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Particle color & disintegration | Tyflow & Phoenix Tutorial 

fabien escudero
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In this tutorial i will show you how to create 2 type of particle disinstegrationwith tyflow & phoenix for 3dsmax.
We will play with clustering , custom properties and mapping to adjust the way the particle move and how to apply color do the particle based on the velocity magnitude and more .
Hope you enjoyed it.
/ fabienescudero
fabienesc
#tyflow #3dsmax #particle #vfx #smoke #vray #vfx #cgi #vfxartist #visualeffects #computergraphics #3dartist #rendering #aftereffects #force #phoenixfd #color

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19 сен 2024

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Комментарии : 47   
@fabienescudero
@fabienescudero 2 года назад
Check out my Patreon for all my scene files, textures, or just to support this channel :-) www.patreon.com/fabienescudero
@fxmaniac2839
@fxmaniac2839 2 года назад
Great Tutorial ! Keep them Coming !!
@fabienescudero
@fabienescudero 2 года назад
Thanks. I love your channel too
@amandineoli4
@amandineoli4 2 года назад
Wowwww so good 😱
@kamruzzaman8992
@kamruzzaman8992 2 года назад
Awesome tutorial... Thank you so much for your afford...
@TheMugwump1
@TheMugwump1 2 года назад
Very cool...don't have time to try this now, but I can image a lot of possibilities!
@tomyoda
@tomyoda 2 года назад
Hi Fabien! WOW ! This is a royal gift, thank you very much for your hard work!
@fabienescudero
@fabienescudero 2 года назад
hi Tom, thank you so much for your comment and support
@tomyoda
@tomyoda 2 года назад
@@fabienescudero Thanks!
@tomyoda
@tomyoda 2 года назад
@@fabienescudero I did the first part of the lesson. I put a light, a camera, applied the material, but the render is empty. Did I miss something?
@fabienescudero
@fabienescudero 2 года назад
Do you have a mesh operator to render your particles?
@tomyoda
@tomyoda 2 года назад
@@fabienescudero ahaha)) of course not 😂 That's it, I need to go to bed, work without a break completely broke me. Thank you, Fabien!
@3dbacks
@3dbacks 2 года назад
Nice
@RomasNoreika
@RomasNoreika 2 года назад
Damn these tyflow tutorials are amazing Fabien !!!
@fabienescudero
@fabienescudero 2 года назад
Thank you very much Romas!
@saeedzare2410
@saeedzare2410 11 месяцев назад
Awesome tut thanks
@DuyNguyen-si3bq
@DuyNguyen-si3bq 2 года назад
It's really good ! Anyway, what is your pc specs? I saw you render those particles really fast O.O My low-end pc is crying :((
@fabienescudero
@fabienescudero 2 года назад
Ahha it's a lie bro. I just increase the speed in my editing to not waste time in the tutorial but in real time it's a about 30sec/1min max on my ryzen 3800x / rtx 2070s
@DuyNguyen-si3bq
@DuyNguyen-si3bq 2 года назад
@@fabienescudero 1m per frame for million particles? Wow that's incredible !
@HKJimny
@HKJimny 2 года назад
thanks bro!
@zekedabomb3343
@zekedabomb3343 2 года назад
this whole time been trying to do this with small spheres my 3ds couldnt handle 6 million goespheres 😅😅😅 never would've tried triangle meshes until now thnx
@ManojChauhan-kl3dh
@ManojChauhan-kl3dh Месяц назад
could you please make tutorial on how to feforming object that is re-ingegration of object in tyflow 3ds max ? make tutorial if it is possible please ?
@tomyoda
@tomyoda 2 года назад
Fabian, hello! Is it possible to make voxels only where indicated by a black and white texture, or to do it using vertexpaint? Thanks!
@fabienescudero
@fabienescudero 2 года назад
hello Tom, no i dont think its possible with birthvoxel. you have to edit your mesh before use the birthvoxel . or use a birth with a position object like the second part of the tutorial and choose selected vertice in the location tab or use a map
@tomyoda
@tomyoda 2 года назад
@@fabienescudero Fabian, I thought so. I selected the necessary polygons and created a second object from them. I will also try the second method. Thank you!
@henriquesilva-g9o
@henriquesilva-g9o 7 месяцев назад
expetacular
@ediskujovic898
@ediskujovic898 2 года назад
I know it might be a little of topic. But would it be possible to have this kind of Force appearing and that going back to the original state, but with a fluid like flor. Like you would simulate Waves on flat surface but this time on a Sphere. Lets say a Water sphere with waves going out and back on the sphere surface again. I tried doing it with the Force Field and timing it but it doesnt have that Fluid like feel, the force stops and the force field starts pushing in. Tried smoothing out with Smooth operator but it messes up the "Wave Force". Thank you again awesome tut
@fabienescudero
@fabienescudero 2 года назад
Hi, I don't really have any answers at the moment because I have never tried it but basically what you want to do is a loop of a fluid or particle effect like a wave, is that it?
@ediskujovic898
@ediskujovic898 2 года назад
@@fabienescudero yes. But the waves are lets say effected by the storm. And you have a wave going up and down. The surface force turns on and off
@fabienescudero
@fabienescudero 2 года назад
Hum OK ! Basically if you want to return to the original shape I think the best way is to use the custom properties with Tyflow but if it's a phoenix simulation I don't think it's possible
@Herbstleid
@Herbstleid 2 года назад
Hi, nice tutorial, thx a lot. Is there a way to make a specific frame in the simulation static? I want to make a 360° Animation.
@fabienescudero
@fabienescudero 2 года назад
Hi. You can just go in retimer tab in tyflow and selected the frame you want
@Herbstleid
@Herbstleid 2 года назад
@@fabienescudero thx!!!!
@cinematic_monkey
@cinematic_monkey 2 года назад
Thanks. Great tutorial. Whats your hardware setup btw? Sim runs pretty fast.
@fabienescudero
@fabienescudero 2 года назад
i just increase a little the speed in my editing bro . but im on a ryzen 3800x and rtx 2070s
@cinematic_monkey
@cinematic_monkey 2 года назад
@@fabienescudero ah you tricksteur! I should have known it was edited. Powerful techniques though. Thanks again.
@ediskujovic898
@ediskujovic898 2 года назад
is it possible to transfer the animatin with color to Unreal engine. I know you can do it with Alembic but would it be possible to some how store the information of gradient ramp color based on position change or velocity magnitute and then export that to ue4?
@fabienescudero
@fabienescudero 2 года назад
I know you can export vray materials from 3dsmax to ue4 but I don't think it's possibl to export color or gradient data because they are generated with tyflow. Maybe try to export uvw and velocity with the alembic export but I don't think it will work
@Sajith050683
@Sajith050683 2 года назад
Great tutorial, learnt a lot. Just one question, was there a reason to use a custom property node for the mapping, when mapping node already has from velocity magnitude as an option?
@abdullahramzan8868
@abdullahramzan8868 2 года назад
I am adding the fume fx grid in the fluid force but nothing happened I mean the particles does not move with smoke and just stick to the object please help
@fabienescudero
@fabienescudero 2 года назад
I don't use fumefx. Only phoenix. Try to look if you can export a velocity channel with fume fx
@abdullahramzan8868
@abdullahramzan8868 2 года назад
@@fabienescudero thanks bro yeah I tried with Phoenix and now it's working ,I exported the V channel for fume fx but seems like Tytflow does not support Fume Fx and by the way your tutorials are awesome I am subscribing now and please if you can try to make a tutorial on a car crash setup in tyflow.
@fabienescudero
@fabienescudero 2 года назад
@@abdullahramzan8868 great if it works for you now ! i will think about you idea of car crash ! and thank you very much for the sub
@abdullahramzan8868
@abdullahramzan8868 2 года назад
@@fabienescudero appreciated and thanks in advance brother keep doing the great work.
@amandineoli4
@amandineoli4 2 года назад
Wowwww so good 😱
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