RE: Suit Dock and Oxygen. The suit dock itself has an oxygen tank within it and the suit has an oxygen tank. Both are being fed by the oxygen being pumped into the dock. The red No Oxygen symbol you are seeing is in relation to the suit dock, as all the oxygen you are currently pumping into it is going into the suit. If you allow the pump to continue to pump oxygen, after it fills the suit (which you won't get a tooltip for) it will then begin to fill the dock.
16:07 The atmo suit dock is working fine. The reason why the No Oxygen symbol keeps on popping out is because the atmo suit is filling up with oxygen. It's gonna take a while to fill up - the atmo suit has a 75kg O2 tank while the atmo suit dock has a 200kg O2 storage.
Just wanted to let you know that dupes can't die of hypothermia. It doesn't do anything to them other than lower morale. Scalding temperatures can kill them because they take damage over time. If they pass out after being injured you need a med bay to save them else they'll die. Really enjoying the series so far!
Regarding the smart batteries. I am pretty sure the emergency power source needs to have a lower threshold than the main power source. That way the main power source will turn on before the emergency one.
Pravus, you got your batteries backward - You said you wanted the coal to be the backup, but the way you have it now, the coal will turn on first - Coal turns on when your power level drops to 20%, and natural gas will only kick on if it drops to 10%. You should reverse those, and then Coal will only kick on if the natural gas generator can't keep up and refill the batteries by itself.
some ideas/warnings the natural gas vent emits at 150C, which means unless you make your pump out of steel, it will eventually fail a short term way to fix the power grid would be to connect equipment to cycle sensors so you can set equipment to only run during non-overlapping time another short term solution would be to switch to conductive wire which can handle twice the load a long term solution would be to compartmentalize the power grid, and give each mini power grid there own natural gas generator and manual generator and pump to get rid of the polluted water if you need to get rid of polluted water you can either space it or make a large reed farm edit forgot "water" in polluted water
Re: Suit Dock and oxygen, Your pump isn't active all the time, because of power draw and it's why the progress seems so slow / not working. Suit tip: when you have your power figured out a bit more ( might need a episode for that, it's lots of cycles to redesign it all ) you need to install a gas filter.. It's possible (but unlucky to be honest because how you set it up above a oxygen producer to get wrong gasses in the docks) like carbon dioxide that will damage the suit/building. ---- Thanks for the episode.
i would recomend putting down a few power wheels where dupes can run on and putting them on a low priority so dupes will only really go there if they have nothing else to do and it does increase athletics if im not wrong
At some point Pravus needs to create a training room. The Wheel does increase athletes and by changing the door permissions and priority lists these Dupes will only run on these wheels, make that their only task and ignore them until they max out.
I've never figured out the Atmo suits because I usually die before I get the materials to build them (the petroleum biomes are killers!). Seriously, I go to the petroluem biome, my dupes get burnt into oblivion and then I don't have the labor to run my base; alternatively, the temperature overheats my base, kills my crops and my crew starves out. I haven't really figured out the game's temperature management. What surprises me is the level of Carbon Dioxide you have in your base. I like to build a gas treatment room where you can pump in anything and have the room sort it out, but it's power intensive and may not be suited to your strategy. Basically, a bunch of gas filters in series, o2 back to the base, co2 to treatment, Cl2 to Cl2 storage, H2 to H2 storage, CH4 to CH4 storage, polluted o2 to treatment. The main issue I have with it is that I pull out too much CO2 too fast and drop the base air pressure too much, or it uses too much power and I have trouble keeping it running. Though I should note I am a 'hamster wheel squad' guy in this game.
From what I remember, you use Mechanized Airlocks, powered and automated, to properly thermally insulate a region that you need to walk into. Three next to each other closing at the same time, the middle one reopening (staying open) creates an insulating vacuum. The actual door in contact with the high temp will get hot, but the vacuum will keep it from transferring (if all the doors are closed the temp will pass through them). One way I remember is that the middle one(s) stays open until the airlock cycles, then when the outer doors are closed again the middle one closes and reopens, recreating a vacuum. This can also be constructed vertically, but ladders can't be placed in airlocks, so you'd have to get creative to actually use them in a shaft like this. And to make Atmo Suits you need Refined Metal and Reed Fiber, not petroleum or plastic, that is the Jet Suit. So either find some reeds or dreckos and harvest the fiber so your dupes can wade into the molten remains of ancient life without joining it.
I stumbled across this series last night, and I'm really enjoying watching it. I'm not smart enough to play this game myself, so I'm playing vicariously through you. Keep up the good work! 👍
Pop a couple of air vent tiles with deodorisers on top in the top corners of the geyser tank to vent the over pressure polluted oxygen into clean oxygen, which will also allow the tank to fill.
Yeah, the suit thing is really wierd, maybe you can de- & reconstruct the atmo dock to fix it, I dunno. Quick tip: I would really recommend putting all that polluted water into reed fiber, you can never have to much of that stuff.
Apparently both suit and Dock have a Oxygen Tank. The display is for the dock. And it sends Oxygen right to the suit. He just need to pump in way more oxygen.
@@christopherg2347 yes, there's two separate oxygen tanks for suits & docks. The black indicator with the crossed out O2 symbol is the suit indicator and the green one below is for the docks tank. You can select the suit itself, as with any item ingame to check how much oxygen is in there. You can use suits when they're not full, though that could be different for docked suits, maybe...
I'd love to shout it at you in the comments section. By the time this gets to you you've probably already solved it, but anywayzihoo... the glitchy thing with the suit is the oxygen immidiately filling the suit' reservoir. If you let it go for long enough the suit will be full and the dock will start filling up with oxygen. Great stuff as always, keep up the good work and remember to take care of yourself!
How the suits work from my experience is that the oxygen getting pumped in is getting loaded into the suit. The oxygen bar and no oxygen pop up on the dock indicates that the dock does not have any oxygen in its internal tank because all of the oxygen is going into the suit's internal tank since it is empty by default. Once the suit's tank fills up, 7.5kg of oxygen I believe, then the oxygen bar on the dock will start to fill up.
I remember when I was playing this a year or so ago to prevent the power lines from overloading I would have the big high capacity wires running vertically through my central shaft and then on each level I'd have the limiter so I could switch to the low capacity wires to supply that area. My power generation set up was usually either at the bottom (coal generators) or the top (hydrogen which was generally supplied by electrolisers while also producing oxygen, unless I happened to have a hydrogen geyser nearby).
Pravus, the way your smart batteries are set up is backwards. As the batteries drain, the Coal Generator turns on at 20%, while the Natural Gas Generator is waiting for 10% to turn on.
Drekos (and basically all other animals, not Dupes) don't really need Air to breathe, they do suffocate in solids/liquids, but the worst they do is "not produce product' if in wrong material. Puffs, won't make slime, unless in Polluted Oxygen, they consume it to make the slime. You can also use oxygen masks if you need in areas, and, remember to set the stations as "vacancy only" so they only return if there is room for suit to hang up, to keep them charged. Also if your having packet problems (like with the O2) SLOW DOWN your game, it's having to process too many things and some things like Critter AI gets skipped over (its possible to use this as a glitch to where they never get hungry, but the game tends to run too slow to enjoy) honestly with dealing with liquids and gasses in pipes, slow down the game and let them do a course before speeding back up (filling suits, tanks, etc)
It's definitely an interesting choice for the devs to have the gas turbine drip-drip like that. Typically gas turbines either use a single (Brayton) cycle, where the products are mixed CO2 and steam, or more efficient combined cycle with a separate water/steam line (cool water in, warm water out). Instead, what I think they intend here is a kind of pre-heater, where the water condenses from the CO2-steam mixture. While you get decent efficiency out of this, it's typically not done like this because hot O2 and methane is very... explosive... if there any leaks.