Not true. Bane of Evil grants additional spell damage to HH via ALL healing effectiveness. Which is in turn, converted to melee damage if you have the Seraph Blade node. So all Healing Effectiveness is useful, I would even argue more so for Seraph Blade users since the melee conversion has a 65% upfront reduction in healing.
So ive been playing a build without these synergy thats close. Ive been lvling with Holy Hands as the main skill and holy trail. Ive been just stacking spell dmg and crit. Its been really fun. Ive been moving though the map with the shield rush I think its called, javalin with holy trail ability that splits it on hit to apply lightning dmg to all targets and bounce then aoe casts of holy hands and its usually a 1-2 shot on packs of mobs. It feels nice, but I fear it might fall off when I get into my 50s
Have no fear! If you get all the spell damage in paladin, all the damage nodes in javelin, and healing effectiveness where you can get it, it's strong until the Uber late game at worst
Hey man I like your vids! Two suggestions: 1. The video quality in this video for the captured gameplay (not the webcam footage) was not very crisp even though I was watching in 1080p. 2. I recommend a different profile pic The suggestions come from a place of good will :)
Hahaha I appreciate this tyvm My laptop has been performing worse and worse recently and the quality of recordings really shows that 😔 But I like my profile pic 🥚