So much extra effort was put into making it look accurate to Undertale! You guys will (hopefully) enjoy how nostalgic it feels :P discord.gg/dGcnF3Prwb
If what you're saying is true, I do like the reference to the fact that sans doesn't have a fight animation (no bobbing around) like how papyrus didn't have a fight animation in UT in the same spot
If I’m not looking too much into this, I really like how sans’ way of ‘capturing you’ is initiating a dialogue section which you cannot move during. It feels so in character due to how sans is shown to have a good understanding of video game logic
This doesn't work for speedrunning methods. That being said, there's actually a way sans can easily surpass the speedrunning method and keep the player pinning into the ground. There's a scrapped UT cutscene revealed by Toby in the Summer 2023 Newsletter: "Summer means ice cream, right? That reminds me... in UNDERTALE... there was one piece of unused content that I'm not sure I ever explained. Only a few people know, and those who do know probably forgot, but there are unused sprites in the game of Sans eating ice cream. Why did these exist… Originally, I wanted to have a special scene if you reached Sans fast enough from the beginning of the game. Essentially, if you did a speedrun..." where basically, if you managed to speedrun up until the judgement halls, sans would be there to block you from continuing your dirty little tricks, robbing you of 1 minute of your life. >"But we can just punchcard-skip that." I'm not done yet. We then combine this with Crossbones from TS!Underswap thwarting your IOU-skip in his room. That would make sans the most annoying 4th wall breaking obstacle.
I don't usually check out Sans and Papyrus content, but this one got to me. I forget how much I love the skelebros dynamic, forgetting mainly cause it's always overshadowed by one or both trying to stop the "evil human". Sans and Papyrus really work best together when they're just being, well, brothers, silly brothers at that, and this animation is a great example of it, or what I'd prefer to see, anyways. Can't wait to see what else you're cooking!
I love the gags in this, like the painted pit, Papyrus getting trapped in his own net, and actually using the gauntlet of deadly terror! Great work on this!
Seriously, you and the team did an amazing job on this! The soundtrack was great and I really loved the part where Frisk was running through the Gauntlet of deadly terror. I can’t for the next episode because this was awesome!
There's something potentially concerning I've noticed: Papyrus claims that he intends to claim the human's SOUL, meaning that he is, to some extent, aware of what monsterkind intends to do with the human (killing them). It makes logical sense since, as a royal guardsman, Papyrus would be informed on the real purpose of capturing the human, but it makes me wonder if Flowey did a bit more to him than just allowing him to accomplish his dreams.
Flowey probably told papyrus that souls are still consious and therefore, removing it from a human doesnt fully kill them lmao. Which is why he's much more comfortable with killing you. As "we can just befriend the soul"
If this turned out to be actually a fangame, i must say this look's really good. I'm not exacly sure, since there is a Royal!Papyrus fight, but it would be cool to have more than just papyrus fight. Plus the animation is really cool aswell.
@@Wicher500i Oh well, good to know that. As even tho the fangame was actually really good, it was still kinda of blank. Glad knowing that this "au" received a reboot, and i would be really glad if there was a actual game about it, honestly.
About Sans battle i have memories what makes my sins crowl on my back. . . It really good animation, good luck with making more animations and getting popular
Honestly. kind of insane how you went from some "funky" (pun intended) animations, to a full on animated undertale...timeline? Basically i love ever single pixel of this.
Something that will 100% be wrong, but I like to think of it as that, which makes the scenes way funnier When Sans mentions that we cannot move after the battle, he says that we cannot move because they are talking (text boxes and all) Also perfectly explains why the snowball didn't make us flinch, because we were stuck in a cutscene but that could also because it didn't hit us and more just.. touched us. slowly.
I just wanna point out the fact that during the sans fight at 11:45, he doesnt move. I feel like this is a nod to that tumblr theory about every single monster having a sprite animation to indicate that they want to kill you, but papyrus doesn't because he genuniely doesnt want to kill or hurt you. So sans here doesnt either, which is why he doesnt have an animation
@@aaamogusthespiderever2566he got the thing wrong im sure, what he means is that every monster that is still isn’t trying the boss monsters all having moving sprites, for example toriel is moving because she is concentrating on NOT to kill you you can notice most other boss monsters are moving, and that’s because they’re concentrating on killing you or winning however papyrus doesnt move. he stays still the entire fight in undertale. this implies he’s barely trying when he fights you, so the theory suggests that papyrus could easily kill you if he wanted to (sorry if it didn’t make sense, i explained it poorly)
It will be interesting to see this version of hard mode genocide May be if I papyrus or you just fight Sans or both of them at the same time and be interesting to see anyway this is a pretty cool concept!!!
I really love the dynamics both sans and papyrus had, while papyrus is seriously trying his best against frisk, sans just like he said during the fight is accutaly less lazy because of how papyrus is doing his best as a royal guard and that like he said he is working too much, so seen sans been less then just the sleepy joke bone man and accutaly trying to help his bro but while staying you know..the lazy funny bone is very cool And i love how papyrus also seem a bit less too kind and careful since he accutaly use his traps while chasing you and clearly seem less worried about capturing you and what's going to happen next but again like sans you clearly stills can tell that still papyrus Overall i just love how these two are made here
So cool! I liked the animation! [imagine another potential fangame lol] Maybe we'll call this FLOWEYTALE or something, considering that flowey changed this xD