wide at the thinnest and the texture is thinner than the vertexes, so even when I resize the brush, it's a little bit annoying to try and get these pieces to overlap seamlessly. What would you do in this scenario?
@ciraeyna-mom
@ciraeyna-mom Месяц назад
Oh yes, using the brushes can be difficult/irritating when you only need to move one or two vertices! There is actually a "Move Vertices" function. I haven't covered it in a video yet, but that sounds like maybe what you need? It's the button that has three little green arrows sticking out of a white central dot (to the right side on the button bar). Play around with that, and see if it helps! 😊
@toltottkaposzta6427
@toltottkaposzta6427 25 дней назад
Thank you for this tutorial series, they are extremely helpful, even to complete noobs like me! This may be a very basic question with a simple answer, (or the opposite), and you seem very knowledgeable about the topic so I thought I'd ask: I have a werewolf replacer installed that changes the vanilla werewolf model into a werecrocodile. Crocodiles have much longer tales than wolves, and when I sprint in game, the tip of tail does a really annoying twitchy thing that I'd like to fix. How would I go about doing this? Does the tail need more bones so it's not so stiff? I tried weight painting, but it didn't help. I'd like to make my own werecroc model eventually, but I'm holding off until i know I can solve a simple tail problem at least. You can see the model and some of the glitchiness in this video, it's towards the end: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qXe6O0AR-Tg.htmlsi=OlyXFBoEQI91Aiid&t=301 I'd be very grateful for any advice you could give.
@ciraeyna-mom
@ciraeyna-mom 24 дня назад
I'm glad you enjoy the series! 😊 For your question, I don't think this is a simple one - but I'm not the right person to ask. I am not sure if you need more bones, a custom skeleton, and/or custom animations to fix the problem. If you are interested in learning more about any of that (for Skyrim), consider joining the Arcane University! The experts there could give you much better advice than I can. 😉 Arcane University Discord: discord.gg/arcaneuniversity
@toltottkaposzta6427
@toltottkaposzta6427 23 дня назад
Thank you for your answer, I’ll join the discord and ask there!
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