Cool! Thanks! Another trick for very slow movement: dont use rectangle in the center of noise TOP, instead send the Y coordinates of grid point (that under your camera) to camera Y. Now you rover on landscape
When I first did this tutorial I was clueless about a good way to fix the grid problem. This time after much experience I put a level top after the rectangle, and put the black level down to -0.288, followed by a blur the just works on the horizontal. This results in a pretty smooth valley, and has the benefit of being able to invert the valley into a hill with the level top. You can't get it completely flat, but you can make a nice smooth valley.
Someone got inspired?;) Nice tutorial. About the not moving grid issue. The simple Approach is to create a tubeSOP. Feed this into a transformSOP and set the Y Scale to 0 and use a channel ramping from 0 to 360 for the x rotation. This will look silly, but you can change the order in which the operations take place. So change it to an order where rotation happens before the scaling. Now feed this into you geo and apply the DisplacecMAT. You do not need to animate the displacement itself anymore. This way, you can even give the whole thing more 3desque depth by increasing the scale to something bigger then 0 or move the camera inside. Shaderwise its also possible, but kills the normals majorly :) Just replace line 35 and 39 with the following: vec3 displacementVector = normalize(TDDeformNorm(N)) * uDisplaceScale * (mappingFactor - uDisplaceMidpoint); vec4 worldSpacePos = TDDeform(P); worldSpacePos.xyz += displacementVector; and fiddle arround a little bit the parameters. But yeah, no normals in this situation sadly.
@@elekktronaut okay, no problem :) , im trying to play with the tube, to put a displacement map in it and making it rotate. Its a nice exercise anyway. Thx :)
Thank you very much for sharing! I was really enjoying following the tutorial that you post. I am wondering is it possible that you could share how to build the simple VJ platform in touchdesigner, where you put all of your audio reactive visuals together? cheers!
i got a problem whit the grid, when come close to the camera looks like its disappearing, and when im trying to put the camera more like the center its the same kinda effect near to me, i dont know but when i put the 0.8 and 5 on the camera looks very different to the tutorial and so far away from the focal point .
Im having the same problem. It looks like the grid is coming out black, which can't be seen against the black background. When I change the phong colour, nothing changes in the view. Though if i change the background colour in the transform at the end, i can see a black grid... not so bad. But I would also really appreciate any tips as to why the grid colour doesn't change? Thanks!
Thanks vor the Video! One question: As soon as i choose „Topology Wire Frame“ at the phong, the grid disappears completely. If i choose „OpenGL Tesselated Wire Frame“, it works - but of course looks different. Any idea why that happens? I did exactly the same steps like you before and tried several times...