Two more great things about it. The doors can be broken down for early game steel to help tame a nat gas geyser, and the windows can be broken down for glass. Personally I love the free 400kg of steel for geyser taming in the early game.
i always tame a natural gas geyser with gold amalgam gas pump i just core out a big ish box for it instead of having the pump right next to it, this lasts for hundreds of cycles and by then you should have our own steel...... STILL thanks for the info i had no idea the doors were made out of steel thats good to know
@@Lenin22147 Doesn't the 125 °С natural gas evaporate the water in the liquid airlock? Or do you mean a midgame one with stuff like oil? I personally just seal the room, no matter when I tame the geyser.
This is my favourite of the new story traits, as the move speed alone from the buff makes accepting new dupes a bit less painful. The added attribute gain through the bonus science is great too. For me, the somnium synthethizer replaced hamster wheels for dupe gyms. I like to add new dupes to the sleeper assignment, as they will gain skill and attribute points even when sleeping (only athletics that I noticed, possibly from the odd walk to the mess hall and bathroom, or maybe they're dreaming about running the hamster wheel). Then, when they have gained enough skill points for atmosuit training, I consider waking them up to join the workforce and have newcomers take their place.
@@GCFungus Extremely. May need a full tutorial bite explanation with excruciating detail into the production of water and how the process of electrolysis works from said water. ;)
I usually just build the base to the point where I don't need any more dupes, and then slowly add new ones to the sythesizer. You get the stat buff for part of each cycle, it's good even before 100% uptime.
Good video, however I think you missed some mechanics: The dupes dont have to sleep in a bed to produce dream journals. You can put them into a hole and theyll just life there. Mesh tile under them so they dont need a bathroom, Liquid lock -> cold plate for food next to them.
I looked if you had a tutorial bite for story traits yesterday... JUST TO SEE THE SOMNIUM SYNTHETIZER PART!! Happy coincidente that you uploaded this today!!
Oh wow, I fully expected you to say it was just faff and not worth using! I usually run smaller under-20 bases so I felt it wasn't worth diverting all that labour into dreamers (as indeed you pointed out that it's not for smaller bases).
I'm not sure i agree with the premise that if you cannot keep it up 100% of the time it's not worth doing at all, but thank you very much for outlining the mechanics
whoa! I never thought this thing was so powerful, i usually just ignore because it consume valuable oxigen. I completed the trait once and give me a little plane, after this, all the buffs are still the same or something changes?I don't think you mentioned that detail. Also this affect dupes in space but no ther other dupes in other colonies?
Only duplicants on your current play through. So yes in space and yes on other asteroids, but no if you have to load a new game. By constantly feeding it with more and more dream journals and 5kg oxygen per second you’ll get those awesome buffs. As soon as you miss a single journal or single 5kg packet of oxygen, it will shut down until it gets the required resources.
My personal strategy would be to hire more dupes and to get them to produce power through manual generators. I always think manual generators are underrated. I use them all the way to the late game. Along with steam turbines for heat deletion and hydrogens from SPOMs, that's usually plenty of power for my needs and as a bonus it's an easy way to train any new recruit's athletics. It's not that complicated to also task new recruits with producing dream journals. Make sure to put them on different schedule to provide a stable power supply or make them work at night if you are deep into solar power.
With the recent updates, you might as well remake older tutorial bites. Particularly ranching using brackene and new buildings such as blastshot maker.
People are allways trying to use it at 100% up time, in reality it might be super handy for things like temporarily buffing pilots for space colonization missions and not necessarily using it as permanent buff
So you can't just set up a checkpoint of some sorts at the entrance of the bedroom so they'd change into the pajamas then their normal clothes on their way out?
@@GCFungus Well, if their normal 2-3 slots isn't enough to generate one dream journal, I see how progress would matter. But having dupes dedicated to sleep... sounds contrived and stupid to me as a gameplay feature, so much so that I find it hard to believe that this was the original intent of the developers for gameplay integration.
Thank you for this awesome tutorial bite. I always turned off this story trait since I didn't understand how to run it and how powerful it could be. But now that I got some knowledge I can't wait to enjoy this story trait thank you 🎉
After making this I did consider it because the Maximum Aptitude buff does give a +5 to offset the pajama's -8 so it may be feasible but less efficient.
It doesn't have to run during sleep time or downtime if all normal dupes aren't working during that time, because the buffs aren't needed (except the stress one maybe?) so it would need less sleep time that way, maybe one dedicated dupe less?
Given that they will get the Maximum Aptitude buff too, it really doesn't matter as long as they have enough to eat. Basically whatever is convenient to feed them based on what you have. If wild planting, then lettuce is the most efficient single plant, if you want sustainable domestic plants then maybe bristle berry. Shove voles for meat and barbecue is always a good option too.
I did cover mutation briefly in the Plants Tutorial Bite, but only briefly because my summary is that I simply don't think any are really that useful. But due to popular demand I will be making a dedicated Tutorial Bite just on that topic to go through more thoroughly, so stay tuned! The rest of the Story Traits will follow this, so stay tuned!
@@GCFungus I will stay tuned, even though your guides sometimes lack demonstration of practical applications, I still think they're best all-around ones