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Paladins - Top 5 Plays - Episode 187 

Paladins by Evil Mojo Games
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Join Inuki for a look at this week's Top 5 Plays!
Have a play you'd like to submit? Check out the Paladins Top 5 Plays submission form: inuki.tv/s/Zq7...
#Paladins #Top5Plays
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Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play. Paladins is a free-to-play, class-based first person shooter from Evil Mojo Games, currently available on PC, PlayStation, and Xbox. Learn more at www.paladins.com!

Опубликовано:

 

28 авг 2024

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Комментарии : 35   
@stopsliding8355
@stopsliding8355 Год назад
Glad top 5 plays is still a thing
@AnibalAlvarez
@AnibalAlvarez Год назад
Strix's was savage!
@Adhaman
@Adhaman Год назад
That Strix was pretty cool Also, Barik stole my Penta 2:16 , Please cuss him
@NatsuD1919
@NatsuD1919 Год назад
Bruh that Strix was savage, by the way nuki i want your voice pack in game i love your voice 🥺
@T.K.F.
@T.K.F. Год назад
For once in a while, not a bad top 5 plays
@VeraExora
@VeraExora Год назад
Inuki, could you stop eating my submissions? I need the crystals, man.
@siralos716
@siralos716 Год назад
#ServidorSAimporta
@Kreepers
@Kreepers Год назад
LETS GO GIORGOS!!!!
@Dragonero11700
@Dragonero11700 Год назад
It almost felt like that strix had some sorta of aimbot or something. God dang that was cool
@berntz
@berntz Год назад
These are hella nice
@giancarlosflores4616
@giancarlosflores4616 Год назад
Le robaron la penta al Buck tmre xDDD
@universality1165
@universality1165 Год назад
I lost all my data of an account years old just because the cross progression has various bugs and the problem is that it is the second time that happens to me i want play this game so hard with my skin
@Devinthehouse12
@Devinthehouse12 Год назад
Every clip is a different video quality 😂😂
@eladan9973
@eladan9973 Год назад
Quisiera participar como lo hago
@Lima-mi4zr
@Lima-mi4zr Год назад
Io mandou 5 bot pra vala
@divineswine2780
@divineswine2780 Год назад
Why was I not in this :(
@Gamguto
@Gamguto Год назад
Ничего страшного, может в следующий раз повезёт 😊
@MarlockT
@MarlockT Год назад
You're not the main character bro
@Gamguto
@Gamguto Год назад
@@MarlockT ok bro
@MarlockT
@MarlockT Год назад
@@Gamguto not talking to you...
@divineswine2780
@divineswine2780 Год назад
@@MarlockT no one asked
@asieriux
@asieriux Год назад
poor Buck
@Cattyzin
@Cattyzin Год назад
Omggg🎉
@reifoda4821
@reifoda4821 11 месяцев назад
Depois que tiraram a 3° pessoa do jogo, 😑 , parei de jogar.
@immahamsteryogamer
@immahamsteryogamer 11 месяцев назад
Play Jenos
@T.K.F.
@T.K.F. Год назад
Could you guys do a rework on koga? ● 1st talent is put into base kit, headshots damage are reduced from 50% to 25% ● Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards ● buff the MS increase when using agility from 20% to 40% ● His card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1 ● increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran. Not to mention there are so many Champions who has damage reduction in their loadout or abilities ● using agility when the primary is smg, reduces koga's bullet spread by 15% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents. ● bring dash ammo heal dash koga back. It was a fun playstyle. Increase his heal and ammo gen card when he dash ● increase his shadow step (dash) to 50 unit per dash. The dash doesn't go damage and he needs to be dealing damage to get those dashes so I don't get why it can't be 50 unit per dash ● Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use ● Give koga 5 bars of energy, most good flanks now have 3 abilities and some of those abilities has 2 or 3 changes either from their talents, loadouts or base kits (like buck with 70% CDR, zhin spam, andro CDR/3 separate dashes, vatu insane kit, VII's kit, Maeve, skye, evie blink talent). Koga seriously need more than just 3 bars of energy (currently the bottom flanks for PC are those with 3 or less abilities or those that heavily dependent on elimination like buck and MOJI) ■●- 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 15% for 4 seconds and uses 1 bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 30% ammo reduction of both abilities are used as the same time ■●- 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later. ■●- 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses 1 bar of energy but then heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl. Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws. ○ Please make these changes I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes. ○ I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs. ○ He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op ○ So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
@levelup11888
@levelup11888 11 месяцев назад
need some where to train skills other than killing bots huge diference in bot matches and casual and if i want to train skills like strix and shalin from casuals will lose the game need some where to train skills like a free deathmach zone or something not team death match want some hord mode survival to kill zombies to train that is what i feel after staying in gold with trolls wrong campions and wrong talents pls change the choosing order in ranked from last to first last pick are mostly trolls they change whole game last pick
@MrCrazychild
@MrCrazychild Год назад
#5 pure trash lol. Lian was missing most of her normal attacks. The only thing she hit consistently was the autoaim. 0 skill😂
@KingKing-op7ts
@KingKing-op7ts Год назад
Am sorry but #5 was pathetic 😂 no skill whatsoever.
@itomar423
@itomar423 Год назад
its top 5 noob plays
@KingKing-op7ts
@KingKing-op7ts Год назад
@@itomar423 😂😂😂
@cowld9204
@cowld9204 Год назад
lian play was mid
@thomasturbando315
@thomasturbando315 Год назад
#ServidorSAimporta
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