Hi everyone, a quick note here as I did miss an important bit to spawning morbs. You can automatically reset the outhouse to spawn them without having to reload by putting a mechanized airlock under the outhouse and simply connecting it to the critter drop automation.
They have a negative association with the new players because if you open the Germs panel the Morb shows as a solid source of infection. And until the new player figures out how it all actually works he will assume the worst. The library entrance about the Morbs containing quadrillions of germs don't help that either.
Newer player here, though I've owned the game and played it a bit on and off since it first launced in early access. I read the guidebook info on them when I started playing properly recently and assumed the guidebook was actually reliable. Experience has taught me that the guidebook is actually worse than unreliable and actually taught me terrible assumptions that the wiki actually explains properly. Such as that morbs are "enemies" and "gulper pacu are useless because you need to keep them in water that's constantly trying to freeze". After reading the wiki, I've been using some spare morbs locked in a room with a deodorizer on the one tile of ventilation out of it, and I just came up with a design for a gulper water purifier that outputs germ-free water with no material running cost other than gulpers and though I haven't calculated the exact power consumed per cycle yet, it was usually using zero with 1000W~ for a couple seconds per cycle.
One more thing: The number of the outhouses directly affects the number of morbs being spawn before reloading the game. The more outhouses you have, the better. XD
This does not cover building outhouses on top of horizontal doors to automatically enable/disable them and spawn morphs. It's a critically important part of any tutorial explaining morph management. So important it needs to be added for this to be a tutorial.
@@jangohemmes352 As he says in the pined commit, you can put them on top of a mechanized airlock. you can also put them on top of manual airlocks, but those don't support automation.
I feel like morbs deserves some more love and probably different ways to spawn other than unclean toilets or dead dupes. But I guess the closest we got is the new morb rovers, but to be fair it feels more love giving to zombie spores that the og morbs.
I've made my annual return to ONI and this time decided to play on the radioactive ocean asteroid. This tutorial saved me from scrambling to find an O2 that didn't cook my base (electrolyzers) or suck up way too much water for how much O2 they produce (Oxyferns). You get some slime lung but that's the price you pay for turning your outhouses into your ventilation system
I had a thought, theres a thing called a light bug reactor, and someone made a mod where theres a building call the light bug reactor that simpily makes more power the more light bugs you put in it, so what about somesort of morb compression tile?
If you have a polluted water geyser just dedicated a room for liquid tanks. Fill them deconstruct them when full. Then repeat the process until you are satisfied with the amount off gassing. It is much faster than morbs
Hi GCFungus, at 4:30 you refer us to the plug slug critter tutorial bite for critter dropper designs, any chance you could add a chapter marker for it in the plug slug video? That video is twice as long as this one, I don't even own Spaced Out, and the description even states they're "not the most useful critter", so it's not ideal to have to watch the full thing to find the tidbit I need Love the series, thanks for making them!
I've just given it a go and it won't work on one spot. I think this is because in order to do their emission, morbs move first and then stop and jump on the spot. If they're stuck in one tile then they can't move so they can't emit - regardless of why they are confined.
@@GCFungus ah i see. such an interesting critter design. might be able to do a compact design using small airpumps. still woulda been nice to have a 1 tile design but seems like its just not possible.
@@XiloTheOdd You want a bigger morb reactor anyway - much easier to manage gas levels if 100 morbs are not on 2 titles .. and IIRC they dont like water - they wont go into it if there is more than a couple of titles.
Usually by cleaning the polluted oxygen into normal oxygen with deodorizers, which will then cause it to die. You could also use radiation too in the spaced out DLC.