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Paratrooper Ride - aka the umbrella ride - OpenRCT2 Tutorial 

OpenRCT2 Tutorials
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Build your own paratrooper ride, also know as the star trooper or umbrella ride. This is a simple shoe-string that is much easier than it looks and a perfect gentle ride to add to your park!
0:00 Intro
0:31 Building the ride
3:11 Moving the vehicles
5:16 Editing the vehicles
7:39 Finishing touches
8:43 Extra options
10:13 Outro and coming next
🎠 Edit Ride Vehicles plugin: tinyurl.com/RideVehicleEditor
🎠 Scenery Manager plugin: shorturl.at/aAG28
⭐️ Exclusive content on Patreon: / openrct2tutorials
☕️ Buy me a coffee: www.buymeacoffee.com/openrct2
🎡 Download OpenRCT2: openrct2.org/downloads
#openrct2 #rollercoastertycoon #rct2

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1 авг 2024

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Комментарии : 31   
@garyskippracing
@garyskippracing 3 месяца назад
The ride vehicle layering is so clever! Great stuff
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
Thanks! I thought I was going to have to make two tracks, one for the saucers and one for the seats and manually line them all up, but it worked out WAY better than I could have hoped for!
@garyskippracing
@garyskippracing 3 месяца назад
@@openRCT2tutorials I tried the build today and used a frozen enterprise as the centre piece, instead of trackitecture. I ran it until mid tilt and then forced breakdown. With the enterprise being a 4x4 it looks like it could work best with a 6x6 paratrooper. Only annoying part is the breakdown alerts! Be interested on your thoughts if you were to try this yourself.
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
That was an idea that someone mentioned, however, I haven’t tried making a 6x6 version. I’m not sure the vehicles would line up the same, leaving me to manually move them into place perhaps. Let me know how it works out for you!
@CoasterHead
@CoasterHead 3 месяца назад
This is one of my favorite rct channels
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
Aww thank you! 😀
@CoasterHead
@CoasterHead 3 месяца назад
@@openRCT2tutorials might actually be my favorite you and deurklink
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
I love that! Deurklink’s videos inspired me to create my own channel as I realized I had so many tricks to share! I probably have a list of 50 tutorials to make right now!
@conductorjereocheerio
@conductorjereocheerio 3 месяца назад
👏👏👏 Bravo! Bravo! That came out so great! I've always wondered when someone was gonna finally show off a Paratrooper Ride in the game and man this one came out awesomely. Very satisfying to watch.
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
Thanks! It really worked out much easier than I ever expected!
@ZeldaACFan17
@ZeldaACFan17 3 месяца назад
The real ride is quite fun for me 🙂 I like a slower ride with gentle swinging though
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
Yeah, it’s hard to get the speed right in the game. But the plugin makes it easy to adjust the speed slower or faster! I’ve never actually ridden one of these in real life, sadly
@savvyadam8479
@savvyadam8479 3 месяца назад
THANK YOU FOR THIS. I will be sure to let you know how mine turns out :D
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
I’m sure it will look much better than my floppy pizza trackitecture!
@DisneyBatchman
@DisneyBatchman Месяц назад
I'm debating on this one ... on the one hand, it is cool, in as far as the ride vehicles goes, handles twice the capacity of the CFR someone did of this, and gets roughly 1 point more excitement ... on the other, that trackitecture frame is pretty iffy, and I sure don't have the skills to do any better. I think I'll do it at least once, just to be able to say I've done so ... but doing it again in the future might depend on finding a better way to provide 'framing' for the ride. Anyway, when I finish my current run-through on Dynamite Dunes, I'm going to have at least 12 or 13 of your rides in it. If desired, when I'm finished, I can send you a park save to see them in use, and the places I've added my own mods to your designs (4 small rides in the ride combo, and 12 parachute jumps.) BTW - I'm almost sure the crashing on the jumps was due to track conflicts between control track and the actual vehicles, since when I moved the control track one further space out, it worked fine.
@openRCT2tutorials
@openRCT2tutorials Месяц назад
I’m glad you got the parachute drop figured out! And I’d love to see your park when it’s done! But I do agree, the paratrooper is hard to get it looking great with trackitecture. It’s not my strong suit.
@DisneyBatchman
@DisneyBatchman Месяц назад
Now that I've got this built, and am trying to decorate it, I have more questions. How do you have the track visible but avoid the footers on the trackitecture? And how do you keep from having a spare drop tower littering the landscape? In the course of building it, I have reached the point of really liking this, but still trying to figure out the trackitecture part of it!
@openRCT2tutorials
@openRCT2tutorials Месяц назад
To avoid footers, use the tile inspector and lower the track piece below the surface, or, use base blocks that are invisible color. You could copy the base of another drop tower and paste it in, or you can change the ride to a roto drop or launched free fall and build in the base by changing it to an elevator and building the station, but this can be tricky. I really don’t enjoy using trackitecture so I try to avoid it but this was the best I could do for this ride! I’m sure some others can improve upon my design.
@bighomiemike5675
@bighomiemike5675 3 месяца назад
so why exactly does the exit building need to be below the track in the tile inspector?
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
If the track and entrance/exit building are at the same height in the tile inspector, the building has to be below in the order, otherwise guests will not be able to reach it/mechanics won’t be able to find the exit/queue won’t work as it should.
@johndoe-vx3kf
@johndoe-vx3kf 3 месяца назад
make a place to dl the ride?
@openRCT2tutorials
@openRCT2tutorials 3 месяца назад
Unfortunately you can’t save this track design. It has to be made from scratch each time. This is the case for most shoe-string rides
@DisneyBatchman
@DisneyBatchman 26 дней назад
OK, this ride (or the program, not sure which) is really starting to annoy me. I've built it two times in this park. Done it correct, step-by-step following the directions while building it, and got it all correct both times. And both times it will do the same thing. While testing it, it comes up with all the stats (and the numbers are almost exactly what you show in the video), but it never comes up with the three ratings numbers. It just keeps listing them as undetermined! Why is this game (not your excellent tutorial, just this game) doing this to me?!?!?
@openRCT2tutorials
@openRCT2tutorials 26 дней назад
Sorry you’re having trouble. First check the Ride Vehicle Editor plugin and make sure under Edit Stats you don’t have “freeze rating” checked. If that isn’t the issue, close the ride, then use tile inspector to raise a piece of track up and then move it back down into position and open the ride.
@DisneyBatchman
@DisneyBatchman 26 дней назад
@@openRCT2tutorials Nope, freeze ratings is not checked, and even after raising and lowering one of the track pieces with the tile inspector, it just won't give any ratings what-so-ever.
@openRCT2tutorials
@openRCT2tutorials 26 дней назад
@DisneyBatchman Hmm, usually raising the track of the control track when it’s closed does the tricks. Alternatively you can use the plugin to manually set the stats and freeze them
@DisneyBatchman
@DisneyBatchman 26 дней назад
OK, this time raised and lowered a piece of the *control* track, that didn't work, either. I wonder if it is possible it is a problem caused by the fact then while it was being built, the control track went outside of the park boundaries. (After using your scenery editor hack to shorten the control track, it is now inside the fence, but maybe when it went outside during the building, that permanently messed something up?)
@DisneyBatchman
@DisneyBatchman 26 дней назад
No, wait, the last tie I built the ride and it worked properly, in a prior build, the control track also went outside the park bounds, and it still worked fine. I now have no idea why there is a problem here.
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