Hello thanks for this nice tutorial , I ahve a question . There is a way to not get the hard edges normals but smoothed on the black hand ? Thanks again
Could you please help me ? I can't seem to make the cloud move slower. The cloud bursts too quickly, and I can't figure out how to make it go slower. Does anyone know how to help me?
Hey Jesse, this tutorial seems like a good example, but could you do a tutorial explicitly about how to create floating embers? There are some tuts online for realtime, but not for TyFlow / Phoenix.
2 Questions: 1. How did Tyson Ibele manage to create this wonder alone? 2. Who taught you all this ? It's not like you read the manual.... or did you ?
Awesome Tutorial...Many thanks for this...Just wondering, is there a way to remove facets in the tyflow mesh that is being disintegrated? Even the example of the hand has a faceted mesh..Can we make it smooth?
@@RedefineFX I appreciate that..but there is a solution....Using tymesher, and the mode can be input geometry.Then you may use vertex weld .Hope this works
thank you so much Jesse! Quick question regarding tysplinemesher, can you apply a gradientramp to have the spline trajectory change color with age? Did you have this in the Deep dive tyflow course?
I never figured out how to apply custom properties color changes to the tysplines geo. I only did it with the tymesher, and that’s covered in the deepdive
Great tutorial! thank you. btw is that possible to make realistic shaders like those create in houdini for example creature skin and organic materials?!
@@RedefineFX Yeah I just thought they have made those shaders inside the houdini and I thought it's has a powerful ability at creating realistic shaders maybe they use other pospro effect that make those stuff super realistic. I can't share the link here but if you are interested what shaders I mean exactly I can send photos from them to your email :)
I only mention it because usually I do 1cm. It doesn’t matter here since it’s so abstract, but for those who are following me exactly and plugging in the same numbers, it’s easier to follow if you’re in the same scale setup as me
Could you please help me ? I can't seem to make the cloud move slower. The cloud bursts too quickly, and I can't figure out how to make it go slower. Does anyone know how to help me?