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Particle System & Glow in Godot 4 

16BitDev
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Flame/Fire effect, Explosion/Muzzle flash effect, snowfall and AOE/spell effect using the particle system in Godot 4, also shown the implementation of Glow from World Environment.
- Asset Used -
Retro Pixel FX (free) - bdragon1727.itch.io/super-pac...
- Timestamps -
0:00 Preview
0:15 Fire/Flame effect
2:36 Glow
3:40 Snowfall
5:12 Explosion/Muzzle Flash effect
6:51 Spell Effects using texture
- Discord -
/ discord
- Music Used -
- Chris Mazuera x tender spring - Abundance
- Provided by Lofi Records
- Watch: • Chris Mazuera x Tender...
- Download/Stream: fanlink.to/Perspective-EP

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Опубликовано:

 

21 июл 2024

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Комментарии : 30   
@theyellowarchitect4504
@theyellowarchitect4504 3 дня назад
To this day, still the best particle tutorial on youtube
@FederxDev
@FederxDev 6 месяцев назад
exactly what i needed, right when i needed it. great content
@cerenity660
@cerenity660 Месяц назад
Amazing! was just looking for a tutorial on this. Thank you so much!
@timdeboer9570
@timdeboer9570 6 месяцев назад
I really like your videos, they are super helpful. Thank you!
@ElementalTJ
@ElementalTJ 6 месяцев назад
Great video. Subscribed. Thank you! Also, great music. Perfectly suits the mood for me.
@brotenderX
@brotenderX 2 месяца назад
This is awesome, thank you so much!
@Hex_is
@Hex_is 5 месяцев назад
Awesome tutorial thanks!
@Notreal76
@Notreal76 6 месяцев назад
Thank you dude, you're great.
@LeonardoMarques7
@LeonardoMarques7 6 месяцев назад
thanks man, great video
@mouseroot8053
@mouseroot8053 6 месяцев назад
Amazing stuff.
@thetiphon
@thetiphon 6 месяцев назад
Good vid. Thanks much!
@dmsys6516
@dmsys6516 5 месяцев назад
Exactly the effects i wanted
@Axii.i
@Axii.i 6 месяцев назад
Great tutorial.
@senjos4805
@senjos4805 6 месяцев назад
Amazing tutorial!!! Water to jump in and swim and dive and splash effects would be great ;)
@saveriov.p.7725
@saveriov.p.7725 2 месяца назад
brilliant
@nobodyinparticular80
@nobodyinparticular80 5 месяцев назад
Saving this
@truonghai9999
@truonghai9999 6 месяцев назад
thank you
@morganp7238
@morganp7238 Месяц назад
well done, thank you and good karma to you
@Adam-developer
@Adam-developer 6 месяцев назад
nice
@magelan87
@magelan87 5 месяцев назад
wow! your tutorials are the best! 🎉 if you have time, can you make a tutorial using shaders to make ground reflections? as if you're walking on flooded streets reflecting what's above it.
@Furina-lc9dl
@Furina-lc9dl 6 месяцев назад
good
@moonnight9474
@moonnight9474 6 месяцев назад
noice
@ianjudge5137
@ianjudge5137 7 дней назад
where in the work flow would you apply damage to a particle effect, once you have the particle systemf for the AOE spell at the end, gow do we apply damage to each animated texture of lightning strikes. ive been using collision shapes for attacks and the more traditional shooting style spells, so am lost when trying to work out how to apply damage via particles
@leggy7
@leggy7 4 месяца назад
problem is that glow effect will be applied to everything in the scene
@MrTombraider69
@MrTombraider69 4 месяца назад
The glow effects the whole screen.... so when I import the glow effect scene as a node in another scene it brightens the whole screen instead of just the one node.
@untereinerludovic1017
@untereinerludovic1017 3 месяца назад
if I understand correctly, you need to higher the "HDR Threshold" in the world environement node, and then when you select the color of the object you want to glow, make sure the values in the "RAW" tab are above the threshold, and the other objects you do not want to glow are below the threshold
@e370477t
@e370477t 4 месяца назад
why your video can not be saved?
@LpHbackspace
@LpHbackspace 6 месяцев назад
bro i love your content, im working in a game and implement your fire system to my project, but the world environment is affecting all objects in my scene, even when i create a specific object and instantiate in the main scene, do you have an idea why this happen?
@16bitdev
@16bitdev 6 месяцев назад
in the WorldEnvironment node, you can set Canvas Max Layer, (lets say -1) if you put these particle emitters inside CanvasLayer node and set layer to -1 then the effects will be applied to the particle system only
@LpHbackspace
@LpHbackspace 6 месяцев назад
Thank you for the help ✌
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