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Outrun / Landscapes - TouchDesigner Tutorial 19 

bileam tschepe (elekktronaut)
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8 сен 2024

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Комментарии : 45   
@aleksey_ris
@aleksey_ris 4 года назад
Cool! Thanks! Another trick for very slow movement: dont use rectangle in the center of noise TOP, instead send the Y coordinates of grid point (that under your camera) to camera Y. Now you rover on landscape
@tinuswagner6050
@tinuswagner6050 4 года назад
another great tutorial. Please keep them coming! One thing I really appreciate about your tutorials is that you always take performance into account.
@hassanharrison3986
@hassanharrison3986 3 года назад
pro trick: you can watch movies at Flixzone. I've been using it for watching lots of of movies recently.
@youseftaylor2776
@youseftaylor2776 3 года назад
@Hassan Harrison Yea, I've been using Flixzone for years myself :D
@WokeSoros
@WokeSoros 3 года назад
When I first did this tutorial I was clueless about a good way to fix the grid problem. This time after much experience I put a level top after the rectangle, and put the black level down to -0.288, followed by a blur the just works on the horizontal. This results in a pretty smooth valley, and has the benefit of being able to invert the valley into a hill with the level top. You can't get it completely flat, but you can make a nice smooth valley.
@hadisFard
@hadisFard 3 года назад
In enjoyed making this one so much! and with all techniques that I can apply on further on! Thanks
@johndoherty2403
@johndoherty2403 4 года назад
you are a national treasure !!!! you deserve so much more than likes and follows !!
@user-bt8di7mz6m
@user-bt8di7mz6m 4 года назад
your tutorials are always cool! i always following your's. and also giving me passion and inspirations. thank you so much!
@AlphaMoonbase
@AlphaMoonbase 4 года назад
Someone got inspired?;) Nice tutorial. About the not moving grid issue. The simple Approach is to create a tubeSOP. Feed this into a transformSOP and set the Y Scale to 0 and use a channel ramping from 0 to 360 for the x rotation. This will look silly, but you can change the order in which the operations take place. So change it to an order where rotation happens before the scaling. Now feed this into you geo and apply the DisplacecMAT. You do not need to animate the displacement itself anymore. This way, you can even give the whole thing more 3desque depth by increasing the scale to something bigger then 0 or move the camera inside. Shaderwise its also possible, but kills the normals majorly :) Just replace line 35 and 39 with the following: vec3 displacementVector = normalize(TDDeformNorm(N)) * uDisplaceScale * (mappingFactor - uDisplaceMidpoint); vec4 worldSpacePos = TDDeform(P); worldSpacePos.xyz += displacementVector; and fiddle arround a little bit the parameters. But yeah, no normals in this situation sadly.
@elekktronaut
@elekktronaut 4 года назад
Awesome thanks 😘
@elekktronaut
@elekktronaut 4 года назад
Well I'm gonna make a new tutorial then haha
@smashbros8645
@smashbros8645 4 года назад
@@elekktronaut up ? :)
@elekktronaut
@elekktronaut 4 года назад
@@smashbros8645 I'm not actually gonna make a new one 😌
@smashbros8645
@smashbros8645 4 года назад
@@elekktronaut okay, no problem :) , im trying to play with the tube, to put a displacement map in it and making it rotate. Its a nice exercise anyway. Thx :)
@cjl3494
@cjl3494 3 года назад
Quite useful!!!!Many thanks
@TLechrome
@TLechrome 4 года назад
nice... thanks for sharing!
@ahmadtriaji
@ahmadtriaji 4 года назад
thanks a lot for sharing.....
@taj_ninny
@taj_ninny 3 года назад
you are great !!!
@stickwithit
@stickwithit 4 года назад
This is so epic thanks for sharing!
@clivemathieu9386
@clivemathieu9386 4 года назад
Thank you
@muxingyechen9425
@muxingyechen9425 4 года назад
Thank you very much for sharing! I was really enjoying following the tutorial that you post. I am wondering is it possible that you could share how to build the simple VJ platform in touchdesigner, where you put all of your audio reactive visuals together? cheers!
@VAL1SYST3M
@VAL1SYST3M 4 года назад
bless you 🙏
@enneagramma7304
@enneagramma7304 4 года назад
thx for this is amazing , one question, how can i add sound or any clip responsive to the landscape thanks!
@Angelwings0000
@Angelwings0000 4 года назад
Great tutorial! How would one make this audio-reactive??
@plain.sight.projections1078
@plain.sight.projections1078 4 года назад
Build a system to drive the noise from your audio clip. Audio- math-speed-filter export to noise top. This may get you started down that path
@supremebeme
@supremebeme 4 года назад
OMG YESSS
@s.o.s.l.o.w
@s.o.s.l.o.w 3 года назад
i got a problem whit the grid, when come close to the camera looks like its disappearing, and when im trying to put the camera more like the center its the same kinda effect near to me, i dont know but when i put the 0.8 and 5 on the camera looks very different to the tutorial and so far away from the focal point .
@AngusMacMinn
@AngusMacMinn 4 года назад
for some reason once i add the phong to geo im unable to see the grid display even though i have the viewers turned on. any ideas?
@mrchinesepaul
@mrchinesepaul 4 года назад
Im having the same problem. It looks like the grid is coming out black, which can't be seen against the black background. When I change the phong colour, nothing changes in the view. Though if i change the background colour in the transform at the end, i can see a black grid... not so bad. But I would also really appreciate any tips as to why the grid colour doesn't change? Thanks!
@mrchinesepaul
@mrchinesepaul 4 года назад
Actually, ignore me.... i changed the angle of the light and it's worked....
@johannaklein7178
@johannaklein7178 3 года назад
Thanks vor the Video! One question: As soon as i choose „Topology Wire Frame“ at the phong, the grid disappears completely. If i choose „OpenGL Tesselated Wire Frame“, it works - but of course looks different. Any idea why that happens? I did exactly the same steps like you before and tried several times...
@worstmusicproduction
@worstmusicproduction 3 года назад
Johanna, there was an answer in the comments below - you should change the angle of the light. It might work.
@johannaklein7178
@johannaklein7178 3 года назад
@@worstmusicproduction thank you!
@worstmusicproduction
@worstmusicproduction 3 года назад
@@johannaklein7178 , you’re welcome!
@xiaoluwang8894
@xiaoluwang8894 4 года назад
Thank you very much for sharing! but I can't find “Enable height map” on phong? I use touch designer 099, Is this a version issue?
@elekktronaut
@elekktronaut 4 года назад
Hm 099 doesn't say a lot, I think you need at least the 2019 version.
@xiaoluwang8894
@xiaoluwang8894 4 года назад
@@elekktronaut OK,thank you so much
@murr-ma8636
@murr-ma8636 4 года назад
thank you! can someone explain to me why you need to use a null for the camera to look at when making rendering a geo?
@elekktronaut
@elekktronaut 4 года назад
You don't need it for the rendering to work, but it's easier to set up if you have a fixed point the camera is looking at.
@murr-ma8636
@murr-ma8636 4 года назад
@@elekktronaut thank you! I have never used it before and always wondered why my camera is a bit weird sometimes
@Asufiku
@Asufiku 2 года назад
Is it possible to make it audio reactive?
@elekktronaut
@elekktronaut 2 года назад
check out my "make anything audio reactive" video!
@patchwerks7560
@patchwerks7560 Год назад
When i add the normal map to the phong everything disappears. any ideas why thats happening?
@patchwerks7560
@patchwerks7560 Год назад
nevermind lol shoulda kept watching for a few more seconds
@adarsharyan2752
@adarsharyan2752 2 года назад
How to export projects
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