When playing follow this order: 1) Place workers 2) Check attribute level 3) Pay cost (if applies) 4) Complete action 5) Raise attribute marker ( if applies) 6) Gain townsfolk rewards (if applies) This really helps to prevent forgetting something.
Do you get the townsfolk reward immediatly or after you done the action, for example i needed exactly the 1 coin for that action and i only get it from the townsfolk, can i still do the action?
Dave did a really good job (as always) explaining this rather complex game. After watching this playthrough consulting the rulebook was just a formality rather than a time-consuming torture. Thanks for making my life easier. Cheers!
I just want to thank everyone involved making these videos. It helps so much to learn new games. Everyone is very entertaining to watch and brings life to the table. You have brought me back into the hobby with all the episodes. On a personal note it has help my anxiety and depression by getting back into board games. Thank you so much from the bottom of my heart.
The production is nicely done as always. I would really like to know about the gear that is used for making these videos just in case I finally can get my head around starting my own YT production.
What a great explanation of this game. I only had to watch this video once to understand the game. In the meantime I have also purchased the game and will explain it exactly the same to my fellow players as Dave did in the video! thank you
Thank you for this playthrough. Despite of little mistakes done, it's a great material to learn the game easily. I'm done one at home trying to learn the rules, and I've maked some mistakes that I repaired looking your video (ex: when praying I took back my meeples and play them again, forgot to take a villager for free in the begin of the game). Thank you again!!!!
This was great! I was so impressed with how you presented the game in your video that I ordered a copy almost immediately: my wife and I played our first game this weekend and really enjoyed it. Thanks so much for sharing!
Great game! I've been playing it nonstop recently. It's so easy to make little mistakes when it comes to all the bonuses and special abilities. Really enjoyed the playthrough 👍
Listening to the rules explanation and all the stuff made it feel super overwhelming... But by the first turn was complete this all made sense. It's such a simple and intuitive looking game, once you get past the scary initial look!
Play it. It goes smooth from turn 2-3. the thing I do when I teach this game is we play two rounds, then reset, and play for real. It works with all heavy euros I teach.
Just give Lincoln a t-shirt with "MJ" written on it -- because he is the King of Pop (Culture)! LOL. We have had Architects for a while and now we're excited for Paladins! Thanks for the great explanation and gameplay. It is complicated -- but worth it! Can Viscounts be far behind???
great game. Would love to see your group play the other two games of the West Kingdom series. For myself I hope to complete the series with Christmas so I can start the Tomesaga.
Dave didn't pay for his recruit at 41:55 Nikki should've got 2 faith bump at 42:25 The Peddler should've been discarded at the start of the 2nd round yeah the game is a lot to take at 1st play. I too was a bit overwhelmed
Suryo S I also believe when Lincoln pulled a 2 tax suspicion card when there was only one coin left, he would get just the one coin. Dave gave him the one tax coin and another from the bank. This is why you resolve one card at a time.
@@SasquatchChief the rulebook says if theres not enough coin from tax, take the rest from the supply (page 22). but yes, suspicion cards are resolved one by one
This game is EXTREMELY fiddly, so I can totally relate to the amount of rules goofs, revisions, and late corrections. However, I love the quality of this playthrough with the individual cams for each player board. Great job!
This is an excellent game. There is a bunch of upkeep, but it is fairly easy to check every once in a while to ensure you strengths are all correct. Lots of cook interlocking mechanisms. Highly recommend people try this game.
LOL! 12 minutes in and Lincoln is on a roll with the jokes. 'Smoooooooth Criminal' and 'Purker' are my favorites so far. Poor Dave trying to wrangle the cats and explain this game! We spent probably 2 hours pouring over the instructions and doing our own practice round before actually playing and it still took 2 full playthroughs to remember all the rules. Nonetheless, our favorite game to play right now.
That was alot of Inquisition in this game, and no Squire Townsfolk came up. It was easy for you to track the Strength/Faith/Influence bump, but if Squire bonus and Kings action that gives the bump, it would've been harder. The Absolve action that most player usually forget is the Influence point requirement, plus the removal of suspicious card.
immediately after the flag warning us that Candice did not pay a provision to garrison, Dave did not pay a required coin to recruit. This wasnt fixed later. :)
I think this might be me, but the person explaining the rules has the patience of a saint. If I was always interrupted with a joke when I'm explaining the rules, I'd probably get a bit upset.
To those who find this convoluted or overly complex or clunky, it is basically an engine/worker placement game with more options and more inter-related possibilities. To me, the genius of this game begins to shine once you have a few plays in and begin to recognize patters and the paths other plays are taking. It's definately not for everyone, but the same goes for a game like Scythe, which to many people also seems too complex until you get a grip on the possible engines. It takes a few plays to 'get it'. So don't write it off too easily or you might miss out on a fantastic experience.
An Amerithrash face on a Euro game. Nice pretty artwork and cards, on what is really just a solitaire cube pusher with zero player interaction (aside from racing to take a few cards). You CANNOT play rounds fast...the faster you play your turn, the more likely you are to miss a cost or payment...I would love to try this out...as an app...where the machine keeps tabs on all the give and take. But, way too many moving parts in a real-world board game for my tastes. How I would explain the game...it's like if you take Lords of Waterdeep, but every time to you use an agent you get resources, then you get more resources when you actually place the agent at a space and doing that action MIGHT get you an additional action or extra resources. It's way too many "get something AND get something"..."pay and get something AND get something"..."pay and get something, then get a card, which gets you this, that, AND this if you pay that"...ugh. ...I'm not joking. As I typed that, Dave's turn (1:12:07)...watch Dave's hands on the top down camera...he commissioned...payed a provision...put his black meeple on the big board...that got him a thing...and because he had that card, he got a white meeple...and a coin from there...and a coin from here...and he gets a bump in faith there...one action, with seven actions triggered by that one action...and that was just one random turn that happened to be playing out. It's not exactly a game dripping in theme...it's a group solitaire cube pusher, plain and simple.
msmilder25 There is interaction with regard to the Inquisition. There is interaction with placing meeples on the worker placement spaces on the center board. There is interaction in racing to the spaces for placing the red buildings and black meeples. You play a paladin, acquiring and using faith, influence and strength. Just because these folks ignored the theme does not mean the game lacks it.
It is a Worker investment, Engine building game...so, getting to do 7 things from one worker placement action is the whole point. I’m not disagreeing with your views...ultimately that’s your choice, but it’s definitely got interaction and it is enjoyable.
I didn't know you can take meeples off any of the spots with the pray action. Lincoln did that with develop around 58:30. I thought that you did for the main actions(Garrison, Convert, Commission, etc.) hmm good to know.
Nikki should have moved her faith up 2x in the first round bc she gained one for moving the blue jug then one more for placing the blue jug on the empty slot
@@garg064 The paladins' influence always matters in the turn in which you play them. So if you have 3 blue influence and your paladin gives you 1 blue influence, then you can take a 4 blue influence cost absolve action.
With 2 players the game is the same as the 3 or 4 (only the spots for commishioning and garrisons are fewer - 2 less for each level of faith/strength). For the time played it dipends really on players, how long they take to play each turn... But normally, with a normal peace, you can finish in 45 min I guess with the players who knows the rules.
Assuming they came with the game, but you can make them easily yourself if feeling a bit creative. I did, immediately upon seeing the vid. Go to your local dollar store and get the rolls of squishy stuff they sell as shelf liners. Cut a rectangle or square and sew the corners up... Done.
When the inquisition happens everyone counts how many suspicion (purple) cards they have. Whoever has the most cards gets a debt. Here three of the four had equal amounts of purple cards so those three people each gained a debt.
As I understood the rules, all players should choose their paladins first and only then should everyone choose a tavern card. I guess that makes sense because it gives players chanse to mess up other players strategy. I see that here every player chose a tavern card before the next player chose their paladin... Can someone comment on this, please? Thank you!
Nikki should have had a 2 faith bump on her first turn, not 1. Because she got 1 by removing the first blue thingy, and got one for using it when she covered a black faith space. Either that or I’m not understanding the rewards you get for uncovering things 😬 Which then screwed up her second round when she couldn’t get the guy she wanted because she thought she didn’t have enough faith, but she really did! Makes me so sad no one caught that! It was a small thing that slowly snowballs outta control.
While each of the paladin sets has the same characters, the background art behind them is different, and each player board has different art on the paladin's area as well. Nikki and Candice traded sets so that the art on their cards would match their boards. Didn't make a difference to the playthrough, but I would have traded too!
Looks way too convoluted (aka: the opposite of elegant) for my tastes. Costs and benefits to keep track of all over the place -- on your board, on the central board, on cards on the side of your board, on cards tucked at the bottom of your board, on the card ON your board. No wonder they made more mistakes than I've ever seen them make in a GameNight episode... Interesting watch, but I'll probably pass if ever given the opportunity to play.
@@kenrickcarlsonkeh191 I'm not saying it doesn't/wouldn't make sense (I watched the video, it all makes sense). I'm saying it's almost definitely too much all-over-the-place tracking for my tastes. I'm also not even saying there isn't an interesting/fun game here. I can see how/why people would like it, and I'm happy for those that like it! For me, when games are this all-over-the-place, I'd rather play a video game and let the computer handle all the tracking. I want board games to be a test of my ability to strategize and adapt, not my ability to keep track of a bunch of interactions/costs/benefits all over the table.
It sure is a heavy game, that’s for sure. As are Vital Lacerda or Phil Eckland games. There are games for all types of players, it’s just not YOUR stick.
@@stevegeorge7773 Yes, definitely -- the heavier games that I've enjoyed are much better about keeping their fiddliness to a minimum and better at presenting relevant information to the players in a consolidated way. As I said, give me a game that tests my ability to plan/adapt, NOT a game that tests my ability to remember every random little icon strewn across a bunch of boards/cards on the table.
@@stevegeorge7773 I would call it rather mid weight euro game. Not even compared to obtuse desgin of Phil Enklund games. @imjoshellis i disagree with your concern that you need to remember bunch of icons to play it rather than planning. Icons are basic and more of them are resources and actions that you gain. It all goes down to how you use them to gain most vp, so it have some plan/adapt. After 1 game you understand most of them and you don't have problem to identify some using basic logic. Not game for me tho.
Great game, but definitely a harder one. It can make headaches not just during the game itself, but after it, when you try to fix everything back into the box! Seriously, does anybody have a pro solution, how to fix everything back into the box without any extra insert things, so next time the setup could be easier as well?
I'm working on an insert. But you want a insert-free solution. What I'm doing (waiting to finish my insert) is using zip bags for everything (even for cards) and all fit inside very well, but you need zipped bags with a fitting size to not loose too much space space
Lol, 4 (double!) ads before I'm 10 mins into the video - really?!?? Guess this is the last time I'm checking out your channel. Barely 1/3 through the intro - are you kidding me??? 😄
Wow that's ridiculous, thanks for pointing that out. RU-vid's auto placement has gone overboard recently. I will go in and manage it myself. Thanks again.-Lincoln
Lols, at 55:00, they should have just started over and cut out the oopses. We've all had those moments where so many things are messed up that we should start over.
This was kind of a bummer for me. I thought Architects was a really great game - a clever twist on the usual worker placement, and fairly elegant and easy to teach. Unfortunately this seems to have jumped into the deep end of the current kitchen-sink Eurogame ethos. I'm sure there are some who'll love it but don't think it's for me
This game is the antithesis of smooth. Architects is fast and smooth and is easy so teach. This game is dare I say is fiddly, clunky and just loses the theme due to being overly mechanical. I was HUGELY disappointed by this game.
I didn't say that this game is a dissapointing. It's true that is more complicated than Architects, but I like this difficulty. Firsts games are a bit difficults 'cause we aren't used with all specs (what we need to pay, what we're allowed to do by the level of our traits) and we need to pay attention of all players in order to avoid errors, but after 3-4 games, everything will be smoother. I love the Scythe style of upgrading actions and traits. And finally, if we start the game explanation as a history and rely this with actions we supposed to do, and pointing on the board the corresponding places, I think we can make a better understaning of the game. Generaly, when I start to learn a game, if it's a difficult game, that's what I'm doing. I make a game rules resume, on a 2 pages A4 to have a better and understanding rules explanation.