As someone who is a specific nancy: For Gorgon 1 when the snakes move, if they go counterclock, they move 2 clock positions. For normal clock, they move 3.
Your guides are so well done. I particularly love how you take time to just show how things work in little examples like at 23:01 before then putting all the pieces together into the big picture for us.
We finally made it to P8S yesterday, can‘t wait to try this fight looks amazing !! So proud of my group:) Thank you for all the guides Hector, without you progress and clears would be much harder !
For those doing the fights in PF, this guide shows what is commonly called 'uptime dog' at 6:58 and what is commonly called 'static snakes' or 'Spriggan snakes' at 24:21. I presume these will be the strats that stick around long-term, but I'll keep an eye out for better strats.
Talking about better strats, you should think about a much safer strat for snake 2. Instead of doing light parties, you should stack all the tanks/healers and all the dps together, and then one person of each role with a debuff swap (whatever the priority system you do). It will prevent a 3/5 or worse, a 2/6 stack to happen if someone forget to swap on some patterns, and it will limit the cognitive complexity since people without debuff can just not think about it at all
Not a fan of this snakes 2. Just swaping with ur colored partner between ur markers seems way safer. This looks like it's incredibly prone to pf syndrome.
Thank you so much for all your guides so far, you have been a tremendous help for my group! Although one other way of doing Snakes II that seems much more safe would be this: raidplan.io/plan/d_RY3aefujKEljDM Just putting it here in case people can use it if they struggle with them!
One note for the 2nd & 3rd Flamevipers, as a tank -- if you pre-cast your 90s mitigations when the sunforged during Fourfold Flames is being cast (and you're positioning for the stored conceptual tetra/octaflares), they will last you through both flameviper hits and also be available to kitchen sink for the 3rd set. (assuming a 20s duration)
You can tell these tankbusters are vegan since they can't be cheesed. Many thanks for the guides, Hector. I only started doing Savage a few weeks before Abyssos was released, so this channel has been a massive help. I'm so glad you decided to start making guides when you did. Very much looking forward to your Phase 2 video.
for fourfold, pfs aren't lining up when half the room is safe, they're doing a diamond w/ mt forward, ot back max melee, and dps left or right of them. people clip too much in line-up and you need the uptime to clear
I've now seen this diamond formation and agree it's much better. Not sure it warrants a mini-guide but would recommend tanks do this instead of the lines I show.
@@KonbiniBento Look at the positions the party are in at 16:55. Now have MT go all the way in at middle (on the Lahabrea mask) and have OT behind them max melee. There's just enough room for all 4 melees to fit and get uptime.
@@HectorHectorson because of how the community is, its best to make the mini guide. I'm tired of SE screwing over tanks when they say "we make things based on melee" Gamers gotta see it.
It's genuinely genius! When we first tried invuln, I expected a spicy dot when invuln fell off, not instant death. I guess the community is just going to have to get more clever in finding ways to break mechanics using invuln.
@@HectorHectorson yea I feel like the devs were pissed that you just Invul every shared tank buster in the last tier so they made them all a lot more harder to cheese. I remember week 2 P2S clears without a single shared tank buster being shared lol.
@@ArmoredPandaa I was always a fan of the triple tankbuster in E4S that tanks with longer invulns could just completely ignore. This really seems like a positive move by the devs.
Thank you for the detailed guide!! Something to maybe keep in mind is that it is confusing for viewers if you spend minutes describing a strat just to then say "do NOT do this", maybe that can just be cut? Thank you!
Hector I normally watch Mizzteq for her concise guides but I need longer explanations cause this is confusing as hell, so thanks for your visual guides!!!
My group got into P8S on Thursday and were sad to see you didnt have a guide. Weve been using your guides often this tier. This will be a god send to help us get through snake phase. Because that absolutely killed us.
Braindead Dog2: what's shown in guide. Crush 1, impact 2: 1. D. 2. look for KB (it will be A or C): C. This is all you need to know: go D -> C. 3. After C kb, run to safe. Dont think about anything else other than black lines. Look just for those 2 markers.
My observations on the first Volcanic Torches since I felt the need to find a different way to read them: Each torch draws a rectangle over a straight line of 4 squares, this rectangle can cover either the outer line (along the wall) or the inner line. For the outer line, the torch will turn cw, and for the inner it will turn ccw. If the corner square is never safe, two adjacent torches cannot do their respective inner lines either. The only torches that matter in each quadrant are the one that starts on it and the next torch clockwise. If both turn cw, the safe spot is the inner square. If one turns ccw, the safe spot is the wall square to its right.
@@HectorHectorson Yeah, we tested it in our static and it's definitively a way better placement. It's also better as it reduce H1 distance to go to mark 1 or B
This man right here makes the best FFXIV raid guides out there. Well explained, no funny magic words that put me to sleep and nice graphs to go with it.
I've done a prog of this a good 4 times to understand the mechs and this video along with 2 others has helped clarify what I've seen and been informed about. I been lookin at my videos i saved of my fights to get a gist of what I should do. This has been another great informative video bc the blue flames were a hassle for me during manifold. The gorgon 2 (granted I only seen it 2 times in my progs) wasn't fully making sense either until this and another vid gave the clarification toolbox couldn't really give me 100%. This made it make sense more with the visual. I didn't know there was an aoe fully until this was shown. Now it makes sense why we needed the circle petri behind the gorgons. Thanks for another great guide. I hope I can get this cleared next week or after that at least in week 4.
Hi Hector! Thank you so much for your guides and all that you do! Would you consider making the toolboxes used in these videos available for public use?
I wish people would make guides that explain these as if the audience has no experience with the terminology of these encounters. Most of us don't and would benefit your pf groups greatly if we weren't lost just trying to learn.
@@crowdemon_archives or just try to find the answer on your own before asking for help, to remove dumb questions and encourage thinking for yourself. It’s a valuable life skill.
anyone ever said you sound like Ben Shapiro omg now i cant unhear it XDDD good guide, i barely remember the fight and i needed to farm this for TOP Bis ^^ ty XD
19:00 why are the spread positions here different than during the Conceptual-Sunforge combo at the beginning? Is it because of how the vents were exploding towards the end? Because in that case that's a whole new set of spread positions to remember.
In general, using the spread/stack positions from the conceptual-sunforge combo at the beginning works well, as there's lots of time to get in to positions. However, the vent patterns might find you far away from your designated spread spot. Rather than lose uptime as a caster, you can often find a place to spread/stack near to where you finish the vents without causing issues for others.
When I saw Shriek return from Melusine in my prog I almost ran right into the wall. It's literally just an evolution of the Renaud/Shriek mechanic and I am traumatised it's back. So many wasted hours to Petrifaction. To Renaud's dying prematurely or not being re-petrified. The Shriek person not standing behind them, or dying to the floor AOE's so they Shriek early...man, that fight was a nightmare.
I feel the same way! I quit raiding in this game because of Turn 7. Can't believe it's back just when I've started to raid here again. I'm having PTSD flashbacks watching this guide!
I actually loved t7 and am so excited to try that mech again! That being said, it was indeed a nightmare if your party was not coordinated. Also subtract points for no sexy snek ladies this time 😢
I have a question, for Creation on command/manifold flames would it be possible to have everyone just go to their clock spots, and those that got the AOE stay out of the hitbox and those that didn’t go in the hitbox? all cards will be T/H and all Inter cards DPS, and that way even if only one person got too far in only one person would die vs everyone stacked on an inter card Edit: I suppose you might not have enough time to make it to your cardinal
For snake 1, i dont undestand why doing it in light party instead off role because off the role based debuff, (stuck 6 hours yesterday and 2 more today with light party this morning doing it all CW start A with role based MT->OT->H1-H2 // M1->M2->R1->R2) because sometime light party need to adjust and role based dont need to do adjust :/
The two ways of assigning it are actually exactly the same, with just a different priority. It might help you to think of light parties as priority based, but in the priority H1->MT->OT->H2 // R1->M1->M2->R2. 'Swaps' is just a different way of thinking of how the middle priority players can work out which direction they go.
I'm already way confused on everything everyone is useing toolbox or something way different especially with p7s don't know if you might want to do a update on it but I am glad that you're guide is out for p8s I just hope I can get the clear even though everyone is still 610 and 615 gear
I've been doing this on pf for a week now and I'm still having a hard time fully understanding how Snake 1 works. I'm a Melee DPS and let's say I'm G2, so I start from N and CW. What I'm having trouble with is finding my second add from there. Say first add spawns NE and G1's add spawns SE. Assuming I don't need to flex, would my second add be at NW or SW? I would think it would be SW, but I've had a few occasions where the other group would be at the spawn I think I should and I mess up the mechanic for everyone. How do I determine where my second add would be?
If you're group 2, you start N and look clockwise unless swapping. This means your add position priority is N->NE->E->SE->S->SW. If there is a swap (you and R2 have the same debuff), you start NW and look counterclockwise. This time, your add position priority is NW->W->SW->S->SE->E. In the situation you describe, you are correct in going to SW.
This feels more akin to an Ultimate Phase rather then Savage to be quite honest. That snake mechanic with having to have a potential swap will be the death of so many runs. Honestly unsure if my static can handle this.
If you're running with a static and using voice chat, you can just have some players call out their snakes. Or have one person call out which 4 players start at NW and the rest start N. The swap stuff is only really needed in situations where you have zero communication (like PF)!
It's a challenging phase, but very fun! You get a looooot of time between when the debuffs appear and when you actually have to do the mechanic. Usually, I have time to spot the necessary swaps, call it out for both roles, and still have a good 5 seconds to think about where I need to look to find my snake.
It's a complete pain in the ass in PF especially because everyone starts arguing for like 30-60 min about it and everyone is confused and has different ideas on how it should be done.
For Snakes 1, will the adds always be across from one another in their pairs when they emerge? Or could the game give you a pair of North and East or Southwest and Southeast?
The pair of snakes can either be next to each other or directly across. The only rule for their location is that the snakes will either end up all on cardinals or all on intercardinals.
For the snakes bit where the arcs are drawn for light parties 1 and 2, are they looking for the gaze markers as they appear or where the snakes pop out? I imagine it has to be the latter lol
How tight are those static snake positions? because if you play legacy you HAVE to move, even if it's one pixel, to change the direction you are looking at, so you might end up clipping your poision partner.
My guide will make them look significantly tighter than they actually are, as both players and the adds have a much smaller hitbox than I can show with a top down guide. In reality, the spacing is fairly comfortable.
hi Hector, i dont understand the snake mechanic. When 2 tanks gets the coin debuff & 2 healer gets the snake debuff why should they swapping? Two tanks petrify them & the healer kill them or? When anyone have time can she/he explain me the mechanic?
The whole idea is that 2 players in the same group can't have the same debuff. If both of the players with the coin debuff are in the same group, they will go behind the same snake and kill each other. In that case you need to do a swap. To put it simple: If both MT/H1 or OT/H2 have the same debuff, tanks need to swap. If both M1/R1 or M2/R2 have the same debuff, melees need to swap. This ensures that there is only ever 1 of each debuff in each group.
@@abdullahtercanli2672 If you mean the cone debuff at 8:16, both tanks have it, but there is no swap needed. MT and OT are in different groups and will naturally gaze different snakes. DPS need to do a swap at that point because M1 and R1 have the same debuff, so melees need to swap to ensure the snakes that show up at 3 and 1 each get a gaze and a poison puddle. Tank swaps and melee swaps will always need to be called separately.
Can stomp dead be tank invulned? Cause my first thought on seeing this since its so fast is to cheese it. Have tanks go max melee, and party under under boss, bait one first with an invuln, then the other, and just have him jump back and forth.
I was able to tank invuln it as a WAR, as one of my static died. But because you don't know which two players gets targeted again it's unreliable to expect the second hit. But now I'm not too sure if people here are saying they haven't survived the second hit with tank invuln. Maybe it pierces PLDs being similar to resurrect invincibility?
@@gaeasfreikugel9597 Since WAR's invuln is a "don't go below 1hp" maybe by some crazy coincidence you didn't actually need the invuln? because in my experience if it goes through one invuln it goes through them all
24:12 is just to illustrate what each buff does. The actual mechanic is shown at 26:00, and as you correctly mention, both R1 and R2 go hide. Each circle hides behind a different snake to avoid killing each other.
It definitely is a pretty big step up, but it's also an incredibly fun and rewarding fight. It just takes a lot of practice and some patience and I'm sure you'll have it down in no time!
@@HectorHectorson I appreciate your vote of confidence as much as your excellent guides. I've never gotten past the 3rd tier of any savage, but your guide got me through P7S. Thanks for your hard work.
For better rdps, put all DPS on the same side for manifold flames, the melee and tanks switch sides after the proteans. This way ensures that all DPS get hit by raid buffs in the event of dog first
Unfortunately, there's no way to avoid having 2 players having to swap/flex depending on who gets which debuffs. When supports are first, you need the two supports with the gaze debuff to go to different snakes. With my priorities (LPs), if H1 and H2 get the cone debuff, there's no problem as they naturally go to different snakes, but if H1 and MT get the cone debuff, they will both naturally go to the same snake, so one has to swap. Whether you use LPs (tank/melee swap) or prio (MT>OT>H1>H2), there will always be 2 players who need to be prepared to adjust.
@@HectorHectorson So when you say swap, you don't mean to switch groups right? Like: - I am light party 2 as a melee - Ranged/Melee get the blue "I" debuff - The first set of snakes appear at 4 (Northwest) and 1 (Northeast) - I (melee) and my ranged partner both have cone ---->that would mean I (as melee) would still stick to the first set of snakes that popped up because I have the blue "I" debuff, but would pretty much take the second snake at 4 (Northwest) to petrify. Is this the correct interpretation of your video? Because if that is true, it's 100% more digestible to just say, Tanks/Melee go for the second snake if they have the same debuff as their partners.
@@HectorHectorson Where do you actually look to avoid the gaze? I tried looking in between the snakes (not turned around from boss) when either card or intercard like in the new expert dung, but it always petrifies me. Do you actually have to be completely turned away from them and the boss?
you might want to touch on raidplan id 9iW4DW9k0Z7FAkIy for when it's not opposite corners during fourfold. the positions are static when looking at the boss. PF does that quite a bit. no need for tank ranged crisscross swaps to get uptime. and the ascian masks/lines make natural markers.