@Aria Khalaji I have some relatives who migrated from mexico so since they only spoke spanish it took them a while to learn english since it was completely different from what they were use to
Omg...or ice break. I had Koromaru in my party late game, and my best persona was Surt with maxed out fire moves...but no, Mitsuru still thought the best tactical play was to ice break the weak-to-fire enemies XD
Sniper480 um “slightly”? He’s easily the most aggressive if you’ve seen him in the 3rd semester. I mean, at the very least, Makoto didn’t yell “it’s a bloodbath” and “slice and dice!” every time she hit an enemy lol
Would have thought Maruki would have yeeted the reaper out of existence, considering what the reaper stands for and the fact he now has control of the place xD
I feel like they could’ve actually made akechi act freely regardless in persona 5 Royal, it could’ve made a bit more sense. Like, they could make Akechi 10x stronger, but instead make him act freely, basically like him saying “Screw you losers! Don’t tell me what to do! I’ll finish the enemy off my own damn way!”
When he was Navi it was my favorite thing cause it just made my day. Akechi getting serious but also complaining when you fuck up is great. Sadly though u love futaba her consistent voice after a couple play throughs is a little annoying
Damn straight you are. New confidants, New Areas, New mechanics, New stuff with mementos, A whole new Second half with a new palace, Akechi returning as Black mask akechi here, More activities and boss details...The works. P5R's a masterpiece.
@@jasendrileck2322 This is why in a good chunk of Shin Megami Tensei games veterans try not be reliant on Tetra/Makara or anything above Null Element skills: certain bosses and boss-alikes are smart to anticipate any player doing that and will mercilessly punish with Almighty. Gods and Demons NEVER play fair.
Aereto: Yeah. I was confused as to why some bosses just BAPPPED my team. Because I used Tetra and Makara to block the big attacks. Needless to say. Learned that lesson fast
It is more along the lines of that the AI will not use multi-target attacks if only one target is on the field as that damage to others would be wasted, in short, the AI does it for efficiency with killing the enemy.
I haven’t actually gotten far enough into P5 to have Akechi join me yet, but from what I’ve seen so far, I had no idea he had this monster hiding within him....
@@rexlai9837 Spoilers Probably how the original commenter didn't know Crow had this "monster" inside him. If you even think for just a little, you get spoiled. Still trying to be vague lmao.
4:18 Joker: “Crow, let’s skip the Showtime right now! I gotta concentrate your power for a deadly attack!” Crow: “LISTEN HERE YOU LITTLE SHIT! IF I WANT A FUCKING SHOWTIME, I’M GETTING A FUCKING SHOWTIME. SO GET YOUR ASS READY!”
is it just me or instead of standing side by side like in the usual battle line up, Joker is standing infront of Crow :0 like using himself as a meat shield
Wait, why is Akechi's HP so high? Did you get that from the jazz club in one playthrough, or do his bonus stats carry over too (even though I was told they don't)?
Jazz club stats carry over. It says so when you attempt to start a ng+, it's in the list of carry over items. I just started a ng+ now, and I can tell you, Ryuji has 467 hp at level 4.
@@spyroarisato4564 oh really? Those two specifically? I'll have to check then. I'm on another ng+ right now. I'll update this comment once I level him up to 99 again.
@@spyroarisato4564 Hey just an update. I am comparing my current playthrough (ng+ #3) with some footage of my first playthrough, of Akechi and Yoshizawa at level 75 (when they join you in the 3rd semester). First playthrough: Akechi has 502/297 HP/SP. Current playthrough: has 772/452 HP/SP. Also, his Strength stat is at 90 already, at level 80. I did not take him to jazz in the current playthrough during the casino palace. Yoshizawa: 478/211 HP/SP in first playthrough. 528/226 HP/SP in current playthrough. I'm going to go ahead and conclude that their jazz club stats do carry over. I mean, the game never said they were exceptions. It just says that cocktail effects carry over, so it must apply to everyone you have taken to the jazz club.
@@oinka forgot to update this too i found out that this was a bug from the japanese release that was patched, so the western release never had it but the info kinda spread out