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Parkitect 5th Anniversary - HappyCo. Bakery 

AstroTron
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Here is a behind the scenes of the 5th Anniversary Scenario HappyCo. Bakery.
Fun Spot Scenario - steamcommunity.com/sharedfile...
Patreon - t.co/FEqhJYZ7lj
Twitter - / astrotron92
Reddit - / astrotron92
Steam - steamcommunity.com/id/AstroTr...
Music Credit - RU-vid Audio Library

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28 ноя 2023

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Комментарии : 16   
@brandon_wayne
@brandon_wayne 6 месяцев назад
I'm really enjoying these scenarios! Thanks AstroTron!
@AstroTron
@AstroTron 6 месяцев назад
Glad you like them!
@31Jammy
@31Jammy 6 месяцев назад
A great video, as usual AstroTron! I've always struggled with starting parks off on this game, but this has given me some much needed inspiration! I might need to boot Parkitect back up!
@JohnProblem
@JohnProblem 6 месяцев назад
Amazing work, hope you get to collaborate with the PixelRaptor team more in the future!
@liamblyth8248
@liamblyth8248 6 месяцев назад
I know this is about the anniversary scenario but dang I long that half built invert in fun spot!
@galliumg8483
@galliumg8483 5 месяцев назад
i have been attempting this scenario for like 40 hours now i have 15 extreme excitement roller coasters... this is a love hate relationship rn
@AstroTron
@AstroTron 5 месяцев назад
What is difficult about it?
@galliumg8483
@galliumg8483 5 месяцев назад
@@AstroTron guest count within the time limit… I think I’m just not getting something cause my guest count gets stuck at 800 no matter how many rides I have… still a great scenario I think I’m just bad
@galliumg8483
@galliumg8483 5 месяцев назад
@@AstroTron although I did notice whereas most scenarios guests spawn and just enter the park with just this one guests will spawn and just walk past the entrance to the other degeneration rate which means even with a green arrow and high guest cap guests usually don’t enter the park but idk Idk how to describe that well but instead of the linear path to the entrance of most scenarios having a T intersection means half the guests don’t turn into the park so guest generation is harder
@galliumg8483
@galliumg8483 5 месяцев назад
@@AstroTron although I will say from my testing I learned it’s pretty beatable by exploiting shuttle coasters for high stats then using transport rides to keep guests in the side of the park away from the enterance for as long as possible, making long rides to trap guests, and putting most paths and rides in the back of the park, lastly using the tweezers to manually move guests that are leaving back into the park…with the slow guest generation I could beat it by slowing down immensely how quick people leave the park but was quite challenging… fun though
@gaminggangster6922
@gaminggangster6922 6 месяцев назад
How to get car spawner??
@AstroTron
@AstroTron 6 месяцев назад
In scenario editor in the effects tab.
@randomguy1017
@randomguy1017 6 месяцев назад
You sound sick, I hope you feel better soon
@AstroTron
@AstroTron 6 месяцев назад
I don't think I'm sick.
@InCryosleep
@InCryosleep День назад
It's a cool looking scenario I like the setting and design, but after failing I think 11 times now the scenario settings themselves itself killed my motivation to even play the game anymore. The time is too short, it needs way too many guests. Maybe there is ways to exploit the game to an extent that it could be finished but I can't even get close playing legit no matter what I've tried. I've finished the rest of the stages completely. I don't even see how this one is possible.
@AstroTron
@AstroTron День назад
I'm sorry you are having a hard time beating the scenario. I have some tips. Having 6 or 7 high excitement coaster can bring the guest count up. And then price them at 15 dollars, should make a good profit. I'll look into it to see if I can fix some of the goals.
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