A bunch of the combos that I use when I play as Adachi. He seems to be very meter relient, so most combos require some meter to do. Good thing that all he needs is an SB gun to start a launcher so thats that. Ill do corner combos soon.
I just want to make a big notice here that the status ailments listed are only when you have magatsu mandala activated. Notice the tiny adachi and izanagi icons above his SP bar. The adachi icon is from heat riser a super he has. If it connects he gets that icon which means + 10% attack and defense. the other icon is when his awakened super, magatsu mandala, touches the opponent, so if they block it you still get the buff. That buff makes it so certain persona moves give certain ailments (check dustloop for specifics)
Another thing I missed out on telling people. 5B always links into 236B + A/B for the dash grab thing so you can link Heat Riser after that. This also applies to combos that use his sweep, as 236B + A/B will link after that.
Forgot to mention that on crouching opponents, you will always be able to do an SP Gun after 5C without the need for a counter hit and follow it up with a combo. You can get 1000 more damage this way.
Really nice combos... I'm starting to see the importance of the short-hop with chaining together both aerial persona attacks :p I hope it helps my game out, the most complex chain I can get going is a straight up A,B,C into "B-pain in the ass" and finishing with Heat Riser. lol It's helpful as a simple way to get Adachi's buff early on but other than that it has close to no practical use. BTW, might I humbly request information on the 2nd song you used in the video? [EDIT: Nevermind that, I just found your post on that]
As someone picking up adatchi, his combos are simple enough in training mode actually reacting to the counter/fatal and changing your combo from their is hell and a half. Is there any way to reliably pull off the 2c 2ac J.C 5b 2B 2C chain without heat riser or ex bullet?
I'd just like to point out that for Adachi's command grab super, there's no damage difference between the D version and the SB version, the SB version has the startup as the C version and the damage of the D version, so after the j2C you can just SB stance grab into D Ghastly Wail for the same damage. I say this because you show the SB version as the big ender, when you can just stockpile that 25 meter.
Ugh I'm sure I'm missing something obvious here but how do you stop short in order to hit with the 214 A at the end the end of the first combo? I keep knocking 'em away
Lemme make one quick. Songs in Order of Appearance: Adachi's Theme - P4U Dio Brando's Theme - Jojos Bizarre Adventure ASB Panic Cube - Custom Robo for Gamecube Raohs Theme - Hokuto no Ken for Ps1
If you short hop after 2Chits, the move cancels and Magatsu Izanagi stays in the air so you can just do a 5C offscreen and that causes Izanagi to hit him back towards you.
You will want to use Heatriser B for those. You just dash forward and time the 5B to catch them on the way down. If they’re teching out and you’re not whiffing, then your combo is probably too prorated
Air 2B? Im assuming you mean after the 2C on the ground to the air 5C which is the Izunagi Slash that knocks them downwards. All you have to do is after hitting them with the 2C is short hop, wait a second, then 5c and it will knock them down with enough time for you to catch them with a 5B.
***** All you have to do is a short hop after hitting them with 2C, that way it cancels the full airgrab thing, and then do 5C and Izanagi should knock them back towards you so that you can catch them with 5B. The timing is a bit odd at first, but its very easy to do after you learn it.
***** Ya, using the evasive action for the little hop. Thats the thing that cancels the 2.C Ive been playing too much Smash Bros lately lol, using terms from that game.