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Paralives World Has Limits (Dev Chats) 

Simmer Erin
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27 сен 2024

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Комментарии : 193   
@SimmerErin
@SimmerErin 5 месяцев назад
They also just released a very short video showing animations for proposals/ rejecting proposals on their RU-vid channel :) . I hope everyone is doing well. 💕 Thank you for your kind comments on my last video, truly thankful for all of you.
@filipeeeeeeeee5615
@filipeeeeeeeee5615 5 месяцев назад
I still think that the sims 3 has mastered this issue. Normal boring jobs are rabbit holes, fun unusual jobs are active (ambitions). Rabbit holes are necessary in certain situations when in a simulation game 1 min is 1 second in real life. Things like school can be rabbit holes, while universities can be an experience… And if new games go in a different reaction, that’s ok. We don’t need to recreate the sims 3 or the sims 2 as we can just play those games if we want that specifically. That’s why I don’t like when people put pressure for these indie games to basically redo the sims 3 with new graphics.
@matthewd3175
@matthewd3175 5 месяцев назад
Why are universities more important than high schools? They both seem like things to make active it’s a life sim
@SimmerErin
@SimmerErin 5 месяцев назад
I am very biased but I have to agree that I really think sims 3 offers that balance
@SimmerErin
@SimmerErin 5 месяцев назад
and certainly, all games need to do their own thing, end of the day- and all are going to have their own pros / cons
@TheDawnofVanlife
@TheDawnofVanlife 5 месяцев назад
I’d also like to mention a lot of this stuff was expansion packs. Correct me if I am wrong, but in just base game of sims 3 all the jobs were rabbit hole buildings. Your sim went to. Building but then they disappeared til end of work day. I point that out to say, I think Paralives is starting in the right place by not trying to start with active careers. I think active school activities can be fun for elementary and high school and occur in an interactable school building. I do not need to see them sit in class. Even for Uni.
@cryingwatercolours
@cryingwatercolours 5 месяцев назад
@@matthewd3175although i personally would be interested in seeing both primary and secondary school gameplay being active, they are 9-3pm activities that basically will have a lot of the same gameplay since there are less specialised classes. for something like college or university, you usually have a few specialised classes, which are already more interested, and you’re not rlly in class all day, every day. so ig it would be less repetitive than doing maths, english, science, history etc. all in textbooks vs idk rocket science or something
@NoDecaf7
@NoDecaf7 5 месяцев назад
I'm keeping my expectations pretty low-mid. The simulation game community has a ton of fantastic ideas for what Paralives could be, but in reality the game needs to run on a wide variety of PC builds, keeping in mind that it also needs to run on a Mac. I like rabbit holes for jobs because I want to spend the majority of play time making friends, building my family and exploring features. I don't want a work sim.
@SimmerErin
@SimmerErin 5 месяцев назад
Macs actually run games very well- that is a myth I see all the time. Some Macs are very powerful. It's more that many people don't bother to code for Macs I love rabbit holes too, though I do like some gigs. For broader player base, I think it'd be good to eventually have an active career or two- but it's not a personal deal breaker for me
@NoDecaf7
@NoDecaf7 5 месяцев назад
@@SimmerErin that's a fair point. I guess I'm coming from the perspective of comparing it to something like Cities Skylines 2 which ran like absolute ass and continues to run like absolute ass unless you have a mid- to high-end custom-built pc. Just imagining some of the expectations that people have for this game. It's just not within the scope for a base level Mac.
@SimmerErin
@SimmerErin 5 месяцев назад
@@NoDecaf7 base level def air is def worlds different (which I have right now ha). My bf has a desktop, and I had a pro that was pretty solid a fair bit ago so I've seen a fair spectrum so to speak
@NoDecaf7
@NoDecaf7 5 месяцев назад
@@SimmerErin I will be honest, I'm so out of the scope when it comes to using modern Apple products. My perspective on the ecosystem is Jobs-era. My knowledge of the current computing power only exists because of my exposure to it in my job, and I'm honestly impressed with what these machines can do in the modern era, but it'll cost ya! 😉
@ValentinesVampy
@ValentinesVampy 5 месяцев назад
They shouldn’t cater to MAC players that’s why the sims 4 is so low end cause they can get away with half ass stuff , you don’t see AAA games run on a Mac unless you want it to explode
@BillyGoat32
@BillyGoat32 5 месяцев назад
Id prefer rabbit hole jobs over click on the item and watch the animation then repeat. Active careers would be more fun if it involved a mini game you play as the parafolk. Like for the barista job if you got to play it like one of those cooking games where you actually make the drinks; I’d be down. But that would take a lot because that would require a mini-games for every career and position. Which would put massive limits on careers.
@mchjsosde
@mchjsosde 5 месяцев назад
I freaking love mini games. It would be great if we had optional occupation mini games, or even had to get a certain score to get a promotion
@maryf720
@maryf720 5 месяцев назад
Urbz used to have mini games for the jobs.
@nostalgiagatuna
@nostalgiagatuna 5 месяцев назад
@@mchjsosdeMe too lol I go nuts for that little stuff.
@TheMedicatedArtist
@TheMedicatedArtist 5 месяцев назад
Can’t imagine everything not being a rabbithole. Imagine playing a household with a sim in elementary, a sim in high school, a sim in university, and their parents at separate jobs. Do I just pick one sim to follow like TS4? Or do I have to maintain them all at once? Either way, it sounds exhausting and tedious. Not to mention it gets boring after a while (especially once you see all of the animations and interactions). University may be the only exception since you’re not just doing schoolwork the whole time.
@SimmerErin
@SimmerErin 5 месяцев назад
definitely- I like the idea of mini games. sometimes active careers can suffer if they seem to be repetitive and not have much impact
@dawntreader1247
@dawntreader1247 5 месяцев назад
i think a good way to do rabbit holes would be to have the para get into a bus/tram/train/taxi. if you only have one para in the household, it could make for an interesting transition to a loading screen before skipping immediately to the end of the workday when the para returns home.
@SimmerErin
@SimmerErin 5 месяцев назад
agreed! that seems feasible
@Xaria-yz5fu
@Xaria-yz5fu 5 месяцев назад
I just want a life stimulation game that has a clear direction to go off of and doesn't get lost in the concept that it is based on. I want a functional life stimulation game to enjoy not a constant broken one!
@SimmerErin
@SimmerErin 5 месяцев назад
seems fair to me
@caitlynl7213
@caitlynl7213 5 месяцев назад
i honestly think its cool to keep it in english for the base town. i think it would be awesome to see other towns in other languages like french as mentioned. to make that work it would be cool to mouse over the building and it shows some kind of ui to show what the building is in your designated language. hope that makes sense. would be a very interesting way to had real diversity in the game.
@SimmerErin
@SimmerErin 5 месяцев назад
it does make sense- a scrolling tool that auto translates, I'd think at least this could be a possible
@fruity4820
@fruity4820 5 месяцев назад
As a non-native speaker I think that having text on in-game items translated would be so much more jarring and immersion breaking than if it was just left in English. The size of the signs probably wouldn't match up because it was designed for English, the whole world around it would still have an American style and a different language would look out of place, it would look artificial. Imagine if you watched an anime and the text on some sign in the background was swapped to a different language. Yeah, now everyone who doesn't know Japanese can understand what it says, but it would look so out of place, I would rather have a little text in the subtitle with a traslation, I would even rather not know at all what it means over having that very out-of-place sign. Most of the development of Peralive is communicated and covered in English anyways, how would someone without a decent fluency in English would even know about this game?
@caitlynl7213
@caitlynl7213 5 месяцев назад
its nice to hear another perspective, it was just a thought i had. very unlikely to happen.
@dawntreader1247
@dawntreader1247 5 месяцев назад
the concept of ‘challenge by choice’ i think is going to be really important for paralives
@SimmerErin
@SimmerErin 5 месяцев назад
I'm no coder, so I can't say how easy it is to implement, but I think it's a concept that offers the broadest appeal
@ninjakiwigames5418
@ninjakiwigames5418 5 месяцев назад
About the langue on the stuff: I am someone who learned English as a second language and I don't think that's okay, I think it's great! Learning a new language is best through immersion and sometimes we need to be left with no choice but to learn it. Although I can for sure see if someone wanted to use Paralives to learn another language. But honestly the pictures are a really small part of it, so I don't think it would be too bothersome, like a dubbed cartoon will still have writings in the original language.
@NoDecaf7
@NoDecaf7 5 месяцев назад
Seeing you compare it to media with dubs really shifted my perspective. Thank you!
@cryingwatercolours
@cryingwatercolours 5 месяцев назад
@@NoDecaf7i find looking at paralives and comparing it to non video game media rlly adjusts my perspective sometimes! like some people think the difference between characters and the backgrounds strange, until they remember old disney movies w painted backgrounds and simple characters
@SimmerErin
@SimmerErin 5 месяцев назад
yeah I think a scrolling captions feature so to speak (don't know how to word it) could be a good way to do it possibly
@PoolGyall5441
@PoolGyall5441 5 месяцев назад
I really hope they consider leaning into more chaotic and imperfect para's after the release of early access (or at-least allow modders to do so). Not just in the sims but also in other games like ck3 and Rimworld, I enjoy playing with chaotic and challenging characters; it made them so much more unique and enjoyable to play.
@ChrissiesCorner
@ChrissiesCorner 5 месяцев назад
I haven't kept up with most of Paralives development recently, so the language thing especially feels a bit "odd" to me...personally, if they're planning on selling it in various languages, why not create a "fake" language for Para's to begin with? They already "talk" in a separate language, so why not have item text in that language as well, so no one could feel left out or confused by having them in English. I dunno, just feels odd to me. Either way, I'm interested in Paralives as it is, but I'm definitely keeping an open mind until I can get my hands on it myself. I love these videos of yours since they let me catch up on a lot of news about it, without having to keep up with everything they post (because yeah ADHD brain) 😂🥰
@SimmerErin
@SimmerErin 5 месяцев назад
I'm guessing it's a time thing- and maybe they're thinking they'd need to make it more complex? I am not sure as I haven't seen them discuss the language choice much.. maybe I'll do some digging to see if they have spoken about it more And thanks! I am sorry I have been slow on them- sims really does take over sometimes ha
@ChrissiesCorner
@ChrissiesCorner 5 месяцев назад
@@SimmerErin ❤️❤️❤️
@brenb7153
@brenb7153 5 месяцев назад
I don’t mind rabbit holes for specific things. And to be honest I’d prefer rabbit holes at least be an option even when something is a live career
@SimmerErin
@SimmerErin 5 месяцев назад
I would certainly always prefer to have an option to not follow one to work, and I also think some careers would be pretty dull as active ones
@Lovely30xa
@Lovely30xa 5 месяцев назад
One thing I’m slightly concerned with is the constant push for coziness I feel as though this could lead to the game lacking excitement and drama, with just a utopia vibe. Leading to the game feeling boring , as we witnessed with the sims 4.The sims visually beautiful, build mode stunning but the sims themselves lack character I feel as though paralives could end up with this same problem .I understand that they want to focus on the fundamentals but building the fundamentals without the option for bad or drama could lead to a game that lacks excitement and spice and always has the same outcomes. I fear that the systems being built have no possibility for negativity even the system for socialising doesn’t allow the player to start off with the para being mean or poking fun at another character. The personality system lacks the option for a character flaw. I would much rather the devs ditch weather, horses or anything that isn’t necessary just to have them work on personality systems being less “simple”. The team suggested that the personality system design was to ensure players don’t feel overwhelmed but I doubt players would be against a wider range of character options. Players want to create their own stories and play out as many different scenarios as they want. I love the progress the team has made and have been a supporter since 2020 I just don’t want the devs to restrict the game to just being “ cozy “ .
@SimmerErin
@SimmerErin 5 месяцев назад
yeah I do agree with that- it suits the game but I want some complexity
@Thyana-ig5no
@Thyana-ig5no 4 месяца назад
Yea I'm afraid "cozy" means here "we want no gameplay depth/gameplay complexity/no meaningful player choices" Especially since they are very against adding difficulty settings which is a huge red flag to me as a gameplay oriented player
@rosameryrojas-delcerro1059
@rosameryrojas-delcerro1059 5 месяцев назад
Just a comment about the English items (like the window Hiring sign) Just because it won't be in another language from the get-go doesn't mean that there won't be a "hover" option for players. You know, hover over that Hiring sign and something pops up in that persons native language that tells them what the sign says.
@SimmerErin
@SimmerErin 5 месяцев назад
that could be a good compromise
@theminegirl3775
@theminegirl3775 5 месяцев назад
On the latest video devs replied that there is only one person who does all of the modding of the game so it is difficult to add many things. This is why it takes awhile and they are adding now in early release everything that is needed for a basic life sim. They will keep adding more features in the future too. Early release means it only has bones of the game. They will keep adding features. But like I said, there is only one modder there. So imagine the preassure that person is getting.
@SimmerErin
@SimmerErin 5 месяцев назад
I discussed them only having one QA, and also only one team member for many things. so yes, it's going to take time, and it would be unreasonable to want it to be at a pace of a AAA game
@theminegirl3775
@theminegirl3775 5 месяцев назад
@@SimmerErin people do want many things fast. But they need to understand that it's a small team that is working on this game and that it's better to have fewer misc. features and better working basic features than have plienty of features/animations but them being buggy.
@garthst.claire3459
@garthst.claire3459 5 месяцев назад
I would really like if they add optional goals later on, I like to presented with some challenges, and yes, that also means I'd like situations like losing power due to heavy rain or snowfall. As for the English text. I'm completely alright with that. Even though my first language is not English, I have since moved to the Anglosphere and even before that I preferred to experience media (games, books, tv/movies) that was in English in their original language, to me it is not immersion breaking at all and I will always prefer this to some clumsy translation. I think I would have even been alright with French text, even though I only speak very little French.
@SimmerErin
@SimmerErin 5 месяцев назад
I really appreciate you giving your perspective as English is not your first language. As someone who it is, I want to make sure I understand and hear how others are feeling about it. I agree that situations of losing power, maybe having snow days and things like that could be great! That is not as involved as say a huge dramatic impact or something catastrophic, but adds some immersion and challenge
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
"Some clumsy translation" is exactly what happens when you don't hire professionals and rely on your community to translate your game. It looks like what they're aiming for, and I'm disappointed in them for that. As a game translator for French, I know how amazing a translation can be, and it's sad that they are choosing to offer a subpar version of their game to non English speaking audiences.
@garthst.claire3459
@garthst.claire3459 5 месяцев назад
@@oceanegougeon3025 Oh I agree that translations can be well made. The German translation of Final Fantasy IX is excellent for example. But even professional translations can have errors or there can be a situation where the translator just changes things for the heck of it and stuffs it with references to thing they like (two examples are the English translation of Pokémon Diamond/Pearl, and the French translation of Final Fantasy VIII)
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
@@garthst.claire3459 I don't know these translations as I have not played the games, but I'm curious how one can judge the quality of a translation into a language they "speak very little of" ^^ The changes you speak of might very well have been necessary to avoid making cultural references unknown in French culture. You also have to take into account that for many games, English is a pivot language, so subsequent translations depend on the quality of the first JP-EN translation, for example. And in my experience, that's not a guarantee 😂
@garthst.claire3459
@garthst.claire3459 5 месяцев назад
@@oceanegougeon3025 I might be a little too humble about my French skills, I am not nearly as good in it as in English. But the changes and references in the FFVIII translation almost always had nothing to do with French culture, but seemed just very random, often using English words. A summon named Quetzalcoatl, for example was renamed "Golgotha" A fire attack named Inferno was mistranslated as "Divine Comedy" Another spell in this translation (Ruby Light) received an English name "underground". And there was a weapon which had its name changed to "Nine Inch Nail"(once again in English). You see what I mean? The only instance where a name was changed to fit with French culture was a healing spell receiving the name "Arnica", after the healing plant.
@foxroxy86
@foxroxy86 5 месяцев назад
I like the rabbit hole option. I think having a variety of pop ups during the workday that affect your para would be fun.
@Ikwigsjoyful
@Ikwigsjoyful 5 месяцев назад
I have never minded rabbit holes for most jobs; sometimes it is lovely to just send your character off and let time pass quickly before you have things to do with them again! And of course, the larger one's family is, the more this holds true: sending people off to school or work without having to follow them can be a godsend! I do think it would be fun to have some non-rabbit hold careers eventually, or have the ability to work from home, but it's a "would like" rather than a "must have" for me. In truth, what I most want to see in Paralives (or LBY, for that matter) is paras that I am not controlling truly living their lives: skilling up for their careers, getting into (or out of) relationships, moving in with other paras, having families, etc. Sims 3 did this reasonably well, and it is one of the things that drives me bonkers with Sims 4: sims showing up at whatever community lot your sim shows up at, regardless of whether or not that makes sense (children when they should be at school, adults when you know they should be at work, etc.). A life simulator should mean that ALL of the characters are actually living, not just the ones you are controlling; and what they are doing with their lives coming up against the little story you have planned in your head is part of where the drama and excitement of these games occurs! Thank you for the update! 😁
@TheDawnofVanlife
@TheDawnofVanlife 5 месяцев назад
Yes, as a rotational player it drives me crazy seeing kids I know should be in school just walking about on the street because I am not playing that family at the moment. Even Sims 2 actually made it so even with families I didn’t play, their kids weren’t going to show up as a walkby during school hours. Also, how hard is it for the game to know that if I load into a family at 11pm and mom’s job started at 8pm she should just already be AT work and the kids should already be AT school. Why do I then need to send everyone off late to their things. Why isn’t the simulation able to evaluate the time of day and recognize at 11, these sims are gone for the day. Why is there not an internal scheduler that accounts for this? Also hate if I take one Sim out for the night, if I reload back into my home lot everyone is awake and all their needs are out of wack and inconsistent to the state I left them in. The simulation is so broken.
@Rou99995
@Rou99995 5 месяцев назад
I think Paralives will be a happy family game.
@SimmerErin
@SimmerErin 5 месяцев назад
I think it will lean more cozy/ happy I definitely am interested, however it progresses, to see what decisions the team makes it does to me have undeniable charm & warmth
@rosameryrojas-delcerro1059
@rosameryrojas-delcerro1059 5 месяцев назад
Natural disasters (yes to opting out if players prefer) would be awesome. Maybe one per season. Say, blizzards for winter (since there will only be one world at launch) thunderstorms/flooding for spring, wildfires for summer and hurricanes in autumn. Perhaps earthquakes as well.
@GXSimmer
@GXSimmer 5 месяцев назад
I really like the way Paralives is structuring this game, I think what they're doing is smart. I enjoyed your perspective on this, and I send well wishes your way.
@SimmerErin
@SimmerErin 5 месяцев назад
thank you, appreciate it. What do you most appreciate about their approach
@GXSimmer
@GXSimmer 5 месяцев назад
@@SimmerErin the transparency aspect is a big one for me. Also, I like that they're taking their time and not speeding towards a deadline. That matters. More so, even if the world does have limits, it may be engaging enough just for that space.
@Elwaves2925
@Elwaves2925 5 месяцев назад
Remote working in the game could be cool but IMO it doesn't need to be a launch feature. I hope that rabbit hole jobs are applied to the more boring, repetitive jobs, while allowing the more interesting ones to be active. The language situation is a no-win one, even if they added other languages from the start, some people will always lose out.
@SimmerErin
@SimmerErin 5 месяцев назад
true, and certainly not needed for early access. That is a good point: I def feel certain jobs are much more suited to active vs remote- this is kinda the opposite issue I raised say with InZoi
@TheDawnofVanlife
@TheDawnofVanlife 5 месяцев назад
I prefer the “back to basics” approach Paralives is taking including rabbit hole jobs. If they release a base game that gets the basics RIGHT they can always build up from that foundation. Like HSY kinda bombed on the live high school day because the live focus was sitting in class as opposed to high school activities. What Paralives has over the other games is the most potential for organic growth after Early Access when players are actually PLAYING. And I think that will do them well in the long term over trying to feature pack at release. And I think it will allow them to figure out where live career and even ‘work from home’ formats fit as gameplay. I work in theater as a Stage Manager and for a long time as a Stage Hand. My job has never and will never really exist in game and unless they find a way to do it that fits the world AND is fun, I am ok with that. However, I have always talked about the problem with English on in-game objects and its why I still prefer Simlish even on my CC, it was an equalizer when it came to language on objects ‘in the world’. And liked it that way.
@SimmerErin
@SimmerErin 5 месяцев назад
yeah tbh I have never felt in most ways that an active school day would be compelling. I think the tricky part about making jobs or school active is focusing on aspects that have impact and pose some challenge or surprise- repetitive tasks tend to wear on you more
@TheDawnofVanlife
@TheDawnofVanlife 5 месяцев назад
@@SimmerErin agree 100%
@rosameryrojas-delcerro1059
@rosameryrojas-delcerro1059 5 месяцев назад
I am okay with a combo of remote/freelance, rabbit-hole and active careers in any simulation game. It will appeal to all and if you have several characters and only want to deal with the active career of one of them, or none if career gameplay isn't for that gamer.
@haydenl.1395
@haydenl.1395 5 месяцев назад
I understand there must be some limits because Paralives is developed by a small team. But I also senses that the direction of development is very similar with Sims 4. A happy Northern-American suburb eutopian life simulator. I hope the game doesn't end of being "slightly better Sims 4."
@SimmerErin
@SimmerErin 5 месяцев назад
I think it def will have a unique feel, and I still truly support the game. however, I suspect so far that it is leaning heavily into positive attributes and optimism
@Zandalorscat
@Zandalorscat 5 месяцев назад
I feel like the question of challenge and continually developing your character's personality is important, but not as important as they seem to think. I play to make complex stories, I often have no interest in developing a character from zero. Let me create a messy family with complex dynamics from the get-go
@nightengalenorth6881
@nightengalenorth6881 5 месяцев назад
I love that they have basic weather base game. If that becomes standard for base game, that would be awesome. I know this has been a criticism for Sims 4 for not doing this. I do think basic weather (and basic weather related stuff) should be base game, but I don't mind having more in depth weather and weather related stuff be in DLC (ex extreme weather, some winter sports type stuff, etc). I do hope they eventually explore adding in extreme weather and storms because I do like it when its available, but I also understand the coding is going to be more complex and will take some time to complete, if they even do it at all.
@SimmerErin
@SimmerErin 5 месяцев назад
I think it will, honestly. InZoi will have it- and Pearson strongly hinted weather would be base game for rene, too.
@Goldie22
@Goldie22 5 месяцев назад
Frankly I wouldn't be upset if active jobs were never added, I genuinely think other things are just more important than something people will get bored of in a couple days
@SimmerErin
@SimmerErin 5 месяцев назад
active jobs don't tend to be my priority, but I can see how adding just a few could broaden the appeal for a wider player base. But I certainly think. building a strong foundation is most important
@bluefademedia8902
@bluefademedia8902 5 месяцев назад
Hi Erin! Do you know (or have heard), if the paralives team have ANY plans to include occults or the supernatural in the game? 🙂🤞🧜‍♀🧛🧞🧚‍♀🐺👽
@SimmerErin
@SimmerErin 5 месяцев назад
yes- so they won't have any for early access, and most probably not for the launch either they are open to the idea of adding occults as a dlc in the future, as I last heard.
@bluefademedia8902
@bluefademedia8902 5 месяцев назад
@@SimmerErin That's good that they seem open to the idea, (although I'm aware things can always change). I didn't expect it for early or even base game. Was just making sure they didn't announce somewhere that it was for sure never going to happen. lol Thanks for the quick response! And I will always be interested if you hear any updates! 🙂
@SimmerErin
@SimmerErin 5 месяцев назад
@@bluefademedia8902 you're so welcome! they def are as they see there's an interest in it- I think a lot will hinge on if their game does well enough to pursue it down the line
@arantxaortiz2757
@arantxaortiz2757 5 месяцев назад
Ideally, it would be cool to have rabbit holes for careers that would require many resources for them to be playable and not boring (police, healthcare, firefighters, science, salarymen) and maybe make them active in a DLC so people can choose. Then, make active careers for places where parafolks themselves can visit, like restaurants, grocery shops, cafes, which can be small buildings. And last, for certain careers, leave an option to work remote like some Sims 4 careers, where you can do tasks in the home.
@adrianblake8876
@adrianblake8876 4 месяца назад
IMO Police and Firefighter work well as an active career (they were in TS4 and TS3 respectively) because most of the work is outside the building. Although what makes these careers fun is the "disaster" element. Police reacting to burglars and rioters, while firefighters reacting to house-fires...
@cammulatterly3051
@cammulatterly3051 5 месяцев назад
I wanna know what's the max amount of para folk that can exist at once??? Cause in the sims it's like 800 or something
@SimmerErin
@SimmerErin 5 месяцев назад
Good question! But sadly I don't know the answer to that yet
@lance9249
@lance9249 5 месяцев назад
As someone who always wanted English in Sims games I'm liking the signs it makes the world feel more realistic to me. I can see why some would not like it but I'm not one of them.
@SimmerErin
@SimmerErin 5 месяцев назад
I'm not super fussed one way or another,- for myself- but yeah I think it's just one of those decisions that people are going to be divided on
@valerielee9875
@valerielee9875 5 месяцев назад
The one part of the video when it showed the Para doing push ups while on the cell phone had me 😂😂😂. Over all cool video and ty so much for the update on Paralives. Your truely the BEST. And you are appreciated. Take care and have a great week. 👍✌❤🤩😍
@onidaaitsubasa4177
@onidaaitsubasa4177 5 месяцев назад
I think translated tooltips for signs in the game could be implemented when you hover or click to read a sign, and they could let players download their language package or file, it could be a way to easily provide different languages, maybe the text on the menus also could have a variable translation like this.
@DuhAnimeProtagonist
@DuhAnimeProtagonist 5 месяцев назад
im still a million times more interested in life by you so im def getting it as soon as its available but ill prolly wait until paralives is out of early access cuz it seems a bit bleh to me. i am subbed to their patreon cuz i really do want them to succeed but it will probably only be good when its got most of the features already implemented
@SimmerErin
@SimmerErin 5 месяцев назад
that's valid- what interests you most in LBY, and what are you most looking for in a simulation game
@DuhAnimeProtagonist
@DuhAnimeProtagonist 5 месяцев назад
@@SimmerErin i’m really excited about the interactions and relationships between characters and it will really be awesome to start a legacy and keep it going because there will be lots of different outcomes based on how they are raised etc. The characters will feel like individuals, and you can really create so many stories and just keep it going instead of restarting from the beginning. Sims 4 makes it playing the long game really unsatisfying unless you intentionally challenged yourself, even then it gets exhausting, even with mods. the modifications people will make for lby will be awesome too. And they make it so they are intentionally applying to an adult audience. The building also looks insanely fun to do! I really wish they took their marketing more seriously because I want them to make enough money
@ChestersonJack
@ChestersonJack 5 месяцев назад
6:25 Regarding languages, I believed mods and things are supposed to be easy for the community to make and embraced by devs. I can imagine people taking it into their own hands and making mods where all assets and textures that label things in English are replaced by various languages.
@SimmerErin
@SimmerErin 5 месяцев назад
I'm a bit confused by mod allowance... because at one point they said cosmetic, but no script mods?
@ChestersonJack
@ChestersonJack 5 месяцев назад
@@SimmerErin Ah, I didn’t know that was said! Perhaps I forgot. Still, I figure changing the look of in-game writing to have different languages counts as cosmetic
@AurelUrban
@AurelUrban 5 месяцев назад
I think some people have unreasonable expectations. 1) we are comparing an indie game made by a small team to a game in a popular franchise made by one of the largest gaming companies in the world. The Paralives team simply does not have enough resources to make the ultimate life sim game everyone wants them to make. 2) we are comparing a work in progress to a series of games that each had several years of updates and dlcs after launch. For sims 4 it's been 10 years of constant new content. If we want to compare, we need to compare paralives to the basegame sims games at launch. Not what they look like now. 3) people seriously have no idea how much work some of the things they want are. Active careers would require basically designing separate games for every career to make them engaging. There's a reason why there are so many simulation games for specific jobs. And this goes for other things as well, like school, natural disasters, etc. Some of you are asking them to make like 10 games in one, especially if we're talking indie games. I personally just want the core gameplay to be satisfying and fun, Id rather have that polished than half assed with million other features tacked on top. And I'd rather they go into early access in 2025 with the features they have planned right now, than keep it in development for another 3 years to work on stuff the community wants.
@TheMedicatedArtist
@TheMedicatedArtist 5 месяцев назад
For extreme weather, it should be in the base game. Then just do what the Sims 3 Seasons did: have each weather type in a special menu, click on the ones you want, and ignore rest. Simple. Want to change it? Go back to the menu and repeat.
@SimmerErin
@SimmerErin 5 месяцев назад
Idk I just feel like it's pretty complex for this small team to take on right away is my concern
@Thyana-ig5no
@Thyana-ig5no 4 месяца назад
They coukd have said "yes, we can't translate the english on the buildings, we are aware of that it will be a problem for lots of our players, we took care that none of these convey important information" At least some kind of acknowledgement that they think of us who aren't native speakers in english or french would have been nice Especially since the game will be translated in different languages
@TangentialTif
@TangentialTif 5 месяцев назад
WFH option where you have to maintain work relationships through the Paralives versions of Zoom and Slack 😂
@SimmerErin
@SimmerErin 5 месяцев назад
ha yes that could be interesting
@junerussell6972
@junerussell6972 5 месяцев назад
I don't know why they chose to have everything in English. While I'm an English speaker, so I wouldn't have a problem with it for the most part, it does bother me that they're falling into the problem that The Sims has run into with the complaint that everything seems to be in an American world (even though The Sims uses Simlish to get away from the language problem.) If all the items in the game are in English (rather than changing with the language of the player or having a made-up language like Simlish), they may be limiting interest in the game to people in English-speaking countries. I'm not sure that is a good business decision.
@SimmerErin
@SimmerErin 5 месяцев назад
sims I'd say in some ways is even messier, as they sometimes blend similsh and English in text.. though paras will be speaking of course a gibberish language so you do still have some odd mismatch
@junerussell6972
@junerussell6972 5 месяцев назад
@@SimmerErin Most of the time when we see English text in The Sims it's because some creator (like Moschino or the athletic brands) want their brand showing in the game as part of their "pay" for participation. Frankly, it never bothers me either way. Unless someone points it out, I don't even notice it. It's why I don't understand why people say it "ruins their immersion." I guess I don't understand their "immersion."
@charvicper
@charvicper 5 месяцев назад
I thought the hair is suppose to have movement???
@SimmerErin
@SimmerErin 5 месяцев назад
yes, they previously said there would be hair physics
@cryingwatercolours
@cryingwatercolours 5 месяцев назад
i think it’s turned off for some videos
@deirdrechilds2288
@deirdrechilds2288 5 месяцев назад
I am a new subscriber. Out of pure curiosity, what kind of teacher are you?
@SimmerErin
@SimmerErin 5 месяцев назад
I teach 1st year composition, and occasionally second year writing courses for college students :)
@deirdrechilds2288
@deirdrechilds2288 5 месяцев назад
@@SimmerErin that is so awesome. I use to love to write, but I judge my writing so much. I could no longer enjoy it. Not to mention being paranoid about grammatical errors. Which I am sure I just made plenty of 😅😒
@Catloverplayer
@Catloverplayer 5 месяцев назад
I'd rather the whole world be open.
@SimmerErin
@SimmerErin 5 месяцев назад
LBY and InZoi are doing that- so there will be a variety of options
@james64468
@james64468 5 месяцев назад
I think a made up language is important or you have a group complain about everything being in English. If the game is to positive that going to be a major turn off for a lot of players. If that becomes the case then I might as well stay with sims 4.
@SimmerErin
@SimmerErin 5 месяцев назад
I will say, coming up w. a made up language ofc takes a lot of work. It's really one of those personal preferences but yes I'm not turned off by it and more keen to see if there's a balance of positive vs consequences
@cheesecakelasagna
@cheesecakelasagna 5 месяцев назад
@@SimmerErin They don't have to hire a linguist to build them an actual language system. I wouldn't mind if the letters are just blobs and shapes.
@КтоТо-р5м5п
@КтоТо-р5м5п 5 месяцев назад
Will character health be present in the game in the future? For example, if a character's satiety level did not rise above a certain percentage for a certain time, or a cold due to weather conditions, or overwork. If so, will other characters react to this character being sick? (I hope I can ask questions in the comments)
@SimmerErin
@SimmerErin 5 месяцев назад
You always can, yes! I am sorry - I had grading this week and got super far behind so you'll have a needs panel, just like in the sims. I haven't heard much about specific conditions/ circumstances exacerbating different health metrics
@robinjupiter4731
@robinjupiter4731 4 месяца назад
I do like the idea of all vibes hvaing positives, but I think it would be more fun/interresting if all vibes had negatives as well, like having energetic paras be a tad too energetic and therefore a bit inapropriate or annoying in social situations (like pinkiepie from MLP) or peaceful paras struggeling to express strong emotions wich may lead to other paras underrestimate how theyre feeling or something like that. I don't know what they're envisioning with the different traits or how difficult things are to actually add to the game, but you probably get the idea. I also feel like this helpes show the nuance in different people, how things that are seens a spositive can have negative efects and vice versa. I also feel like having vibes have negative effects as well as positive makes the positive effects for "negative" vibes feel more special and powerfull. That being said, the game isn't even in early acess yet, things can change, and I can't really say how not having negative effects affects the gameplay without having actually played the game.
@gumball06baby
@gumball06baby 5 месяцев назад
I hope I can build a mobile home
@SimmerErin
@SimmerErin 4 месяца назад
I doubt we will be able to- so far we've only seen building for normal homes. I am curious if way in the future they will add other things like apartments etc but of course more complex than single family
@VaasSeed
@VaasSeed 5 месяцев назад
i honestly don't care what language is displayed in the world. i english, my native language (german), arabic or some fantasy language. i don't need a sighn with "geöffnet" (open) to feel representated,. 🤷‍♀
@SimmerErin
@SimmerErin 5 месяцев назад
that's valid too. I wasn't worried so much about representation, just trying to raise a potential pitfall. many plain don't like real world language too
@VaasSeed
@VaasSeed 5 месяцев назад
@@SimmerErin i don't mind that either. If that's what the gemae is going to be, i am fine with it. But what i don't like is, when cc creators use real language on t-shirts for example. Because that feels unfitting for me, in a game with fantasy language and letters xD
@ioanink6769
@ioanink6769 5 месяцев назад
I once met a german singer and i asked him why doesn’t he sing in english as well to have a wider audience. And he said that he can’t express the feelings in his songs in english as it is not his first language. So the people making this game are english, so idk why it is considered as a privilege to create your artwork in your language. What immersion are they breaking? I honestly don’t want to see anything in digital media in my own language. Computers and the internet were not invented in my country so i honestly don’t want to see them in my language. It’s how i learned a new language from a young age to begin with.
@SimmerErin
@SimmerErin 5 месяцев назад
They actually I believe speak French too Idk, I understand your general; point- but my question would be why they choose a gibberish language for speech but not writing. I also think since it's single words, that issue of expressing one self wouldn't be quite the same as full expressions or phrases . Thanks for sharing your perspective
@korendhatz.d2816
@korendhatz.d2816 Месяц назад
Why still talkin about life by you when it has been deleted and will not come out??
@SimmerErin
@SimmerErin Месяц назад
maybe check when this video was posted,.... 3 months ago
@korendhatz.d2816
@korendhatz.d2816 Месяц назад
@@SimmerErin my bad i thought it was 3mn ago xD
@fransmith3255
@fransmith3255 5 месяцев назад
I am a native English speaker who lives in Korea (who speaks a little Korean). I definitely get that those people would want to see their own language everywhere. But in Korea, English is becoming quite visible on many signs - in fact I'd say that most new shops opening seem to have quirky English names. Many shops are being named with English names in English script, and some with English words in Korean script (Konglish). Also English translations are on most of the road signs and many other signs. So this part of the game may not be as off-putting as English speakers might think. Countries that don't have English as a first language still have signs and shop names in English anyway. Korean people are very used to seeing many, if not most of their shop signs in English. Although, once again, I suspect that it'd be nice to have people's native languages, for Korea the architecture is different anyway. For very authentic architecture, see InZoi - the architecture and everything there is EXACTLY how it is in Korea.
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
France or Germany don't have the majority of their signs in English. I think it's very common for Asian countries, not so much for other places like Europe. The majority of the gaming community in France speaks English, yes (although I'd argue not the life sim community), but why not allow a wider audience to enjoy your game in their own language? Not everyone wants to consume their media in a foreign language, and that's ok. I'm actually concerned they are aiming for community made translations, and the result can only be of lower quality compared to the source. That makes me sad, especially that they wouldn't even consider going to professional independent translators as indie developers themselves. It's not that expensive when you cut out the middle man (big translation agencies).
@fransmith3255
@fransmith3255 5 месяцев назад
@@oceanegougeon3025 Hehe, I'm Australian. I've never been to Europe, only Asia. In Korea, English speaking is kind of a status symbol, so it's quite trendy to have English store and product names. And some of them are funny - odd English, lol! I can understand Europe absolutely for not wanting English shoved in their faces. Paralives will have easily edited menus. Did you know? It's quite unique. You will be able to edit all the menus and and much of the writing ingame, so while they might rely on some amateur community translations, these will be highly and easily edited to suit for the player anyway - ingame. So that actually shouldn't be a problem for this particular game. Quite a clever development, actually. I've never seen another game do that. No other game that I know has menus that are easily editable mid-game. 🙂
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
@@fransmith3255 I don't find it clever, no :) Players shouldn't have to do the work they were not willing to pay for :) I say they should hire professionals and still let the players edit it if they want. I'm a Patreon supporter, so I know about their approach. I don't approve of it.
@fransmith3255
@fransmith3255 5 месяцев назад
@@oceanegougeon3025 They are providing 10 languages. That's actually pretty standard for indie games. Stardew Valley and Coral Island only provide 9 languages each. And City Skylines, a massive game from a large studio, actually only provide 9 languages - a game that made a killing, and City Skylines II is only providing 12 languages. Presumably you must be a whole lot more more disgusted at these huge studios then. A little perspective for you... This is a very small team, remember. And they may provide more in the future - we don't know. How many do you think they should provide for, then? Have a look around and see how many languages other small studios are offering before you belittle this one. There are literally thousands of languages on our planet. They can't provide them all.
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
@@fransmith3255 I am not aware they are planning to hire professional translators, and I haven't seen any confirmation of this (I'd be glad if I was wrong). Last news on the topic was "people will be able to create translation mods". That's not professional translation.
@AutobotSimmer
@AutobotSimmer 5 месяцев назад
I had to jump in to see what this was about. I like how ts4 do careers ( rabbit holes, interactive and work from home , but yeah it could be a bit better) and I don't think it's because of the closed districts. It seems like jobs aren't going to be part of the challenge other than what ts4 does in order to get a promotion. I don't think it'll be nothing needed to get a promotion. This is when an in game language is good. Seeing as the only life simulation games are after Sims and most wanting to take EA down, yeah that's why weather in BG is happening. I feel like the idea of no chainsaw is fine because as possible say gaming is an escape so why throw in the negatives of life. Then there's people with different ideas of how much negative. A simple being fired, or breakup/ divorce, cheating, failing school vs adding stuff like being laid off, robbery, any illness other than cold and flu, disasters like the cure burnt the house down I think adding in modrs like life is good, like real life or life is hard would be difficult to program and expensive. Anyway, this seems like they're doing like ts3 with the world.
@SimmerErin
@SimmerErin 5 месяцев назад
I feel like weather bg is becoming a norm- which I love. I can't say for sure who would be leading that trend, but inzoi and yes rene (strongly hinted) are said to have seasonal weather For sure, not only do people play games for different reasons, but the degree of consequences, whimsy, real life etc- the balance is of course subjective
@claudiabcarvalho
@claudiabcarvalho 5 месяцев назад
I've said it before somewhere else, I'm gonna say it again. Jobs are only fun if they have drama. Just think of TV shows about hospitals, offices, police department etc etc. We're not interested in them because of the work part, we're interested in them because of the characters. If they make coworkers and bosses and clients like in a way that creates an actual human environment, it wouldn't be boring. Give us the gossip, the rivalry, the Karens. Allow us to sabotage our colleagues with risk of being caught and suffering the consequences. Allow us the bosses to be jerks. Allow clients to Karen. Allow accidents to happen. That would be game changing (no pun intended).
@adrianblake8876
@adrianblake8876 4 месяца назад
Offices, maybe. But hospital and Police work are in and of themselves interesting, they involve some sort of mystery we need to solve (what does this patient have, who did the crime, where's the missing person...)
@saramystik3284
@saramystik3284 5 месяцев назад
English would be okay to be used in the game but use it in a limited bilingual sense- similar to how non-English speaking countries use it for industry specific signage or branding, but all other text and speech are in their own language.
@0Cocoron0
@0Cocoron0 5 месяцев назад
Something like "working from home" could easily be integrated with mods as well, and Paralives is very much going to be a moddifiable game according to devs.
@SimmerErin
@SimmerErin 5 месяцев назад
possibly, but at one point they said that they were not sure if this game would be script mod enabled so idk
@kfa948
@kfa948 5 месяцев назад
I love rabbit holes. Honestly probably 90% of your school and career time was mundane and boring. I would be OK with being asked to have an active or rabbit hole career day, in case someone wants to experience it. I understand the social aspects may be more interesting, but even then I'm ok with the pop up options. Or focus on after school/work social events.
@LittleRedRidingSim
@LittleRedRidingSim 5 месяцев назад
Cute thumbnail!!!!😂
@SimmerErin
@SimmerErin 5 месяцев назад
ha thank you
@lalajones526
@lalajones526 4 месяца назад
I just want a school rabbit hole.
@SimmerErin
@SimmerErin 4 месяца назад
yeah, I don't see the need for an active school day
@screamingladybug6006
@screamingladybug6006 23 дня назад
Only in paralives will you see a person get paid $30 an hour to be a barista lmao And they're only working 5 hours a day 😆
@SimmerErin
@SimmerErin 23 дня назад
to be fair, that'd be Canadian dollars maybe and the cost of living is kinda high ha but yeah... an imaginary world indeed
@Lersa25
@Lersa25 5 месяцев назад
I work remotely too, but if I was a character in a simulation, I would be not much fun to watch for hours, just sitting at my PC moving hands. Technical difficulties for a dosen of possible remote careers? I mean, a couple scenarios for each career would already make a BIG list, and then after 2-3 days of work it would be just repetition. Too much development work for almost no result in fun. Personally, I don't need my characters to perfectly represent my work life. I rather hope they will be able to make their living from hobbies, like painting/gardening/knitting etc. To sit and look at my screen where a character sits and looks at her screen is a bit too meta for me :)
@SimmerErin
@SimmerErin 5 месяцев назад
I personally just like the flexibility of it, not the intently watching it- so that would include things like gigs and freelance careers . Remote work doesn't necessarily mean just sitting at a computer
@focusupfrey6522
@focusupfrey6522 5 месяцев назад
They should call an Uber 😂
@katmannsson
@katmannsson 5 месяцев назад
I dont want to do *my* job, I dont want to *actually* do one in a life sim as well
@SimmerErin
@SimmerErin 5 месяцев назад
I myself don't usually like active jobs- aside from gigs- though I do like providing the option.
@katmannsson
@katmannsson 5 месяцев назад
@@SimmerErin the freelance and side gig stuff I ironically do love because it feels like doing hobby skills as opposed to just doing a checklist and watching animations so I do agree there!
@SweetLala25
@SweetLala25 5 месяцев назад
Personally having everything in English would be a good thing for me. If I was making a game, I would do the same because it is a personal preference and I wouldn't care about the complaints 😋. Since Paralives will also be allowing mods, they'll either add more languages or let people add different languages to their game which should make everyone happy.
@TheDawnofVanlife
@TheDawnofVanlife 5 месяцев назад
Its about the language on objects, like signage. Without multiple copies of those objects in game even if your game language is translated to say German, the word shop on a sign will stay Shop in English because that can’t be changed with a language choice, its a branded unchangeable in-game object.
@SimmerErin
@SimmerErin 5 месяцев назад
I'm unsure, based on what they said, if it can be modded. It's not a deal breaker for me, but something I wanted to bring up to be fair and transparent
@oceanegougeon3025
@oceanegougeon3025 5 месяцев назад
Regarding their comment on translation: I see that as my first disappointment with them. If they think that it is too "tedious" to translate everything, it must mean they really plan on letting fans translate the UI with mods and they won't bother to budget for actual translation. It's a bad idea, and they might regret it when players are neglecting their game because they are not treated the same as English speaking players. Translation isn't that expensive if you go directly to independent translators and not big agencies taking a big cut for themselves. You just have to plan for it and allocate a budget, just like for any other aspect of the game. I'm prepared for some massive cringe at the French version. And they're french speaking as well! They should be able to see how ridiculous that is.
@sirducksworthythe3rd842
@sirducksworthythe3rd842 5 месяцев назад
Good, open world isn't a good idea
@SimmerErin
@SimmerErin 5 месяцев назад
It is an open world, but with rabbit hole jobs- like sims 3
@slimecorn
@slimecorn 5 месяцев назад
I think they should just make some imaginary characters to replace the Latin alphabet in English. Like having the game signage in English Is a weird hill to die on when it’s so easy to make up a quick 26 character alphabet.
@SimmerErin
@SimmerErin 5 месяцев назад
that could be an approach
@jmelovesGod
@jmelovesGod 5 месяцев назад
I prefer rabbitholes for jobs actually. I hope the option is still there when they do add in active careers/jobs. I feel like the upgrade options we have seen is plenty for me to be involved in my Para's career/job
@noyousitdown
@noyousitdown 5 месяцев назад
I wish they would have chosen a made of language
@SimmerErin
@SimmerErin 5 месяцев назад
the paras will speak in gibberish but yeah the titles and labels will be real language
@thischannelisdead9
@thischannelisdead9 5 месяцев назад
As much as I love the concept of Paralives, and think it will do great for the half of the Sims community that thrives on the cozy/storybuilding aspects, I'm yet to hear of a life sim with a slightly more chaotic outlook. From what I'm usually hearing, it seems like it's marketed towards people who enjoy cozy gameplay with little conflict and more of a life sim in the way that it represents how you wish you lived. I know so many people though, including myself who, despite still enjoying a bit of cozy gameplay, also thrive on chaos. As much as I wish I could be excited, without at least one relative dying of laughter or every generation having at least one grilled-cheese-caused fire or even something as basic as making my Para a genuinely terrible person to be around I think I'd get easily bored.
@LitrallyAJ
@LitrallyAJ 5 месяцев назад
One thing sims 3 did was expand on rabbit hole careers to enhance open world, with things like tasks outside of work (interviewing sims for example) that get you out and about. Also the opportunity system, and just little interactions in the world that pop up if you are in certain careers (reviewing a movie at the theater). I think rabbit hole careers can work beautifully in open world and be just as engaging without feeling like a chore that active open careers sometimes feel like.
@SimmerErin
@SimmerErin 5 месяцев назад
agreed. I think having some way to impact performance- and opportunities outside of it- are great ways to expand the appeal of the rabbit hole experience
@disaster4550
@disaster4550 4 месяца назад
I personally dont want active careers lol. rabbit holes existed for a reason, imo it's better for them to focus and spend recourses on something else. honestly, how many people play the active careers all the time and replay them? 😭it's one of those things everyone thinks they want until they get it lol, as a kid I hated rabbitholes but now I'm not against them at all
@Carelle658
@Carelle658 5 месяцев назад
Honestly I do perfer rabbit holes because i once went back to play the sims 3 and both of my sims had active careers. One got completely ignored because i could not juggle two sims with active careers. I also like how they are keeping the world small and more compact. I much rather a smaller area with more filled out then a large area that is empty.
@NerdyNanaSimulations
@NerdyNanaSimulations 5 месяцев назад
Sims 3 was full of rabbit holes and I had no issue, I also rarely if ever play a live career. I prefer that to stands all over town or being stuck at work while the rest of my family gets into who knows what. Work from home would be nice but if not or it comes later that's fine, with open world it's not as needed. I'm good with a nice cosy game that I can chill out and relax. I'm not drama driven like I was when I was younger...lol.
@SimmerErin
@SimmerErin 5 месяцев назад
I didn't mind the rabbit holes in sims 3/ still don't either - though I do know many did, so it's interesting to discuss. I do think more work options could expand overall player base in the future, but I also don't know making it a priority right away would make most sense
@DigitallyRemasteredMusic
@DigitallyRemasteredMusic 5 месяцев назад
I prefer rabbit hole jobs. Never bothered with the professions in TS3 and going to work with sims in TS4 is frankly boring and quite stupid with tasks such as 'Read a book', 'talk to colleague'. It's not very stimulating. I prefer the sim to just go to work while I get the house in order while they are out.
@SimmerErin
@SimmerErin 5 месяцев назад
I usually do freelance gigs, or rabbit holes- but occasionally find it fun to have an option, depending on how interesting it is. if not done well, active jobs can of course be dull
@DigitallyRemasteredMusic
@DigitallyRemasteredMusic 5 месяцев назад
@@SimmerErin I agree. I like the Open For Business style "careers" that we have in TS2 and TS4. I did try out and quite like the interior design profession in TS3 when the pack first came out, but after 10 houses, it got a bit boring and I didnt use those professions anymore. But, I do think opening a store, vet or restaurant is a great job path in TS4.
@ScarletAmethyst
@ScarletAmethyst 5 месяцев назад
There's one drawback of active careers. If you had multiple characters with active careers, it would actually be _harder_ to play since you'd constantly keep switching characters whereas careers that worked similar to The Sims' career system wouldn't have that problem. The Sims 4 Get to Work fixed this by asking if you want to follow the Sim every time the Sim goes to work. The things people need to consider is the setting. It wouldn't make sense for a game set in the United States or based on it to use a language other than English. I think the reason disasters aren't included because they could be see as an annoyance if they constantly happened. For example, having an enemy with a multi-target instant death or statuses the disable commands like Stun/Paralyze. A good example is the monster under the bed in The Sims 4 which is the most controversial addition because it interferes with sleep which is something you literately do everyday. Something I noticed is that Paralives video thumbnails show "Teen" like The Sims 4 videos do but I don't know if Paralives even has a rating in _any_ country. I know Indie games that are exclusive to PC usually have to no rating although games _can_ be assigned 18+, but this is not to be confused with the 18 rating (i.e., PEGI 18). For example, the Brookhaven Grimoire Steam page doesn't tell you what rating the game has whereas a game from a known franchise will tell the rating.
@SimmerErin
@SimmerErin 5 месяцев назад
indeed it would- course you can have a system where one isn't forced to follow to work and place it on auto I just have that rating from back when COPPA was more enforced- I don't have an official rating to use yet for paralives
@ScarletAmethyst
@ScarletAmethyst 4 месяца назад
@@SimmerErin I see. I remember COPPA was a big deal on RU-vid with the "for kids" and "not for kids". I noticed you've done the same thing for inZOI.
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