No not really it too fargone and with Microsofts ownership of Activision I doubt it will ever come back. If they hadn't removed content from the transition from OW 1 they outrage would have been less instensive. But for some ungodly reason the new monetization of OW2 makes everyone miss LootBoxes of all things.
no. Maybe the hero bans can save it? I don't know. It certainly is dead right now though. Blizzard forcing uneven matches and making all the idiots say, "look at how fast the queues are, the game can't be dead", is just the tip of it. It's a dumpster fire with one completely broken role (support) and no competitive league anymore. Maybe MS will just let her die off?
Absolutely. Overwatch is still the game that won GOTY in 2016, which means people know just how good it can be. I believe it is in a better spot now than ever before and players just need to give it a shot instead of throwing out the old, inaccurate line of "dead game".
Overwatch "2" shouldn't be dying. It should've been dead on arrival. Overwatch "2" is Blizzard's and the video game equivalent of Martin Shkreli coming out and saying, "Look, mistakes were made but I promise to make it better. You can trust me." The game has been a trainwreck since day one both in the disgusting monetization that barfed all over my screen the first time I logged into OW2 and the piss-poor hero balancing because Blizzard, in its infinite wizdom, created an even worse meta gameplay with 5v5. It should've been titled "Counterpick". This game needs no comeback. This game deserves no comeback. Blizzard screwed the pooch and in its shame, should be put down.
@@dannygjYou got one thing wrong AND one thing correct. 1. They do have more than enough devs. 2. They aren't using them correctly, that's correct. In game development you have the pizza rule; you have a SMALL team dedicated to one task and then have another small team dedicated and so on. Basically, you need them to communicate and use group A to focus on combat, group B to focus on enemies, etc. The head project Manager for Final Fantasy Online game was able to turn the game around because he had correctly managed where the resources needed to be focused on.
The worst part about all of it is that they failed to develop Overwatch as a brand. It was the biggest game in the world for a time. It could have been the next big franchise like Call of duty, Fortnite, Star Wars, Marvel, etc. They should have been making tv shows, movies, more comics, and other types of games within the universe. The truth is, even if they never messed up the pve and pvp, Overwatch would have eventually regressed to just another popular game like Apex. For a company so greedy to not try to use the IP for other projects and mediums is just crazy and shows their incompetence.
But with time comes the endless mistakes and woke generation like disney 200 billion drop in the stock market , Worst marvel movie to release to date with the {MARVELS and Star wars plummeting to the dirt with all its injection in pointless stories and pushing agendas Call of duty going full retard on woke as well pushing pussy ass skins and dumb shit that has nothing to do with warfare so agian the GO LEFT AND IT WILL GO BROKE like the rest.
For a greedy company, they really weren't good at diversifying overwatch. It's not like a blizzard. Doesn't have experience doing this anyways Nor Is there no example in their own industry of doing this It's honestly amazing with how popular overwatch was when it came out that they couldn't make it a brand.
@@geth7112 i don't think blizzard has much experience expanding their brand/ips like wow was massive back in the day and they came out with one b tier movie like 6 years past its peak, great cgi tho riot games def does tho
@lilwintery6434 Remember their partnered with Activision, though Between Call of Duty and World of Warcraft. They should have had somebody in corporate that would know how to monetize Overwatch, as a brand you'd think.
it's hard to describe how much I miss logging into Overwatch in the Summer of 2016, playing the whole night, Overwatch was THE game to start my gaming obsession, and it's even harder to watch what is happening to my beloved. really, really sad.
Yeah, those first weeks were magical. The first year up until and including the release of Ana was insanely good. Then it only went downhill from there.
Overwatch release was the pinnacle. I remember actually thinking wow, this is something completely new. It deserved game of the year. And they fucked it all up
i think the worst part about the pve is that they eventually released something akin to story missions... but you have to pay for it. in a game that already has a battlepass and where the **overwhelming** majority of cosmetics require you to spend money and cannot be earned through gameplay
Those story missions were really fun at first when the queues were popping off, but now you'll wait for ~5 minutes or more just to end up in a lobby full of bots. It makes me really sad and now I just ignore their existence. Also the achievements for story missions often only allowed for ONE player to get it per run, and someone can just run ahead and take it even after already getting it, locking others out of the achievement for no reason. (Paying subway fare, for instance. Coffee cups had multiple spawns on that map luckily but they could still be taken all by one person.) I loved the missions overall with other players, but overall I'd rate it 2/5 at best now. Unless you have a group of friends to queue with, it's dead content.
If it was a full on campaign, I'd pay money for it. I'm talking a complete story with entire missions, story cutscenes, achievements, cosmetics, etc. as a one time purchase. Like WoW story campaigns. I wouldn't mind paying $20 - $40 for multiple stories if they were as big as WoW or Destiny 2's DLCs. But now? it's one of the greediest games I've ever played, and since I left it the day they announced they weren't giving us what they promised I won't be giving ABK my money.
AND all the people who PAYED FOR OVERWATCH expected to get it for free, but then they made the game F2P and said "yea, also you have to buy this cuz its F2P now" so its like triple fuck you from them, absolute horseshit dogwater management team, they probably strangle their developers before they go to sleep at night just to make sure they cant do a good job.
The execs simply don't understand Overwatch as a franchise either. Battlepass makes no sense for a game where there's 39 heroes and most people play a small handful. Most players only enjoy a small handful of heroes, so the odds that a season even has cosmetics for the hero you play is pretty low. Add on the fact that cosmetics are subjective and you've got yourself a pretty small demographic for who want to purchase a battlepass any given season. And that's if you actually have a decent battlepass offering to begin with. 90% of the battlepasses are complete fluff with stickers and souvenirs that not a single player will ever equip. Idk what the proper business model is, but what they did was definitely not it lol.
@@soju69jinro I doubt it - look at Starfield. MSFT isn’t the best when it comes to putting out top quality games. They’ve been swinging and missing a lot lately.
@@NeonPixels81 Both of you are wrong for the same reason. Sure, Microsoft owns Blizzard now as well as Bethesda, but they don't intervene on how games are made.
Except in reality OW2 is not dead its been at the same consistent player numbers all 2023, and thats steam alone. Most players are on BNet and console.
Corporate greed has ruined our AAA titles. I sometimes imagine how great masterpieces they could produce with all those resources that they have, but most of them just want to maximize profits :(
AAA games were always made by the big companies. Once dlc became commonplace and they realized they didn't even need to sell you the whole game, we were doomed. Microtransactions have made it worse but it's the same concept, not selling you the whole game.
@@eddeddeeddee6491 well, not all of them, right? BG3 has a really fair price, actually most Goty subprices went to fair and well produced games, lot of Indies included. The mainstream is pretty much fucked tho. See CoD, Battlefield, AC, Fifa Games.
I think my issue with OW2 is due to the fact it overwritten OW1. Because it was a fully priced retail game at the time, we could get cosmetics at our leasure. Yes it had a lot box system in place, but any items you missed that year was going to come back the next year. Now if we want anything, we need to fork over the cash. This maybe fine with newer players, but the veteran players are the ones who get screwed over.
It's still not ok with new players because new players *could've had a much better experience.* They missed out on OW's golden days and now they have to settle for hot garbage.
Every other game has the exact same system as Overwatch 2 and nobody is complaining. And if you think your one time purchase in 2016 should grand you infinite new free content for years to come you are just delusional.
If the pricing is right they can actually sell it. Overwatch has a lot of different cosmetics. Asking 20 bucks for single item is ridiculous. We all play a lot of different heros and want a lot of different cosmetics. If you make each cosmetic affordable most people actually spent 20 bucks for multiple cosmetics without much remorse. But current system is extremely greedy.
@@anlagrdr5229 I feel the battle pass system is also a terrible addition to the game. This is a game where players usually have "mains". A battle pass often features maybe 4 heroes with new skins. I'm not gonna pay for a battle pass if there's only 1 skin for 1 of my mains. It just makes the battle pass system feel worthless to me.
@@thetoondevil %100 agreed. There are lots of different heroes and everyone plays some of them. Making a battle pass with spesific cosmetic doesn't make a lot of sense. If battle pass gives you in game currency and you can buy everything with it that would make much more sense. Overwatch is not like any other game that have shortage of cosmetics. I used to buy emotes, highlight intros, skins, voice lines. Now I don't even consider buying things like highlight intros or voice lines. Because it's too expensive. I don't even buy single skin. Only bought one battle pass. I used to spent more money on loot boxes to be honest. And the best part I don't feel like I have to buy loot boxes. Now If you don't buy battle pass you're not gonna get anything. If I was a new player I would be annoyed. Old players have a lot of in game items and new players don't even unlock whole heroes. Which is also a terrible decision. This is a counter play based game. How on earth someone find that decision logical. They killed the best things in game. Such a shame...
Plus it was just needless. The 6v6 gameplay was awesome and it lent itself well to two tanks, two supports, and two DPS. But of course damage characters are the most popular and sell the most skins, so they just flooded the roster with them, so they had to do something to rebalance, and here we are. Bad decision after bad decision is what killed this game.
@@NeonPixels81 it's a bad change especially after they made doomfist a tank. I liked playing doom in ow1 but in 2 if you play doom in a competitive game you will be called out for throwing, as doom should be replaced with any other tank to support the team. blizzard should either bring back 6v6 (the community wanted choice) or make doomfist a dps again (my personal opinion)
@@danknados they can't turn back df into à dps we only got one tank he would be op or usseless ( since they would hard nerf him ) so they need to bring back 6v6 first
@@danknadosdoom changed from 'woah this guy is pretty good thankfully we can play around him by protecting our backline' to either the most useless hero in the game or 'woah this guy is pretty good swap sombra reaper and if that doesn't work we can just say gg tank gap'
@@micahvisser3772 B-b-but double shield bad Edit: guys I'm making fun of people that use "double shield bad" as an argument against 6v6, as if other things couldn't be done to address the issue. I'm sure it was an issue for Comp and Quick Play players.
Yeah an another thing they’ve removed great features like being able to find groups of players to go into ranked with then they make it 5v5 making it more reliant on teammates witch makes no sense
It didn’t lose its game philosophy. It changed its game philosophy because pushing out new content without a reliable path of monetisation isn’t sustainable.
As a free game, Overwatch 2 is not bad. The problems are just all the broken promises, the bad monetization and the fact that it has a limited lifespan because you can't add characters or maps forever.
@@MyAmpWamp I played and disliked it. There are way too many characters and the controls are messed up. Furthermore, the community is the most toxic I have ever seen. And I say that as a TF2 player.
It seems like I'm the only person who hated most of the PVP changes they made. Removing a tank made it feel really weird, especially for those of us that were actually good at rallying a team to work together. They took a game that was designed around teamwork (but didn't always work out that way) to a weird frankenstein that wasn't great for any style of play.
Nah i'm with you bro I was an offtank/support main and I was PISSED when they took out the other tank. Not only did they straight up delete one of my roles but they also made support less fun because no offtank=much less protection=getting dove more frequently
This game had EVERYTHING to be along with LoL, CS:GO, Fortnite and Valorant today, Blizzard literally had a golden sheep that they killed in favor of a quick cash through their shitty monetization priority and poor management. Seriously i've never seen a more incompetent company in gaming history.
The game sucks ass now i blame bobby activision hopefully when he leaves maybe Microsoft can save the IP with an overwatch 3 remake or bring back jeff and project titan
couldnt agree more. I personally love and adore overwatch for the character design and story that they have put so much effort in for so many years. However, it is absolutly crushing how Blizzard can take something so precious and amazing and crush it with a heart beat. they really had a gem, no, gold mine in their hands and they just destroyed it :(
Literally same, not many people care about the story behind a game, but I do. I spend hours watching every cinematic, every lore video, every theory. The overwatch comics, everything, and as someone who's an aspiring animator with so many ideas of purely overwatch lore... it sucks the company sucks and the games dead. But at least valorant could be a better version of it (I hope), I know valorant is getting itself a movie and it's lore is constantly being expanded on. Though I've always preferred overwatch over valorant, idk how long I can keep playing this game
I'm with ya! I got into Overwatch because of the story and lore. When I learned that Overwatch story was just as good as Blizzard classics like WC III and Starcraft, I couldn't believe they didn't have a campaign mode out. Then when I saw the Overwatch 2 trailer, I couldn't wait to try it. Then they come out 4 years later and say "we can't do it." So sad.
OW characters are so blandly written that I never understand why people always use that as an example for why OW could have been way bigger The designs are good, sure. And lore is just lore, it's nothing without characters. But the character writing is where it all falls apart, Blizzard can't write good characters for the heck of it
@@Thornskade THANK YOU. Never understood how and why people keep praising Overwatch's story when it honestly ain't anything special. You don't NEED to watch the videos or read the comics to appreciate the TF2's mercs : they have plenty of personality in-game, while Overwatch characters are just so... bland. I like Junkrat's lunacy, but most others are just one-note. Hell, even the very face of the game, Tracer, is just your token bubbly girl. Hell, even a pretty average RPG often have more interesting SECONDARY characters than Overwatch. Looks alone aren't enough.
Something additional to note about the cancellation of PvE (which was supposedly the very reason for a sequel): internally Blizzard knew as early as the end of 2019 that they wouldn't deliver on the promises they've made but still decided to launch OW2 without breaking the news to the public until MONTHS later. ActivisionBlizzard has years upon years of trust to build back up after they boot that avatar of greed Bobby Kotick out. I'll give them a decade to make no anti-consumer practises before trusting any promise they make, and I know I am not the only one. And sadly, we all know that is not happening.
When the game switched to 5v5 it just made it to fast paced and sweaty in my opinion, if you play tank you just get melted if your supports aren’t constantly healing you. Even in casual modes it feels like every match people are playing like their lives depend on it. I hate the battle pass system as well, I honestly think the loot boxes in the first game was pretty fair especially compared to what’s in place now.
Yep! And mauga makes this worse, I'm master 3, second highest rank in game technically. 5v5 Made supports vulnerable due to one less tank protecting them so they buffed supports , which made the tank role weak so they mega buff tank, and now dps is played around destroying tank not gapping dps, which is why characters like mei who can wall of a tank is a top pick, Supports are OP and tanks have become defensive boring or Insta deleted role. You either hard carry on tank or lose sue to spam. It's not fun or fair anymore
@@YayaFeiLong that's what I was referring to. It still has the same brilliantly designed characters with so much personality. But lacks the balance of the early days
The drop to 5v5, and caps on roles really bothered me. Sure not all comps are viable, but it was engaging to try with so many combinations. Now it feels forced and dry.
I agree. Not that there aren't people who think that 5v5/role caps are good ideas, but some of this video feels a little like opinion presented as fact. It always felt to me like these changes were made because Blizzard were unable to balance certain heroes/unable to make support and tank heroes attractive to play, rather than because the game actually played better at 5v5 or with 2/1/2.
@@chikipichi5280. Because even Blizzard doesn’t know how to balance their game well enough. Blizzard has been practically working to kill their own game after releasing Brig.
Ahm, you do notice numbers say otherwise? SC2with addons made less money than one of the first15 Dollar mounts in WOW, or diablo mobile Let's face it, people will throw money at blizzard crying that the skin is so expensive, yet they will pay.
@@ShadowfoxAut I mean the playerbase is literally at an all time low so clearly it is not working for them. Plus just look at tf2 which is making more money yet made in 2009
Your comment is so true. Just look at Fortnite, the game started good, continued good, made money. Blizzard had that but as explained in the video the trust dropped. Blizzard could have easily became a game as big as Fortnite and Minecraft. If it didn’t make players wait almost 5 years for stuff to happen. And in the end nothing happens everything broke and I hope they can make a comeback I’ll still play the game even if I have to wait another 5 years I’ll continue. Because my trust hasn’t dropped I’ll hope after this experience they had and with Bobby leaving they can finally fix their game overtime
Tbh I used to play this game daily, back when it was 6v6. I was so proud to work for new skins and hone my skills with different characters. In my opinion, they never should have moved to 5v5. It relies way too much on every player knowing their character in and out, as well as obsessing over positioning. These factors of course were still important in 6v6, but not everyone playing the game is trying to emulate a professional game of OW like how 5v5 does
@@drep8840 agreed. Double tank matchups were always the best part. I loved being Rein just because you weren’t always targeted because of double tank. Now, if you play Rein you need to hope everyone on your team is at least good and aware twofold. It’s just too intense now
@@drep8840 and sometimes if you just wanted to chill and play a healer like mercy you could do so, but now if you get killed as a healer then it’s because you’re “bad”, even though it’s impossible to defend yourself most times. Sucks man
Folks often wonder how TF2 has managed to outlive so many games like Overwatch, and I believe a big part of it is that TF2 is a fundamentally casual experience. Any modern hero shooter that releases nowadays is made with top-tier esports in mind, which makes it less accessible to the average player.
The map creation is a large part, you have effectively infinite maps with infinite different flow. This leads to effectively infinite amounts of metas and viability in turn preventing any single meta from being required in turn letting everyone win.
it's just counterplay. That's all tank is. Doesn't matter with ult charge transferring over. Not to mention whether i win or i love i feel meh. In Overwatch 1 I loved seeing my rank go up with a numerical value to see that i'm gaining something
I used to play with a group of friends, but most of us didn't really like DPS and prefered to play tank and support. We really enjoyed Season 1 of OW2, Season 2 slightly less so but still good, but when Blizzard nerfed tanks into the ground in open queue we tried playing in role queue for a bit but ultimately didn't like it and all quit shortly after.
@@Jayfeather4xthey made doomfist a tank, and then took everything away that made him viable. Now, to actually get anywhere, you have to be akin to ZBRA to actually have a good positive impact. Doom has no shield, no self heal, no absorption. His entire kit is disrupt the backline, and even an empowered punch now no longer stuns for long enough so that you can make an important pick like Ana. She can sleep you before you can kill her even if you hit a emp punch. It's ridiculous. I love how so many people complain about doom CC but then I say... Junkrat trap Sombra hack Roadhog hook Sigma rock Orisas entire kit now Ana Mei Ramattra field (annoying for flyers) And so on. There are SO many more characters with MUCH more impactful stuns or CC that are entirely untouched or barely nerfed.
That game might not be as big as it once was, but it still has a dedicated playerbase after over 15 years. And DOOM is 30 years old, yet people are still cranking out mods for it.
@@superbrainz2357 I think he's more saying that TF2 isn't as culturally significant as it once was, back in 2010 it was pretty hard to watch RU-vid without running into TF2 at some point, now the tiniest reference becomes a huge deal in the TF2 community.
@@madsiesssYeah buddy, a game that's already dying is "better" than a game which has defined a genre and has endured without interruption for fifteen years and will endure long after Overwatch has crumbled into dust
My biggest issue with OW 2 is that like with every sequel, I can't stop comparing it to its predecessor. And when I compare OW2 to OW1 I find OW1 to be superior in almost every way. I cannot be bothered wit OW2. They lost me and what really did it for me, was the switch to 5v5. 6v6 in 2-2-2 role lock was the most balanced version of the game IMO.
yea ult dumping in 6v6 was so strategic and smart. No one like timthetatman was getting carried to GM every season or anything. The game is better now if youre actually a good player
@@adammaynard5368 does that really matter though, if 1. it’s less fun, and 2. less people are playing. casual players are the life line of free to play games, appealing to competitive sweats sets blizzard back everytime they try, that’s why no one watches OWL and they can’t afford to fund it anymore.
@@adammaynard5368 2-2-2 could have had less frequent ultimates and significantly reduced CC to make it way funner to play; those are not a 5v5 only thing. What a lot of people need to realize is that queue times hurting in 2-2-2 definitely had something to do with there only being 8 tanks, 17 damage, & 7 Supports (the last hero release in OW1 was Echo, yet another DPS hero), and also had something to do with Blizzard completely abandoning updating the game for several years. Queue times are bad right now because of 5v5 and Blizzard's incompetence at addressing balance issues.
About comparing a game to its predecessor, usually when a sequel is release, if you don't like it, you can go back to the previous game. But because OW 1 & 2 were merged, I can't really think of it as a sequel, i'll always compare it to the game it was before the big update that brought the "2" in the name
@@michaelc7418 this, people so often say a system is bad and then fall for a planted excuse that blizzard put in front of them when in reality it worked fine blizzard just couldnt be asked to manage or balance it
I was just entering high school when Overwatch released. The day I finally managed to get a graphics card to make my dad's old PC capable of playing games, and finally managed to buy the game that had been occupying my thoughts for months upon months, I could barely manage to sleep. It was a feeling of pure, unbridled excitement that I'd finally get to play this game I'd been obsessed with for so long. And now, I haven't touched it in years. A small collection of Reinhardt merch and art is the only indication it ever meant anything to me at all. I miss the game I fell in love with, I miss the time I spent with my friends goofing around in quick play. It's always heartbreaking to think about this game.
This is exactly how it went for me too, back then, when ow came out, i specially got a playstation 4 just to play this game. I moved to hostel for a few years in the middle, just as ow2 was announced, and i came back an year or something after it was released, and i still to this day continue to play ow all day, but it feels so forced and anti casual, it literally forces you to either pick counters or only search for right “situations” to get anything out of a match. The 6 player removal really crushed the game
Something I was told that people found to be a big issue was we bought overwatch 1 with our own money and now we can’t actually play the game we paid for. The massive update removed overwatch 1 so we can’t even go back and play it anymore like you can with other franchises. I bought overwatch 1 and I want to play it but that was taken from me and replaced with an awful game. From 2016 I never went a 2 weeks without playing overwatch for at least 1-2 hours and now I haven’t touched the game in over a year
I don't see why they can't just make a 'legacy' gamemode or something, make it 6v6 and balance all heroes including the new ones according to that, even throw in removed maps or revert some reworks as well. With all the backlash from 5v5 since release it seems crazy they haven't even tried it
I miss the old 6v6 not roles. As a Rein/lucio main, it meant I was often on the winning side, and people seemed to appreciate when one of the first to lock in was a healer.
Overwatch 2: We changed from 6v6 to 5v5 because it makes it easier to follow. TF2: 16v16 not enough? Try 50v50! (100 player update from July 2023 for anyone who doesn't follow TF2 news)
tf2 has what, 7 characters? overwatch has over 30 heros, the 5v5 was a balance consideration as much as a game readability consideration. And its superior, tanks now feel like serious threats, in OW1 you got flashed, stunned, and bursted down in half a second. overwatch is meant to have a format its not casual like tf2, this is a braindead comparison.
@@yuehan6711 Overwatch doesn't even have a format anymore though? The 5v5 system sucks. Tank is playing Rock Paper Scissors, the DPS is playing CoD, and the Supports are playing Minecraft on Peaceful in Creative Mode. It's become worse than ever to deal with Supports because according to Blizzard "Nobody wants to play a healer if it's not strong" which is complete bs. Dedicated healers in MMOs would love to argue otherwise. Playing 3 different games isn't good for a match at all.
@@shiny2421 And the rock paper scissors was worse in ow1. at least now the game is less comp dependant, you have more freedom to play one hero. And there are one tricks that hit top 500 all the time on unorthodox tanks, theres honestly nothing that isnt a skill issue. Supports are crazy overtuned which is not fun but if they can fix that issue the game will be in a pretty good spot. Dps are playing cod? and? what does that even mean lol. they're shooting things in a hero shooter.
OW2 was only a store update. The devs even knew the promised PvE wasn't going to happen before release, but the PvE was still promoted as the big new feature as to why OW2 was happening. They hyped people on that, where some people bought the pre-order Watchpoint stuff. It was all dishonest and lies for $$$ to milk players further on pre-orders, battlepass, and skins for a game that was largely the same. Greed killed the game.
As a new player who started recently ow2. Balancing issues and over reliance on counter picking (ofc thats not everything but seems like everyone has that mentality which makes it harder for me to play a certain character) which rewards bandaid solution far more than long term growth puts me off.
True, as a new player even I have that mentality in comp, like our doom is feeding against like orisa or smth and I ask them to go idk sigma?? 😭 tbh I do ask ppl to switch to an easier character if they're horrible on theirs. Sometimes my teammates scream at them and they don't switch, so I ask nicely and it works 💀
I was a very aggressive off-tank that always competed with main dps classes as Hammond. In 2.0 Hammond had to play CC-tank and I got obliterated, or my team felt no support from their tank. It ruined the enjoyment for me.
@@nurikkulanbaev3628I didn’t care too much about it . Ranked felt more balanced since both teams ran the same comp. If they added something like more damage to shields or remove some shields of the tanks the game would have been better . Tbf the best solution would of been removing brig and add more dps like tanks imo
Its not, this guy obviously didnt really play the game and just listened to what people were considering "good" in 2022 when the game released But me, someone who loved OW1, played it for 4k+ hours and enjoyed 6v6 way more can say that all those changes ruined OWs core and turned it more into CoD or a Valorant which sucks
"they fixed it but nobody is playing because of the microtransactions" bruh we were playin a game with loot boxes and happily paying for them. its probably because most of us hate said changes.
@@fabriziovalenti26616v6 is great what are you talking about😂 If it was bad the game wouldn’t have lasted 6 years. I never even heard of people complaining saying “6 people is too much for one team”
You are missing a lot though. The players don't love the game. The 5v5 model ultimately destroyed the strategic aspect of the game that made it so great. Queue times are still garbage. The solo-tank experience is awful, and the support power creep has made a lot of characters that worked fine in overwatch 1 feel like crap. The team has committed to reworking a lot of heroes post-launch just to make them perform better in 5v5, killing the identity of these once-loved heroes. There so, so much more wrong with this game that dedicated players like myself have been robbed of. I'd rather play Overwatch 1 and... I can't!!!
The players don't love the game lmao then why play ? People are bugging so much , just because they don't like it , that must mean everybody else don't . There is 25 million players a month lmfao double the amount ow1 had lmaoooo
Que times are garbage ? Nah bro don't even play , I can get damage in matter of 2 minutes , support in 3 and tank in 1 . In ow1 damage was 10 minutes lmaoooo nah you don't play fr
@@niggachu420 you mean the ow1 they stopped pushing major updates for to work on ow2 instead? Yeah, maybe think about that instead of just saying "hurdur ow1 bad." Nah queue times are STILL trash. You see this opinion all over the place, not just here. There's a reason it gets likes and yours doesn't. Tldr: blizzard killed ow1 playerbase, you brag ow2 is thriving compared to ow1 which blizzard killed off. You're a sucker who blizzard loves.
I actually really miss the Lootboxes, the new battle pass and everything really kills it for me, I'm happy that lower ranked players can now join higher rank so I can play with my friends but now the game is so bad that they won't play and I really don't want to either
In my opinion the biggest issue is the new community (literal kids) who seem defend the game no matter what, I see “it’s a free game what do you expect” “your just mad it’s not ow1” “who was going to play pve anyway” and I think they fundamentally misunderstood how blizzard literally committed fraud in an attempt to switch to free to play money maker because they’d made all there money from ow1 anyway
@@Thermalfusi0n part of the fun was waiting to see and unlock cool cosmetics but now it’s been removed in favour of a f2p model (plus I bought the game full price with the expectation that the game wouldn’t have any overpriced dlc because that was blizzard said wouldn’t happen but it still did
@@TamWam_dont waste more, the reason they keep doing this is because of whales like you who have tons of money to spend to the point they dont care if its overpriced
@@BeakFoundryand it’s tiring, just a talking point people repeat without knowing listening, PVE meant PvPs abandonment just adding characters and no more maps, no more game modes, or competitive focus, (exactly what we had at the end of OW1) they reset that idea to what they, very late, discovered what fans really wanted more PvP content
Great Video! I played OW from the day it released all the way to OW2. And even through the controversies that came as they were announcing major changes with OW2 I remained optomistic for the future of the game. Once I got into OW2 I was incredibly disheartened though. The gameplay had been significantly changed by both the hero overhauls and the switch from 6v6 to 5v5. Matches felt more like I was playing team-death match rather than the coordinated team game I was used to. At first I decided that it was probably in part due to a lot of new players coming in and not understanding the game as well yet. But not long after I came to the realization. It isn't because of new players or MMR being off. The game now incentivized playing like this. While I had played every role my main had always been tank. And while they promised us that "tank would be more powerful" now that we only had one. I don't think we fully understood what they meant by that until they released the game. On one hand the stats and balance favored tanks, making them honestly feel really oppressive and OP to DPS and supports. But on the flip side of that, they greatly reduced the teamwork and coordination that made tank strong before. That coordination and strategy is what made tank fun in OW1. We (the tank players), thought of that aspect when we were told we would be stronger. What we got instead was gameplay where the tank on either team is like a mini-boss and everyone else is just scrambling around them trying to get a kill at which point one team wins. It honestly sucked all the fun out of it. I think this major switch in how the game felt is the leading factor of what has pushed out me, and practically everyone I knew in the game. (I used to run a league for OW1, so when I say people I know from the game, I am talking about a couple hundred.) I honestly have a hard time understanding the dev team's vision of the game now. I mean they seem to want to push the gameplay to feel more like some kind of screwed-up version of Valorant. But why would they want to do that? Hasn't Blizzard learned that they can only survive in markets that they take control of first and are established? This is not the first time they have tried to compete with another franchise and not even the first time trying it against Riot. And based off the failures they hit every time in the past you would think they would have learned. (i.e. Heroes of the storm). But no, here we are again, this time they are taking something unique in Gameplay, requiring more teamwork and coordination than any other game, and they have been watering it down and molding it closer to something like Valorant. Well sorry to break it to Blizzard but Riot will win that fight. And if anything the OW1 players who became disheartened by the changes are just going to go to Valorant because they have no other option. I mean why stay in OW2 if it is going to feel like a knockoff version anyway? That is the trend we have already seen with content creators, Esport players, and finally the general player base.
Fully with you. Same history. I especially despise streamers like flats and svb who rallied for these changes and presented them as the best that could happen to the game. And look where we are now. OW2 is absolute garbage, only still alive because it's f2p and heavily drawing from the fame, lore and characters from OW1.
Same here, played OW1 since 2016, loved Tank Duos, loved 6v6 and loved to play every role in it. When they announced 5v5 i became pretty sad, because i already knew what that woudl mean for the game, it would remove depth, strategy and teamplay in favour of adding a more Deathamtchy- gameplay style. Fast forward to Beta 1 and yep, it feels like shit, after 3 days of the 5v5 beta i went back to 6v6 i couldnt bear playing it. And sure 6v6 had some balance Issues, but 5v5 now has many many many different issues that are far harder to fix than 2x Shield. So, i basically went from playing daily and having like 4k+ hours in the game, to playing once every 2 Weeks and my whole friend group who pretty much enjoyed 6v6 more quit the game. Dont understand what Blizzard thought by going 5v5, even if it were good (Spoiler, its not) you would still split your playerbase into people who prefer 6v6 and now me and many other OW1 diehards just dont want to touch the game. But, with the horrible balance and horrible tank feel more and more people are voicing their dissatisfaction with 5v5 and i see many people wanting 6v6 back, maybe in 1 - 2 years blizzard will make the right move and go back to it, the OW2 Heroes and Reworks can all fit into 6v6 if tuned down correctly, it wouldnt even be that much effort. Add to that, that they reduced Shields and CCs for OW2, so 6v6 wouldnt even have that many shields or CCs to begin with. I want nothing more than 6v6 to return, let me play without perma counterswapping to try to have fun, let the game be more approachable.
@@carljohnson8454 Many Streamers are just Shills tbh. i mean i get it the big creators have to stay good with Blizzard to get access to new content or get invited to events, but they are totally twisting how they are feeling. But Samito for example, he doesnt care because he fucked up with the Devs anyways so he just says the truth. Or old OWL Players who now dont have a Job at Blizzard anymore, they literally tweeted "Fuck you Blizzard for removing a Second tank, bring it back" Hell, i even saw flats (not in a video just on stream very quick) tell his chat he might become a 6v6er, he wants to talk about it or atleast misses 6v6 but doesnt say anything about it. People obviously dislike 5v5, its just a dumbed down OW with less depth and teamplay, but somehow they made it more sweatty by increasing hard counters. It just blows and 6v6 has to return. They atleast have to finally speak about it, either say or dont say if youre open to bring it back.
I mean you mentioned for a second but the slow pace, terrible decisions and balance changes themselves are the biggest issues. We waited months for the support overhaul only for a slight slap on the wrist to all of them.
Scummy business practice aside, the shift to 5v5 was another big reason why I left the game. I spent hours upon hours learning and playing offtank only for them to delete the role entirely. The friend that I played OW with the most was a tank main too so losing my ability to duo tank with him was a pretty big hit to morale ngl
You pretty much hit the nail on the head in your conclusion. I personal love the characters, world, story, and creativeness. But I can no longer support Blizzard in what they have done to this game. We would have been better of keeping OW1 and getting more archive missions at this point.
The problem is blizzard knows they can shovel out anything to new players because they will never know how much content was removed from OW1. They don’t see how much blizzard took away from this game so anything blizzard does in their eyes is good or better. But for players who stuck around since 2016 it just feels like the game we fell in love with is gone forever. Older players expectations are much higher because we’ve seen a game that can do better. New players just accept what is because they don’t have a reference to anything different. I think that’s the real tragedy of Overwatch.
So Overwatch 2 has the same monetisation model as every other game in the industry. You are basically saying the only mistake Blizzard made was having a more player friendly (less sustainable) system in Overwatch 1. If they had started out with the current system in OW1 it would have never been a problem
Getting rid of 6 v 6 ruined the game because even if your team was unbalanced and you lost you still had time to try and learn new characters. After years not playing I gave 2 a go when it first came out and the change to 5 v 5 made the game so competitive I could only use my long term mains and couldn't even attempt to learn how to play new characters that had been added since the last time I played. Playing casually with not much stress to play as my main or meta tactics was what I loved about the game. I get changing it made competive play more balanced but it completely ruined the game for me.. played 2 for two weeks then uninstalled.
I disagree two tanks were a BIG problem for a long time and made the game boring to watch or play. I think everyone forgot how stale the game got during GOATS and double shield. I do not missing standing in a small choke spamming into two shields.
My main issue is they straight up lied about what was going to happen with overwatch 1. I remember clearly they had said the games were going to run side by side with overwatch 2 just including story content. But instead they updated overwatch 1 into 2. The reason this is my biggest issue is that I essentially paid full price for a free to play game and I can no longer unlock cosmetics like I used to for the game I PAID FOR
@@propersod2390 because it replaced the game you spent your money on, if it didnt replace it and ow1 was still a thing then fair enough, but its a replacement and went out for free, so you spent money and dont own anything
Also as a new player, i find it incredibly hard to keep up or just learn the game. Maybe i am doing something wrong idk. IT seems you sometimes get placed with people who are amazingly good at the game, so every game i played it felt like you were wayyy out of your league. It makes the experience alot less enjoyable in my opinion
this is valid! the game has quite a steep learning curve so i'm not surprised newer players often don't stay. i almost didn't stay in the beginning and in fact took a year break before i got on again and somehow clicked with it after hours of gameplay. i hope the experience gets better for you!
As a new player, I surprisingly did learn fast, but maybe its because I had poured hours into valorant before getting ow2. But i agree, you get placed with people so much better, and so everyone is toxic to you if you mess up and its so damn hard to climb (hardstuck gold 1 here 😭)
I recommend playing quickplay, or if thats still too much as it can be, then try coop practice, its with bots and you have 3 diferent levels, it can be fun, most people who play that are really nice and helpful, but i also recommend checking guides and tips on youtube for every role and character
@@jejopads I am glad to hear it got better for you! I went and picked Hanzo since he seems more open in terms of gameplay and I am mainly sticking to the AI matches, where I do not get killed as often :) its a great place to practise, so maybe i will stick with that for awhile
@@TamWam_ ohh I bet some valorant experience would be helpful :) for now I just stick to the AI rounds, so i can practise and not be dead weight to the team 😅
Missing two tanks in 6v6 is why I stopped playing. I got into it playing with friends doing a Rein/Zarya or Rein/Hog duo and was really bummed when I couldn't do that anymore. I mained Tracer for most of my time playing and loved the aspect of diving when I learned about it. The part that made me quit was when I learned how to play Winston and realized how much more fun I would have had if I could have played a dedicated dive tank instead of leaving my team in the dust since if your tank is dead the team is dead or vice versa. I just felt sad at that point and didn't feel that the new style of play was how I wanted to play the game. I'd gladly play it again if they offered a 6v6 option in the arcade mode like they do for no limits
Personally I just felt like every update made the game worse. It started out where you had to be skilled. Know not to stand next to Mei, know not to stand still in front of widowmaker and so on. These days everything feels so nerfed that most of the time you shouldn't die as long as you are next to a healer.
Blizzard never wanted to give us PVE. They just wanted to monetize an already existing game. Empty promises to soften the blow and when the profits stopped growing, they scrapped the things they didn't care for in the begining.
@@gammaraytrey8084 but I literally couldn't care less about a gamemode in which you fight bots LOL it's a pvp game and nothing else. And the fact is that none of you care either, you're just bored irl so you pretend to be outraged at a video game. Like are you trying to tell me you launch a competitive shooter game with some of the best combat in the industry, but all you want to do is kill npcs that can barely fight back? Yea sounds fun
PvE was Jeff's baby and he wanted to make it into the game as early as 2017. It's clear when he left, and by extension the protection from the higher ups left with him, Bobby came in and pulled the plug. But the marketing had already been done so they couldn't pull back on the idea at that point.
Well made. No surprises but it's nice to see it all compiled in an easy to follow video. I'm one of the many that quit OW2 after 2000 hours of play-time. My only issue was the removal of the loot boxes. With no incentive to earn skins, there was no need to keep going.
My perspective as a new "player" : OW is kind of annoying to be honest. The Tank, Heal and DPS balancing is completely broken, a tank killing a DPS in one combo is just stupid and healing is too important in this game (it might just be my personal taste). The fact that you HAVE to switch character is ridiculous as a new player trying to learn how the game works. And learning the map is a nightmare without mini maps (I don't even want to know where the enemy is, I just want to know where to go). Right now my experience playing this game as a noob is finding myself fighting against people that seem to already know the game very well and loosing without really learning anything. Every time I try to play this game I can see the potential it has, but I just can't find the motivation to learn 30+ characters and maps without any in game help. Even if I did all that, I already know that this game is completely unbalanced and it will very quickly become frustrating to play. If there was a coop campaign I think I would play it, but until then I'd rather play a game that won't make me feel like shit and won't need me to spend 100h to learn.
I still remember why I quit and that's due to the scorched earth balancing they did with first hero stacking and later role lock. Both of them were cases of the Dev team being wholly unwilling to actually balance the game and instead choosing to take away a mechanic to try and reach their ideal balance state. I've still kept up with some aspects of the game afterwards but the fact their solution to no one playing tanks was to just remove one of the 2 slots for tanks shows they're still in favor of using blunt force balance where they just remove aspects of the game to suit their whimsy. No dev team should just delete core mechanics of a game as a means of adjusting balance.
The game went wrong by going 5v5 Instead of making it more appealing to Casuals, 5v5 drives them away even more. Because youre the Solo Tank, you just can get hardcountered way to easily, so either you have a shit experience playing the tank you want or you yourself swap aswell. Also because there is less protection, 1 shots are way more opressive in 5v5. It is true that you technically have "more impact" because theres less players on each team, but that also means a teammate who is throwing the game has more impact which just ruins the game and makes Steamrolls way more common. I am heavly biased towards 6v6 and would do anything for it to return. Thats just what went wrong from a gameplay standpoint imo, everything else around the game is kind of fucked aswell.
I disagree 5v5 was the right move, 6v6 was stale, que time were ridiculously high and still would be because tank didn't do much at all in 6v6 and 2x shield was so bland to play and play against. Tanks actually feel like tanks now, support just creeped up to far and that's starting to be addressed
@@jacoby-flowerEven tho 6v6 was stale it allowed for counter play and not just you pick Dps and win. It did have its problems but I want to see it return and see how it goes
@@jacoby-flower it wasn't stale, it GOT stale because of the content drought after role queue was introduced so the game had horrible metas like double shield
@@jacoby-flower Qtimes were only so high because the game had no Content, Patches and it still cost 20 - 40$ With F2P and monthly patches the games Qs would be fine. Tank feeling stale is also a product of no new Content 2x Shield is no issue at all, Orisa is reworked and she would stay that way for 6v6 and even if somehow another 2 Tanks create 2x Shield, the devs just have to try to patch it for once. 2x Shield only existed for 3yrs because they abandoned OW1. They could for example just reduce all Barrier Heroes Shield by 30% if you have 2 Shields on the team. Would nerf 2x Shield, but not the tanks individually You say you feel more like a tank now and i can kinda see that, but it gets overshadowed by being absolutly destroyed by every CC, Anti and Burst damage. To me, playing duo tank is 100x more fun, creates a fun dynamic instead of a boring "I Counterswap you so i win" and the other tank helps you absorb some of that CC and damage 6v6 is way better and would have worked fine, i even think Junker Queen or Doomfist Tank rework were meant to be 6v6 Heroes
I just looked at the game after having not touched it since 2020. And I'm thoroughly unimpressed. 4 years and all that's new here is a couple skins per character, a few new characters, a new mode, and a store front. What where they doing this whole time
Remember when the game was actually based on skill, and fun? Not this garbage ass battle pass or 20 dollars for a skin. Overwatch 2 should have been scrapped along with the PvE they promised us. It's downright dead, over, forgotten.
Let's also not forget that some of the PvE missions they added were almost entirely UNCHANGED from the demos shown to content creators in 2019, with the ONLY real difference being that the original missions had items.
That could also mean the PvE missions were incredibly well designed then not just bad like you're trying to imply. Be careful with stuff like this, as statements like this are easy to exploit.
Idk if I would say overwatch is dead. Its far from as popular as it once was but with the game having an actual hero release schedule its still more talked about then Paladins which is kinda my testing for knowing if the game is going under. I dont think it will reach its peak numbers again (for more reasons then just their mistakes) but I do think it can live on with the players that stay checking on the game and news ones gained from it going free. I feel like this idea of it being dead is skewed though by people loving to go off twitch views for health of a game too much.
"I don't think it will reach its peak numbers again." Isn't that the issue, though? Overwatch 1 used to be INSANELY popular. My non-gaming friends used to ask me about the game and Twitch livestreams of Overwatch used to pull big numbers (I don't know if they still do since I stopped using Twitch).
@@CyanRooper yes but overwatch hit such a massive peak and with more games to compete against today they wouldn't be able to hit it again unless they actually had the fully promised pve ready. On twitch they have a decent viewership that definitely rises when there's actually moves being made for content. It's not bad if a game can't reach its peak again because some peaks are just made by circumstances like when war zone was insanely popular because everyone was quarentined which lead to more people being pulled into the game.
@@CyanRooperreaching peaks that are incredibly high is something difficult to do in every industry. Gaming, Movie Making, RU-vid Videos. Judging a game by if it can hit its twitch peak is poor judhement.
Overwatch2 is dead because its lost is soul and huge fanbase. Now there are more casuals who nothing know about the Universe and play it like a CoD Game
Acti-Blizzard is basically a cinema going "why waste money on showing movies, all our biggest revenue is in popcorn and soda!" and then axe movies.. Great games with stories may not be your biggest money makers, but that's what made people *like* you in the first place.
only reason i stopped playing is because the game simply rewards you for only one shotting opponents , they buffed supports so much that it is now impossible to deal damage without it getting healed instantly.
the thing with ow2 is that it isnt even a bad game, i can see how someone who never played ow could like it, its just when u compare it to ow1 and see what we've lost and what it could've been that it sucks
true that, I only play cause my girlfriend enjoys the game but she played only 2, I played since 2016 when Loot boxes and shit existed, real events, real skins to look forward too ones that I could play rounds and save up for free for, like it’s literally just completely unrecognizable, all OW2 was made for was a shop update, just to steal the F2Play model of other games while making money off you. Not even allowing you to rebuy the battle pass, scrapping PVE but still charging for the missions they had made already it’s just so fucking comical
Matchmaking is unbalanced and outdated. That is what killed me on the game. One match I stomp, next I get stomped. Rinse repeat. Can’t remember the last time I had a good match on this game.
I started playing right before ov 1 dried up so didn't get that into it. And when i heard ov2 would get pve i got a little excited. But no pve is the reason i stopped playing all together. I only played 2-3 seasons and last i played was prop hunt mode but after i uninstalled and never touched it again.
@@KarlKognitiv you instead of having a normal conversation about what i said, you cared more about a v. There was no communication you just got annoyed by a v over a w. So i made a joke which it was to perfect not to.
That last statement is what my friends say. Nobody dislikes overwatch as a game. They dislike Blizzard. Same goes for Diablo. Nobody dislikes Diablo, they dislike Blizzard. There was a video here on youtube from former blizzard dev. And he basically said that the Blizzard we knew and loved back in the early 2000s is gone and dead. Absolutely NONE of the creative staff and founders are at blizzard now. Most of them moved to Riot or Obsidian, or went off to different fields entirely. The Blizzard today is just a soul-less husk that is being puppeted by greedy executives. I think more and more people are coming to this realization, but its definitely a hard pill to swallow. What was once the most beloved company in the entire industry is now the pariah of the entire industry, taking that title from its former long-time holder, EA. We still have the memories though. And with games like Baldur's Gate 3 and John Wick 2, the future of gaming is still bright.
These issues and hate for blizz started with activision acquiring them. But now that daddy ms owns them and split them from activision AND bobby is gone.. it'll get better. If blizzcon is anything to go by from this year it's already gotten better for all Blizz IPs/Dev teams.
As a former OW1 player I've tried to enjoy OW2, but I just can't. 1 was more tactical, now it's just go all in guns blazing, and nobody gives a shit. Oh and the fact that you either have to buy a battlepass or grind your ass off (enjoy grinding if you're playing casual unranked only, good luck) in order to unlock a new hero IN A GAME THAT IS ALL ABOUT COUNTERPICKING is like.., why aren't you fired yet? Add to that how Blizzard is a shit cesspool of a company and you have an unmitigated disaster.
removed ow1 dropped the pve which was the selling point of ow2 5v5 instead of 6v6 FOMO skin bundles locking heros behind a battlepass did I miss something?
Horrible balancing. Lifeweaver was the worst Support in the game, got nerfed 3 times because he barely scraped above Mercy in heals. Meanwhile he's healing 99% of the match vs. Mercy's 60-70% while she's damage boosting the rest. The only thing boosted more than damage in Overwatch 2 is a Mercy's elo.
Around Kotick's departure from Activision, there were very lout talks about new heroes not being put on the battle pass anymore. There are also numerous reports that demands for OW2's battle pass and monetization came from Kotick himself. With him gone, here's hoping that the healing can finally begin.
@@grantsamson2384 They're still probably going to be operating at significantly reduced power, especially considering that Microsoft has said that they're going to work on separating Activision and Blizzard's involvement with one another after the acquisition. And since most of the really bad ideas came from Activision, that's a good thing.
Not releasing the pve mode and making a really scummy business model is what hurt it the most. I actually love the combat changes. Shooting through shields all day with two tanks was boring. Now its alot more fast paced.
Having new characters behind a pay wall works if the game is already popping off, but when it's the only reason for players to come back to your game, it just makes a massive barrier that kills all the hype the second you launch the game again.
Hi there. I'm one of those "old school players" with "thousands of hours" in the game that is mentioned in the video. From having OW1 as my main game until around July 2021 and then deciding to dropping it competely a few months after Ow2 release and then cackling like a maniac on the day they announced they were dropping the PvE mode completely, feeling like I dodged a bullet and screaming "I told you so!" x7. The changes they made to how they make money with this game was one of the minor reasons I dropped out. I hate the new system buts not even remotely close to what *really* made me quit. The most important reasons was that they dropped a tank - this is single handedly the worst design choice I have ever seen a major game company do in the history of their existence. They dont understand their own product, they dont understand their own playerbase, its completely insane that they do not understand the impact of this. Teaming up with a 2nd tank was the point of this game for tank players and not having my sidekick kills 100% of the fun of being a tank. I think it also makes for very poor viewing in regards to eSports, the games just got significantly more boring to watch since there's no synergy to be found. The 2nd reason was that they changed my favorite hero, Doomfist, into a tank and also I would say, an almost unplayable character. At least there is no fun to be had anymore. The third reason was that when OW2 came out, the game felt insanely unfinished and swiftly after release, they began to do this "rework" on 3 heroes a month for over a year. Constantly changing things and often far from the blueprint. The horror story imo is Sombra, also my bae and favorite hero after Doomfist. I hated 99% of those changes and it felt like they were just fumbling in the darkness, looking for a way to balance the whole thing while it was still LIVE - this should have been done behind the scenes before it came out. It was released too soon. Also losing my badge, that I had played hours and hours (literally 6 years) to obtain was really hard to accept. The magic was gone, it felt like a hostile takeover. My heart was broken because I lived this game. I will never forgive them and I'm never coming back. The only thing i want to do now is to find Jeff, shake his hand, give him a hug and say he did a good job and I understand why he left. I have never seen such a massive, major company like Blizzard destroy such a genuinely golden product in such a short amount of time. It's a unique happening in gaming history.
@@heiko2255 I don't get why they did 5v5 in favour of no two shield meta but then completely reworked orisa who was a massive contributer to said problem
@@elliotwintersdemanagabei9437 5v5 isnt about double shield.. it's about queue times. Less people play tank than the other 2 roles by a lot. To improve queue times they cut out a tank and it worked. I remember waiting between 5-20 minutes for a match depending on ranked or quick play. Now QP is sub 1 minute and being in lower masters/high diamond my queues are like 3 minutes.
Blizzard is like a cancer, the bad matchmaking, the babying of new players, the penalties and bans for saying something…the monetisation, overwatch is a good game but it has all these little cancers that are literally slowly killing the game.
One personal flaw I would give is Bastion. His new appearance does make him look incredible (and I really love the hat). However, his abilities being changed is a little sad; Gonna miss his self-repair and sentry mode.
During Overwatch 1, I had all skins, even from events, without ever paying. I payed for the game and just farmed lootboxes like crazy. Then Overwatch 2 came as Free to Play. I payed for the game and then they opened the game up. I felt bamboozled. Made a fool of. Then that cursed battlepass. It hurt. Still hurts. The toxicity skyrocketed when Overtach turned to 2, due to being free to play. I feel very sad about that. I was really passionate about Overwatch.
Wow, I never delved into Overwatch much. My friends were obsessed with it, but I was fully immersed in Destiny. Hearing this, and understanding the pitfalls, it seems eerily similar to what's happening in Destiny 2. The parallels are striking-company greed and lack of content seems to be the downfall in both cases.
I've never played Overwatch but as a WOW player none of this is new to me. To think that for over a decade Blizzard was my favourite video game developer bar none.
In my opinion it really isn't just the PVE thats wrong with the game. I've played more overwatch than any other game (around 800 hours) and LOVED overwatch 1. I liked the graphics, the playstyle, the pacing. I was a tank player that enjoyed a more slow, strategic pace to the game and in OW2 that's just completely gone. I've recently tried to play OW2 and couldn't play for more than a couple of hours because the play style is just so completely different to OW1. I learnt how to play tank by synergising with the other tank player and working together and you can't do that anymore. Also I hate the new graphics. Everything is just far too bright and colourful and the visuals are just alot messier and makes it alot harder to identify what's going on. It's just a pure downgrade of a game imo And the kicker is I can't even play OW1 anymore, the game I know and love
Games As a Service is extremely anti-consumer, but it's a reliable money source for the companies that exploit it. World of Warcraft eventually caved and launched old expansions as their own server parallel to the new stuff, but very few games will ever do that and once the servers go down it's gone. Your only choice is risking private servers for those old MMOs, and they come with a whole slew of issues surrounding P2W, Malware, etc. It's just a miserable time for anyone who fell in love with a game that no longer exists.
I still hate the term "Hero Shooter" and having to keep hearing Tf2 being referred as a "Hero Shooter" It's rather silly to call tf2 a hero shooter, considering there aren't any heroes in tf2 really. They're mercs. I always preferred "Class Shooter" when it comes to these sort of games or "Team Class Shooter" if wanna add the team part in it.
Overwatch had a death in 2019 with most players leaving then. Powercreep was then reduced between then and 2020, en route to Overwatch 2's release. I would say that players did not stick by overwatch 1 through thick and thin. Brigitte and the balance of the game at that time really killed it for a lot of people.
One big thing is that Blizzard took way too long to balance issues in the game. You cannot take a lot of time to address balance issues. GOATS meta pretty much killed the game for a lot of people and it made the game stale. When you decide to design a game as an E-Sport, then you have to pretty much react a lot more quickly on addressing balance issues.
I miss the sense of progression above all things. Earning lootboxes every level up, able to obtain Event cosmetics with playtime. Now I’d either have to cough up a fortune to get anything of worth, play an absurd amount of time to get 1 skin, or both.