To Hyce, ES&D CDO Fees and fines cost are at the end of your shift is 428,501.06 dollars. We appreciate it if you pay your copay of 147,498 dollars. Please pay off your fees and fines. Derail Valley Debt Collector, John Doe
Shunting is a great way to make some money quickly if you need to. To use a totally hypothetical example that is certainly not related to anything that I ever did; If, in your hard mode career play through, you for some reason decided to try to haul 800 tons of scrap metal from the machine factory to the steel mill with an S060, and ended up having to not just double, but triple the train over the grade leaving the machine factory. And because of that, you ended up running for so long that you nearly ran out of water, refilled it, and ran out of water again, blowing up the locomotive and derailing a bunch of the gondolas right outside the steel mill. And then, because your hubris knows no bounds, you decided grab a DE2 at the steel mill, rerail the gondolas, and finish the job anyway. But you ran out of cash and needed a quick $1000 to get the last one. Hypothetically, of course.
This video is proof that if you scream and flail long enough and hard enough in a specific direction you can eventually get a giant mass of steel that vaguely resembles what's left of a train to the place it was intended to go. Professional train handling at its finest. lol Cheers Hyce!
Fire tube boilers actually do explode when submerged in water. The cold water hitting the outside shocks the boiler and causes it to rupture. It used to happen a lot when ships sank.
Yea pretty much what happened with edward steins loco he thought the tubes were the problem and so he just devided the boiler water and firebox however the loco exploded presumably because it was cold water hitting bare crown sheet because no tubes
The moment Hyce realized he is pulling a 3 locomotive train with 1 and is putting the enough tanker cars to recreate the tar bomba. Hyce: Oh My God What Have I Done
Hyce, you can describe this train with 3 words, that I'm sure you know well... Precision. Scheduled. Railroading. In the words of Brett, WHAT THE HELL IS THIS TRAIN
18:30 movie reference answer….. Pirates of the Caribbean curse of the black pearl, the part after ms. Swan gets captured by captain Barbosa and the crew of the black pearl. Will turner is talking to commodore about finding ms. Swan. The line you said was said by commodore to turner
of course, it was obviously about Will Turner but without the thud of the ax or "that's not good enough!" i was never going to remember the exact scene
Lads, Today we have lost a 2-8-0, he was a good locomotive, and he was sacrificed for a time bonus he didn't even make, but if not for him, we would've been stuck at the steel mill, rest in peace to the 2-8-0, you will be missed 🙏
I admire your keenness to finish a whole career in the Realistic difficulty from last episode but also 17:38: I want to reiterate that you can change difficulties AT ANY TIME. From "sessions" in the main menu, pick your career game and the difficulty you want. It is only the custom difficulties that require beating the game first, Standard has all the same physics but also all the QOL
What I've learned about 2 stroke diesels, EMD or their small scale counterparts the 53,71,92 series detroit diesels. The roots blower is only there to provide positive pressure to fill the cylinders when the piston is at the bottom dead center, exposing the intake ports. They don't provide any boost and act more like an intake valve. So emd or detroits with blowers only, are considered naturally aspirated. So adding a turbo on top of the blower is when it is considered "boosted" or forced induction.
@Ronald.Golleher a 2 stroke will run without a blower, a scavenge engine won't. All "2stroke" diesels are classified as scavenge engines. They need the blower to get the air/fuel mix into the cylinders. Without the blower it won't get any mix
@Yetti38 it's just a difference in how the air is moved. A small 2 stroke like a weed eater or a dirt bike or a chainsaw, which I assume you mean, uses the motion of the piston as an air pump. Air and fuel/oil mixture is moved through the crankcase (hence the need for oil mixed with fuel), drawn in as the piston goes up the stroke, and then routed to the cylinder as the piston moves down the stroke, with some kind of valves to help direct the flow. A scavenge engine, as you call it, is still a type of 2 stroke engine, as a full cycle happens on two strokes of the piston (one up, one down). The use of a blower of any type just replaces the need for the piston to move the air. en.m.wikipedia.org/wiki/Two-stroke_engine
22:15 That is the great secret of the software industry, no one knows what they are doing. We taught sand how to think and no one truly knows how to control it. Regardless of weather you are working with baby's first visual block based programing language, or machine code, you never truly know how it works, you just get better at hacking something together that vaguely works.
Mark playin DV reminds me of the shitty TS:C RGS 20 mod that was on stream a while ago lmao "There's too many goddamn gauges and half of them don't mean anything. The water sight glass is telling us how much water is _above the fucking boiler._ " 😂😂 Edit:fixed quote marks
CP GP9's had wheel slip circuits but they were very dumb, they just unloaded and reloaded with about a second of lag. Nothing like the derating that the newer units did
To answer your question about common wheel arrangements, the UK loved their 0-6-0s. So many different tank and tender engines were built with 6 wheels. From industrials to yard switchers to freight hauls. It was their go-to for 100 years
Hey Hyce, I'm running a similar set of jobs right now totaling 2,019 tons. I put the slug behind the DE6 and have made it up the hill at 20km/h after getting a 55km/h run-up. The Derail Valley gods also gave me the ES&DT Kenosha skin so this run was meant to be.
EMD 201, 567, 645 and 710 engines are two-stroke diesels. They used "scavenged air" to clear out combustion gases and put in a fresh charge of air. The Roots Blower was the way the earlier units, 201, 567 and 645(non-turbo equipped) scavenged air. They really did not boost but charged air to 1-3 PSI. The "turbocharged" units did not produce enough heat/pressure/exhaust gasses to spin the turbo fast enough to support combustion. The overrun clutch drove the turbocharge to provide the combustion air. At 6 notch under heavy load, they could spin the turbo fast enough to provide additional boost. The 710 engines electronics actually speed the engine up to full rpm at 6th notch to allow the turbo to spool up beyond its overrun clutch. After a short time the rpm's drop back down to the called-upon notch.
So there is a little shelf on the tender, opposite side of the hand brake, that is an EXCELLENT place to put your lantern. It illuminates all the controls without leaving shadows at all. Give it a try sometime, I think you'll be pleased.
The basic way of explaining the differences of a blower is blowers stuff more air into the intake but a turbo compresses the air before it goes into the intake, which on an airplane is awesome because as you go up in altitude the air is less dense.
One thing I've learned about the S282 is that the independent brake only affects the loco and leaves the tender brakes off, and the handbrake only affects the tender and leaves the loco brakes off. Which is why neither slows the engine very fast when running light.
steam and diesel. oh god, i did something like this once but it was a dm3 and s060 jumping back and forth to change gears, set up a bar, fuel a fire and boiler, all over again...yup.
Fun engine nerd moment, the roots blower on EMDs isn't for forced induction in the traditional Sense but rather to allow the engine to breath, as many of us know they are 2 stroke diesels, and 2 stroke diesels unlike modern gas 2 stroke do not move air with their pistons, instead the pistons compress the "charge" and act as a valve, when the piston is at the bottom of its stroke it uncovers ports in the bottom of the cylinder where the air from the manifold is forced by the blower up into the cylinder which intern forces the exhaust out through the exhaust valve, that's why so many older style 2 stroke diesels are twin charged, a blower to pump the air through the engine and a turbo to provide boost on top of the blower.
I recently tested max tonnage for all Locomotives, and for the 3.3% Grade on the curve south-west out of the farm (to my knowledge the steepest grade, especially with the curve added), the DE6 can pull ~945t. The popular Steam Community guide tested Performance up the Harbor Slope, there it managed 1400t. In my tests, the Slug exactly doubles the DE6s performance, until you are fast enough you could run a singular DE6 at max Throttle without overheating. For some much more Detailed numbers, I did a Reddit post titled "Engine running costs and worst case climb performance" about the whole thing (I don't think I can link it here)
25:10, the way you were running back and forth frantically attempting to single-handedly assemble a train, was straight out of the MM&A procedure manual.
Hey, you have to remember that as soon as the train started rolling backward, *any* notch would have overheated the TM on the DE6 because it was rolling backward against the motor current, so they probably overheated before you could do much of anything with the steamer.
Wheel slip circuits were indeed a thing, even in the late 40s. IDAC was exclusive to dash 2 electronics, though. This is because IDAC manipulated the pulse of the excitation SCR when wheel slip was detected, something was only possible on dash 2 modules. When IDAC was working, the ammeter would look like it was jumping 10 or 20 amps as opposed to the old wheel slip relay that would knock out hundreds of amps sometimes.
Regarding Dash-2 equipment and wheelslip control, I do know it started to appear in Australia in the late 80s and early 90s- I get to drive the original Clyde Super Series tech demonstrator (ex-NSWGR 42220) on a semi-regular basis. The EMD G26 or GT26C/CU as depicted by DE6, was a 60s baby, and would not have had such tech as built. But a lot were progressively upgraded in Southern Europe and elsewhere in the world as funds appeared. So a late-90s to early 2000s Balkan setting could conceivably have Dash-2 locos running about. Also, EMDs are awesome for loading up. Roots-blown and 'turbo' models alike. But GEs are horrendous for the amount of time before the turbo finally catches up to the Load Regulator's demands and the fuel rack trying to flood the motor and smoking the world out...
All two cycle diesels are supercharged, nature of the beast of a two cycle is because everything is done in one power stroke. You need the super to evacuate exhaust gas. A two cycle diesel cylinder is ported near the bottom of the liner to allow the overpressure from the blower to clear the cylinder, but it does not provide an overpressure into the cylinder, as soon as the piston is headed back up, the cylinder covers the supercharger port. The turbocharger will provide the extra boost pressure over and beyond the essentially 1 atmosphere that is contained in the cylinder. A supercharged 2 cycle just tends to be laggy as the nature of the beast as the supercharger always lags with the governor. A turbo, once spooled up will tend to even out some lag just because it can compensate to an extent with the extra forced air versus just a simple supercharged motor.
So Hyce to put something into perspective on the Pennsylvania owning 5400 2-8-0, they were the first to use them in 1864 and used them until 1957 a long 93 years. For comparison the Burlington Zephyr which this year marks 90 years since it's debut was the first real diesel electric road locomotive in the U.S. So the Pennsy used that wheel arrangement longer than we've been using diesels as road locomotives. It's crazy to think about but makes sense why they use them for so long. Not to mention they preferred many small engines to few large ones. Not that their engines weren't build as big as they could which most likely helped. But I can't wait to watch your video on wheel arrangements.
@@Hyce777 They had a long career and needless to say a major influence on not just American railroading but a touch of foreign a s well (looking at you A1 Class). But yeah it's crazy when you start breaking the numbers down.
Hyce self lapping brakes take control over non self lapping if u tie air from 282 into a de2 u gotta run brakes from the de2 I found that out the hard way
If my car knowledge serves me right, then blowers are good for boosts at low rpm, and turbos for high rpm, but that is all relative, since a small turbo can be spun up at lower rpm. Downside would be that a small turbo might spin too fast at high rpm and rip itself to pieces... Turbos scavenge energy from the exhaust gasses, so they are technically more efficient. There are ways to counter turbo lag, eg. blow compressed air into the turbo to keep it spinning if the engine is idle or only when the gas pedal is pressed.
best episode yet! letting the engines go, so long komrades made up for the not rolling back and sticking the 2nd power at the head and the othe stupi sh1t i was yelling at you for. totally worth it.
Midland playing Railroader: Pay down the debt! Angry Ragtimer playing Railroader: Pay down the debt faster! Hyce playing Derail Valley: Debt? We want MORE of that!
11:57 for efficiency you would be looking for a twin screw or a centrifugal supercharger (whish is the thing found on the EMD although in automotive applications they are also geared and driven by a belt. Roots superchargers are one of if not the oldest types. All methods can get you more boost than the engine can handle, it's just efficiency and packaging differences. Superchargers don't have lag really, it's more like boost on demand.
14:04 It's amazing how different perspectives of even two seemingly similar applications can be. In the industrial centrifugal compressor world, 18k RPM on the output is quite slow. Of 30+ compressors I've designed over the last 9 years, most have been in the 20-35k RPM range with the fastest somewhere around 43k RPM.
8:15 - we're just gonna bang bang bang? Oh my and here I thought you claimed family friendliness 🤪 10:05 - handbrake, my man? 10:20 - oh there you go xD 18:05 - it definitely was and is entertaining. But yeah I'm looking forward to hearing you less unnerved xD 20:30 - in my maths it's 49 cars and one loco =P 21:10 - you should definitely get *some* brake set going on right at the beginning, but it's not that much - the higher the pressure in the rest of the train is, the more air is getting replenished in the front car, too. So the pressure drop where you open the pipe isn't that big in the beginning and will only gradually get to the lower numbers. Which is why, at least on this side of the pond, we have two different brake setting times. In brake setting R and P, the brake cylinders fill within some three to five seconds (and release within ten to twenty). In brake setting G, the brake cylinders fill within 18 to 30 seconds and release within 45 seconds to a whole minute. *Not* counting bake pipe pressure propagation, that's just the reaction time within the brake valve, so repressurising and releasing a whole goods train after dumping it can take a couple of minutes. The reason for those slow brake setting times is to mitigate big lateral forces due to unsynchronous brake application along the train. DV brakes apply and release WAY faster than RL European railway brakes. Even when compared to P braked light cargo trains and R or P braked passenger trains. The train you're running here would be run in G completely to my knowledge (I'm not certified for cargo trains, my regulations only cover loco-driven trains of up to 500 t; EMU can be heavier). 22:25 - others are at roughly that state of knowledge and release a train game all by themselves, with the known results. You know what you can and what you can't do and that's the big difference. To know your limitations and who can help with them. Who's simply better or more knowledgeable about certain things. And that's why I'm so optimistic around CoS (what was that in full again, Call of Steam duty?) 27:05 - who the fluff runs with cab lights on when it's dark outside? xD It can hardly be dark enough in the cab for me when it's getting dark outside. 29:50 - you know there's a certain very nifty thing you can call that is called fitting to the speed you had? I'm talking slugs =P 35:40 - being lactose intolerant myself; don't you get lactase in the US? Here in Germany it's like five euros for a hundred doses to be bought in any supermarket. That's the enzyme you (and me) are missing or not having enough of. You just take it with your lactose containing food and forget it. 39:03 - "I am in shock that I just did that: Just not paying attention." Yeaaaaah we aren't shocked by that, TBH 😘😂 43:40 - 90 ft from 25 mph 🥴That's 40 km/h and 27.4 m for us in the world xD And - that's totally absurdly high brake force. 2.28 m/s² (whatever that is in freedom units). If the acceleration was immediate and constant, which they both aren't, it'd come out at a friction coefficient of 0.2328 (calculating with Antonito, Colorado's local gravitational force - not that this accuracy made any sense given the probably rough measurements of speed and stopping distance). But since both application takes time and the brake force of block brake is highly unlinear, you've pretty certainly used every bit of friction available. Pretty amazing for a "dumb" brake setup with presumably absolutely no form for skidding protection at all. Wow. 45:40 - "I have a baaad feeling about this" 48:05 - at least over here the EB setting is ALWAYS working. No matter if the valve is cut out or the whole cab deactivated. As you say: Hole comma big. 48:20 - I asked myself the same thing, but I assumed you had a plan. Yeah maybe not =P 51:10 - slug? 😇 52:50 - RU-vid really sucks at dark videos =\ 54:30 - remember kaN's and your "fast and furious on rails" project? You could have diesel locomotives with dry ice containers hidden in their engine compartment as the equivalent to NOx in cars xD 1:16:50 - couldn't you just stop short of the yard and then pull the car groups into their goals one at a time? Or are those dead end tracks? 1:25:20 - shouting at the screen "it's still dumped" xD 1:32:30 - nah I'm not convinced either that it's been economically sound choices you took xD Thanks again for a fun episode!
Cheers mate! Lactase: I find it doesn't really solve the problem. It does help, but it doesn't make things go away. Slug: yeah I completely forgot it existed lol that would've solved it. And 20: yeah, she stopped bloody quick. Impressive.
So one of the reasons i heared the emd 2 stroke diesels have blowers /turbo chargers is because a 2 stroke eninge has no dedicated intake/ehaust stroke. so you need some way of getting freah air in. And ulike a moped, chain saw, lawn mower. you can't use the crank case pressure to do it because it is sort of preferable if the oil stayed in the engine as you proberbly have storys of engines where that wasn't the case.
If the early EMDs were 2 stroke diesel, then the roots blower does nothing but push in uncompressed intake air to produce exhaust scavenging which has nothing to do with add power. They are essential in the way a 2 stroke diesel engine works.
I've heard tell of a legand that you can increase the tonage of a de6 with what some may call a concrete block on wheels with metal wraped around it. But thats just a legend 😅😅😅😅. But in all actually a great episode as always and glad to see your feeling better.
I think the EMD’s need scavenging air in order to start, so they need something geared initially to get running before there’s exhaust pressure to even consider spinning a turbo.
8:35 yeah that single DE-6 will NEVER make it up through there. Imo that's the gnarliest piece of track on the whole railroad. The sharp right hook up the 3.5% robs you of all speed and then it's right onto the looong 1.8% uphill.
Hears "Smells like Kenosha" once: Well the ES&DT is going into debt. Hears it again: So Hyce you know all that money you just made? Yeah, well... You owe all of it to John Doe now. Good luck
I love how the 'what's up, guy' comes later and later. We just need it to continue until it comes during the outro lol. 'covid' = thousands of species grouped in with millions of other bacteria/viruses known more colloquialy as 'the common cold'. Which is why there has not/can not be 'a cure' for it. Turbo at 18k RPM is very very slow, IIRC automotive turbos run 50-60k RPM during normal operation. A thought occurs, talking about OBS, streaming and recording simultaneously. I've done it a number of times on my VERY old hardware, and I don't remember a chuggy chuggy issue (minus network issues, mind you). Do you have the encoders in both set to the same thing? Or the record tab as 'use stream encoder'? Assuming you run a single encoder, it should be fine. Also, new dumb idea for an episode: You can 'complete' a job so long as it's in the siding AND a handbrake is set, right? What about spamming the computer with the job with an crazy heavy train still rolling through the siding with one handbrake on the right uncut cut. It'll roll right through the one handbrake, and you can make time bonuses, so long as you can run around an industry and back in again. Doesn't work if the cars also ALL have to be at 0kph.
with the roots blower vs turbo technically the turbo is better but the blower has no lag because its directly connected to engine power whereas the turbo has lag but produces more pressure than the blower even though they do the same thing they just each have their caveats (this is for mainly with car engines as he says its slightly different with locos)
"We should find something rather Splodey to haul" *immediate thunder clap* Just right off the bat with this one...This is the part where John Doe should get up and go make a sandwich...and not come back.
I cheated and don't need to break my F key. Using the Logitech software for my keyboard, I just mapped one of the G (macro) keys to an F press & release. ...every 25ms. Works great in realistic! Then I play sandbox and fly across the map without realizing it. But in realistic I used it to sprint across the center of the map to double-head something that was way too heavy. Just a random person, F-ing across the mountains of Slovakia every 25ms.