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Paladins - Top 5 Plays - Episode 191 

Paladins by Evil Mojo Games
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Join Inuki for a look at this week's Top 5 Plays! Have a play you'd like to submit? Check out the Paladins Top 5 Plays submission form: inuki.tv/s/Zq7...
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Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play. Paladins is a free-to-play, class-based first person shooter from Evil Mojo Games, currently available on PC, PlayStation, and Xbox. Learn more at www.paladins.com!

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28 авг 2024

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Комментарии : 35   
@abdulmajeedhallak1688
@abdulmajeedhallak1688 10 месяцев назад
These were all kinda good but the koga one shouodve been number 1 although the plays keep getting better
@noyourehigh8398
@noyourehigh8398 10 месяцев назад
If you think that Koga penta was number one. I believe you don't play koga..I've gotten more penta kills as koga than anyone else.😊
@abdulmajeedhallak1688
@abdulmajeedhallak1688 10 месяцев назад
@@noyourehigh8398 1- am level 80 koga 2- i meant this is the best play out of the 4 otgers in this video 3- get a life and play other champions than koga.
@noyourehigh8398
@noyourehigh8398 10 месяцев назад
@abdulmajeedhallak1688 my koga is under 30. You need to get a life. Level 80 with koga cause you a one trick pony
@realgod1002
@realgod1002 10 месяцев назад
The BK play was beauty incarnate. that took Death From Above to a new level
@davidcannon2965
@davidcannon2965 9 месяцев назад
That was me
@realgod1002
@realgod1002 9 месяцев назад
@@davidcannon2965 Sick play.
@Pulse23
@Pulse23 10 месяцев назад
I was the koga and can’t believe I’m finally featured❤
@davidcannon2965
@davidcannon2965 9 месяцев назад
I was the bomb king same here it was pretty cool
@Shadee0047
@Shadee0047 8 месяцев назад
welldone pulse deserved
@Dragon_Tamer_
@Dragon_Tamer_ 10 месяцев назад
In this video, all the clips were great
@comtaable
@comtaable 10 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wmDZSrrc9UA.html
@adamnetski7887
@adamnetski7887 10 месяцев назад
All the clips were really good guys, and of course, amari's commentary is top notch
@comtaable
@comtaable 10 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wmDZSrrc9UA.html
@javiidontv3
@javiidontv3 10 месяцев назад
Ayooo that Lexecution was soo satisfying
@comtaable
@comtaable 10 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wmDZSrrc9UA.html
@ImWES__
@ImWES__ 10 месяцев назад
PULSE IS SO CRACKED
@Paladinsunderrated
@Paladinsunderrated 10 месяцев назад
All the clips were great except Tiberius.
@morkriger
@morkriger 10 месяцев назад
No cross-save with PS4 and no longer Switch support... how am I supposed to play this game if my pc doesn't run it anymore?
@jananasyt
@jananasyt 10 месяцев назад
Pulse got in :D
@Pulse23
@Pulse23 10 месяцев назад
Finally😁
@bigcsbigbrother3685
@bigcsbigbrother3685 10 месяцев назад
Praise the pyre tiberius made it to the top 5.
@RiyaDubey-rg9tg
@RiyaDubey-rg9tg 8 месяцев назад
सभी वीडियो अच्छे लगे good 👍
@Ascelius
@Ascelius 10 месяцев назад
Paladins i just into your game like 2 days ago after gettinf bored of overwatch2 please add more content this game is so much more fucking fun and has so much fucking potential me and my friends have been spamming it nonstop
@user-qw6fm2cw2s
@user-qw6fm2cw2s 10 месяцев назад
Кога и БК топ
@T.K.F.
@T.K.F. 10 месяцев назад
Balance changes ● Willow death zone talent - reduce the damage and duration of the talent and ability by half but gives willow 2 charges ● caspian - increase the base porjectile speed of 1st talent and stun. Only needs 3 stack for max stack, this is in base kit ● atlastat can hold his weapon shots without any movement penalty like imani, this is in 1st talent - let atlast use his other abilities while holding down his primary. Primarily will immediately shot if you hold it down and press an ability ● kasumi - Remove the new lock animation when she misses a target. Bring back old kasumi BUT just remove the forgiving hit cone completely and remove the blue bar hit confirm indicator then give her stabs an actual animation or tracer rounds - when kasumi is in her movement ability, LMB let's her teleport to where she currently is, RMB let's her teleport back to her body and kasumi will teleport to where she is if she let's the ability ends - kasumi ult explode like a sphere (add this to her 1st talent) - remove the weird indicator for when the crossair is on a target ● talus 1st talent is in base kit, 1st talent now gives talus 2 punch but it doesn't do damage and goes through enemies. Enemies can still got and damage talus in the animation ● corvus 2 mark heals is in base kit, new talent gives corvus 3 mark heals. The current 1st talent values should be lowered and the 3rd talent values stays the same ● seris speed of F activation card is in base kit at lvl5, new card increases the projectile speed of primary (just let her escape faster) - 3rd talent lets seris detonate and stun with only 2 charges - 1st talent is in base kit and ult now pulls enemy further away and gives teammates a big burst of heal if they are inside the ult range. Just like nyx ult, the further away the enemies is from the center of the ult. The less effective the pull and essentially no stun but the ult works the same if the enemy is closer to the center of the ult ● kinessa tp talent is in base kit, new talent now drops an explosive mine. New card now increase the AOE of mine by a lot. Mines has no push back ● imani 3rd talent is in base kit, 1st talent has no more fire, element shift will be like vii primary change. Rapid fire mode from 1st talent has slowing affects (imani still has rapid ice shots and now has charge ice shots). - 2nd fire talent element shift gives imani aoe for charge shots (imani now has rapid auto fire ball shots and aoe charge shot) each charged fire ball charge slows enemies. - 3rd talent works like old imani but F now leave a slowing ice and burning fire effects on the floor. ● strix's 1st talent is in base kit, 1st talent give strix a roll in any direction ● vora - tendril talent is in base kit, new 2nd talent lowers the required stack from 5 to 3 ● Viktor 1st talent now also give viktor gradual increase in speed. Lower or remove the screen shake when viktor is hit and scoped ● Vivian 3rd talent is in base kit, new 3rd talent gives Vivian faster ult charge but only gives 1 drone ● maeve's 1st talent in base kit with lowered damage. - 1st talent now let's maeve pounce go through enemies and has 2 charges (so 2 pounce, reset and get back 2 pounce so 4 in total) Maeve can still be damaged when using pounce ● Dredge 1st talent in base kit with lowered damage, new talent tp is like semitra's tp the drone/lazer/big shield lady from OW2 ● let zhin have the choice to end his billow earlier like evie ice shield ● lex slide talent let's him jump high at the end of the slide like the lady from OW2 souldourn ● azaan 1st talent is in base kit but lower the value, new talent removes azaan's CC for his ult but give azaan increase AOE in the shape of a triangle ● raum 1st talent let's his ult hit people up and down the stairs ( like reinhardt ult from OW2) ● grover root heals has healing effect on the 1st enemies it hits and the consecutive 2 hits chain ● vatu 3rd talent is in base kit but with lower values, remove the DR from his dash. - 3rd talent now let's vatu's ult stay in the air OR decrease the ult channel time to make it reach max distance faster OR let's vatu ult instantaneously at Max range (please lower the stun duration and damage) ● Can you guys make abilities apply 50% of caut from the Primary fire's caut? so at max level Primary does 90% caut and abilities does 45% caut. I'm requesting this because there are so much abilities and talent that wouldn't make sense and be useless in a fight like satii coin talent ● Also, bring back kill cam and play of the game. ● Increase the caut speed for every game mode ● at or below 25% health, Blast shield gives players 15% bubble shield based on their maximum health for 1 second and degrades over the span of 2 seconds (just like one of nyx ability) has an internal cooldown of 19.5s/13s/6.5s at lvl1/lvl2/lvl3. If an enemy 1 shot you before you reach at or below 25% Max health. Veteran gives you 1 second invulnerablilty and procks the bubble shield at the same time. The shield Mechanic still works the same. Players who gets healed during that 1 second vulnerability gets to stay alive (if 1 second is too long then make it less than 1 second) ● Rework illuminate that works like yag's reveal. At base without illuminate, champion can see invisible champions like normal(like how it is now) but after buying illuminate, the rage of the invisible reveal is increased and in rhythm. The higher the tier of illuminate, the faster the rhythm of reveal and the range is wider. ● Rework veteran to where the item increase the time to be out caut (which means it is faster for the effects of caut to disappear) and decrease the time to be out of combat which means it is faster to be out of combat (maybe increase the heals of out of combat too) ● Make lethality an active item where players have to use it like an ability OR the effects of the item is triggered when the player is walking toward an enemy with at or below half health and needs line of sight (the enemy health is at or below 50%). The item and its affects will last the same duration and do the same amount. Each elimination extends the duration of the item. When there is no more elimination the item will be on a 10 second cooldown. Only add the 10s cooldown of the item is an activation item ● life reap has the same value but also reduces the potency of caut by 15%/30%/45% at lvl 1,2,3 (only works on primary fire) basically like rejuvenate ● Make it that reveals duration is lowered with resilience ● Show every loadout cards internal cooldown from the beginning until the end on screen. The internal cooldown animation/icon always ends before the actual cooldown ends. ● REWORK MOJI PLEASE, do something about her champion model. Make it smaller, give moji a lundge after her scamper (after scamper ends there is a 2 second window for people to press scamper again for a lundge) * 1st talent for moji, increase the AOE of the talent boom boom, lower the damage by those who got hit by the AOE . The AOE damage will also apply 50% mark on them (percentage of marks can be lowered) * scamper talent - gives moji 2 scamper but no lundge (retains the healing but remove the healing done to teammates) * 3rd talent - retain the health packs but any enemies who hit moji with any damaging abilities and primary will have a mark on their head when she uses barrier. lets moji shoot when her barrier is up ● Bring back skye old 3rd talent but change it from killing blow to 80% elimination and being invisible moderately refills skyes ammo ● Give buck 2 jump in base kit. Jump talent damage is lowered by half or lowered by 25% ● Ghrok's staff heal talent works like similr to moira's ult. It can go through allies but stop at the 1st enemy it hits ● Andro reversal talent can be immediately fired again if the ability is triggered again and the faster it is refired, the lower the damage ● Rework the movement ability card for caspian where the speed of the dash is faster but it makes the distance of his dash shorter. Make that the card doesn't shorten the distance of the dash. There might be more champions with the same problem. ● Please check every player that have chinese characters in their name. 90% of the time they always carry or dominate. It can't be because the Chinese are just good. If it was then there would be some Chinese content creator for paladins but there hasn't been any. Im solid gut feeling says they are cheating ● Remove the private profile option on the settings please. I need to report people but how can I do that if I can't search up their names. ● Implement the detailed information about players from paladinsguru.com and OW2 to the game ● Make Tib's jump as smooth as buck's jump and his 1st talent increase the damage of the primary after the 1st bounce but only after the 1st bounce ● Rework term, give him a Passive in his base kit where if he runs towards an enemy his speed moderately builds up and slowly goes down if he isn't chasing an enemy ● Drogos 3rd talent is in base kit, new talent gives make drogos fire spit works like phara's push back ability from OW2. All fire spit laodout cards works the same as before without needing primary to trigger the explosion ● Shalin 2nd talent is in base kit then 2nd new talent let's sha lin fire his rapid shot individually but it also let's the rapid shot to shoot like normal if you hold down the ability. So something like a hanzo and shalin combined ● Octavia's 1st talent is in base kit, 1st new talent gives octavia full auto for her primary weapon both scope and unscope ● Khan's first talent let's him shoot and reload even when he has his shield up ● Evie gets much wider 3rd person view for soar talent ● ash gets CC immune when she changes at an enemy but this is only for her charge talent
@cortezjones18
@cortezjones18 10 месяцев назад
No one’s reading All that 😂
@T.K.F.
@T.K.F. 10 месяцев назад
Could you guys do a rework on koga? ● 1st talent is put into base kit, headshots damage are reduced from 50% to 25% ● Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards ● buff the MS increase when using agility from 20% to 40% ● His card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1 ● increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran. Not to mention there are so many Champions who has damage reduction in their loadout or abilities ● using agility when the primary is smg, reduces koga's bullet spread by 15% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents. ● bring dash ammo heal dash koga back. It was a fun playstyle. Increase his heal and ammo gen card when he dash ● increase his shadow step (dash) to 50 unit per dash. The dash doesn't go damage and he needs to be dealing damage to get those dashes so I don't get why it can't be 50 unit per dash ● Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use ● Give koga 5 bars of energy, most good flanks now have 3 abilities and some of those abilities has 2 or 3 changes either from their talents, loadouts or base kits (like buck with 70% CDR, zhin spam, andro CDR/3 separate dashes, vatu insane kit, VII's kit, Maeve, skye, evie blink talent). Koga seriously need more than just 3 bars of energy (currently the bottom flanks for PC are those with 3 or less abilities or those that heavily dependent on elimination like buck and MOJI) ■●- 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 15% for 4 seconds and uses 1 bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 30% ammo reduction of both abilities are used as the same time ■●- 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later. ■●- 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses 1 bar of energy but then heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl. Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws. ○ Please make these changes I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes. ○ I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs. ○ He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op ○ So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
@99Psyc
@99Psyc 10 месяцев назад
lex's Ulti has that big of an AOE??
@comtaable
@comtaable 10 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wmDZSrrc9UA.html
@agtraffyandani5031
@agtraffyandani5031 10 месяцев назад
HEYYY WHY MY ACCOUNT ALL RESET, MY HERO , MY SKIN? CAN U EXPLAIN THIS SIRRRRR?????
@Reecer89
@Reecer89 10 месяцев назад
Petition for Evil Mojo to team up with Netflix and make an animated series like arcane | \/
@marciboyyy
@marciboyyy 10 месяцев назад
Bro all those top plsy exept BK and Tib were so fucking low skill. Like i could place a Rock next to my keyboard and would have the same results lmfao
@Push-In_Game
@Push-In_Game 10 месяцев назад
What happend to Vox?
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