What i really like is how you explain how much changed in that game in the beginning. I for one, vaguely remember that you had to produce ammunition and fuel and how that and the old look turned me off the game. There is however the tutorial missions that i miss. While the new tutorials are more functional the old story ones drew you better into the game.
If you are ever stuck in space drifting like in this intro, don't forget you can always remove your shoes/clothing etc, and throw them, to change your velocity and/or heading slightly.
That´s exactly why I chose to whack my head on the satellite to change my trajectory back downwards. Undressing didn´t cross my mind at the time but a very good point.
Going to have to disagree with you on the material change. It made playing the campaign more streamlined and intuitive, and was introduced specifically because the devs could see what percentage of people were playing the campaign... and it was hardly any of them, specifically because the resource management got in the way of the combat. I do agree about the tracer rounds though, I miss the old ones too. 🎆🎇🎆
Well maybe I´m the odd one out then because I find this version of the management gets in my way more than necessary. Maybe because I was too used to managing it like I did back then ... for the tracers I feel like "Look what they did to my boy" XD
I really enjoyed your format (nice reference to Mart’s KSP series by the way) But it’s nice to hear your monotone, highly serious tone when compared to the majority who try this style who go a little too over the top. I find it much more funny.
Yeah the fuel and ammo change sucked. I used to have a jet specifically for destroying the LH fuel reserves so they couldn't fight. You don't need to build and remove a block anymore. When you save it there is a 'bump version' button you can use. And the APS ammo ejectors are invaluable. Once you start using them you'll never go back.
Yeah running the LHs fuel dry basically kills them. Regarding the block bit, I even mentioned in the video it´s an old habit and it refuses to go away. Maybe at some point I will learn. On this ship I agree with the ejectors but I tend to build large stuff, where all that is below deck and so that never really stuck with me and I always forget, oops :/ But I remember some years back a friend and me weaponized ejectors for a close range weapon. No gunpowder and just eject the whole clip by intentionally breaking part of the cannon XD
Hey, I was just looking for a campaign playthrough that went more in-depth on the actual mechanics. I want to make sure I understand the basics well enough before I decide to make the purchase, its just kinda how I am with games in general. Everything else I found was from 8 years ago...
Not sure if it is as in-depth as it could be since I´m aiming towards entertainment ... that´s what I´d like to believe at least. But if it was useful to somebody I count that as a win :D And the game itself has tons of tutorials and blueprints built in so you´re not left fending for yourself. I can´t remeber if it was a sale or the old humble bundle but I don´t think I paid full price ... looking back I would have happily paid full and I bought (and never used) the DLCs. I for one whole-heartedly recommend this game
@@Mediaahh War leicht angetrunken als ich das geschrieben hab. Deine Videos sind sehr gut, wunschte ich hatte auch die Zeit gehabt um FtD im EA zu spielen.
Ich würde mir schon auch wünschen, dass die älteren Versionen über z.B. die Steam-Beta Optionen oder so noch spielbar wären, aber das Spiel ist ein Grab für viel meiner Lebenszeit XD
You mean the bottom left bit right? I loved the idea of a depressed dude on a little raft (starting ship) so I added that (and yes it is kinda copied). The rest of it was already done when I started on the video about a month ago. Although that ship in the background only makes an appearance later in the campaign.