At this point, TMT stands for Twenty Minute Testing. In all seriousness, this deck is based. Does make me want to see a matchup between this and Exosister, the archetype specifically designed to fight zombies.
With how MBT said it, this deck exists in the between times when exorsister isn't fully a meta deck. Point being: don't expect it to beat it if they are on a roll, much less when the meta shifts.
This deck is easily the coolest thing shown off on this channel since MBT got cancelled by the Ghostrick community. Might even try this out myself since I really enjoy decks like this with complex interactions between different archetypes
One thing I want to add that MBT didn’t: I’m personally on two mad mauler, because milling him is SO GOOD and gets you more resources in grave. You can use your Changshi mill on something else and still go through immortal dragon. GAAH I just love this deck so much and honestly really appreciated the opportunity to word vomit my thoughts about it to my best friend and enable him to turn that word vomit into content. Still salty about Baronne’s price tag though.
@@silfarion10 no but it ties for first in my mind with Dead Ray. I owe Dead Rat for giving me the motivation I needed to play a YGO format seriously, and I likewise credit this deck with getting me into the TCG
It's a nice build (very nice) and I kind of want the list to browse. That said I am on a budget and lack droplets. So I'll sub in an extra mauler and two Rivalry instead (as side slots, obv)
@@weckar so my budget version plays Super Polymerization instead of the droplets. It does a very similar thing, you just need the extra deck space for Nethersoul Dragon and one other target. Replacing the SPolys with droplets is one of the changes Joseph made to the list for lack of budget constraints on his end.
I feel like this is the idealized form of pile decks. Instead of being 8 engines slapped together it’s a coalition of unrelated but still congruent engines and cards that come together to make a combo with flexible lines and varying end boards
@@ashikjaman1940 I mean, the deck is called Earth Machine because there's too many archetypes to count when you say it. We don't say "Infinitrack Machina Trains with an Ancient Gear and Therions engine"
This is the sole reason I love playing sylvans, while not a great archetype its really fun to play as similarly it demands constant attention with both the random nature of mills and their various effects in grave to create different style of board every game. Love to see a deck actually requiring brain cells for once and not just boring combo decks that go the same line every game. Great Vid
The first thing this deck screamed to me, was "Fun". I enjoy the fact that combos arent linear and you have different plays for different situations. Of course, gotta just love Zombie anyways.
@@Blackacre438 in this deck I'd probably cut the punk fusion, zombie Stein, and one other, the main goal my build has is making Barrone and the scythe setup so you have a negate to try and protect the lock. And this deck has a amazing crackback
First time seeing a deck I was already playing on TMT! It's so fun to play, and I'm currently on a 3 week locals win streak with it. I was so hyped to see this TMT be posted!
I've always loved the Zombie World decks, because despite seeming very xenolocked thanks to cards like Uni-Zombie and Glow-up Bloom, the deck is actually incredibly friendly to different engines and divergent strategies. I run what could be considered a rather "Generic" build, taking advantage of Zombie World's ability to floodgate, abusing Super Poly with Draconecro and playing Eldlich, because he's funny with Super Poly. For bricking, I've always run a small care-package of Danger! cards, because most of your bricks are at least good in the grave, so getting them there is always helpful. I don't know how well it'd mesh with the PUNKs though. Jack-O-Bolan is another great option for this, although the more you veer away from a pure zombie build, the less useful it will be. Overall, with how potent the Zombie World combo is, as long as you use all the bare essentials, there's alot of creativity to be had in figuring out how to best plan out the deck or just make something utterly stupid and call it functional.
P.U.N.K. is such a great synchro engine, you can splash it in practically almost any synchro deck and it gets a significant boost in some shinanigans it can do. There's so much experimenting to be done with this engine and I'm looking forward to seeing what it can allow other decks to be able to do. I wonder what it could allow decks like Karakuri or Six Samurai be able to do.
Decks like these are the ones for the players who care more about playing really fun interactive games than maximizing win potential. Don’t necessarily want to play jank, but if they lose to bad rng it’s no big deal.
I wish all combo decks were this dynamic, but boy does that make them stressful to play at times, constantly shifting play lines really aren't for everybody.
my personal favorite deck this format, i tend to stay away from the scythe lock but thats just preference. instead i go for a 3-4 mat apo baronne, doomking in GY for the standby and yuki onna + ZW so much love how none linear these are
i was a pure zombie guy for a long time but this might be the push needed to really play zombie at a higher level. shoutouts to mad mauler and the new synchros. lets go zombros
I do think this is the best deck in the format for making full utilisation from the P.U.N.K. engine. Punk with Adventure really just means your only reliable access to the P.U.N.K. line is through E-Tele. This shares very similar problems to P.U.N.K. Therion in that you can just open some rather bad and bricky hands that can quite easily get shut down. However unlike Therion this deck doesn't run any hand traps to help fight through disruption. Instead what this has over Therion is that its follow up is ALOT better. Sometimes you'll just make Calamity in Therion and then the next turn you're struggling to do anything at all. In this deck you always have plenty of follow up. The deck strikes a nice balance between Adventurer and Therion, in that it doesn't need E-Tele to be able to combo off to the most potential and it has plenty of follow up plays, but is also a little weaker than both of these to disruption due to the lack of handtraps. I do however think it's underappreciated in the format and it's definitely a very solid pick atm.
In that last game I dont think you were in a position that you needed to droplet for 2. Sending just the snow would have been enough to stop the scythe lock from happening, and with uni-zombie and the 3 punk cards you were in a position where absolute worst case scenario you were still making a rank 8. Normal the uni-zombie to try and bait snow, foxy effect for deer, tribute deer to special ogre from hand and deer revive foxy. If they snow the deer you can still tribute to summon ogre from hand and then you get to keep uni in play next to the 2 8s and set up a halq line instead. They had nibiru so maybe it wouldn't have mattered but that game was definitely winnable.
Gotta say, seeing the Nibiru on the replay was SO gratifying because I KNEW there was a winning line in there otherwise, and if I'd thrown with a deck this cool I wouldn't have forgiven myself!
Yup! That was in the video. I had given up on zombiestein because that requirement was asinine until I started playing an expanded punk engine with ogre dance.
my deck uses death sarcophagus, vampire fascinator and change of heart, making it easier to make zombie vampire cause if you take control of enemy monster it counts as level 8
man does that look like a ton of fun. and zombie world is an auto-win as a lot of stuff surprised to see no ash though, it's a great way to trigger doom king
I got 2nd, 3-1 yesterday with this variant, but I ran the danger nessie at 3, snake, and rabbit. I also run triple tactics talent at 2 for sort of handtrapping proof my combos.
the fact that you just threw an unsleeved ultra ash at the ground actually inflicted so much damage to someone like me who doesn't even have a playset of ash :/
so zombiestein only has 2 printings and is a powerful card in this deck exclusively, it's gonna be the next fire ant ascator thats gonna jump to $20 a copy because of MBT
It's a 2 dollar card now, if you're interested in the deck get it while it's cheap! I'd feel SO BAD if people were priced out of playing even the budget cards in this deck and it was my fault
I'd like to try and make this work on Master duel, if possible - do you think there's anything to replace halq beyond just like....running warwolfs to hard summon wonder magician with the synchron you have instead to pop scythe? and with no dia/deer note, do you think there's anything to fit in there? It's a very neat deck and I do like me some zombies.
You don't need halq to scythe lock in zombies. You do need shooting riser or random mills to bin it, then put up zw and revive with red eyes zombie lord or jack o bolan. As for deer note, just wait a bit. The deck is playable if you stuff in enough engines like dangers and even pre deer note punks. And also grass is in master duel.
I'm glad the new extenders are getting zombie some representation, and might even steal this list, but tbh punk doesn't feel like the right shell for it. I understand that chaos ruler + undead vampire is crazy and punk is the best generic chaos ruler spammer, but there's so much room for variation here that I would expect something more unique than Punk Variant #5,473 to be the best way to play this
Well the reality is that Punk is the best way to play the deck. If you aren't playing Punk then you're playing Dangers that are...........well punk but inconsistent. Until Konami gives somekind of extender that is capable to let you play through interruptions then deck will have to keep looking for engines so it doesn't die to an Ash to Uni-Zombie, Gozuki, solitaire etc.
@@smashflame2136 FWIW it doesn't feel like just another PUNK shell. The PUNKS have a very specific job to do, as your starter, but everything after chaos ruler is zombie management. Having said that, if you really are sick of PUNK but like zombies, the Tears coming out in POTE look like a fantastic partner for the zombie engines as well!
I created a zombie deck that has only zombies in main deck and extra (except fleur) and it consistently puts out 4-5 interruptions on the board. Would you be interested in looking into it?
@@NaughtyNina1240 Could you copy the decklist as a comment? I know it’d be more work, but I’d really appreciate it! I’m always on the lookout for interesting decks :D
@@KuroeNezumi brave engine was leaked to be coming out like a month ago and I saw a yugituber saying it should come out this or next week. At least we'll have that if they takw too long with dimension force
this is probably the most aesthitically cool deck i've ever seen and i can never play it because master duel banned halq and half the cards in the deck just aren't in the game
Any reason on playing Zombiestein over Number 23: Lancelot? They're both zombies and I feel like not having to discard for Lancelot makes it superior, plus technically you can just make it into Zeus.
Lancelot is really cool, but unfortunately his omni-negate activates AUTOMATICALLY in response to an effect activation, even yours. Easy to for your opponent to bait, and can be hard for you to play around on your turn. In contrast, Zombiestein does have a steeper cost for his negate, since you have to detach a material, AND discard, AND rotate him to DEF, but you at least have more control over the negate timing, and the sheer beef he brings to the table with 4500 ATK is pretty useful. Zeus is a good point to bring up, but 1.) ED space can get pretty tight in Zombie decks, especially with hybrid builds, 2.) you have to consider that you may be making a lot of your plays while Zombie-locked thanks to Uni-Zombie or Glow-Up-Bloom (or if you're playing the Zombie World + Rivalry of Warlords lock), and 3.) XYZs aren't usually your primary push for ED summons in Zombie decks. Don't get me wrong, there's specific situations where you're deliberately trying to go into the XYZs, but I see them as more of a mid-game investment after you've already gone into your more crucial Links and Synchros.
After seeing the deckbuilding segment, I reserved a spot for this deck in Master Duel immediately. It's gonna be a while until I can actually make this (Not only are a few cards not in the game yet, the P.U.N.K. pack just ran out so getting them would require an obscene amount of crafting materials) but when / if the time comes, I will definitely give this a shot
I had someone play this deck at my locals last week, and you could see my reaction to it in real time. He activates zombie world, I’m like, “oh cool, Zombie world. I actually really like the new cards that came out.” He activates the Punks, and I’m like “Okay, I get it. Punk is a really good engine. Makes sense.” He makes Halq and I’m like “Okay, yeah. That’s a really good card in this deck, that’s understandable.” He makes Dagda and I’m like “I’ve instantly lost any and all modicums of respect for you as a human being.”
@@Rahnonymous Meanwhile they are one of the most used engines in the format alongside P.U.N.K. currently and this level of accessibility, flexibility, and extension is some of the most wide-spread thoughout the history of the game. The only other engines that people have used nearly as much in the past 12 years has been 3 Tour Guide with Sangan in Synchro Plants/early Xyz era, Predaplant/Brilliant with Zoodiac/60-card kitchen sink/Thunder Dragons, and Invoked having been used in Blue-Eyes, to Windwitch Artifact, Mekk-Knights, Eldlich, and Shaddoll Dogmatika.
I FEEL your pain. If you're just playing casually with friends, you CAN get japanese or korean foxy tunes for cheap, and use Chengying (swordsoul synchro 10) over Baronne, but they are technically illegal in the TCG. The struggle is real my friend!
@@thecharmingplatypus3208 let me know how it goes! Even without it though, Chengying is a 10 you can easily go into on your opponents turn that gets to be a double banish and a big bungus
Sadly I didn’t really see any results with it, I couldn’t figure out a build that went together well and meshed correctly. But that’s just my ability, someone else can probably work out something much better
You should try some version of this deck with the Eldlich engine, easily the most fun way to play Eldlich imo, and working fairly well in Master Duel for me, and that's without the new support.