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Particle Systems From BEGINNER To PRO | Godot Engine 

PlayWithFurcifer
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5 сен 2024

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Комментарии : 118   
@cyzaine
@cyzaine 2 года назад
Alot of good and creative particles on display here. Especially like the Retro and Implosion. I didn't know you could animate particle sprites like that!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
The particle systems really have more power than they look like :D
@oamioxmocliox8082
@oamioxmocliox8082 2 года назад
;)
@jonahdevs
@jonahdevs 2 года назад
This is a fantastic resource. Especially since particles are one of those things that add heaps of juiceyness to your game that I think a lot of beginners don't know about.
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you! I agree. They are super powerful and save a lot of time compared to spritesheet animations etc.
@zerogscott2976
@zerogscott2976 2 года назад
Really like this sprint format, a lot of videos drag on and on, You get to the point and get to specifics. This is gold! Thanks for sharing!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad you like the style! We try to get to the point :D
@saultoons
@saultoons 2 года назад
Really useful, thanks for sharing!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad it is helpful to you!
@SunnydayRay1
@SunnydayRay1 7 месяцев назад
y'know your vids are really helpful, thx
@cod3lta
@cod3lta 2 года назад
This video is incredible! The vulgarization is excellent, the examples go straight to the point and everything is well shown. Thank you very much!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thanks, that really means a lot! We try to break things down as much as we can.
@gamedevaki
@gamedevaki 2 года назад
Thank you for the perfect introduction to Particle Systems! It's extremely helpful, especially since I'm just starting to delve into particles!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Amazing! Glad it was helpful :)
@Alche_mist
@Alche_mist 2 года назад
The fountain of pixels from the sprite reminded me of Lemmings quite a lot!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Haha yup! It's just a great effect
@NicoFye
@NicoFye 11 месяцев назад
Hello folks escaping dumpsterfire what Unity is
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
Welcome to the land of the blue robot face!
@Codhummy
@Codhummy 2 года назад
Can't wait for this one! You guys make amazing videos :D
@hirzanabqary
@hirzanabqary 2 года назад
lol
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you very much :)
@randomragtags
@randomragtags 6 месяцев назад
And Godot impresses me again, thank you :-)
@comaybay
@comaybay 9 месяцев назад
This is mind blowing! I didn't even know such a feature like this exists until now, thank you for sharing!
@Zurpanik
@Zurpanik 10 месяцев назад
Ok Godot's freaking particle engine is rad. The whole engine is rad and only going to get better!
@micmacha
@micmacha Год назад
I love the sheer flexibility that Godot opens up for particle systems.
@bitbirdy
@bitbirdy 2 года назад
Really cool tutorial! I loved the retro explosion and I never knew that Particles button at the top existed. Good thing it's underlined now I guess 😂 I'm definitely gonna save this video for when I use particles again!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you! I can never predict how a particle effect will turn out, but somehow it always looks cool :D Yeah, I used to forget where that button was... 😂
@BartoszBielecki
@BartoszBielecki Год назад
Pure gold. You could probably show more than 20 effects done this way. Not that I am asking for it ^_^.
@godev1563
@godev1563 2 года назад
Awesome vid. Please make a pt 2 with more examples as it really is enjoyable watching vfx come to life in a matter of minutes,i really learnt alot. Maybe have a demo environment showing them all in effect also?
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you very much! We want to make a vfx series eventually, but we will see when we come around to that. Good idea :)
@josefaeti6547
@josefaeti6547 Год назад
Amazing stuff! The imploding effect is exactly what I was looking for! Keep them coming!
@4bluekitty
@4bluekitty 2 года назад
Hol-y.... my brain is being flooded with Megaman/Zero nostalgia- All of my wildest dreams can come true!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
I love this game! Get to work :D
@idle.observer
@idle.observer 9 месяцев назад
That much information within that short period. Great tutorial, now give us more! 😈
@jacksontriffon5064
@jacksontriffon5064 2 года назад
Short, sweet, and packed with info 🔥
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad you liked it 😊
@Nyxxity
@Nyxxity 11 месяцев назад
Great video, thank you
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
:)
@deear
@deear 2 года назад
Too much - head exploded xD Great tut
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
:)
@nincompoop17
@nincompoop17 2 года назад
Ooooh can't wait to watch this!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Hope you had fun if you've already watched it :)
@nincompoop17
@nincompoop17 2 года назад
@@PlayWithFurcifer Was amazing quality and golden nuggets as always!
@fifmogi1231
@fifmogi1231 4 месяца назад
this video opens my eyes 🤯
@MrEliptik
@MrEliptik 2 года назад
Super cool!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad you liked it! :)
@Dark_Peace
@Dark_Peace 2 года назад
"émit all these particles then dramaticaly suck them back in" Omg I'm gonna recreate the explosion → implosion → explode again from Kill la Kill ep3 !
@KaletheQuick
@KaletheQuick Год назад
At 0:35 she makes a "process material" and this is where a majority of the settings are. This brought to you by CPU particle guy, who was trying to upgrade.
@pressatobegin67
@pressatobegin67 2 года назад
So insanely helpful! Thank you for these awesome tips!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad it was helpful :D
@BlendFin
@BlendFin 2 года назад
Thank you! Learned a lot.
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad to hear it!
@1nsanetr
@1nsanetr 11 месяцев назад
Great tutorial thanks👍
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
Glad you liked it :)
@rocket007
@rocket007 Год назад
So much particle goodness
@the_first_hunter
@the_first_hunter Год назад
I really love how informative your videos are :D
@nati7728
@nati7728 11 месяцев назад
thank you!
@snesmocha
@snesmocha 2 года назад
Always the best tutorials
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Very glad you liked it :)
@jasenlakic5033
@jasenlakic5033 Год назад
This is an excellent video! Thanks a lot
@TackerTacker
@TackerTacker 2 года назад
Love me some trippy particles
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
The world needs more trippy particles
@SkinnerSpace
@SkinnerSpace 2 года назад
Such a great tutorial!
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad you liked it :)
@joel2430
@joel2430 2 года назад
Really great tutorials! Is there a way to detect collisions (and invoke a GDScript function) with individual particles and, say, a plane?
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you! Currently this is difficult, because you dont really have a good way to get information back from the shader. I saw one guy reading the screen buffer, but that comes with a set of problems. Godot 4 will have particle collisions tho :)
@sapbucry
@sapbucry 11 месяцев назад
I cannot find any demonstration of the effect is shown at 9:57 in any of your videos, anyone can find that ?
@defeatSpace
@defeatSpace 11 месяцев назад
Well, thanks!
@joshaklese4969
@joshaklese4969 Год назад
great stuff.
@SovereignVis
@SovereignVis Год назад
Interesting, but I think I will just use Effekseer to do all my particle effects. XD
@tekaneo
@tekaneo 11 месяцев назад
Thank you! I am having an issue with the colors of the fire. As soon as place the fire ontop of my level, the colors of the fire looks at once much flatter/different. It has to do with the additive material in the CanvasItem. Could someone help with this? Thanks!
@williambaker4915
@williambaker4915 2 года назад
Fantastic!!!
@stames2319
@stames2319 Месяц назад
Is the emission shape Ring gone in the 4.x versions?
@skaruts
@skaruts 2 года назад
Do you happen to know a way to do persistent blood? I always wanted to make a gory game with an explosive blood particle system, but I've no idea how to make it stick to the walls. I don't know if it's possible to take a given particle that died and draw a red pixel on a texture at the particle's position.
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
It's really difficult to return information about particles to the game, as they are computed on the GPU. For that feature, I would just spawn sprites in the general area the blood was sprayed
@skaruts
@skaruts 2 года назад
@@PlayWithFurcifer yea, I was thinking about that. I'm wondering, though, can a shader actually change an image? I'm not sure it can, but if it could then it might be able to give back information to the CPU through it. Anyway, I just noticed Rungeon made a second video on this that I think I missed. There's also a few others I never watched, and it seems they all do some variation of what you're suggesting. One of these days I'll play around with this.
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
@@skaruts I think this should be easier with compute shaders coming in Godot 4. However, you can get information back by reading the screen buffer. For this, you could render the whole particle system in a separate viewport, but that solution will likely take quite a bit of effort.
@bubblemage
@bubblemage 2 года назад
How could I make the implosion sprite one with a sprite sheet? Because it won't let me choose the specific frame I want to use :(
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Have you tried using a canvas item material at the bottom? And set the "animation" in the particle material
@LordTeleman
@LordTeleman 2 года назад
Awesome
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Thank you!
@LordTeleman
@LordTeleman 2 года назад
Didn't expect a response for a one word comment, tbh. I'm gonna use a few of these down the line. The one i'm most enticed about is the sprite explosion, which i'm planning to use this weekend on a tiny semi-idle game i'm working on.
@ik5156
@ik5156 Год назад
Hello, very informative tutorial, thanks a lot! I have one question though concerning the Additive Blend Mode "Add" effect mentioned at 1:47. When I try this it works fine, however, as soon as I place this explosion on top of a background image/layer, (which has it's own colouring) then the explosions add with the colours in this background image too. I have tried everything I can think of to isolate these explosion-add-effects so that they don't add/blend with any of the colours from my background image but without success. Do you have any suggestions how to stop this explosion "Add" effect from being added/blended with the colours from different layers? Any suggestions or ideas would be really appreciated!
@PlayWithFurcifer
@PlayWithFurcifer Год назад
What you are looking for is typically called something like "masking". Usually, you can use light2D for this stuff, but it is not easy to use with particles. You could render the particles in a viewport and assign that to a light2D, buts thats a bit hard. Maybe take a step back and think about what you really need to visually communicate - maybe there is a simpler way
@ik5156
@ik5156 Год назад
Thanks a lot for the terminology of what I was trying to do, and also for telling me that this is tricky to achieve. Certainly I’ll now reconsider my approach and see if I can find an effective alternative! Thanks again for the top tutorial! :)
@derBartzer
@derBartzer 6 месяцев назад
How to export Blender geometry nodes to Godot? Why reinvent the wheel?
@derBartzer
@derBartzer 6 месяцев назад
And nice video, thanks for that :)
@sslaxx
@sslaxx 2 года назад
I was wondering what that repo was for...
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Sneaky teaser :D
@3DJumpSuit
@3DJumpSuit 2 года назад
Discovery this video was like mining for gold and striking it rich on the first try :D
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Awww :)
@shihuacheng5429
@shihuacheng5429 2 месяца назад
cool
@Shiromaru.
@Shiromaru. 11 месяцев назад
that's VERY GOOOOOOOOOOOD Thank you very much!, i unsubscribed to your channel because of the rainbow
@JustABitWild
@JustABitWild Год назад
This stuff still aplicable for godot4?
@user-dy3sq8pg2d
@user-dy3sq8pg2d Год назад
@meerkatapult
@meerkatapult Год назад
Please slow down - otherwise great tutorial.
@PlayWithFurcifer
@PlayWithFurcifer Год назад
Please speed up :p
@Bvic3
@Bvic3 2 года назад
I watched a bunch of your videos ... I thought it was a channel with 100k subscribers and 50k views per video ... with you ending up as youtubers instead of selling your indie game. But actually, you have 5k subs and 2k views per video. I went back and liked the videos. (Your youtube content is of really great quality, your game work much less memorable. Good luck)
@PlayWithFurcifer
@PlayWithFurcifer 2 года назад
Glad you like our videos! Games take a long time to make, and quite a lot of essential stuff is missing in current builds. Everyone always says "show your game early" with the obvious drawback of people seeing a flawed and unfinished version of your game. Maybe it looks more appealing to you in a year :)
@oamioxmocliox8082
@oamioxmocliox8082 2 года назад
;)
@403gtfo
@403gtfo 6 месяцев назад
Hmm emission ring seems to no longer be a thing... boo
@PlayWithFurcifer
@PlayWithFurcifer 6 месяцев назад
Huh, just used it yesterday in Godor 3.5. Maybe its moved in godot 4?
@403gtfo
@403gtfo 6 месяцев назад
@@PlayWithFurcifer Yea I am using 4 and there is sphere and sphere edge (not really the same as ring I think but close enough.) And in v4 a lot of the controls have change away from have a normal control, say scale, and a randomness scale control. now there is a min and max controls. Also thanks for the tutorials, they are super helpful
@leirex_1
@leirex_1 9 месяцев назад
Please add "2D" to the title
@PlayWithFurcifer
@PlayWithFurcifer 9 месяцев назад
I think the title is fine the way it is :)
@leirex_1
@leirex_1 9 месяцев назад
@@PlayWithFurcifer seems like you aren't thinking, just being toxic
@PlayWithFurcifer
@PlayWithFurcifer 9 месяцев назад
@@leirex_1 Declining a request is not toxic at all. If you request something you need to be able to deal with a "no"
@captaincomedian6320
@captaincomedian6320 11 месяцев назад
You shouldn't call an 11 minute video "Particle Systems from BEGINNER to PRO if all it shows is which buttons to press to create a couple of very specific particle effects. How about a detailed rundown of how particles work in Godot: what each option does, the various emission shapes available (especially how to see them onscreen as you change size and shape), confusing UI quirks such as editing the look of particles under a GPUParticle2D vs. under the Process Material..? Can you point me to a resource like that?
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
I call my videos however i want :) With that attitude, you can look for that yourself
@captaincomedian6320
@captaincomedian6320 11 месяцев назад
@@PlayWithFurcifer Wow, good luck promoting Godot with that kind of reaction to constructive criticism. Don't worry, I won't sully any more of your videos by clicking on them when I see your channel name.
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
@@captaincomedian6320 Oh no, how can i live without >your< click? What an entitled attitude, i wonder how hyped you would be for unasked and unqualified feedback :D
@captaincomedian6320
@captaincomedian6320 11 месяцев назад
@@PlayWithFurcifer There must be something about my click because you keep replying to it. Have a nice life.
@PlayWithFurcifer
@PlayWithFurcifer 11 месяцев назад
@@captaincomedian6320 It's just magical, it enchanted me!
@ohiasdxfcghbljokasdjhnfvaw4ehr
@ohiasdxfcghbljokasdjhnfvaw4ehr Месяц назад
These do not look professional.
@PlayWithFurcifer
@PlayWithFurcifer Месяц назад
🤦
@MiniGCJ23
@MiniGCJ23 2 года назад
Really useful, thanks for sharing!
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